DM Harpwizard |
Magistrate Strickland arrives in haste and appears very much down to business. Well folks, I am sorry I’m late. I do not have much time, but let’s go inside and have seat. The magistrate gestures for you to enter and he follows. The inside of the stone hut is very simple, with a wooden table and several chairs around it. You all sit around the table and Magistrate Strickland sits at the end of the table. So tell me folks, are all of you aware of the contents of the two letters brought to me earlier today? Is there anybody you have spoken to that is also aware of these letters?”
Mantooth Longbrow |
So tell me folks, are all of you aware of the contents of the two letters brought to me earlier today? Is there anybody you have spoken to that is also aware of these letters?”
Diplomacy Check 1d20 + 8 ⇒ (9) + 8 = 17
Mantooth sat in the seat almost directly across from the Magistrate, leaning forward slightly, but not enough to intimidate him. Instead, Mantooth tried to calm him somewhat so that he would be more apt to aid them.Yes, we have all read the letters and we appreciate you taking the time to meet with us, given the situation with your son. No one else has read the letters except for us, and I assure you your situation is safe with us. There is, however, a more pressing issue at hand that is in regards to the safety of some of the contestants. Mantooth glances at Bofus to check with the halfling if it is alright to continue.
This is assuming that we are all present
Bofus Beerswizzler |
Strickland wrote:So tell me folks, are all of you aware of the contents of the two letters brought to me earlier today? Is there anybody you have spoken to that is also aware of these letters?”Diplomacy Check 1d20+8
Mantooth sat in the seat almost directly across from the Magistrate, leaning forward slightly, but not enough to intimidate him. Instead, Mantooth tried to calm him somewhat so that he would be more apt to aid them.
Yes, we have all read the letters and we appreciate you taking the time to meet with us, given the situation with your son. No one else has read the letters except for us, and I assure you your situation is safe with us. There is, however, a more pressing issue at hand that is in regards to the safety of some of the contestants. Mantooth glances at Bofus to check with the halfling if it is alright to continue.
This is assuming that we are all present
As soon as Bofus saw the room was empty, he'd have headed back to rejoin the group so as not to pressure them to cover for him!
In the room . . . Bofus meets Mantooth's eye, and nods. You know the story, but if there are details you're missing, I'll pipe in.
Mantooth Longbrow |
In the room . . . Bofus meets Mantooth's eye, and nods. You know the story, but if there are details you're missing, I'll pipe in.
Diplomacy, if necessary 1d20 + 8 ⇒ (19) + 8 = 27
Mantooth then continues: Magistrate, we have reason to believe that the owner of these letters has sabotaged one of the mechanisms in the gauntlet of traps so that anyone who does not have the key will be poisoned. Though we aren't sure if this is true, Rotskill tried to forcibly take the key back from us once it came into our possession. We must act before the event takes place by first disabling the trap and then reprimanding the Varsian before he can report back to his Baron and put your son in danger.
DM Harpwizard |
The magistrate listens carefully to Mantooth Longbrow. So, Rotskill has trapped the Gauntlet with poison, you say? It appears that he will do anything to climb up the ranks of power in the service of Baron Trask. I will inform the other judges and they will check the locks for poisoning. The Gauntlet will be clear of poison by the time the event begins. I promise you. In the meantime I will need you all to remain absolutely quiet about this whole affair. There is no need to frighten the competitors. Now you are absolutely sure that nobody else knows of the letters? Gentlemen, I wish to thank you for bringing this to my attention. Let me express my gratitude to you in a more tangible way. The magistrate suddenly stands up and walks toward the door.
Bluff 1d20 + 2 ⇒ (19) + 2 = 21
You may each make a sense motive check.
Thordak son of Throtgar |
The magistrate listens carefully to Mantooth Longbrow. So, Rotskill has trapped the Gauntlet with poison, you say? It appears that he will do anything to climb up the ranks of power in the service of Baron Trask. I will inform the other judges and they will check the locks for poisoning. The Gauntlet will be clear of poison by the time the event begins. I promise you. In the meantime I will need you all to remain absolutely quiet about this whole affair. There is no need to frighten the competitors. Now you are absolutely sure that nobody else knows of the letters? Gentlemen, I wish to thank you for bringing this to my attention. Let me express my gratitude to you in a more tangible way.
Bluff 1d20+2
You may each make a sense motive check.
Thordak's Sense Motive Check: 1d20 + 2 ⇒ (19) + 2 = 21
Thordak, naturally suspicious as Dwarves are wont to be, senses something awry... He stands up and looks out the window to make sure nobody is eavesdropping before he turns and leans against the door with his arms crossed.
Mantooth Longbrow |
Sense Motive Check1d20 + 6 ⇒ (4) + 6 = 10
Mantooth is unable to sense anything strange, but is unnerved by Thordak suddenly getting up to lean against the door. He continues to press the Magistrate about the urgency of the issue.
There is actually another individual who is privy to Rotskill's treachery who has been instructed to kill Rotskill if he does anything out of the ordinary or if we do not come back from this meeting. Magistrate, we have taken the utmost care to make sure no one knows about Rotskill's illicit activity because we know the harm that could come to your son. Please, help us take care of the sabotaged trap and stop Rotskill
Bluff Check Check1d20 + 3 ⇒ (19) + 3 = 22
Diplomacy Check 1d20 + 8 ⇒ (13) + 8 = 21
DM Harpwizard |
The magistrate steps out of the hut and slams the door shut behind him. Thordak, as you look outside the window, you hear a click as the door is locked. Strickland calls to you through the barred window. I am sorry to have to leave you like this, but it is for the protection of my family that I need to do this. Hargil Trask's reach is strong, even in Brindol. I'm not sure what I'm going to do with you yet, but you have now become a liability.
Sense Motive Check 1d20 + 3 ⇒ (19) + 3 = 22
What is this you say about someone prepared to kill Rotskill? This sounds like mere desperation to get out!
Bofus Beerswizzler |
The magistrate steps out of the hut and slams the door shut behind him. Thordak, as you look outside the window, you hear a click as the door is locked. Strickland calls to you through the barred window. I am sorry to have to leave you like this, but it is for the protection of my family that I need to do this. Hargil Trask's reach is strong, even in Brindol. I'm not sure what I'm going to do with you yet, but you have now become a liability.
Sense Motive Check 1d20+3
What is this you say about someone prepared to kill Rotskill? This sounds like mere desperation to get out!
Sorry, like I said, had limited time this weekend, particularly later
@Cabre: My intention was to let everyone know of the meeting. I'm sorry I wasn't clear, but I thought we were all physically together watching the archery. Had I known you weren't there, 'd have sought you out. I leave it between you and the DM as to your current location and knowledge.
I believe it's a little late for Bofus to attempt the Sense Motive check since I now know what the magistrate's action is . . . However, maybe there's one more card to play.
yelling out the barred windowThere are locals who know something is fishy!!
