DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

Current Location


1,901 to 1,950 of 11,948 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

F Elf Magus / 3

Is Bofus' description of the creature enough to determine what it could be?

Knowledge (Arcana): 1d20 + 10 ⇒ (16) + 10 = 26
Knowledge (The Planes): 1d20 + 9 ⇒ (5) + 9 = 14


Dungeon Master

@Bofus

Cebrë believes that the creature sounds like an Imp from one of the planes of Hell. If this was true, it would be immune to fire and poison, and it would be resistant to many other forms of attack. She also warns you that the tail is probably poisonous.


Female Human Bard 4

Florence twirls a strand of her hair and responds

We could make our new friends beat him up, check what he's up his sleeves and finish him afterwards?!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Perception 1d20 + 7 ⇒ (13) + 7 = 20

While the group is whispering, Mantooth agrees with Bofus' unease. "I did not exactly like the look Lockstar just gave his friend when he asked Florence for a sleep song. Bofus, I was unable to detect any evil, but if Cebrë is right then this creature may be something I could handle. Iomedae has granted me divine immunities for my service and an evil creature would be something I have pledged to smite from this world."

DMHW:
Can Mantooth sense motive from someone just by listening to them? If so, Mantooth tries to discern exactly what Lockstar means with his last comment.
Sense Motive 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Well, I'm definitley all for smiting evil beasties not of this world--particularly if they're sitting on MY STUFF!! I'd really like to try to get that Eye back, and the simplest way to do that will be to nick it back from that room while there are as few guards as possible. If Frock Scar there grabs it and walks out, I'd have to follow him in order to get it--what a bore, I've got other things to do today!!

What is Lockstar actually *doing* at this moment?? Breaking the fast? heading out the door? . . . ?


Female Human Bard 4

We could also just enter the room and pretend Mantooth sensed an evil presence and "oh what a surprise" then we stumbled over our property.


F Elf Magus / 3

Cebrë thinks for a moment. I may have a solution, if only a temporary one. If I'm correct in interpreting the Little Thief's description, this creature is an evil denizen of another world. Therefore, tis creature could not touch anyone under the effects of a Protection from Evil spell. I don't know this spell myself, but perhaps Matthias could prepare and cast it? Or we could purchase a scroll or potion? That way Bofus could have this Protection spell and simply walk into the room and take back what is ours. . . ?

DMHW:
Is there any way to determine whether a creature is a familiar, or is the target of a particular kind of spell--like a Summoning or a Calling? I mean, Imps don't usually galavant around on the Prime, something had to have brought it here . . .

Knowledge (Arcana):1d20 + 10 ⇒ (19) + 10 = 29
Knowledge (The Planes):[dice]d20+9[dice]


Dungeon Master

Mantooth:
You sense that he is planning something sinister at the concert tonight, but he is not revealing an indication of what is planned.

Lockstar is standing right there visiting with Florence. I presume Mantooth and Matthias are sitting at a table. I also presume that you would not speak so openly with the Great Lockstar standing right there. Here is a map:

The Common Room

Cebrë:
You are correct in that you believe this is very unusual for an Imp to be wandering lose on the Prime Material Plane, but you have no sure way of knowing how it got here and if it is a familiar, who it belongs to.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Florence Danapieré wrote:
We could also just enter the room and pretend Mantooth sensed an evil presence and "oh what a surprise" then we stumbled over our property.

See, now THAT'S good!! I mean, as I was walking by my unusually keen ears DID pick up a third voice in that room, and only two folks came out. Mantooth doesn't have to take MY word for what's up there; if he simply extended his senses and detected that evil presence, well, he'd be all but obligated to protect the innocent guests, wouldn't he??

.
And that would give me plenty of cover to restore the contents of the strongbox, thus preserving Master Yab's reputation!! Solid plan, Florence, I dig it!! Anyone object??
.
Tell you all what . . . if we want to do this, let me get up there and hide first. I might be able to actually slip into the room without that little bugger even noticing me, under cover of our resident Sir Knight's righteous wrath and all that stuff. Hehehe I LIVE for this!!!
.
Let me run upstairs real quick, let you all discuss how you want to proceed, and I'll come back in just a minute, OK?

