DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mantooth Longbrow wrote:
If Matthias moves back five feet then Mantooth moves to the right five feet, provided there is no attack of opportunity. Also, would I get an attack of opportunity for using a potion?

AoO stuff:

5' step: no AoO. Can only do that if you haven't moved that round. Free action.

Take a potion out (otherwise known as "retrieve a stored item"): Does draw AoO (but not if you've got a Handy Haversack!!). Move action.

Drink a potion: Does draw AoO. Standard action.

so, you could do something like this:

One round, make an attack that hopefully takes one rat out; move 5' away from others, and draw out your potion. This will only draw an AoO if you're in a threatened area (but hopefully taking out a rat, and your 5' step, took care of that).

Next round, either make another 5' step to get out of threatened area and drink, or suck up the AoO and drink. I'd only recommmend sucking up the AoO if you're threatened by AT MOST 2 rats. You might consider holding your drink action until after Matthias goes, in the hopes that he drops one . . .

Is everyone remembering the +1 hit and damage from the Bardsong??


Dungeon Master

Hi Folks, the battle is getting complex to post. Please include your current hitpoints at the top of each of your posts. Thanks! Don't be discouraged. You are all doing well. I think. : )

Round 3 Summary

@Bofus. Another fine shot hits Nextic in the chest as he dances about about in a wild frenzy playing. Although he is wounded, he still plays on.

@Matthias. With another crushing blow, you take down another rat. However, you are starting to feel a little queezy inside from your last bite from the rat.

@Dire Rats. The rats swarm in even further biting as they gather around Matthias and Mantooth, working their way toward Florence. As Nextic's music plays on, they are driven in haste, attacking with ferocious speed. ( 2attacks per round ) .

I24 bites Florence 1d20 + 1 ⇒ (11) + 1 = 12 Miss!
I24 bites Florence 1d20 + 1 ⇒ (5) + 1 = 6 Miss!

H23 bites Bofus 1d20 + 1 ⇒ (18) + 1 = 19 Hit!
Damage against Bofus 1d4 ⇒ 3 2 Fort Saves DC 11
H23 bites Bofus 1d20 + 1 ⇒ (3) + 1 = 4Miss!

G24 bites Matthias1d20 + 1 ⇒ (4) + 1 = 5 Miss!
G24 bites Matthias1d20 + 1 ⇒ (11) + 1 = 12 Miss!
F24 bites Matthias1d20 + 1 ⇒ (20) + 1 = 21 Hit, but not critical!
Confirm Critical 1d20 + 1 ⇒ (3) + 1 = 4
Damage to Matthias 1d4 ⇒ 3
F24 bites Matthias1d20 + 1 ⇒ (4) + 1 = 5 Miss!

F23 bites Mantooth 1d20 + 1 ⇒ (19) + 1 = 20 Hit!
Damage to Mantooth 1d4 ⇒ 1 Two more Fort DC 11 Saves. Separate rolls please.
F23 bites Mantooth 1d20 + 1 ⇒ (2) + 1 = 3 Miss!
F22 bites Mantooth 1d20 + 1 ⇒ (20) + 1 = 21 Hit, but not Critical!
Confirm Critical 1d20 + 1 ⇒ (10) + 1 = 11
Damage to Mantooth 1d4 ⇒ 3 Two more Fort DC 11 Saves. Separate rolls please.
F22 bites Mantooth 1d20 + 1 ⇒ (17) + 1 = 18 Hit!
Damage to Mantooth 1d4 ⇒ 2 Two more Fort DC 11 Saves. Separate rolls please.
F21 bites Mantooth 1d20 + 1 ⇒ (13) + 1 = 14 Miss!
F21 bites Mantooth 1d20 + 1 ⇒ (5) + 1 = 6 Miss!

@Florence. You continue your countersong, desperately trying to counter the effects of Nextic's haste effect, but it is not enough to overcome it this round.

@Mantooth. Your sword slices into another dire rat and sends it flying across the room dead!

@Nextic. Perform Check to maintain haste 1d20 + 8 ⇒ (11) + 8 = 19

@Cebrë. Once again, the arcane charges burst forth from the wand and strike Nextic. Concentration DC needed by Nextic = 16 (10+level + .5 damage).
Nextic's Concentration Check 1d20 + 12 ⇒ (13) + 12 = 25

@Thordak. Your prayer is unaswered and the dancing mad flute players is not hit by your bolt.