Since I'm keeping this intentionally vague--even though it's not a lie, Roland saw quite a bit and Yab also knows Rotskill is up to no good--perhaps a Bluff check is in order
Bluff 1d20 + 6 ⇒ (8) + 6 = 14
Bofus takes a look, and a listen, to see whether the guards who were at the door before are still there.
Perception 1d20 + 7 ⇒ (11) + 7 = 18
Thordak son of Throtgar |
The magistrate steps out of the hut and slams the door shut behind him. Thordak, as you look outside the window, you hear a click as the door is locked. Strickland calls to you through the barred window. I am sorry to have to leave you like this, but it is for the protection of my family that I need to do this. Hargil Trask's reach is strong, even in Brindol. I'm not sure what I'm going to do with you yet, but you have now become a liability.
Sense Motive Check 1d20+3
What is this you say about someone prepared to kill Rotskill? This sounds like mere desperation to get out!
Thordak curses the magistrate, at the same time wondering why this guard hut has a lock on the outside, rather than the inside of the door. To him, this seems like lack of defensive strategy understanding on the builders' part. He scans the hut for other building flaws that may help them escape.
Perception check: 1d20 + 8 ⇒ (18) + 8 = 26
Bofus Beerswizzler |
The magistrate pauses for a moment and asks the halfling throught the barred window.
What do you mean there are locals who know something is fishy? Who are you referring to?
Thordak, the check you will need is a Knowledge, Engineering.
PPPPFFFTTT!! You must think I'm a complete idiot!! You've just proven how untrustworthy you are, you think I'm going to give up locals just like that so you can lock them up too?? I'm certainly NOT going to give you anything else until you man up and show ME you've got some sense of duty to your position, "MA-GI-STRATE" Bofus does the "air quotes" here
You going to tell your son that you jailed innocents who were trying to help the integrity of your precious Tournament and save others from injury, so you could save him? He going to be proud of you for that?? Look, let's think about this. I don't want anyone hurt--your family, or anyone else's family. But if you let this Baron Trask bully you now, he'll KNOW he's got you by the tenders and will continue to make your life, and the lives of anyone he wants, miserable for his own gain.
Let us out of here; we've proven we're trustworthy by giving YOU those letters. You have our word we'll keep quiet. You let ME beat Rotskill fair and square--heck, if you make sure I can go first, I might even be able to take care of the poison, and "un-break" the lock so that it's at least possible to be opened without his precious key, and I'll STILL win! Then that half-wit can go crawling back to his master and tell him that *I* was too good for him, despite your best efforts and having nothing to do with you. Meanwhile, send a runner to warn your son to take a trip or something with his family. Let's actually DEAL with this menace instead of cow-towing to a bully!! SHOW SOME BACKBONE MAN!! ARE YOU THE MAGISTRATE OR NOT?!?!
Thordak son of Throtgar |
The magistrate pauses for a moment and asks the halfling throught the barred window.
What do you mean there are locals who know something is fishy? Who are you referring to?
Thordak, the check you will need is a Knowledge, Engineering.
Thordak's engineering check: 1d20 + 1 ⇒ (17) + 1 = 18
DM Harpwizard |
@Thordak, you are able to find a weakness in one of the stones holding the bars to the back window in place. A strength check (DC 20) may be able to pry the bar loose.
The magistrate walks away. . . stops. . . waits. . . turns around. . . then quickly dismisses the guards who are observing this whole affair. You are needed at the western gate!
The guards rush off without question and when they are out of sight, the magistrate sits down on the bench outside of the hut and begins to sob. The grief stricken man holds his head in his hands as the tears flow uncontrolably.
“You just don’t understand.” the magistrate calls out. “The Trask Clan has grown strong in Brindol and they are becoming bolder by the day. My son's life hangs by a thread and there is nothing I can do about it! Now they are maneuvering behind the scenes to take down Lord Brindol. This is all my fault!” The mighty magistrate continues to break down in hysterical sobs.
Mantooth Longbrow |
“The Trask Clan has grown strong in Brindol and they are becoming bolder by the day. My son's life hangs by a thread and there is nothing I can do about it! Now they are maneuvering behind the scenes to take down Lord Brindol. This is all my fault!” The mighty magistrate continues to break down in hysterical sobs.
Mantooth stands next to Thordak, his hands on the metal bars of the window as he tries yet again to implore the Magistrate to listen to them.
Magistrate Strickland, that is exactly why you cannot leave us locked in here. We must disable the poisonous trap from the gauntlet of traps to prevent anyone from getting hurt. Once we do that, Rotskill is sure to know that something has happened and report back to the Trask Clan. Mantooth pauses for a moment to let his words sink in, taking care to be gentle with the grief-stricken man. If you let us out of here, we will be able to help you stop Rotskill from alerting his superiors and putting your son in danger. Trust me, Magistrate, we will do whatever we can to keep you, Lord Brindol, and your son out of danger.
Diplomacy Check 1d20 + 8 ⇒ (17) + 8 = 25
Bofus Beerswizzler |
Strickland wrote:“The Trask Clan has grown strong in Brindol and they are becoming bolder by the day. My son's life hangs by a thread and there is nothing I can do about it! Now they are maneuvering behind the scenes to take down Lord Brindol. This is all my fault!” The mighty magistrate continues to break down in hysterical sobs.Mantooth stands next to Thordak, his hands on the metal bars of the window as he tries yet again to implore the Magistrate to listen to them.
Magistrate Strickland, that is exactly why you cannot leave us locked in here. We must disable the poisonous trap from the gauntlet of traps to prevent anyone from getting hurt. Once we do that, Rotskill is sure to know that something has happened and report back to the Trask Clan. Mantooth pauses for a moment to let his words sink in, taking care to be gentle with the grief-stricken man. If you let us out of here, we will be able to help you stop Rotskill from alerting his superiors and putting your son in danger. Trust me, Magistrate, we will do whatever we can to keep you, Lord Brindol, and your son out of danger.
Diplomacy Check 1d20+8
nice! I had a nice post to add to this, but it's moot now
Bofus comes out and addresses the Magistrate.
Thank you sir, that took courage--and faith. I can't yet speak for my friends here, but you have my word that this is not over. Once we've all competed, and once I've defeated Rotskill, I will seek you out and we can discuss our next steps. I'm not about to leave that villainous lapdog to run home to papa and cry about how I beat him and you didn't do anything about it!
Can I ask you one thing, though? Is there any way you can arrange it so I compete in the Gauntlet first? That way I think I can take care of the poison, and un-rig the lock, so we can actually have a fair competition--and no one gets hurt.
bofus thinks On second thought, maybe Rotskill should go first!! He won't be able to open that last lock!! Won't THAT be a hoot?!?! Whadayasay, Magistrate? Care to have a bit of fun and show 'em you're not taking this lying down? Have Rotskill go first, and me second. Then, we'll . . . detain him so he can't run to Trask, and we can talk further about what to do! C'mon--strike the first blow! Throw down that gauntlet!!
