DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Dungeon Master

Tirion:

You have a +2 Adamantine Shocking Burst Greatsword
A Belt of Giant Strength +4
A Cloak of Resistance +2
A Pair of Boots of Striding and Springing
A Staff of Fire (22 charges remaining)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mirrin of The Deep wrote:
Mirrin take the time to remove the horns and claws of the beast. By the end of his grisly work Bites is feasting on entrails and Mirrin is elbows deep in blood. "Fighting's not for entertainin. It's for killin the other bastard."

Bofus is doing sleight-of-hand with assundry gems while Mirrin is doing his trophy-thang.

Oh, certainly, Mirrin--and you should know, you're so good at it! But then, if we don't take our pleasures when we can, particuarly while doing our duties, what joy is there in life??


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion picks up the staff.
I like this. Can be used for a variety of fire attacking spells.

He then points to the other items.
The sword is quite powerful. Made out of adamantine and has the ability to cause electrical damage on each hit, more damage on critical hits. Not as useful though if we are fighting more electrical attuned creatures like this blue dragon.

The boots help with jumping. The belt will make a person much stronger. And, the cloak makes people more resistant to things like spells and poison.

Go ahead and read the spoiler above.

DMHW:

Are the charges on the staff correct? Normally staves have a max of 10 charges. I can also recharge the staff as I know Fireball. It requires a 4th level spell slot, which recharges 1 staff charge/day.


Dungeon Master

Tirion:
The charges was from the D&D3.5 module, The Red Hand of Doom. I forgot that Pathfinder limits the staff to 10 charges. Let's make it at full strength with 10 charges remaining.


Dungeon Master

Please go ahead and tell me what you are doing. Are you filling sacks full of gold? Are you stowing only the useful magic items? Are you resting on a dragon's hoard? Are you climbing back down to the door at the bottom of the cliff? Are you climbing the cliff to reach the enormous statue of Tiamat that looms over this entire cliff face? I am trying to let you guys make your own decisions without me leading you in any particular direction. You know your mission. Tell me how you plan to proceed with that dangerous task? I check this post multiple times a day. If I have not answered a question you've asked within a day, please ask again. I may have overlooked a post.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tommy begins loading his dog down with treasure. He is not inclined to leave any valuables behind.

"The belt is a stronger version of the one I wear. Quite the find."

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus is also disinclined to leave such goodies out in the open. He starts stuffing his Haversac, and the group's Bag of Holding (type I) with all they can carry, starting with the most valuable stuff first. (can carry about 350 lbs worth of treasure. anyone else pitching in?)

I'd take these here boots...I can always find benefits to moving faster! If someone else wants 'em, I'll dice ya for 'em

While his magic is still active, Bofus will walk up the cliff face to check out the statue of Tiamat, see if there is anything interesting up there, while the rest of the group packs up the mad lewtz.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red lets the others fill up on loot.

"The belt is about the only thing worthwhile for me sadly, but not a 'need' I dont believe"


HP 78/78, AC 25/12/23, Saves 11/5/14

Continuing his vigil as the others fill their various sacks of holding Lorth shakes his head "I need not of the magical items."


Dungeon Master

Bofus climbs up the cliff face where he reaches the base of the body of the Tiamat statue. There are five huge necks extending out of the body. The five heads all extend over the cliff and look out over the surrounding Wyrmsmoke Mountains.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus looks at the heads more closely. Using his Rope of Climbing, he secures one end to his waist adn lets in an improvised harness, the other secured to the closest neck of the statue. He then walks out along the neck, and tkaes a closer look at the head.

Perception: 1d20 + 15 ⇒ (20) + 15 = 35


Dungeon Master

There are five necks extending out of the statue body of Tiamat. The left head is that of a white dragon. Next there is the blue head followed by red, green and then a black head on the right hand side. Bofus begins by carefully climbs out along the neck of the white dragon. Reaching the enormous head, the halfling finds himself extended way out over the cliff looking down hundreds of feet to the ledge below. The statue itself appears massive and solidly built. Bofus, you are grateful that this creature is a statue and not the real thing.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

And with that critical hit of a perception check, I'm assuming that it appears exactly as you describe it--a statue (a remarkable one, but simply a statue) with no do-dads or gizmos or anything?


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Mirrin ignores the gold. "Don't weigh yerself down. Plenty of time fer lootin on the way out."