I'm clearly tickled at this idea, and I quietly slide upstairs (I'm currently still wearing the Cloak of Elvenkind)

Stealth: 1d20 + 20 ⇒ (19) + 20 = 39

DMHW:
Oh, man, I LIVE for this stuff!! What I want to do is prepare to escape the 2nd floor without using the stairs. I want to scout the window layout. Is there a window that's in one of my friends' rooms (or mine) that I could sashay out of and climb to the ground? I want to end up NOT on the main street, but in an alley or something. I also want to get an idea of how hard it will be to climb down. As soon as I'm done scouting, I'll take one last look through Room 7's door with teh Eye of the Dragon to insure it's still there, then head back downstairs and glide back to the table
Stealth: 1d20 + 20 ⇒ (14) + 20 = 34 HEHEHEHEHEEEEEE I'll bet I can actually sit down without them noticing me . . .

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Please note this from a post at about 8:30 AM (Eastern Time):

Bofus Beerswizzler wrote:
I serruptitiously beckon Florence back to the table so we're all sitting together. I'll wait until we are together, and alone, before going on.


Female Human Bard 4

Yeah, that's why I also spoke openly.

OK, maybe we others should wait down here until Mantooth has kicked the door open and calls for our help?!


Dungeon Master

No problem. My error. Map edited. :-)

Lockstar sits down at a table and impatiently waits for service. After a moment, he bellows out. "We are ready for breakfast! Let us see a menu if you please! I expect much better service than this! Do you know who I am!"

Lockstar Perception Check 1d20 + 2 ⇒ (18) + 2 = 20

Meanwhile, Bofus practically vanishes in thin air as he scurries off upstairs.

Bofus:
You can find windows in every room. Please check the previous map. Let me know if you need me to resend it. You easily make your way upstairs to the second floor where you gain entry into your own room. As you pass by the door to room seven and look through the Eye of the Dragon, you can still see a pinpoint of red light through the gem indicating what you believe to be the lost Eye of the Dragon from the Lockbox. You notice any number of spots where you could climb out a window down to the ground. (Climb DC 20) After a moment, you return to the common room with ease. Please note that I edited my previous post regarding Cebrë's knowledge of the Imp.

Suddenly, Bofus suddenly appears, as if he must have been hiding under the table the entire time!


F Elf Magus / 3
Florence Danapieré wrote:
OK, maybe we others should wait down here until Mantooth has kicked the door open and calls for our help?!

Well, thinking like that rascal might . . . I believe that we want to try to keep Lockstar and his half-orc friend away from the action altogether, so they can't see him filch our belongings out of their room. I have just learned a new spell that should effectively keep them out of the 2nd floor for as long as we need--the problem is, it will keep *everyone* out. So perhaps we can trickle up in ones and twos, with Mantooth and myself going up last, so that when we raise the alarm, I can quickly drop a Web on the staircase, ostensibly to protect all the other patrons from the danger we're facing.

Whatever we do, we should do it quickly, before they serruptitiosly indicating Lockstar and the half-orc are done with their breakfast.


F Elf Magus / 3

Again, Cebrë thinks for a moment, contemplating the "bard" and what she has learned today.

Mantooth, you say that Lockstar does not show any evil aura? Well, consorting with the denizens of Hell is definitely NOT a good act, and summoning them is an actively evil act. I wonder if our friend over there has cast an enchantment on himself to block divinations such as your ability to detect evil!

Florence, my dear, could you sing a song or play your new flute for a bit to cover my casting a spell?

Cebrë will attempt to cast Detect Magic as quietly as possible so as not to attract undue attention. She'll then try to detect whether Lockstar or the half-orc have any magical auras about them. If they do, she'll attempt to discern the type of aura.

