DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Dungeon Master

Jared's CMD is only 22. The trip suceeds. I presume trip is your action for your AoO? He thus would not have gotten his round 1 attack in.

Jared Kaal races forward and before he even reaches his opponent is tripped and finds himself face down in the dirt. He then tries to pull himself to his feet.

Battlemat

Round 2

Red (unresolved)
Jared Kaal (unresolved)


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Then life is going to get rough for him, sadly.

Attack 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Damage 2d6 + 19 ⇒ (5, 3) + 19 = 27
Crit? 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28
Additional Damage 2d6 + 19 ⇒ (2, 3) + 19 = 24

Attack 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
Damage 2d6 + 19 ⇒ (2, 1) + 19 = 22

Gonna be tricky to get too far ahead as I intend to just ruin his day a lot, he can't outrun me, and he can't engage fast enough... he's going to get picked apart and trick shotted to death :)

"I didn't even use my spells!" Red taunts.


Former Magistrate of Brindol now deceased.

Round 2

"I should have guessed you were a dirty fighter! Well, I won't fall for that trick again!"

Jared Kaal, who is lying prone upon the ground bleeding badly, makes an attempt to stand up (move equivalent actions that provokes an AoO) . He then steps five feet forward and swings his longsword aimlessly at his opponent and thus clearly missing.

Longsword: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

"You bastard! This is not fighting!"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

AoO 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
Damage 2d6 + 13 ⇒ (2, 5) + 13 = 20
Crit? 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34
Additional Damage 2d6 + 13 ⇒ (5, 1) + 13 = 19

Red Attacks!
Attack 1d20 + 15 ⇒ (13) + 15 = 28
Damage 2d6 + 13 ⇒ (1, 6) + 13 = 20

Attack1d20 + 10 ⇒ (17) + 10 = 27
Damage 2d6 + 13 ⇒ (2, 5) + 13 = 20
Crit?1d20 + 10 ⇒ (10) + 10 = 20
Additional Damage 2d6 + 13 ⇒ (6, 1) + 13 = 20

"No, this is your execution"

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Jared Kaal wrote:
"What is this trickery?! I should have guessed you would find some way to cheat!"

Trust a Kaal to be that stupid!! Whose fault is it that he doesn't know his enemy before getting into a fight?! Psheh.

Bofus takes the opportunity after getting in his dig, to drift to his left (AB 11) and hide in the shadows. He's not planning on interfering--first, that is. But he trusts Kaal and his cronies about half as far as he could throw them! He'll be ready to interrupt Jared's inevitable cry for help from his guards...

Stealth: 1d20 + 23 ⇒ (20) + 23 = 43


Former Magistrate of Brindol now deceased.

Jared Kaal is clearly no match for the bard, Rebel Red. He stands to him feet just in time to be slain.

"Ughhhhhh!!! You . . . suck . . . "


Captain of the Lion Guard of Brindol

"Well done, Red! Justice has been served after all. I suppose that saves us having to go through a long drawn out trial. Nicely fought, my friend. All I can say is that I am glad you are fighting on our side. I think the Red Hand is going to have a difficult time in the days to come."


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

With a clean hit, Red finishes the Magistrate.

Red pauses to wipe the blood off on a scarlet sash saved just for this occasion. Red appears to be calming down, a little tired looking from the fracas but unscathed.

"Anyone else?"


Rebel Red wrote:
"Anyone else?"

The Brindol Guards look at each other sheepishly and reply, "No, sir! We are men of Brindol and the city has our allegiance. You need not worry about us. We are here to serve!"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"A talented bard makes many enemies. Master your instruments of love, but master also your instruments of war"

"I have a Wyrmlord to see next"


Captain of the Lion Guard of Brindol
Brindol Guard wrote:
"No, sir! We are men of Brindol and the city has our allegiance. You need not worry about us. We are here to serve!"

"Well good! If you are here to serve, then you can start by putting his corpse in a box and keeping it safe until we can deliver to his family estate. We'll be back for it in time."

Red wrote:
"I have a Wyrmlord to see next"

"Do you have time to join us for a trip to Kaal Manor? We could certainly use your assistance. I'm not sure the next order of business is going to go so easily."

Glancing at the forest giant, Ulverth turns to Mantooth and comments, "I sure hope you know what you are doing by releasing Mongo. You are certainly more trusting than I am. You should know that he also had a large suit of hide armor and a great two handed battleaxe that he wore when he was brought in. If you want him to fight, you could rearm him with his own stuff. However, I'm not sure what he'll do. He's not the sort that looks like he will follow orders."

"Before we go, you should also make a decision on what to do with that young tart who was caught with Jared Kaal. Do you want her held in the same cell as that bard? How long should we keep her for questioning? I don't like the idea of keeping her imprisoned here in the Fortress, but she certainly would not be safe trying to fend for herself here on the streets of Brindol."'