Battlemat

Round 4

Bofus (unresolved)
Matthias (unresolved)
Dire Rats (unresolved)
Florence (unresolved)
Mantooth (unresolved)
Nextic (unresolved)
Cebrë (unresolved)
Thordak (unresolved)


Female Human Bard 4

Florence looks at the rat at her feet, and arhces an eyebrow

I hope there's a heaven for rodents.

Florence attacking Dire Rat1d20 + 4 ⇒ (4) + 4 = 8
Damage1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 4
Bofus Current HP 11/14

Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21
Fort Save: 1d20 + 1 ⇒ (14) + 1 = 15 <--whew!!

I drop my bow (free action), draw my rapier (move action), and stabbity stab the rat (at H23, standard action) who so courteously got into the flanking position!

Attack: 1d20 + 6 ⇒ (17) + 6 = 23 KAZZZZZINGGGGG!!!
Critical confirm: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d4 + 2 + 1d6 ⇒ (4, 4) + 2 + (4) = 14

Shout out: MANTOOTH! MATTHIAS!! BACK OUT INTO THE HALL!! Both of you, back out to your right so you don't get swarmed!

Cebre

Magic missile vs. Nextic

Damage: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

DMHW:
Please be advised that Nextic must make a Ref save every round to keep holding his flute. DC is 16.

DMHW & Matthias:
Burning hands is a 15' cone, so it can hit 7 rats. See the Area of Effect diagrams in the Spells section of the book. :-)

Edit: sorry, I'd missed the dire Rat bite last round! But--did that rat moving to that spot draw any AoO from either Mantooth or Matthias?? In case it did not, or if neither took the rat down, I'll roll the fort saves.


Male Human 2

HP 11/22

Matthias will also move five feet backwards (if there is no attack of opportunity).
Matthias swings out at the rat on his right.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d20 + 2 ⇒ (13) + 2 = 15


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 4
HP:22/30

Reloading yet another bolt, Thordak is thoroughly displeased with his performance thus far.
As he takes aim again he prays once more: Please, Torag, Oi'd just like to hit that man with the flute an' save moi friends.

Crossbow Shot 1d20 + 4 ⇒ (16) + 4 = 20
Crossbow Damage1d10 + 4 ⇒ (8) + 4 = 12


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 4

HP:8/26

Contemplating pushing Matthias over after receiving several bites from the mass of rats, Mantooth raises his shield against the barrage of animals and takes a bilnd swipe with his sword, moving 5' if the cleric will allow him.

Attack (Fighting Defensively) 1d20 + 4 ⇒ (3) + 4 = 7
Damage 1d8 + 4 ⇒ (4) + 4 = 8

Fortitude:

Fortitude Save 1d20 + 7 ⇒ (12) + 7 = 19
Fortitude Save 1d20 + 7 ⇒ (7) + 7 = 14
Fortitude Save 1d20 + 7 ⇒ (2) + 7 = 9
Fortitude Save 1d20 + 7 ⇒ (13) + 7 = 20
Fortitude Save 1d20 + 7 ⇒ (9) + 7 = 16
Fortitude Save 1d20 + 7 ⇒ (1) + 7 = 8


Dungeon Master

Round 4 Summary

@Bofus. You drop your bow and in a dazzling display of skill and grace, you draw your rapier and with a delicate flourish, dispatch the rat with apparent ease by stabbing the rodent right between the eyes! It will not live again.

@Matthias. Overwhelmed with the rats you are unable to land a solid blow on any of them.

@Dire Rats. The rats continue their attack as they are driven on by the music of Nextic's flute. They do not seem to be slowing down at all.

I24 bites Florence 1d20 + 1 ⇒ (1) + 1 = 2Miss!
I24 bites Florence 1d20 + 1 ⇒ (11) + 1 = 12 Miss!

H24 bites Bofus 1d20 + 1 ⇒ (9) + 1 = 10 Miss!
H24 bites Bofus 1d20 + 1 ⇒ (3) + 1 = 4Miss!