Thordak son of Throtgar |
The magistrate walks slowly over to the door, inserts the key, and unlocks it, but he does not open it.
"You may come out," he whispers. The strength of the once powerful magistrate is gone and he sits back down on the bench pathetically.
Thordak lets go of the stone he was prying at and storms out of the hut, furious. Lock me up in a hut! An' we were tryin' to help! Grmmrmrmdrmrm... He trails off into angry grumblings upon seeing the Magistrate's watery eyes. He sets his sack of gold down and paces back and forth in front of the hut, his arms crossed in indignation. Hrmph!
Bofus Beerswizzler |
DM Harpwizard wrote:Thordak lets go of the stone he was prying at and storms out of the hut, furious. Lock me up in a hut! An' we were tryin' to help! Grmmrmrmdrmrm... He trails off into angry grumblings upon seeing the Magistrate's watery eyes. He sets his sack of gold down and paces back and forth in front of the hut, his arms crossed in indignation. Hrmph!The magistrate walks slowly over to the door, inserts the key, and unlocks it, but he does not open it.
"You may come out," he whispers. The strength of the once powerful magistrate is gone and he sits back down on the bench pathetically.
Believe me, Thordak, I'm angry too--but what would YOU do if you were in his situation? Wouldn't your instincts be to do whatever it took to protect your family? Your clan? Let's direct our ire toward the one who really deserves it, shall we? Thrask is the real villain here!
DM Harpwizard |
@ Thordak. The magistrate addresses you. Master Dwarf, I am sorry to confine you as I did. I am not myself these days. The magistrate looks closer at Thordak and pales as he suddenly realizes who he is addressing. By Torag’s hammer. . . You are Thordak, son of Throtgar! You are the Arrow and Bolt Champion of the Tournament! The magistrate rushes over to him and pleads. Please forgive me sir. Please do not go back to the Hammerfist Holds and tell them how ill you were treated! If the Lord finds out, I will be stripped of my job for this. I have made such a mess of this whole affair. By the light of the Dawnflower, Please forgive me, all of you! I will do whatever you need me to.
@Cëbre. You are enjoying the sights and sounds of the festivities of the day. You have seen jugglers of knives and eaters of fire, as well as a number of street musicians entertaining to the crowds. As you are strolling about, passing the time before the Arcane Challenge, you witness one person that does not seem happy. He is an old man in tattered robes, wandering about, crying warnings of doom.
The dragons are coming! I have seen a vision and I tell you, Tiamat is awake and her wrath is coming. Beware of the dragon hoard. Prepare for the day, for she is coming and her children will run the streets of Brindol. Vigilance I warn you. There will be no escape. You will all perish at the hands of the dragon child. . .
You witness two of the Brindol guards approach the old man and send him.
Begone old man! Nobody wants to hear your ranting. Leave the grounds now before we have to throw you out ourselves. . .
Thordak son of Throtgar |
@ Thordak. The magistrate addresses you. Master Dwarf, I am sorry to confine you as I did. I am not myself these days. The magistrate looks closer at Thordak and pales as he suddenly realizes who he is addressing. By Torag’s hammer. . . You are Thordak, son of Throtgar! You are the Arrow and Bolt Champion of the Tournament! The magistrate rushes over to him and pleads. Please forgive me sir. Please do not go back to the Hammerfist Holds and tell them how ill you were treated! If the Lord finds out, I will be stripped of my job for this. I have made such a mess of this whole affair. By the light of the Dawnflower, Please forgive me, all of you! I will do whatever you need me to.
Alright alright, enough enough! We forgive ye... He says grudgingly, embarrassed by the man's groveling and over-praise. Thordak shrugs off the memory of the hut and gets down to business.
Alright! He says authoritatively, How're we gonna save this day? He pulls a bolt from his quiver and sketches a rough map of the city in the dirt, marking where each competition is set to take place. Firs' we gotta get Master Teskerwill to the North Down's Track before he goes losin' his Humphrey...We got two hours twixt each competition, so...we got some time to think about it, eh? An as fer you, He says, addressing the melancholy Magistrate, You get yer butt back to yer post and do as you're supposed to, clear? We don' want the Varisian thinkin' we're in cahoots...So you help him if he wants, but tell us how. So between each tournament we'll meet up in secret an' we can discuss the plan. That makes three meets; one at say...1:30, one at 3:30, an' one at 5:30. An no more tricks, clear? If Oi get locked up in a hut again... He trails off.
Where can we meet? Sh'we meet near each competition or...? Any ideas? Oh, and if you've got some sneaky bugger followin' you, take yer hat off. If it's clear, leave it on. Tha's simple, right?
Thordak puffs up in pride at his clever plan.
Cebrë Hath'we |
The dragons are coming! I have seen a vision and I tell you, Tiamat is awake and her wrath is coming. Beware of the dragon hoard. Prepare for the day, for she is coming and her children will run the streets of Brindol. Vigilance I warn you. There will be no escape. You will all perish at the hands of the dragon child. . .
You witness two of the Brindol guards approach the old man and send him.
Begone old man! Nobody wants to hear your ranting. Leave the grounds now before we have to throw you out ourselves. . .
Cebrë observes the scene with the old man and stops still, raising her brow. Hmm...if this is true it could really ruin somebody's picnic
Diplomacy 1d20 + 4 ⇒ (18) + 4 = 22
Knowledge (Arcana - dragons)1d20 + 9 ⇒ (9) + 9 = 18
Cebrë walks over to the old man,
Sir, if you'll take a moment, I'll lend a willing ear - I happen to take a keen interest in dragons and such and would eagerly hear about this vision of yours...Now please calm yourself so these guards don't have to do something unpleasant and rob me of this unique opportunity - possibly divinely inspired, to learn from you
DM Harpwizard |
”Firs' we gotta get Master Teskerwill to the North Down's Track before he goes losin' his Humphrey...
Did you say Teskerwill? Are you referring to the the son of Owen Teskerwill? The magistrate is struck with a grief so terrible that he did not know it could get worse. That is it. I am finished. The Teskerwill’s long absent son has now been kidnapped by the magistrate. I will hang for that. The man throws himself at Matthias’ feet and begs his forgiveness. Master Teskerwill, I know I am not deserving, but I humbly beg your pardon. I ask you to please spare my life. I have a wife and a daughter at home that I still need to support. They will not make it without me. I will be forever in your debt if you can only find it in your heart to forgive a foolish man.
Matthias Teskerwill |
Thordak wrote:”Firs' we gotta get Master Teskerwill to the North Down's Track before he goes losin' his Humphrey...Did you say Teskerwill? Are you referring to the the son of Owen Teskerwill? The magistrate is struck with a grief so terrible that he did not know it could get worse. That is it. I am finished. The Teskerwill’s long absent son has now been kidnapped by the magistrate. I will hang for that. The man throws himself at Matthias’ feet and begs his forgiveness. Master Teskerwill, I know I am not deserving, but I humbly beg your pardon. I ask you to please spare my life. I have a wife and a daughter at home that I still need to support. They will not make it without me. I will be forever in your debt if you can only find it in your heart to forgive a foolish man.