Knowledge (Arcana): 1d20 + 10 ⇒ (9) + 10 = 19

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:

No problem. My error. Map edited. :-)

.
Lockstar sits down at a table and impatiently waits for service. After a moment, he bellows out. "We are ready for breakfast! Let us see a menu if you please! I expect much better service than this! Do you know who I am!"
.
Lockstar Perception Check 1d20+2
.
Meanwhile, Bofus practically vanishes in thin air as he scurries off upstairs.
.
** spoiler omitted **
.
Suddenly, Bofus suddenly appears, as if he must have been hiding under the table the entire time!

This is really weird. If I post a new post, or edit an existing one, I can see DMHW's edited post as above. But it's not showing up as edited on the main page. What the hell?!?! Oh well. I'll reply to it here.

As I glide back to the table OK, I'm done scouting. I'm ready to move!! Can you all give me enough time to search that room, get our stuff, and get it back into the lockbox?? Oh, boy, this is going to be priceless!! You guys are so awesome!!

I'm positively giddy at the prospect of a dangerous clandestine mission so soon after breakfast!!

OK, seriously. If we're going to do this, let's do it NOW before they're done breaking the fast over there. What's the specific plan? I've got an idea, but I'd like to give everyone a chance to pipe in!!


Female Human Bard 4

Florence takes another sip at her chocolate and mumbles

Mantooth acts as if he was just passing the door, then he screams "What is that?! I feel evil pouring from this room! Customers of the Wyvern have no fear, cause Mantooth is here!" Then he smashes the door and we run to his side...very sneaky isn't it?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Ha! Priceless. I'm all for it. I'll be up there hiding!! Hey, wait a sec--what's that??? I point toward the window near the front door of the inn . . .

DMHW:
[ooc]as I stand up, I'll do a "head fake:" look out the window as if I'm shocked to see something I'm seeing. This is a Bluff attempt to distract the folks at the table which will give me the chance to use Stealth to go up the stairs! Yes, I'm showing off, nothing more. I'll do Cebrë's opposed rolls and describe appropriately.

Bluff: 1d20 + 7 ⇒ (16) + 7 = 23
Stealth: 1d20 + 20 ⇒ (9) + 20 = 29


F Elf Magus / 3

DMHW:

Sense Motive vs. Bofus' Bluff: 1d20 ⇒ 1
Perception vs. Bofus' Stealth: 1d20 + 5 ⇒ (8) + 5 = 13

Cebrë looks toward the window, sees nothing, and shakes her head as she looks back to find Bofus disappeared. That little rapscallion vanished! Well, I'll be in my room, doing some magical research. I'll be ready. *wink*

Cebrë then heads upstairs, grabbing whatever portable scrap of food is available.


Dungeon Master

Just before Bofus and Cebrë depart upstairs, Selena, the assistant innkeeper rushes out of the kitchen at Lockstar's beckon call and rushes up to the infuriated bard. However, her own patience is already growing thin and she does not respond well to his comments. In fact she loses her own cool altogether.

Diplomacy 1d20 + 4 ⇒ (1) + 4 = 5

"Will you plug that trap of yours and stop your shouting! You are not the only patron in the room and we have all had quite enough of your antics! I don't know what you've done to my boss, but he is pretty upset back there and you are not helping matters in any way! You want something to drink?! Here! have some water! This will cool you down." Grabbing a glass of water she pours it on his lap and she turns to walk away! Lockstar sits there completely flabbergasted.

Crossing the common room to walk back to your table, Selena mutters to herself something about, "Maybe that will teach him some patience!" When she returns to your table she gives you a warm smile and politely asks, "Now, my friends, how can I help you folks? is there anything that I can get you from the kitchen?"


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Finishing his meal, Mantooth stands up, and pushes in his chair. "Thank you so much for the meal, Selena. I must now return to my room for a while and pray." Nodding to the group at his table, the paladin begins to walk upstairs but pauses while standing adjacent to Lockstar's table. "Please try to ignore the girl's actions, Master Lockstar. She is merely nervous of your greatness."

Diplomacy1d20 + 9 ⇒ (15) + 9 = 24

Once up the stairs, Mantooth heads to the door that Bofus described and stands outside it, waiting to see if he can sense an evil aura from behind the door. If he does, Mantooth will draw his sword and enter the room by means of turning the knob.