"Well, my friends, once Magistrate Longbrow gives us his decision, shall we proceed and make our way to Kaal Manor? We are only halfway done our work tonight."


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)
Red wrote:
"A talented bard makes many enemies. Master your instruments of love, but master also your instruments of war"

Mantooth Longbrow gives the bard a strong grasp on his arm as he congratulates him."Nicely done, my friend. You are an impressive warrior and I am well pleased that you have brought justice to Brindol. May Iomedae ever shine down upon you. The Kaals have caused more trouble than you can imagine and it is good riddance to get rid of their eldest son. I'm not sure how her mother is going to take the news, but we'll cross that bridge when we get to it."

Lars Ulverth wrote:
"I sure hope you know what you are doing by releasing Mongo. You are certainly more trusting than I am. You should know that he also had a large suit of hide armor and a great two handed battleaxe that he wore when he was brought in. If you want him to fight, you could rearm him with his own stuff. However, I'm not sure what he'll do. He's not the sort that looks like he will follow orders."

"A warrior cannot do without his weapon. Please see that he is given back his possessions. If they are anything like mine, they will have great meaning for him. But stop worrying yourself. I have a feeling that we have nothing to worry about with this giant."

I hope those are not famous last words. :)

Lars Ulverth wrote:
"Before we go, you should also make a decision on what to do with that young tart who was caught with Jared Kaal. Do you want her held in the same cell as that bard? How long should we keep her for questioning? I don't like the idea of keeping her imprisoned here in the Fortress, but she certainly would not be safe trying to fend for herself here on the streets of Brindol."

"Well, I'm sure the young lass has seen enough bloodshed in one night to know that when war comes to this city, it will be a gruesome sight. I'm in favor of keeping her protected here in the fortress, but she need not be treated like a prisoner. Perhaps we could bring her some blankets and comfortable furnishings. Unless any of you can think of a safer place here in Brindol where she could be kept." Mantooth thinks for a moment longer and then declares, "I know, what if we put her to work in the cathedral helping the priests with the tending to the wounded. Nothing is better for the soul than giving your life to service. I'm sure they could put her to good use with many errands. What do you think young lady? Would you be willing to help the wounded and the sick?"


Mantooth wrote:
"What do you think young lady? Would you be willing to help the wounded and the sick?"

"I admit, that it would be a lot of fun to spend some time with Lockstar. He's so cute! However, perhaps it would be best if I stayed in the cathedral and helped the wounded. I'm sure there are nice people there who would look after me. So yes, Mantooth, I would be willing to help out. However, if you are interested in a little creature comforts yourself, I would be happy to spend some time with you. Would that interest you?"


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Mantooth wrote:
"A warrior cannot do without his weapon. Please see that he is given back his possessions. If they are anything like mine, they will have great meaning for him. But stop worrying yourself. I have a feeling that we have nothing to worry about with this giant."

"Mongo glad be free. Thank Bigtooth, for free Mongo. Give Mongo weapon and Mongo fight those who hurt Bigtooth. Mongo promise stay out of trouble and not eat human cow. Mongo get weapon and Mongo go hunt and find food."

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Mongo the Forest Giant wrote:
Mantooth wrote:
"A warrior cannot do without his weapon. Please see that he is given back his possessions. If they are anything like mine, they will have great meaning for him. But stop worrying yourself. I have a feeling that we have nothing to worry about with this giant."
"Mongo glad be free. Thank Bigtooth, for free Mongo. Give Mongo weapon and Mongo fight those who hurt Bigtooth. Mongo promise stay out of trouble and not eat human cow. Mongo get weapon and Mongo go hunt and find food."

Bofus walks right up to the relatively unstable giant and gives a friendly wave. Hiya Mongo!! I'm Bofus, and I'm glad you're going free. Listen, I know you want to hunt and stuff, but that army of monsters is right outside the city. If you go out there now, they might catch you and kill you!! You might want to stick nearby, so you can help us fight them off, and have safe hunting grounds. You think?

Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20


"Mongo think. Hehe, Yes, Mongo think big. Mongo not want be catch. Mongo want fight monsters. Mongo wait for monsters. Mongo go wait for monsters. Mongo not eat cows."

The giant seems pleased to be released and when he is given his equipment.

"This Mongo's axe. Mongo hunt. Mongo have hunger and go find eat."

With his hide armor on, and his axe slung over his shoulder, the giants starts out to explore the streets of Brindol.


Dungeon Master

I am not exactly sure of your plan, but I am guessing that you are now heading to Kaal Manor to arrest Verasa Kaal?