We can all forget any of this happened if you can manage to conduct yourself in a way befitting to your duty as magistrate. You have a duty to protect the participants in this tournament, I understand your son is at risk but there must be a way to ensure his safety without putting others at risk. Thordak puts forth a good plan, let me know a meeting place and I will be there after the race. I am competing in the next event and must go prepare, I will see you all after the Steeple chase.
With That Matthias takes his leave and hurries off to prepare Humphrey assuming there is no response to anything written aboveDM Harpwizard |
@ Matthias, Thordak, Mantooth, and Bofus. The magistrate straightens himself up and calms down. Your plan is good, Thordak. We will meet after each event. Let us come back to this hut. It will remain empty for the rest of the tournament. I give you my word that I will not lock you up in it again. In fact, Thordak, I give you the key. Let us depart now and return between each of the events. I thank you all again for your support! Fare well! "
@ Cebrë. If you will listen, then take me to the top of that grassy hill. The old man takes Cebrë’s arm for support as she brings him to a grassy knoll away from the crowd in relatively quiet spot overlooking the downs. At the top of the hill, he sits downs and breaths heavily. After a moment of rest he speaks. You are kind to an old man. I am old and will not last much longer, but I will retell you the story of what I saw in my vision. I do not know if this has happened or is yet to happen. But it must be told. He slowly begins to tell you a tale of his vision in extraordinary detail.
The dry hilltops danced with fire. Thousands of warriors had gathered- hobgoblins in armor dyed scarlet, thick-thewed bugbear berserkers, goblin worg riders and skirmishers and archers, and the scaled ones as well, who often towered over the rest. For so long they had fought each other, tribe against tribe, race against race, engaged in the endless test of battle, feud, and betrayal. But they stood together, hated enemies shoulder-to-shoulder, shouting together as brothers. And they saw that they were strong, and together they danced and sang and shook their blades at the smoke-hidden stars overhead. “We are Kulkor Zhul!” they shouted, and the hills shook with the thunder of their voices. “We are People of the Dragon! Uighulth na Hargai! None can stand before us!”
One by one the tribes fell silent. Armor creaked as thousands turned to look up to the Place of Speaking. There, a single champion emerged from the assemblage and slowly climbed the ancient stone stair cut into the side of the hill. A hundred bright yellow banners stood beneath him like a phalanx of spears, each marked with a great red hand. The warpriests holding the banners chanted battle-prayers in low voices as the champion ascended.
On the hundredth step he stopped and turned to face the waiting warriors. He was tall and strong, one of the hobgoblin chieftains, but dull blue scales gleamed along his shoulders, and jutting horns swept back from his head. “I am Azarr Kul, son of the Dragon!” he cried. “Hear me warriors of the Kulkor Zhul! Tomorrow we march to war!” The warriors roared their approval, stamping their feet and clashing spear to shield. Azarr Kul waited, holding his hands aloft until they quieted again. “The warpriests of the Doom Hand have shown us the way! They have taught us honor, discipline, obedience-and strength! No more will we waste our blood fighting each other. We will take the lands of the elf, the dwarf, and the human, and make them ours! Under the banner of the Red Hand of Doom we march to victory and conquest! Remember that you stood here this night, warriors of Kulkor Zhul! For a hundred generations your sons and your sons’ sons will sing of the blood spilled by your swords and the glory you will win in the nights to come! Now, my brothers-to WAR!”
The burning hills were too small to hold the shout the Kulkor Zhul gave in answer to their warlord’s call. The old man finishes his story and sits with his eyes closed, motionless. After a moment passes, you realize that he has breathed his last breath.
Thordak son of Throtgar |
@ Matthias, Thordak, Mantooth, and Bofus. The magistrate straightens himself up and calms down. Your plan is good, Thordak. We will meet after each event. Let us come back to this hut. It will remain empty for the rest of the tournament. I give you my word that I will not lock you up in it again. In fact, Thordak, I give you the key. Let us depart now and return between each of the events. I thank you all again for your support! Fare well! "
Thordak accepts the key. To the magistrate, he asks You sure it's okay to leave this gate with no guards? He returns his bolt to its quiver, deposits the key in his belt pouch, and hefts his sack of gold over his shoulder. Before he goes, he kicks away his sketch. Then he follows Matthias towards the North Down's Track to watch the race. He wonders if Dalgar will be there and hopes she is not.
Mantooth Longbrow |
Your plan is good, Thordak. We will meet after each event. Let us come back to this hut. It will remain empty for the rest of the tournament. I give you my word that I will not lock you up in it again. In fact, Thordak, I give you the key. Let us depart now and return between each of the events. I thank you all again for your support! Fare well! "
Mantooth nods in agreement to Thordak's plan and is silently relieved to know that Thordak now has the key to the hut where they will be meeting. He too decides to follow Mattias and Thordak to the North Down's track to watch Mattias compete in the Steeple Chase.
On his way to the track, Mantooth keeps an eye out for Kiana to reconfirm her offer of medical aid if need be.
Perception Check 1d20 + 2 ⇒ (16) + 2 = 18
DM Harpwizard |
@Mantooth. Along the walk across the fairgrounds to the track, you pass a tent sponsored the Cathedral of Peace Through Vigilance that offers healing. As you pass, Kiana catches your eye and she comes running out to greet you. "Mantooth, how are you? Are you ready for your big event? I am certain the light of Iomedae will be behind your sword."
Bofus Beerswizzler |
Bofus nods appreciatively at Thordak's plan, but holds his tongue; No need to puff his ego further, between a gold medal and a decent plan!
Remember, Magistrate--if Rotskill or any of Trask's agents talk to you, you're still in their pocket, right? Good man. Don't worry, we'll get through this.
As they head to the Steeplechase, Bofus is careful to observe whether they're being watched and/or followed . . .
Perception 1d20 + 7 ⇒ (18) + 7 = 25 if he notices anyone, this conversation will take place, but only once they're away from prying eyes/ears
. . . as he converses with his friends, particularly Matthias.
I'm going to give you guys a bit of information. Consider it a gift of goodwill for your help thus far--but you have to keep it quiet, as it will surely spell trouble for me if this gets out! Matthias, I'm *very* interested in seeing the Kaals lose. My clan and the Kaals have a bit of bad blood due to the Kaals' greed and my Grampy Bozak's pride . . .
here bofus tells the story of the Beerswizzlers and the Kaals. This can be read in Bofus' history. The only thing Bofus tells slightly differently is that the Kaals *accused* Bozak of stealing the amulet, but could never prove it. He evades if asked whether the Beerswizzlers actually have it.