Dungeon Master

Bofus:

You are moving about this enormous dragon statue. Although it looks terrifyingly lifelike, it appears to only be a statue.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus unties himself adn heads back down to his friends before the Spider Climb plays out.

The statue is exactly that--doesn't appear to be anything special or useful.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion takes the staff.
This should come in handy. Not that useful against one of those red lizards, but against a cold hearted white one, I could be most beneficial.

Tirion will also toss some spare gold into his haversack.
No reason to leave this behind.

He then begins to explore the rest of the cave trying to see if there might be some hidden passage that the dragon was guarding.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Dungeon Master

Tirion, you do not find any secret or hidden passages in the cave.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Well, why don't I scout out the door below the dragons' lair?

Bofus climbs down to the base of the cliff, and resumes his scouting of the area immediately around the door.

Stealth: 1d20 + 27 ⇒ (12) + 27 = 39
Perception: 1d20 + 15 ⇒ (3) + 15 = 18 <--+4 for traps please


HP 78/78, AC 25/12/23, Saves 11/5/14

As they are finished above, Lorth looks to the kindness of Mirrin's steed to carry him below once more. He stands sentry then upon the rocks before the door and awaits the outcome of Bofus' inspection.


Dungeon Master

At the base of the cliff, under the dragon's belly, a huge pair of closed stone double doors are set into the cliff. Each door is six feet wide and twelve feet tall. The motif of the five headed dragon is repeated here, although this time only the dragon's necks and heads reach out from around the door's frame.

Bofus climbs down to investigate the entrance to the fane. Lorth returns with him and stands guard as Bofus inspects the doorway.

Bofus, without touching the doors, you do not see any traps. However, those five dragon heads peering down at you do look rather ominous!

Entrance to the Fane

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Hrm, gimme another mintue...

Looking again, using EoD

Perception: 1d20 + 24 ⇒ (15) + 24 = 39


Dungeon Master

Bofus:
With the Green eye of the dragon, you see that actually there is a very deadly trap set to blast out of each of these five heads should you even touch those doors.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Hah! I knew it!! Stand back, guys. Don't touch the doors. These heads will pack a nasty punch. Everyone get ready to go through the doors on my go-ahead.

bofus first waits for everyone to acknolwedge they're ready to enter. Once we're all set (everyone is ready, and at least 30' away), he'll take out his tools, and begin to disarm this trap.

Disable Device: 1d20 + 24 ⇒ (7) + 24 = 31
Disable Device, 2nd attempt if necessary: 1d20 + 24 ⇒ (15) + 24 = 39


Dungeon Master

Bofus, for your first attempt at disabling the trap, the five stone dragon heads that leer out of the door frame expel blasts of fire, cold, acid, and electricity. The blast of energy fills a 20 foot radius hemispherical burst centered on the outside surface of the door. The energy does no harm to the door or the surrounding area, but Bofus must make a Reflex Saving DC 25 throw to avoid the following:

Acid: 3d6 ⇒ (5, 3, 3) = 11

Cold: 3d6 ⇒ (1, 6, 1) = 8

Electricity: 3d6 ⇒ (3, 1, 6) = 10

Fire: 3d6 ⇒ (2, 3, 3) = 8

Acid: 3d6 ⇒ (1, 5, 4) = 10

You are convinced that it has reset itself. Do you wish to try again?


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red smiles on in admiration at the trap, such a work of art!

He has NO desire to be more closely entertained by it though...


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tommy looks at the fireworks with awe. Assuming the Halfling dodges the burst...........

"Whoa, can you do that again?"

If he does not........
"Be careful there. That is one vicious trap!!"


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion scratches his head as Bofus explores to benefit of simultaneously being frozen and fried.

There is obviously either a second entrance, or a method to disarm this. Perhaps we should search around here before the party brewer tries to kill himself any more.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Reflex: 1d20 + 15 ⇒ (9) + 15 = 24 <--SRLSY?!?!

Bofus makes a spectacular backflip to avoid the trap, but his foot catches on a pebble, causing the slightest of stumbles...and he's subjected to the full force of four of the blasts (luckilly the 2 Blue eyes he's holding nullifies the electricity damage).

He looks back at his wise-cracking companions with a glare and a sarcastic bow with a Ta-daaaa. He's muttering to himself, wondering whether any of those of clever tongues would like to try...

Would one of you mind healing me before I give this another go?

DMHW, I did roll a 2nd DD attempt above, and I'd lik eto keep that if I can!