G24 bites Matthias1d20 + 1 ⇒ (4) + 1 = 5 Miss!
G24 bites Matthias1d20 + 1 ⇒ (18) + 1 = 19 Hit!
Damage to Matthias 1d4 ⇒ 4

F24 bites Matthias1d20 + 1 ⇒ (4) + 1 = 5 Miss!
F24 bites Matthias1d20 + 1 ⇒ (8) + 1 = 9 Miss!
H24 bites Matthias1d20 + 1 ⇒ (1) + 1 = 2 Miss!
H24 bites Matthias1d20 + 1 ⇒ (7) + 1 = 8 Miss!

F21 bites Mantooth 1d20 + 1 ⇒ (6) + 1 = 7 Miss!
F21 bites Mantooth 1d20 + 1 ⇒ (20) + 1 = 21 Hit!
Confirm Critical 1d20 + 1 ⇒ (4) + 1 = 5
Damage to Mantooth 1d4 ⇒ 1

F22 bites Mantooth 1d20 + 1 ⇒ (9) + 1 = 10 Miss!
F22 bites Mantooth 1d20 + 1 ⇒ (1) + 1 = 2 Miss!
F23 bites Mantooth 1d20 + 1 ⇒ (5) + 1 = 6 Miss!
F23 bites Mantooth 1d20 + 1 ⇒ (3) + 1 = 4 Miss!

@ Florence. The dire rat comes in to attack you, and you are able to fight it off, preventing it from harming you with its filthy jaws and sharp teeth, but you are not able to damage it at all.

@Mantooth. Tired of being bit by these filthy rodents you begin fighting defensively. You are convinced that they will not be able to bite you again, but you are also aware that this battle will not be over soon at this rate.

@Nextic. Reflex Saving Throw to hold onto flute 1d20 + 10 ⇒ (4) + 10 = 14. Suddenly, the flute falls from Nextic's hands and he screams out in fury!

"This is my Nagahara made Masterwork Silver Type XXIII. How dare you interrupt my music!"

The Slaver picks up his flute and gets ready to play again.

@Cebrë. The brilliant arcane energy does not pay any heed to Nextic's cover and the three magical bolts find their mark!

@Thordak. The prayer of the Elsir Vale Tournament of Heroes Arrow Bolt Champion is answered. The bolt finds its mark and strikes the Flute Master right in his heart! He stands there for a moment, stunned that his life would end this way, and then he collapses to the ground dead!

Battlemat

Round 5

Bofus (unresolved)
Matthias (unresolved)
Dire Rats (unresolved)
Florence (unresolved)
Mantooth (unresolved)
Cebrë (unresolved)
Thordak (unresolved)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 5
Bofus

Stab at the rat at H24
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 <-hehehe
crit confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Drop my rapier, pick up my bow off the ground (I know, this will draw AoOs) and 5' step to J23

Cebre
Magic MIssile wand. One bolt on the rat Bofus wounded:
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
and 2 on rat at I24
Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

"Matthias, your path is clear to step back and to the right!" <--to I24, if I may suggest! ;-)


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 5
HP: 7/26

Having still sustained a bite with his shield raised, Mantooth is frustrated, but keeps his shield held at level with the rats. Mantooth follows Matthias as he moves and stops just ahead of him H24. He then takes another swipe from behind his shield to the rat now in front of him G24.

Longsword Attack 1d20 + 3 ⇒ (16) + 3 = 19
Longsword Damage1d8 + 4 ⇒ (1) + 4 = 5


Male Human 2

7/22
ROUND 5
Matthias lashes out at the rat in front of him before backpedaling further back into the halway I24 He yells out to Mantooth Mantooth come back here and we can kill the last of them together! I23
Attack:1d20 + 2 ⇒ (13) + 2 = 15
Damage:1d6 + 3 ⇒ (5) + 3 = 8


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 5
HP:22/30

"Oh thank ye', Torag!" Thordak cries out, watching the slaver crumple. "Oi promise Oi'll pray much more after the battle!"
After reloading, Thordak moves up to the spot where Bofus was I22 so that he can be quicker to switch with Matthias or Mantooth should they need it. Thordak then aims and fires at the rat haunched on the table E24.
Crossbow Attack 1d20 + 4 ⇒ (6) + 4 = 10
Bolt 1d10 + 3 ⇒ (1) + 3 = 4


Female Human Bard 4

Florence looks down at the filthy rodent and aims precisely, trying to split its skull exactly in the middle

See you in Rathalla!