. . .I decided that the name "Beechnut" is safe because it's so obscure, and it's not entirely a lie either! So, Matt, I'd really like to help you look Humphrey over before your race. I wouldn't put it past them to try to sabotage your saddle or something, and I've got an eye for picking up that sort of thing. Between me, and your knowledge of horses, we should be able to find anything fishy and fix it! As they approach the Steeplechase area, Bofus looks around, and begins to smile I'll catch up with you quickly--I need to find out where the action is! *wink* Any other takers??? He'll linger for a moment, making eye contact with the other guys, to see if anyone else wants to wager before heading off
Bofus melds into the crowd, asking around as descretely as is appropriate for who is taking bets on the Steeplechase!
Diplomacy (Gather Info) 1d20 + 2 ⇒ (18) + 2 = 20 hehehe hot dam on a stick!!
@DM: I don't mind doing this outside of spoilers, unless you'd prefer it under spoilers.
DM Harpwizard |
@Bofus. You find out the following from another rogue. I hear you are looking to place a bet or two. The person you wanna go see is Lambeau. . . Vincent Lambeau. He has his own tent set up in the southwest corner of the grounds, just beyond the track. But you better not be caught gambling by any of Brindol's Lions. Ever since Lord Jarmaath came to power, gambling has been outlawed and has mostly gone underground. Lambeau is a good bookie, but he doesn't want to run into any trouble with the authorities, if you know what I mean.
Bofus Beerswizzler |
I hear you are looking to place a bet or two . . . Lambeau is a good bookie, but he doesn't want to run into any trouble with the authorities, if you know what I mean.
Well, that's the thing, isn't it? Thanks for the tip. Oh, and--I hear that guy Rotskill has an angle for the Gauntlet--might be a ringer!
Maybe if I tell enough people Rotskill has a good chance of winning, it'll shorten his odds--and lengthen MINE! hehehe
I'm having trouble deciding how much in-game time has passed; how much time do I have before the Steeplechase? Do I think I can get to the tent and back in time to check out Matthias' horse? If it's "just beyond the track," I can probably make it.
Head over to the SW corner looking for a tent. Make a look-see for Rotskill . . .
Perception 1d20 + 7 ⇒ (8) + 7 = 15
. . . then find Lambeau's tent.
Good day sir! Excellent day for a race, eh? I'd bet these are favorable riding conditions!
Bluff: Secret Message Bet! BET!! 1d20 + 6 ⇒ (4) + 6 = 10 aahh crap
If there's nobody else in the tent, I'll say it outright (quietly) I wanna place a bet!
Cebrë Hath'we |
The old man finishes his story and sits with his eyes closed, motionless. After a moment passes, you realize that he has breathed his last breath.
Cebrë listened intently as the old man recounted his tale of the vision, several times nodding in acknowledgement or offering an understanding look.
....After speaking his final words, Cebrë gasped and attempted to wake the man she hoped had only fallen asleep.
Then it was clear - he was gone.
She left for a moment to find a flower in bloom to lay upon his ragged frame, folding his arms gently across his chest.
For several minutes she plays a sweet, mournful tune on her flute.
Then, a single tear fell from her sombre face.
....
She retrieves some parchment and a quill from here belongings and records his words in detail.
....
When her record of the old man's story is fully composed, she turns to him and examines the man for any sign of his identity.
Then she signs and searches for some help.
DM Harpwizard |
@ Bofus. Lambeau steps out of his tent as you approach and he waits for you.
”I wanna place a bet!”
The finely dressed young man looks around and then pulls out a scroll. "This is what I have on my toteboard for the steeple chase. Otyugh Outlaw is the long shot at 50 to 1, Honey Bee Hyrdra is 15 to 1, Sabre is racing at 10 to 1, Snap Dragon is 9 to 1, Eclipse at 8 to 1, Abaccus is at 6 to 1, Midnight Magic at 9 to 2, Storm Watch, that’s Verasa Kaal's horse, is coming in at 3 to 2, and the pride of the Teskerwill family, Prince Kazoun, is racing at 2 to 1. 3 to 2 odds means a pay of 3 gp profit for every 2 gp waged. etc. You better place your bet, because they are getting ready for the start of the race. Who will it be and how much?"
@Cebrë. The old man had very few possession. He carries a few coppers, wears his tattered cloak, clothes and his boots are worn thin. However, upon closer inspection, you notice that he does wear a signet ring that has an elegant V embossed on it. You also notice that he has a pair of small leathery dragon wings jutting from his upper back under his clothes as if he himself had some ancient dragon bloodline in his heritage.
You are able to find one of the Brindol Lions patrolling the grounds to come and help you with the body. "So the crazy coot croaked?" the guard asks. ”Did you see how it happened?"
@ Matthias Teskerwill. You find Humphrey in his stable whinnying as you approach. You can tell that he is pleased to see you and seems eager to ride as if he somehow knew that today is race day. You take your time as you brush him down and put on your saddle, bit, and bridle. Soon you find he is all set for the steeple chase. You lead him out from his sable onto the track toward the starting line. The anticipation grows with every moment and you soon feel as though you could cut the tension with a knife. Jarred Kaal is on the back of his black horse Storm Watch, trying to control him. However, you cannot help but feel sick inside when you see his horse bursting with energy.
Mantooth Longbrow |
"Mantooth, how are you? Are you ready for your big event? I am certain the light of Iomedae will be behind your sword."
Mantooth paused to talk to Kiana on his way to the steeple chase, looking over at her tent for a moment before responding Very nice tent you have over there. Have many people been stopping by? Mantooth then rolled his shoulders slightly, barely noticing the metal noises his armor let out as he did so. I believe I am ready. I met some of the competitors I believe it will be an excellent show for the spectators. If things don't go my way, though, I may have to take you up on your offer from last night.
Cebrë Hath'we |
@Cebrë. The old man had very few possession. He carries a few coppers, wears his tattered cloak, clothes and his boots are worn thin. However, upon closer inspection, you notice that he does wear a signet ring that has an elegant V embossed on it. You also notice that he has a pair of small leathery dragon wings jutting from his upper back under his clothes as if he himself had some ancient dragon bloodline in his heritage.
You are able to find one of the Brindol Lions patrolling the grounds to come and help you with the body. "So the crazy coot croaked?" the guard asks. ”Did you see how it happened?"
Cebrë carefully slips the parchment she wrote upon into her scroll case.
....
See how it happened? Well, he simply expired - I believe his heart couldn't take all the excitement, he had worked himself up quite a bit. I did calm him down but the pour soul was all used up
She looks at the old man's corpse and sighs.
He didn't even tell me his name
DM Harpwizard |
Mantooth paused to talk to Kiana on his way to the steeple chase, looking over at her tent for a moment before responding Very nice tent you have over there. Have many people been stopping by?
Kiana politely replies, "Yes. . . well actually no. To be honest, it all seems rather dull to me. The archery event was a big success and some dwarf won it, but nobody got hurt at all. Mind you, I would never wish pain on somebody. However, I do love the sensation of being able to channel the Inheritor's will through these hands. . .