Dungeon Master
Mantooth wrote:
"Please try to ignore the girl's actions, Master Lockstar. She is merely nervous of your greatness."

"Harumph! I have never been so humiliated in all of my life, but at least somebody around here understands who I am!"

Mantooth climbs the stairs and the upstairs seems very quiet. You walk down the hallway to the end and stand concentrating outside of the door to room number 7. Unfortunately, your detect evil is unable to penetrate beyond the closed door.

Map

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
Grabbing a glass of water she pours it on his lap and she turns to walk away!

You, my dear, are my favorite!! Remind me to tell you that again later, would you?

I don't know whether Florence, Thordak, and Matthias are upstairs too . . .

After Cebre and I are up the stairs, and Mantooth joins us, I'll assume that Mantooth indicates to me that the door is blocking his abilities.

Sir Knight, I kindly request that you turn around. I suspect that wall might hold something untoward and dangerous--keep an eye on it until I'm sure it's safe, would you? I indicate a space on the wall opposite the door of Room 7.

If he turns, I'll pick the lock and gently push the door open, moving immediately to the side as it swings so whatever is inside can't see me.

Disable Device: 1d20 + 14 ⇒ (6) + 14 = 20
Stealth: 1d20 + 20 ⇒ (4) + 20 = 24

Juuuuust as I start to push the door open, I'll gently call out Sir Knight, all clear . . .look over here!!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

I have no idea which room is which. Are they marked on the map? I'll assume I'm at the right door.

Mantooth quietly steps into the room Bofus just opened for him, his sword still drawn.

Perception 1d20 + 7 ⇒ (14) + 7 = 21

As he looks around the room, he calls out "What evil betrays the tranquility and light nature of this inn? I am the paladin Mantooth Longbrow of Iomedae, and I demand you face me in combat!"


Dungeon Master

Room 7 is the lower left chamber on the map. Indeed you are right in front of the door.
You should also be able to see the imp.

A fiendish winged devil sits atop the bookcase in the room and glares down at you. His scorpion like tail swishes carelessly behind him. "So, you dare intrude upon my chamber, Mantooth. . . Longbrow. . . Paladin of Iomedae! How very lucky for me! My master will be pleased. But I will give you a choice. If you turn around and leave this chamber, never to come back, I will award you one thousand gold coins and furthermore, I shall spare your pathetic friends' lives. All you need to do is walk away and go back whence you came from! Is this a deal?! . . . Otherwise you will will have to face my wrath!"

Battlemat


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
DM Harpwizard wrote:

Room 7 is the lower left chamber on the map. Indeed you are right in front of the door.

You should also be able to see the imp.

A fiendish winged devil sits atop the bookcase in the room and glares down at you. His scorpion like tail swishes carelessly behind him. "So, you dare intrude upon my chamber, Mantooth. . . Longbrow. . . Paladin of Iomedae! How very lucky for me! My master will be pleased. But I will give you a choice. If you turn around and leave this chamber, never to come back, I will award you one thousand gold coins and furthermore, I shall spare your pathetic friends' lives. All you need to do is walk away and go back whence you came from! Is this a deal?! . . . Otherwise you will will have to face my wrath!"

Hearing what sounded like a loud command in the hallway while gathering my belongings and preparing to head down for a late breakfast, I open my door and proceed into the hallway where I ask: Good morning good knight, is there a problem here that I can assist you with?

diplomacy:
I am going to use my diplomacy to avoid being viewed as a threat to the large knight.
1d20 + 7 ⇒ (18) + 7 = 25


Female Human Bard 4

As Florence hears Mantooth's call, she looks over to Lockstar, shrugs and then draws her sword

Oha! I hear evil infests this place! Good customers of the wyvern, have no fear, cause Florence is here.

With that she rushes up the stairs to aid the paladin.


Male Human 2

Matthias awakes from his meditation and realizes something is amiss he rushes to find Mantooth as well.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I look up at the black-skinned newcomer who offered to help Mantooth.

Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11

If it looks like he's about to acknowledge me, I shake my head and put my finger to my lips.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Mantooth looks at the charcoal colored gnome and raises an eyebrow at his appearance and gives him a nod, but instead of responding steps closer into the room.

"You can keep your gold pieces, demon. Your master will be meeting the same blade you are about to."

With that, Mantooth advances towards the imp and brings his longsword on the evil creature in an attempt to smite it.

Longsword Attack 1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20
Longsword Damage 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12


Dungeon Master

@Mantooth.

The devil creature glares at your with an intense fire in his eyes as he responds in a hideous threatening voice, "Then you shall all perish and join me on the planes of hell!"

Surprise Round

Mantooth, I presume you are using your paladin ability Smite Evil.

As Mantooth charges the Imp and thrusts his blade at the wretched devil, it immediately begins casting a spell. As the paladin reaches the red winged terror, it disappears into thin air, but not before his sword hits its mark and it shrieks in anger. You realize that it still alive, but it is now invisible.

Initiative

Bofus Initiative 1d20 + 11 ⇒ (6) + 11 = 17
Cebrë Initiative 1d20 + 4 ⇒ (19) + 4 = 23
Florence Initiative 1d20 + 2 ⇒ (11) + 2 = 13
Imp’s Initiative 1d20 + 3 ⇒ (15) + 3 = 18
Mantooth Initiative 1d20 + 4 ⇒ (4) + 4 = 8
Matthias Initiative 1d20 + 1 ⇒ (8) + 1 = 9
Thordak Initiative 1d20 + 2 ⇒ (4) + 2 = 6
Tirion’s Initiative 1d20 + 5 ⇒ (11) + 5 = 16

Round 1

Cebrë (unresolved)
Imp
Bofus (unresolved)
Tirion (unresolved)
Florence (unresolved)
Matthias (unresolved)
Mantooth (unresolved)
Thordak (unresolved)

Battlemat


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Based upon my brief view of the creature, I am going to determine whether I know what this creature is and whether I know of any weaknesses/immunities that it may have. I assume this is either a Knowledge(arcana) and/or Knowledge(planar) check.

Knowledge Arcana: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge Planar: 1d20 + 7 ⇒ (10) + 7 = 17

While doing this, I will move slightly so as to not block the entrance to the room such that any others may enter to combat the monster. In the process, I assume a defensive posture as the creature appears to be invisible and I cannot hit it with my spells.


Female Human Bard 4

Rd1

ready action for the case that this imp appears next to me, I'm ready to strike.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 1

I'll use Stealth to sneak into the room

Stealth: 1d20 + 20 ⇒ (16) + 20 = 36

and get toward the back of the room. N1


F Elf Magus / 3

ROUND 1

Cast See Invisibility and move to M9


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 1
Thordak makes his way into the room and stands by the window O6 to try to block any potential escape route of the imp. The dwarf then does his best to see if he can notice where the imp is moving while getting into a defensive position.

Survival/Track 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 1

Mantooth raises his shield from the imminent threat of the invisible demon. "Can anyone tell me where this creature is? His whereabouts would be much appreciated!"

Can Mantooth's Detect Evil help him at all?


Dungeon Master

@Cebrë

You are initially unable to distinguish anything invisible from your vantage. Then all of a sudden diving out of the room like a arrow flying to its mark, the winged devil is upon you, thrusting its poisonous spiked tail directly into your heart. You suddenly feel deathly ill as deadly poison is injected into your heart and you begin to go blank . You collapse to the ground.

Tail Attack 1d20 + 10 ⇒ (20) + 10 = 30
Confirm Critical 1d20 + 10 ⇒ (18) + 10 = 28
Damage 2d4 ⇒ (4, 3) = 7 +Poison

Cebrë next three Fortitude Saving Throws:

1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (5) + 3 = 8

@All. You are now able to see the wicked red devil glaring at you all in hatred as it flaps its wings, hovering over its victim! You also now hear the shouts of Lockstar the Great coming from down the hall. "Stop the madness! Don't kill it! I urge you stop this fighting!"