Florence attacking Dire Rat1d20 + 4 ⇒ (16) + 4 = 20
Damage1d8 + 4 ⇒ (4) + 4 = 8


Dungeon Master

Round 5 Summary

@Bofus. You stab the rat and then retreat.

AOO 1d20 + 1 ⇒ (8) + 1 = 9

@Matthias. You crush another rat!

@Dire Rats

Attacks Mantooth 1d20 + 1 ⇒ (4) + 1 = 5
Attacks Matthias 1d20 + 1 ⇒ (11) + 1 = 12
Attacks Bofus 1d20 + 1 ⇒ (1) + 1 = 2

@Florence. You stab the rat (I24) with perfect symmetry! Now there are two halves.
@Mantooth. Your sword sends another Dire Rat flying across the room dead!
@Cebrë. The rat at I24 is dead so you focus your attack at G24 and kill it.
@Thordak. You are unsettled with the rats and miss your next shot.

Battlemat

Round 6

Bofus (unresolved)
Matthias (unresolved)
Dire Rats (unresolved)
Florence (unresolved)
Mantooth (unresolved)
Cebrë (unresolved)
Thordak (unresolved)


Female Human Bard 4

Rd 6

With rat-blood sprayed all over her face, Florence swings her sword wildy abover her head and storms past Matthias into the rat horde

Yeehaw!

Charge to G24

Florence attacking Rat1d20 + 6 ⇒ (12) + 6 = 18
Damage1d8 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 6

Bofus

since I can't see the mat, I must ask for DMHW to make a judgement call on my behalf . . .

If there's a rat not in melee, I'll shoot at it. If all rats are engaged, I'll shoot at one threatening Mantooth but DMHW will have to subtract 4 from my hit roll

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 ⇒ 3

Cebre

Calls upon her arcane reserves to fire an Acid Dart at the same rat Bofus hit.

Ranged Touch attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 6
HP:7/26

Mantooth swings out into the group of rats in front of him, offering his blade to any that dare get close. He takes one step forward if absolutely necessary.

Longsword Attack 1d20 + 7 ⇒ (12) + 7 = 19
Longsword Damage1d8 + 4 ⇒ (5) + 4 = 9


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 6
HP: 22/30

After reloading, Thordak tries to get by Bofus to take a shot at the rat on the table from behind Mantooth. In his excitement, Thordak pulls the trigger without having fully taken aim again. His beard begins to shake with the curses he is saying to himself.

Crossbow Attack 1d20 + 4 ⇒ (3) + 4 = 7
Bolt Damage1d10 + 3 ⇒ (7) + 3 = 10


Male Human 2

ROUND 6
Matthias decides to act defensively this round realizing his wounds are mounting up. He feebly swings out at the rats as more of a warning than anything else.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Not sure what to subtract for fighting defensively
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Dungeon Master

Round 6 Summary

@Bofus. You shoot an arrow straight at a rat not engaged in melee (E24) and hit it right in its side.

@Matthias You attack defensively and are unable to hit the mean rat that charges you.

@Dire Rats.

G22 attacks Mantooth 1d20 + 1 ⇒ (6) + 1 = 7
G23 attacks Mantooth 1d20 + 1 ⇒ (4) + 1 = 5
G24 attacks Matthias 1d20 + 1 ⇒ (3) + 1 = 4

Without the music the rats have very little drive and are unable to bite Mantooth or Matthias.

@Florence. The gallant bard charges past Matthias as bold as brass with her sword drawn and crashes it down upon another feeble fat in front of everyone, sending blood flying everywhere and the rat to its death!

@Mantooth. Throwing caution to the wind, you slice into another rat and pulverize it, sending it to its death.

@Cebrë. Your wand bursts forth three charges killing two more rats! The one that Bofus hit and another.

@Thordak. Once again, these rats completely throw you off of your game. However, your bolt does fly true and hit Nextic right between the eyes. Not the real flute playing slaver, but on the picture of him hanging from the wall behind the table.