The young priestess is interrupted by a Brindol Lion who runs up to her. Mi dear Lady, could you please help us, an old man has passed away, and we could really use your assistance. If you come with me, I can take you right to him.
The priestess looks at Mantooth and says, "You are welcome to come and help if you like. I should not be too long. I will make sure you get back to your competition in time."
Mantooth Longbrow |
The priestess looks at Mantooth and says, "You are welcome to come and help if you like. I should not be too long. I will make sure you get back to your competition in time.
Mantooth hesitates for a moment, not wanting to miss the steeple chase, but also not wanting to be rude to someone who could potentially help him in between bouts.
Mantooth nods and follows the Brindol Lion and Kiana I'll come with you. I'm not sure how much help I can be, but I have plenty of time before my event beginsMatthias Teskerwill |
Matthias sat upon the back of Humphrey as he approached the starting line, he could tell Humphrey was ready and so was he. He patted Humphrey and whispered
This is a big one, neither of us want to see you with the Kaal's Humphrey snorted indignantly at this and pawed the earth with his hoof. Matthias stood in the stirrups hunched over ready to ride at the signal of the start.
Preparedness to Ride Check: 1d20 + 7 ⇒ (8) + 7 = 15
Thordak son of Throtgar |
Thordak makes his way through the market, taking in what sights he can while trying to keep a low profile. He keeps an eye out for roast corn delicacy as well and if he sees a stand, he stops and buys some. Roast corn delicacy is his favorite. He is also watching for the witch....If getting the corn delicacy is too dangerous, Thordak will not risk it. As he passes Mantooth, he pats him on his shoulder (or as high as he can reach) and chuckles.
Perception check: 1d20 + 6 ⇒ (19) + 6 = 25
Stealth check: 1d20 + 4 ⇒ (1) + 4 = 5
Upon arrival at the track, Thordak pushes and elbows his way through to the front so he can see. Anyone who complains gets a dirty look. When he sees Matthias, he shouts Ey! Matthias! Feed em' yer dust! even though it looks a bit foolish to be standing in his stirrups that early.
He eats his roast corn delicacy with relish.
DM Harpwizard |
@ Cebrë. In a short while you are approached by a guard, a young priestess and a knight you recognize from the Stone Wyvern as Mantooth Longbrow. The priestess approaches first and greets you.
Well met my dear. I am Kiana Lynray, one of the priests up at the Cathedral of Peace Through Vigilance. The guard has told me that you were witness to this old man’s death. I offer you my condolences. Did you know him well?
@ Thordak. You are delighted to find a corn vendor and you relish your first bite, when out of nowhere Dalgar the witch is upon you.
Thorry, my dear! What are you doing here? My booth is just over there. She points to a table with bottles and elixirs and she appears to have a boiling cauldron set up behind the table. I am selling some lovely concoctions to the people. I should say that I am trying to sell some. Nobody is buying anything. You should join me for a visit. Its lots of fun just watching all the people. Manners my dear, you are getting corn in your beard! She begins brushing out pieces of corn.
@ Matthias. As you line Humphrey up at the starting line, trumpets blow a fanfare and a herald begins announcing the racers. In brown we have Karlen Just from Nimon Gap riding on Honey Bee Hydra . Colored in gray coming here from Elsir Cross please welcome Purreal Matlock riding on Otyugh Outlaw. In Black with yellow trim, coming here from the village of Marthon, is Synastra Urlast riding on Midnight Magic. In the deep purple, representing one of Brindol great merchant families, we have Jarred Kaal riding on the stallion Storm Watch. Dressed in white, coming from Dauth, we have Johan Hester riding on Abaccus. Coming all the way from Red Rock, Kierastus Mugloft in red is riding on Snap Dragon. From the city of Dennovar we have Ikara Westoon riding on Eclipse. Last but not least, please welcome Brindol’s own Matthias Teskerwill riding on Prince Kazoun! The crowd cheers and shouts as the anticipation of the great race builds.
"Take your starting places.Ready, Set . . . " A great bell rings and the horses bolt over the line.
Matthias. Let's do the first 10 rounds (1 minute). Please roll for 2 turns and 2 jumps plus any spur mount checks you would like.
Cebrë Hath'we |
Well met my dear. I am Kiana Lynray, one of the priests up at the Cathedral of Peace Through Vigilance. The guard has told me that you were witness to this old man’s death. I offer you my condolences. Did you know him well?
Cebrë smiles warmly at Kiana's greeting.
I am pleased to meet you Kiana. I met the old man only just before he passed - I am glad I was able to offer him some comfort in his last moments, but I know little about him....and greetings to you also Mantooth
for the arm:1d20 + 9 ⇒ (7) + 9 = 16
Althought, I think this should be Spellcraft, right?(+6)
Bofus Beerswizzler |
Bofus pulls out his money pouch and pours out all his gold, keeping one coin back.
Gimmie 20 crowns on Teskerwill! wait, Prince?!?! Cool!! He's impatient for picking up his marker, then bolts back to the race.
If he's got time to run to Matthias, he'll offer a Perception check to make sure nothing is untoward/sabotaged . . .
Perception 1d20 + 8 ⇒ (19) + 8 = 27
. . . then address Matthias directly good luck--Prince!! *wink*
Bofus then tries to find any of his friends who are also watching.
As always, keep a close awareness of his key!!
Matthias Teskerwill |
At the sound of the bell Matthias urges Humphrey forward across the line and they were off. Matthias spurred his mount towards the first bend in the track.
Spur Mount: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d3 ⇒ 2
Humphrey surges forward to the first bend in the track
Turn Check: 1d20 + 7 ⇒ (18) + 7 = 25
A jump looms ahead of them and Matthias grasps the reigns preparing to take the leap
Jump Check: 1d20 + 7 ⇒ (10) + 7 = 17
Humphrey clears the fence but with not much room to spare, they approach the next turn
Turn Check: 1d20 + 7 ⇒ (9) + 7 = 16
The second fence looms ahead
Jump Check: 1d20 + 7 ⇒ (2) + 7 = 9
Fall Check: 1d20 + 7 ⇒ (15) + 7 = 22
Matthias falls from his mount but does not appear to be injured he quickly gets up and remounts his horse
Quick Mount Check: 1d20 + 7 ⇒ (2) + 7 = 9
Thordak son of Throtgar |
@ Thordak. You are delighted to find a corn vendor and you relish your first bite, when out of nowhere Dalgar the witch is upon you.Thorry, my dear! What are you doing here? My booth is just over there. She points to a table with bottles and elixirs and she appears to have a boiling cauldron set up behind the table. I am selling some lovely concoctions to the people. I should say that I am trying to sell some. Nobody is buying anything. You should join me for a visit. Its lots of fun just watching all the people. Manners my dear, you are getting corn in your beard! She begins brushing out pieces of corn.