Leaving the Fortress, the Heroes walks down the cobblestone streets of Brindol past Brindol Keep and a short ways over the hill to Kaal Manor. Outside of the walled estate stand two of the elite guards of House Kaal.

Please let me know your approach and/or if you simply walk up to them and start talking to them.

Kaal Manor


Captain of the Lion Guard of Brindol

"Well, we've taken care of the son. Now we must deal with the matriarch herself. I know Bofus has been here, but let me warn you, this place is a well fortified keep in itself. I don't think this will be nearly as easy as it was getting into the Fortress. For one thing, the city does not own the estate as it does the prison, but more importantly we do not have any of our own guards on the inside. Until the treason, Jarmaath believed this small legion would fight for Brindol, but I am not so sure now. The House Kaal Guards are paid for by the Kaal family are loyal to them first and foremost. I know I would feel better with an army of Brindol Lions at my back than this group of mercenaries. What do you propose we do? Is this going to be as simple as walking up to the front gate and demanding admittance?"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red strides forward, his Fiddle in hand.

"Why aren't you people ready? Where is my fanfare? What is going on? I have come to perform, Red the wandering minstrel, one of the biggest things in Varisia, Galt, the crowd pleaser of Magnimar and I come to this backwater to perform on the eve of battle, I cancelled shows for this and this is the preparation for my arrival? A pair of half asleep guards at a gatehouse? SACRE BLEU! Jared Kaal must be losing his head if he can see all this! He sent word! Hurry and open the gate, I do not have all night and I can feel the artistic flair draining from my body! Look at the rest of the audience we have here, the Captain oof the Guard no less, champions and heroes of tournaments, and you keep the beautiful Lady Kaal away from her evenings entertainment? I feel scandalised, thats it! I am not playing this evening, I shall go back to Jared Kaal and complain to him, he will be in pieces with it all!

Bluff 1d20 + 9 ⇒ (17) + 9 = 26


HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8

"Please Red, they just made a mistake, not their fault, probably a mix up, be calm and we can sort this out, don't leave we have a performance to do...!"

Poppy looks desperate.

"Look you know who he is, you know who these people are, we've just come from the Magistrates chambers and Red is felling a little piqued after a big performance, quick get us inside so we can get to Lady Kaal and entertain her or he's going to storm off, you know these musical types... we wont breathe a word of any of the drama once we get in."

Aid Another Bluff 1d20 + 11 ⇒ (16) + 11 = 27 Vs DC 10.

Reds final score 28.


Rebel Red wrote:
""Why aren't you people ready? Where is my fanfare? What is going on? I have come to perform, Red the wandering minstrel, one of the biggest things in Varisia, Galt, the crowd pleaser of Magnimar and I come to this backwater to perform on the eve of battle, I cancelled shows for this and this is the preparation for my arrival? A pair of half asleep guards at a gatehouse?"

Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23

"I'm sorry, Mister . . . Uhm . . . Red? I was not aware of this, uhm . . . performance. Please, if the Lady is expecting you, I'm sure she will be able to explain everything. Let me call for her chief of security, Captain Bastak Tearax. He will assist you with all of your concerns. Please, come in and wait inside. I'm sorry for any misunderstanding, but I'm sure that he will set things right."

The house guard raps on the iron gate and it is opened from the inside.

"Please, come in." The guard gestures as politely as he can.

Turning to the inner guard, he barks an order, "Send for Tearax immediately. We have a problem here."

The inner guard obeys and immediately hurries off.

Turning his attention back to you, he says"Can I please offer you a seat on this bench while we wait to straighten this all out?"

Just Inside Kaal Manor

Help me to understand this situation. Is the rest of the company with Red as he tries to make this Bluff? At the moment, I have the rest just down the street, not particularly associating with Red. I can change this, if Red makes comment, or others chime in. Where is Bofus? At the moment, I have him being his typical stealthy self behind a tree.


Dungeon Master

Red:
Once stepping inside, Red has a better view of the estate. One guard appears to be running off to the northeast to a building that appears to be a small barracks. There are a few more guards at the main entrance to the manor house directly to your east. They stand their guard, watching carefully.

Kaal Manor

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Oh, puh-LEEZZZ!! You think that's my typical stealthy self?!?! I'm scandalized!! Bofus' typical stealthy self would have been to follow Red and Poppy, and hide along the wall...

Stealth: 1d20 + 23 ⇒ (20) + 23 = 43 <--kaBLAM!!!

...then slip inside the gate as it was opened. Say, to E 10?

Stealth: 1d20 + 23 ⇒ (17) + 23 = 40 <--kaPOW!!!!

Bofus gives Poppy a slight tap (or a slight pinch on the behind??) on the way in, so she knows he's there


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"My entourage?!" Red spits at the guard and points to the rest of the party lagging behind, as though explaining something to a child.