Dungeon Master

We can keep that second disable device roll, but I would like to resolve that after you have received some healing.


HP 78/78, AC 25/12/23, Saves 11/5/14

After it is plain that the trap has disgorged it's initial fury, Lorth steps forward and salves Bofus' injuries...
CLW: 1d8 + 1 + 1d8 + 1 + 1d8 + 1 + 1d8 + 1 + 1d8 + 1 + 1d8 + 1 ⇒ (8) + 1 + (1) + 1 + (7) + 1 + (5) + 1 + (4) + 1 + (5) + 1 = 36 6 charges spent

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Thank you sir!

Ready. 52 out of 53 hp...


Dungeon Master

Bofus, you were not able to disable the trap, but you were able to make the attempt without letting off another blast.

You are welcome to continue with disable device checks, or you may think creatively!


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

"I be taking a look around fer tha staff entrance." Mirrin says as he starts looking around the are for an alternate route.

1d20 + 16 ⇒ (5) + 16 = 21 Perception.


Dungeon Master

Mirrin searches the surrounding area. He carefully investigates the surrounding stone work and looks for an alternative entrance. He does not find any other way in.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
or you may think creatively!

*humph*

Looking at the heads that make up the trap...are there any holes/slots that look like they might receive something like a small gem?


Dungeon Master

The dragon heads above the door appear menacing and lifelike, but of a much smaller scale. They do not appear to have a magic slot, but what are you thinking?


HP 78/78, AC 25/12/23, Saves 11/5/14

Musing "I could call upon the earthen spirit contained in the gem I hold... and instruct it to destroy the heads?" unsure of exactly how else they might intend to bypass the door.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Hmmm a rather vexing problem!


Dungeon Master

I hesitate to say much, but you guys do have the means of overcoming the doors and heads.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion looks to Bofus:
If you were to carry more of the gems, you could resist most of the effects of the heads. Then you could work that lock until you get it open.

Tirion also pulls out the ring that was found what feels like months ago, (Ring of Release Arcane Lock), and hands it to Bofus.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tomkin smiles and asks:
"We may have to make a list of all the things we have accumulated. I knew nothing of what that ring could do."

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Tomkin the Doughty wrote:

Tomkin smiles and asks:

"We may have to make a list of all the things we have accumulated. I knew nothing of what that ring could do."

Look in my profile, under "group pot"

Tirion wrote:
Tirion also pulls out the ring that was found what feels like months ago, (Ring of Release Arcane Lock), and hands it to Bofus.

I'm reasonably sure that was specific to a particular casting of Arcane Lock.

DMHW wrote:
They do not appear to have a magic slot, but what are you thinking?

I was thinking that perhaps each head had a way to put in the corresponding gem in order to turn it off. Meh.


Dungeon Master
Bofus Beerswizzler wrote:
Tirion wrote:
Tirion also pulls out the ring that was found what feels like months ago, (Ring of Release Arcane Lock), and hands it to Bofus.
I'm reasonably sure that was specific to a particular casting of Arcane Lock.

I agree.

Bofus wrote:
DMHW wrote:
They do not appear to have a magic slot, but what are you thinking?

I was thinking that perhaps each head had a way to put in the corresponding gem in order to turn it off. Meh.

Although the five dragon heads of the Tiamat statue do not appear to have empty eye sockets, you still have not tried putting any of the gems even close to the eyes. Is this something you dare try?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
Although the five dragon heads of the Tiamat statue do not appear to have empty eye sockets, you still have not tried putting any of the gems even close to the eyes. Is this something you dare try?

You had me at "dare."

Bofus purses his lips, stands about 6" away from where he was when he got blasted with dragon breath, and waves one of the blue EoD's in front of the statue's blue dragon head.


Dungeon Master

The blue eye of the dragon begins to glow and heat up as it is brought close to the statue's head.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Uh, wow. That's interesting...maybe we should try it with all of'em!!

Bofus looks around at his friends, and holds out his hands (with a big grin on his mug), waiting for 4 more gems to be deposited therein...


Dungeon Master

As the gems known as the eyes of the dragon are gathered around the statue of Tiamat, they each begin to radiate a light and give off an energy. The blue one crackles with electricity as the red ones give off heat ready to burst into flame.

What do you do with this fine collection of gems? They are getting more and more difficult to hold.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

lets keep loading...


Dungeon Master

Bofus, do you have a plan for the gems? How are you proceeding? Are you taking Red's suggestion?

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