Upon hearing the starting bell (or seeing Dalgar, as the case may well be) Thordak's eyes widen in surprise. He takes one sad, quick look at his corn, then tosses it over his shoulder. He does not say a word to Dalgar. Before he can be accosted he is bolting for the arena as fast as his short legs can take him, his sack of gold bouncing up and down on his back absurdly. Watch out! Comin' through! Dwarf on the run, you don' wanna be in the way! he says, push/running his way to the front of the arena so he can see.
Yeah Matthias! Les' go Humphrey! He shouts, winded, as the horses and riders come around for the second lap. He notices Matthias has dirtied himself, and hopes he doesn't lose his Humphrey. Do some prayin'! He yells, It worked fer me!
Bofus Beerswizzler |
DM Harpwizard wrote:
@ Thordak. You are delighted to find a corn vendor and you relish your first bite, when out of nowhere Dalgar the witch is upon you.Thorry, my dear! What are you doing here? My booth is just over there. She points to a table with bottles and elixirs and she appears to have a boiling cauldron set up behind the table. I am selling some lovely concoctions to the people. I should say that I am trying to sell some. Nobody is buying anything. You should join me for a visit. Its lots of fun just watching all the people. Manners my dear, you are getting corn in your beard! She begins brushing out pieces of corn.
Upon hearing the starting bell (or seeing Dalgar, as the case may well be) Thordak's eyes widen in surprise. He takes one sad, quick look at his corn, then tosses it over his shoulder. He does not say a word to Dalgar. Before he can be accosted he is bolting for the arena as fast as his short legs can take him, his sack of gold bouncing up and down on his back absurdly. Watch out! Comin' through! Dwarf on the run, you don' wanna be in the way! he says, push/running his way to the front of the arena so he can see.
Yeah Matthias! Les' go Humphrey! He shouts, winded, as the horses and riders come around for the second lap. He notices Matthias has dirtied himself, and hopes he doesn't lose his Humphrey. Do some prayin'! He yells, It worked fer me!
Bofus is doing a couple things here. He's keeping an eye out for Thordak's sack of gold, in case there are any untoward hands/eyes going near it. If there are, Bofus will intervene by getting Thordak's attention and messing up any Sleight of Hand attempts.
Perception 1d20 + 7 ⇒ (18) + 7 = 25
He'll also intercept Dalgar as Thordak runs away. PARDON ME ma'am, couldn't help but notice you talking about you booth, and the lovely potions you have at the ready. Maybe you can help me out . . . see, I'm experimenting with how to remove or neutralize poison. In your professional opinion, could really strong spirits do the trick? Or would I require something different?
Sense Motive 1d20 + 5 ⇒ (14) + 5 = 19
He also glances at the race, as he's got a bit of a personal interest in it too. He interrupts what Dalgar might ahve been saying with an OH OH excuse me, but let's move closer to the action--this looks to be an exciting race!! he pulls her closer to the track, away from Thordak, and yells out to Matthias Go Matti!! You go ahead and give him a view of what he really is: A MAGNIFICENT HORSE'S ASS!!
DM Harpwizard |
Spur Mounts Ride Checks:
Otyugh Outlaw 1d20 - 5 ⇒ (20) - 5 = 15
Honey Bee Hydra 1d20 - 3 ⇒ (9) - 3 = 6
Sabre 1d20 - 2 ⇒ (11) - 2 = 9
Snap Dragon 1d20 - 1 ⇒ (16) - 1 = 15
Eclipse 1d20 ⇒ 14
Abaccus 1d20 + 1 ⇒ (13) + 1 = 14
Midnight Magic 1d20 + 2 ⇒ (8) + 2 = 10
Storm Watch 1d20 + 5 ⇒ (2) + 5 = 7
Damage Taken:
Otyugh Outlaw 1d3 ⇒ 1
Honey Bee Hydra 1d3 ⇒ 1
Sabre 1d3 ⇒ 3
Snap Dragon 1d3 ⇒ 1
Eclipse 1d3 ⇒ 1
Abaccus 1d3 ⇒ 1
Midnight Magic 1d3 ⇒ 3
Storm Watch 1d3 ⇒ 2
First Turn Checks:
Otyugh Outlaw 1d20 - 5 ⇒ (12) - 5 = 7
Honey Bee Hydra 1d20 - 3 ⇒ (6) - 3 = 3
Sabre 1d20 - 2 ⇒ (18) - 2 = 16
Snap Dragon 1d20 - 1 ⇒ (17) - 1 = 16
Eclipse 1d20 ⇒ 14
Abaccus 1d20 + 1 ⇒ (18) + 1 = 19
Midnight Magic 1d20 + 2 ⇒ (14) + 2 = 16
Storm Watch 1d20 + 5 ⇒ (18) + 5 = 23
Second Turn Checks:
Otyugh Outlaw 1d20 - 5 ⇒ (2) - 5 = -3
Honey Bee Hydra 1d20 - 3 ⇒ (8) - 3 = 5
Sabre 1d20 - 2 ⇒ (13) - 2 = 11
Snap Dragon 1d20 - 1 ⇒ (19) - 1 = 18
Eclipse 1d20 ⇒ 1
Abaccus 1d20 + 1 ⇒ (2) + 1 = 3
Midnight Magic 1d20 + 2 ⇒ (12) + 2 = 14
Storm Watch 1d20 + 5 ⇒ (18) + 5 = 23
First Jump Checks:
Otyugh Outlaw 1d20 - 5 ⇒ (18) - 5 = 13
Honey Bee Hydra 1d20 - 3 ⇒ (17) - 3 = 14
Sabre 1d20 - 2 ⇒ (6) - 2 = 4
Snap Dragon 1d20 - 1 ⇒ (14) - 1 = 13
Eclipse 1d20 ⇒ 1
Abaccus 1d20 + 1 ⇒ (11) + 1 = 12
Midnight Magic 1d20 + 2 ⇒ (18) + 2 = 20
Storm Watch 1d20 + 5 ⇒ (1) + 5 = 6
Second Jump Checks:
Otyugh Outlaw 1d20 - 5 ⇒ (13) - 5 = 8
Honey Bee Hydra 1d20 - 3 ⇒ (1) - 3 = -2
Sabre 1d20 - 2 ⇒ (1) - 2 = -1
Snap Dragon 1d20 - 1 ⇒ (4) - 1 = 3
Eclipse 1d20 ⇒ 17
Abaccus 1d20 + 1 ⇒ (11) + 1 = 12
Midnight Magic 1d20 + 2 ⇒ (20) + 2 = 22
Storm Watch 1d20 + 5 ⇒ (7) + 5 = 12
Otyugh Outlaw: 11/12 hp
Honey Bee Hydra: 11/12 hp
Sabre: 9/12 hp
Snap Dragon: 12/13 hp
Eclipse: 13/14 hp
Abaccus: 13/14 hp
Midnight Magic: 10/14 hp
Storm Watch: 13/15 hp
Prince Kazoun aka. “Humphrey”: 13/15 hp
Fall check: 1d20 + 5 ⇒ (14) + 5 = 19
Quick Mount Check: 1d20 + 5 ⇒ (1) + 5 = 6
You may all look at these
Some of the more inexperienced or foolish riders fall off their mounts.