Round 2

Cebrë (resolved)
Imp (resolved)

Bofus (unresolved)
Tirion (unresolved)
Florence (unresolved)
Matthias (unresolved)
Mantooth (unresolved)
Thordak (unresolved)

Battlemat

@ Mantooth. Detect Evil would have been a good option here if the Imp did not reveal itself.

@Tirion. From your knowledge you know a great deal about imps. Please feel free to read about the Imp and share with the others as you wish.


Female Human Bard 4

Florence turns to Lockstar

Oh shut up, you cretin!

Then she drives her sword into the ugly little flyer

Step to L8

Florence attacking Imp1d20 + 5 ⇒ (20) + 5 = 25
Damage1d8 + 2 ⇒ (6) + 2 = 8

Confirm1d20 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 2
I'll take out the Dragon Eye (move action) and check the adjacent chest for traps (standard action).

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


Dungeon Master

@Bofus.

You believe the other Eye of the Dragon is located in the chest at O1, but you cannot see any traps on it. Just a lock. (DC 25 to open)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Free action to speak
*only loud enough to be heard in the room* Thordak--don't let them back in this room until I'm out of here, OK? Thsi lock might take some time, but our Eye is in it!!
.

as I glance back I see Cabre fall.

ssss!! crap!! Help her, I've got to stay on this while I've got the chance!!

A DC 25 lock should take 2d4 rounds to unlock. I'll let you make that roll so I don't see it; you can tell me when it's opened. Next round I'll make the DD roll


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

I shout - Be aware all, this vermin is resistant to your weapons unless they be silver or blessed with good. He is also immune to poison and fire.

Not sure exactly how the actions/combat round work, but if I can, I would like to also move to L7 and cast shocking grasp.

If I can cast shocking grasp. (I am keeping this as electrical damage as he is resistant to acid.)

Touch Attack - 1d20 ⇒ 15 Not sure if the touch attack uses my +0 str or +2 dex adjustment
Damage - 3d6 ⇒ (3, 5, 1) = 9

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Rules stuff for Tirion:

Hey. I'm DMHW's residend rules guy. I'm also on my lunch break, so I've got the time and inclination to answer some of your questions. AND, I've played a lot of spellcasters so I've got a pointer or two, if you care to take 'em.

* Actions: In a round, you're allowed a Move Action and a Standard Action. You can substitue a Move Action for a STandard Action if you wish, to take 2 move actions in a round. You can take as many Free Actions (including speach, which can be done out of turn) as the DM allows. A 5' step is a special kind of move that counts as a free action, does not provoke Attacks of Opportunity, and you can only take it if you haven't actually moved that round.

You may also take one Swift Action on your turn, or one Immediate Action either on your turn or NOT on your turn. (most Swifts or Immediates are spells or similar effects, and they'll spell out what kind of action they are. Feather Fall is a good example of an Immediate action.)

In your case, all your actions are completely fine--casting a spell (standard action) + 5' step (free action) + talk (free action). You could theoretically also take a Move action (such as drawing something from your pack/draw a wepaon) if you wish, as long as it doesn't involve moving any distance since you took a 5' step. (beware, though--many move actions draw Attacks of Opportuniyt and you're in the Imp's threatened range).

Here's a tip: you are allowed to split up a touch spell into the casting of the spell and the touching. so, your best bet would havwe been to cast the spell, take the 5' step, then touch attack. If you stepped first THEN cast the spell, you would draw an AoO from the Imp (casting a spell draws AoO, but using a touch spell does not). I'm sure DMHW will retcon that in, your character would have known that!

* Touch attacks: melee (hand-to-hand) attacks always use strength to adjust the To Hit bonus, unless you have the Combat Expertise feat and you're using a light weapon (which a touch is). Missile attacks always use Dex to modify To Hit rolls. These both are regardles of whether it's a regular attack or a touch attack.

As an aside, you should have added your +1 Size modifier to your hit roll. Even though the Imp is also small (or maybe Tiny?), he gets an AC bonus for that (even against you), so they cancel out.

Finally, make sure your combat rounds are labeled with ROUND # so DMHW can keep track of what actions take place on what rounds.