Battlemat

Round 7

Bofus (unresolved)
Matthias (unresolved)
Dire Rats (unresolved)
Florence (unresolved)
Mantooth (unresolved)
Cebrë (unresolved)
Thordak (unresolved)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 7

Bofus

Take a 5' step to I24 and shoot at the rat not near anyone at F22

Attack: 1d20 + 7 ⇒ (3) + 7 = 10

Cebre

Move to J24 and fire Acid Dart at the same rat

Ranged Touch Attack: 1d20 + 3 ⇒ (10) + 3 = 13 <--might be a hit . . .
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human 2

Matthias swings out again at the rats but is obviously delirious from the bites he has received seeing as how he misses by a long shot yet again.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 6
HP:7/26

After dispatching another rat, Mantooth swings his longsword down on the to his left G22. "Only a few more of these ugly things left!"
Attack 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Critical 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d8 + 4 ⇒ (1) + 4 = 5


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Mantooth's latest action is also Round 7, whoops.
Round 7
HP:22/30
"Well that's got to count for somethin'!" Thordak exclaims, watching the bolt hit the painting. "Vain fellow, wasn't he?" Thordak moves up behind Matthias I24 and attempts another shot into the rats, this time aiming for the one furthest away F22.
Crossbow Attack 1d20 + 4 ⇒ (15) + 4 = 19
Crossbow Damage1d10 + 4 ⇒ (5) + 4 = 9


Dungeon Master

Round 7 Summary

@Bofus. You release the arrow at one of the few remaining rats, but your shot goes astray.

@Matthias. Already you are starting to feel the effects of disease coming on and you unable to strike down the filthy rodent at your own feet.

@Dire Rats

F22 moves to F23 and attacks Florence. 1d20 + 1 ⇒ (8) + 1 = 9 Miss!
F25 bites Florence 1d20 + 1 ⇒ (12) + 1 = 13 Miss!
G22 bites Mantooth 1d20 + 1 ⇒ (1) + 1 = 2 Miss!
G23 bites Mantooth 1d20 + 1 ⇒ (4) + 1 = 5 Miss!

The rats, completely demoralized by the lack of music and the sight of their dead, make feeble attempts to bite you. However, they all miss!

@Florence (unresolved)

@Mantooth. Setting an example for Matthias to follow, the light of Iomedae runs through your sword as you stab another rat and send it to its death.

@Cebrë. You send a burst of arcane energy off to release your acid dart, but the bolt goes astray.

@Thordak. Feeling much better, now that you shot the picture of Nextic between the eyes, you decide to try the same thing with one of the rats. This technique works as you send another rat to its death.

Battlemat

Round 8

Bofus (unresolved)
Matthias (unresolved)
Dire Rats (unresolved)
Florence (unresolved)
Mantooth (unresolved)
Cebrë (unresolved)
Thordak (unresolved)


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 8
HP:7/26
Though the enemies in this battle are merely giant rats, the paladin truly feels as though Iomedae is guiding his sword as he swings to hit the creature in front of him G23.
Longsword Attack 1d20 + 7 ⇒ (17) + 7 = 24
Longsword Damage1d8 + 4 ⇒ (3) + 4 = 7


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 8
HP:22/30
Thordak is about to take aim again at the rat near Florence, but then decides against it. Instead, he slings his crossbow over his back and draws his axe, readying himself if any other rats or slavers appear behind them. "You get 'em! Skewer the hideous things, both of ye'!" Thordak shouts encouragingly to Mantooth and Florence.
Defer action


Female Human Bard 4

Florence looks around and is nearly disappointed that the flood of rats is about to die away

She now tries her best to kill the rats with a pirhouette like move during the next 12 seconds.

Rd7+8

Florence attacking Rat1d20 + 4 ⇒ (10) + 4 = 14
Damage1d8 + 3 ⇒ (3) + 3 = 6

Florence attacking Rat1d20 + 4 ⇒ (14) + 4 = 18
Damage1d8 + 3 ⇒ (4) + 3 = 7


Dungeon Master

Round 8

@Mantooth. With a mighty swing of his longsword, the Knight of Elsir Vale crushes the hideous disease filled rat before him.

@Florence. In a dazzling pirouette, the bard gracefully spins around and sends the rat flying across the room, much like a golf ball. It is dead before it hits the ground.

Your hearts are racing with the adrenaline of the battle as you look around the room to notice that the last of the rats are killed and all is quiet again.

Congratulations! You have all done remarkably well! Level up for all of you!


Female Human Bard 4

Even though all the rats are dead, Florence imitates some fencing moves she has once seen

Hah! Now Mr. Flute-Player, do you want to tell us something? What? Headache? Could derive from the fact that you got a bolt between your eyes!