A loud, portly man in a red and gold frock announces the race statistics after each minute or so through a large brass megaphone.
HERE THEY COME PEOPLE! The riders of the vale! look at that turning, there's some serious skill there! Here comes the first jump...aaaaannnnddWOW! That's gotta hurt! Eclipse's rider hit the ground hard there! Sabre's has too, and oh! What's this!? Jarred Kaal has fallen! His mother won't be happy about that one! Here they come to the next turn! The others are still getting back on their horses, here they come! Second turn, nice, nice, oh! Some trouble there with Otyugh, ooh, that looks NASTY! Alright folks, here's the second jump!.......OOOHHHHhhhhhh, there goes the famous Prince Kazoun! His rider fell off like a sack of beans though! Nice roll though...
Distance after 1 minute:
1st: Midnight Magic: 500 +10 Spur +20 Cut Corner = 530 ft
2nd: Storm Watch: 400 +10 Spur +10 Cut Corner = 420 ft
3rd: Prince Kazoun aka. "Humphrey": 400 +10 Spur +10 Cut Corner = 420 ft
4th: Abaccus: 400 +10 Spur +10 Cut Corner = 420 ft
5th: Eclipse: 400 +10 Spur +10 Cut Corner = 420 ft
6th: Snap Dragon: 400 +10 Spur +10 Cut Corner = 420 ft
7th: Sabre: 300 +10 Spur +10 Cut Corner = 320 ft
8th: Honey Bee Hydra: 300 +10 Spur +0 Cut Corner = 310 ft
9th: Otyugh Outlaw: 300 +10 Spur +0 Cut Corner = 310 ft
Matthias, for the next one minute, you may run two turns and one more jump.
Mantooth Longbrow |
...and greetings to you also Mantooth
Mantooth nods to Cebrë, looking from her to the recently deceased old man.
Good day, Cebrë. How has your morning been? Mantooth then paused, realizing he asked this question to someone who was only recently in the company of a deceased stranger ..besides this? You missed a rather interesting encounter that we will have to fill you in on later.Bofus Beerswizzler |
1st: Midnight Magic: 500 +10 Spur +20 Cut Corner = 530 ft
2nd: Storm Watch: 500 +10 Spur +10 Cut Corner = 520 ft
3rd: Prince Kazoun aka. "Humphrey": 400 +10 Spur +10 Cut Corner = 420 ft
Crap!!
C'MON MATTHIAS!! GO PRINCE!! MAKE UP SOME DISTANCE!!!
Is there??
Perception 1d20 + 7 ⇒ (4) + 7 = 11
man, there's gotta be SOMETHING I can do . . .
Perception 1d20 + 7 ⇒ (7) + 7 = 14
c'mon, ANYthing???
Perception 1d20 + 7 ⇒ (9) + 7 = 16
DM Harpwizard |
Second Minute of Steeple Chase You are all welcome to read the results. Please note that the finish line is at 2000 feet.
Spur Mount Check: 1d20 - 5 ⇒ (19) - 5 = 14
3rd Turn: 1d20 - 5 ⇒ (15) - 5 = 10
4th Turn: 1d20 - 5 ⇒ (4) - 5 = -1
3rd Jump 1d20 - 5 ⇒ (17) - 5 = 12
Soft Fall Check 1d20 - 5 ⇒ (16) - 5 = 11
Total Distance Traveled = 310 + 500 = 810
Spur Mount Check: 1d20 - 3 ⇒ (14) - 3 = 11
3rd Turn:1d20 - 3 ⇒ (17) - 3 = 14
4th Turn:1d20 - 3 ⇒ (5) - 3 = 2
3rd Jump 1d20 - 3 ⇒ (12) - 3 = 9
Soft Fall Check 1d20 - 5 ⇒ (4) - 5 = -1
Total Distance Traveled = 310 +400 = 710
Spur Mount Check: 1d20 - 2 ⇒ (18) - 2 = 16
3rd Turn: 1d20 - 2 ⇒ (11) - 2 = 9
4th Turn:1d20 - 2 ⇒ (7) - 2 = 5
3rd Jump 1d20 - 2 ⇒ (13) - 2 = 11
Soft Fall Check 1d20 - 5 ⇒ (17) - 5 = 12
Total Distance Traveled = 320 + 410 = 730
Spur Mount Check: 1d20 - 1 ⇒ (5) - 1 = 4
3rd Turn: 1d20 - 1 ⇒ (4) - 1 = 3
3rd Turn: 1d20 - 1 ⇒ (19) - 1 = 18
3rd Jump 1d20 - 1 ⇒ (20) - 1 = 19
Soft Fall Check 1d20 - 5 ⇒ (2) - 5 = -3
Total Distance Traveled = 420 +405 = 825
Spur Mount Check: 1d20 ⇒ 3
3rd Turn: 1d20 ⇒ 11
4th Turn: 1d20 ⇒ 9
3rd Jump 1d20 ⇒ 14
Soft Fall Check 1d20 - 5 ⇒ (7) - 5 = 2
Total Distance Traveled = 420 + 500 = 920
Spur Mount Check: 1d20 + 1 ⇒ (5) + 1 = 6
3rd Turn: 1d20 + 1 ⇒ (20) + 1 = 21
4th Turn: 1d20 + 1 ⇒ (20) + 1 = 21
3rd Jump 1d20 + 1 ⇒ (7) + 1 = 8
Soft Fall Check 1d20 - 5 ⇒ (18) - 5 = 13
Total Distance Traveled = 420 + 410 = 830
Spur Mount Check: 1d20 + 2 ⇒ (6) + 2 = 8
3rd Turn: 1d20 + 2 ⇒ (10) + 2 = 12
4th Turn: 1d20 + 2 ⇒ (9) + 2 = 11
3rd Jump 1d20 + 2 ⇒ (15) + 2 = 17
Soft Fall Check 1d20 - 5 ⇒ (6) - 5 = 1
Total Distance Traveled = 530 + 505 = 1035
Spur Mount Check: 1d20 + 5 ⇒ (2) + 5 = 7
3rd Turn: 1d20 + 5 ⇒ (17) + 5 = 22
4th Turn: 1d20 + 5 ⇒ (16) + 5 = 21
3rd Jump 1d20 + 5 ⇒ (2) + 5 = 7
Soft Fall Check 1d20 + 5 ⇒ (19) + 5 = 24
Fast Remount Check: 1d20 + 5 ⇒ (16) + 5 = 21
Total Distance Traveled = 420 + 460 = 880
Standings at end of Minute 2
Midnight Magic = 1035 feet
Eclipse = 920 feet
Storm Watch = 880 feet
Abaccus = 830 feet.
Snap Dragon = 825 feet
Otyugh Outlaw = 810 feet
Sabre = 730 feet
Honey Bee Hydra = 710 feet
Prince Kazoun = TBD