Was that enuff info? :-)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)
Bofus Beerswizzler wrote:
** spoiler omitted **...

Thanks Bofus.

Round 2
hopefully I get this in the right order.
I shout - Be aware all, this vermin is resistant to your weapons unless they be silver or blessed with good. Damned thing also takes no damage from poison or fire.

I then cast shocking grasp(electrical) and move to the adjacent L7 where I make a touch attack with the prepared shocking grasp on the imp.

Touch Attack - 1d20+1 ⇒ (15) + 1 = 16 (These are the same rolls as from above, with the size modifier added.)
Damage - 3d6 ⇒ (3, 5, 1) = 9


Dungeon Master

@Florence With your sword you stab at the wretched winged devil and draw blood from it. It snarles back at you with hatred in his eyes!

@Tirion Rushing out into the hallway you dive for the outsider and barely lay your hands onto its leathery skin. As you make contact, you are able to release a sizzling electrical charge that stuns the creature. It falls to the ground unconscious.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DMHW:
will Tirion know the effects of Fast Healing on an unconcious creature, and how to overcome it?


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 2
Yes, DMHW, Mantooth is using Smite Evil

Mantooth moves to the doorway and strikes out with his blade, looking to dispatch the foe as quickly as possible. "You'll pay for that, wretched beast!"

Seeing his downed friend, Mantooth finds a way to put even more power behind his swing down onto the beast.
Longsword Power Attack 1d20 + 8 + 3 - 1 ⇒ (17) + 8 + 3 - 1 = 27
Longsword Power Attack Damage Damage1d8 + 3 + 3 + 3 ⇒ (6) + 3 + 3 + 3 = 15

Power Attack Question:
The rulebook says " This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls." Should I be adding that extra 50% to my damage?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 2

The dwarf moves to the door N7, ready to block Lockstar and the orc.

"Don't worry, Bofus, Oi'm not letting that bard an' his beast in here."

If Thordak can, he will try to take a swipe at the winged beast from around the corner.

Axe Attack 1d20 + 6 ⇒ (7) + 6 = 13
Axe Damage 1d10 + 3 ⇒ (7) + 3 = 10


Dungeon Master

The mighty Paladin, Mantooth, guided by the divine powers of the Inheritor drives his sword into imp in an extremely powerful and final blow. The denzien of hell, who was already healing before your eyes, suddenly stops breathing and turns rigid. Suddenly, the corpse fades in color and begins smoldering with a thin black stream of smoke before your eyes. The imp is dead!

"No, no, no! How could you do such a thing you imbecile! This creature was Xaktzar, and he was the source of my music! He was going to make me greater and more famous than you could ever have imagined. We had a deal which is now ruined! How could do such a thing! NOOOOOOOOOO!!" Lockstar screams as he crouches on the ground and picks up the slain devil and he holds it in his hands!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Mantooth immediately then tries to stabilize Cebrë.
Heal Check 1d20 + 7 ⇒ (14) + 7 = 21
"Quickly, Matthias, can you help me? She will die if we do not act quickly."

Mantooth then sheathes his sword and then addresses Lockstar. "You sir, are the imbecile. The only thing that imp would have done is made you its slave - in hell. You, sir, are a fool and a fraud to have thought anything good could have come from that relationship. I suggest you return the money you stole from the poor people that expected an honest performance from you and leave town immediately."

Mantooth then tries to knock the corpse in Lockstar's hands onto the ground, following up by stepping on it with his boot.
Disarm 1d20 + 3 ⇒ (7) + 3 = 10

"Know that the justice of Iomedae is dealt swiftly on those who follow the path of evil. Leave the corpse."

Mantooth uses Coup de Grâce action, if possible

After addressing Lockstar, the paladin turns around to address the gnome, extending his hand in a friendly gesture. "Thank you for your support back there, sir. I am sorry if I seemed rude in my haste to slay the imp. My name is Mantooth Longbrow."

1,901 to 1,950 of 11,948 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Harpwizard’s Heroes of Elsir Vale All Messageboards

Want to post a reply? Sign in.