HP lvl up1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

*catching breath* Hold me closer, tiny dancer. After you wash off the rat blood, that is. Hey, Matthias--maybe you should drink one of those Cure potions we found.
.
Good job living, everyone! Now, to the victor . . .

I'll search this room, and Nextic carefully.

Perception: Take 20+9=29


Dungeon Master

Nextic carries the following combat gear and posessions: Masterwork Student Leather Armor, Masterwork Dagger, Masterwork Rapier, Gem encrusted masterwork Flute, Cloak, Masterwork Thieve's Tools, Disguise Kit. Pouch holding 600 gold pieces.

The room has a intricately carved wooden table with seven matching chairs placed around it. Several portraits adorn the walls of this circular chamber. Most of them are paintings of well dressed gentlemen. One is of Nextic himself (now imbedded with a bolt between the eyes). However, there is one portrait of a beautiful lady wearing a locket and gazing out into the distance.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I assume that searching the portraits, and behind the portraits, were part of "searching carefully" :-)

*low whistle* He had some nice stuff!

Appraise on the flute, and the artwork--heck, AND the furniture!! (it ain't bolted down, right??):

DMHW:
Since I shouldn't see the roll result, I'll do it under this spoiler and not look.
Appriase (flute): 1d20 + 6 ⇒ (11) + 6 = 17
Appriase (furniture): 1d20 + 6 ⇒ (3) + 6 = 9
Appriase (portraits that don't have crossbow bolts embedded in them): 1d20 + 6 ⇒ (6) + 6 = 12

I stop at the picture of the lady with the locket. Figures--I made my last post from home, where I can see battlemats and external link pictures, but didn't see your reply 'til I get to work, where I can't see the picture!! Does she look familiar? Does the locket look familiar??

OK guys, let's gather up this villain's goods, and check those last two rooms. I've a feeling we might find Nextic's private chambers, which could prove interesting!!

Unless someone stops me, I'll head to the northernmost door in the corridor leading to this room, listen, and search for traps (w/the eye)

Perception (listen): 1d20 + 9 ⇒ (4) + 9 = 13
Perception (traps): 1d20 + 15 ⇒ (12) + 15 = 27

Then I'll do the same for the door across the hall to the south.

Perception (listen): 1d20 + 9 ⇒ (9) + 9 = 18
Perception (traps): 1d20 + 15 ⇒ (14) + 15 = 29


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thordak looks at the goods around on Nextic's person and removes the leather armor. He then does his best to wrap the remaining goods, finding the flute's case if possible, into the armor and then strapping it on/stuffing it in to his backpack. The dwarf then volunteers himself to divide the gold again, this time finding the task very easy. "That's 100 gold for each of us!". Once finished, Thordak draws his axe again and follows Bofus out of the room, not rounding the corner into the hallway until he gives the signal.


Dungeon Master

Bofus Appraise Check

The halfling is able to determine that the flute is worth about 1,000 gold pieces.
The furniture, if sold to the right buyer, is worth about 200 g.p., and the 5 paintings are worth a total of about 75 g.p. each.

Bofus

Listening and inspecting the north and south doors reveals nothing. You do not believe them to be trapped.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Well, the furniture and paintings could fetch us about 500 gold total, if we care to try to recover them. Maybe we could rent a wagon or something, bring 'em back to town . . . the flute is worth a pretty penny, though!

After checking the doors, I'll slink back to the group. I think there isn't anything alive behind those doors, and I can't find any traps. You guys OK with checking them out?

If there are no objections, I'll stand back and let Thordak open whichever one he wants to open first. :-)


Female Human Bard 4

Florence is so delighted with the victorious outcome of the fight, that she is content with sitting on the table, watching the others dividing the money.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thordak decides to flip one of his newly earned coins to see which door to open. Alright, heads 1 Oi open the north door, an' tails 2 Oi open the southern one."

Coin Flip 1d2 ⇒ 1

"Heads it is!" Thordak says, putting away his coin and then promptly kicking the northern door in."

Bash check 1d20 + 3 ⇒ (4) + 3 = 7

If this fails, Thordak merely turns the handle


Dungeon Master

Thordak tries to bash in the door, but is unable get it to open. However, after trying the door handle, it opens fine.

Map

This chamber is a well stocked storage room. It is filled with an extensive list of supplies and equipment. The following items are included:

1 Hammer
4 Clay Jugs
3 Grappling Hooks
4 Lanterns, Common
1 Lantern, Bulleseye
10 Manacles
1 Masterwork Manacles
5 Ink Vials
20 Candles
4 Bedrolls
6 Soap (.5 lbs each)
1 Shovel
50 feet of chain
3 Iron Pots
1 Whetstone
5 Small Kegs of Ale
20 Bottles of Wie
Bread
Cheese
Merchant’s Scale

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Boy, maybe we should start a shop!

I'll scan for secrets
Perception: 1d20 + 10 ⇒ (1) + 10 = 11

then open the other door.


Dungeon Master

You are unable to see any 'secrets' in the storage chamber. It certainly seems rather full already.

Bofus opens the door to the south and it reveals another prison cell and guard chamber. There is a desk in one corner and there are a few bunks in the prison cell.

Map

Map of Entire Level


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Mantooth peeks into the two recently opened rooms lets out a sigh, still a little tired from the rat battle. "Matthias, you said that you'd be able to heal us a little after the battle?" The paladin asks, then turning to Bofus. "Would you really like to try to haul some of this back? There must be an easier access point to this place than that bridge if they managed to get these things here."


Female Human Bard 4

Maybe all secrets are lifted Bofus.

Florence smiles and then yawns. Her muscles ache and after the adrenaline has ceased, she would love to exchange the diamond flute for a bed.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mantooth Longbrow wrote:
Mantooth peeks into the two recently opened rooms lets out a sigh, still a little tired from the rat battle. "Matthias, you said that you'd be able to heal us a little after the battle?" The paladin asks, then turning to Bofus. "Would you really like to try to haul some of this back? There must be an easier access point to this place than that bridge if they managed to get these things here."

While I'm chatting with Mantooth and the group, I'll give the desk a very careful once-over with teh dragon's eye.

Perception: take 20 + 15 = 35

Yeah, there might be. I'd love to find it!! But I think the "big stuff" will be safe enough here for now that there's no need to try to drag anything NOW. We can always get a wagon, even hire some muscle to help.

So, should we head back to town and report to the Captain that Nextic has, as we say in the vernacular, "left the building?" And we can divide up our goodies, maybe spend some money, find good buyers for this, then decide what our next moves are? *I* certainly think we all deserve a few rounds at the Wyvern!!


Dungeon Master

Bofus carefully inspects the desk looking through every nook and cranny. You find a variety of papers and rosters listing prisoners sold into slavery and invoices of various transactions. However you also find a false bottom to a desk drawer that hides a scroll. Upon inspecting the scroll, it appears to contain both musical and magical notation.

Read Magic:
This scroll is a piece of music that releases magical properties when played a certain way. It is as if the piece itself is a set of verbal components for the spell. The piece looks very intricate and difficult to play, but you believe that if played correctly, will open a particular arcane locked door.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

CEBRE

Cebre takes the scroll and casts Read Magic to decipher it.

Interesting . . . This looks like a complicated formula of magic, using the flute as a verbal component. To my eye, the formula will unlock a particular magically locked portal or lock, but there is no indication of what door or lock that might be.
.
I have no skill in the flute. Florence, you are musically gifted . . . does this scale look like something that is within your capacity to play?

BOFUS

Well, my guess is we've exhausted this place--or found all the secrets, at least as far as I can tell. Shall we head back to the Wyvern for a rest and see whta tomorrow holds?


Female Human Bard 4

Even though Florence was already imagining herself sitting in a hot bathtub, she gazes over to Bofus

Sorry, totally untalented with pipes and flutes. she looks disappointed and ponders about this for a moment, then she adds

Hey, but what about this megastar of music, back in Brindol?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Knock-far?? Ppffftt he's a chump and a con-artist. I'm looking forward to seeing what he's hiding in the Wyvern safe. I'm sure we'll figure something out. We don't even know what this will unlock.
.
I say we head back to teh Wyvern, take stock of what we have, maybe shop a little, and then . . . um, rest and drink more??? :-)


Dungeon Master

I would look carefully! There was one door you were unable to open.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
I would look carefully! There was one door you were unable to open.

really?? Looking at the map, I can't see anything we missed. There was that trapped door, but it looks like it's simply a second entrance to a room we've seen.

.
anyone??

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