Red starts marching towards Kaal manor rather imperiously, as only a rockstar can, tuning his fiddle.


Red wrote:
""My entourage?!" Red spits at the guard and points to the rest of the party lagging behind, as though explaining something to a child.

"Oh yes, well naturally they are permitted, but please let me straighten this out with our head of security, Captain Tearax. I am so sorry to keep you waiting. He should be coming across the courtyard in just a moment. This should not take long to clear up." Trying to ease the tension of the moment, the guard awkwardly asks a question, hoping not to offend. "So tell me, have you written any famous songs?"

Kaal Manor


House Kaal Chief of Security

I see you are not interested in small talk. Well no worries, neither is this guy!

After a moment wait, a short bald man, armored in plate mail strides out of what looks like a barracks. His face has a scowl on it, and his eyes pierce at you as he approaches. He walks quickly and with intensity. He is escorted by two armed guards, one of whom holds onto a large black dog that tugs at his chain. The viscious dog glares his teeth as it growls in a low deep sound.

"I am Bastak Tearax, and I am in charge of security here at Kaal Manor. I was told there is a problem. The only problem I see is that I was awoke from my bed and we have unexpected guests. You see, I don't like surprises! So who are you and what is the meaning of this visit?"

Kaal Manor


Using its scent the dog appears to be taking in all of the smells of each of you. It then tugs upon his chain, eager to get to know all of you.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Is the Message spell still (or again) active?


Dungeon Master

Yes, that would be fine.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Nice try, I don't blame you, in your position I too would be trying to bribe me into performing a short piece and understand you trying to use your position of influence to wrangle it... get the troops thankful on a boring night perhaps, show a little command? I get it. Sadly though I am tightly pressed for the performance for Lady Kaal and I don't suspect she'd take well to a late musician, even with my reputation - she was specific enough about being timely, and I just spent ages giving the Magistrate a special solo performance, you know, Jared? Well it has been busy, tell you what, name one classic stage song and we will see if we can sort you out, no long ones of course, lets not be cheeky, or we could come by afterwards?"

Bluff 1d20 + 9 ⇒ (13) + 9 = 22

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

*whisper* be ready to fight these guys...we don't want them behind us. If something starts, keep your eyes peeled for that monk, she's wily

Bofus quietly puts away his sap, and draws his bow. These are Kaal personal guards, not Brindol's finest, so their allegiance will be to the Kaals, and blood will very likely be spilled here...


House Kaal Chief of Security
Red wrote:
"Nice try, I don't blame you, in your position I too would be trying to bribe me into performing a short piece and understand you trying to use your position of influence to wrangle it... get the troops thankful on a boring night perhaps, show a little command? I get it."

"What in a Cheliaxian bar is going on here?" Turning to the defensive guard, Tearax demands, "Did you ask this guy to sing a song? Are you out of your mind?"

Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29


Tearax wrote:
"Did you ask this guy to sing a song? Are you out of your mind?"

"I . . . I . . . I was just trying to make him feel at home. I mean, I did ask him about a song, but I just wanted to know if you was good at what he does. I wasn't trying to be you know . . . entertained."


House Kaal Chief of Security
Guard wrote:
"I mean, I did ask him about a song, but I just wanted to know if you was good at what he does. I wasn't trying to be you know . . . entertained."

"You were asking about his singing?!! You are a guard of House Kaal and your job is not to be asking for a song! Your job is to stand up straight, act with discipline, and make sure this estate is secure. As it is, you appear to have allowed a whole contingent of armed men to enter the estate and threaten the security of this entire manor. You are going to have to deal with me about this later. Right now, we need to set things in order."

Turning to Red and the others he asks, "Now could somebody kindly explain to me what in Hells is going on here? From what you are ranting, bard, you are claiming to be a special guests to Magistrate Kaal and now you are here to perform for the Lady Kaal?! Well, I never heard anything about this, and I know everything about the comings and goings on here at the Manor House. Either you've gotten the date all wrong or you are simply lying through your teeth. Now which is it?!!"


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion is unsure of what the outcome may be, but is prepared to cast Black Tentacles to get as many guards, including the captain, in its area of effect.

Sorry for the slow posting, it has been nuts moving/getting the new house in order. And we don't actually move for 3 weeks. I am just the advanced scout, so to speak.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

*whisper* Time to introduce the new Magistrate? You've got to know when to abandon the lie...

Bofus quietly takes a bead with an acid arrow on one of the guards, ready to let fly...


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Mantooth Longbrow draws his blade, Magnimarana, steps up to Bastak Tearax and declares, "I am Sir Mantooth Longbrow, Knight of the Elsir Vale, and recently pronounced Magistrate of Brindol. By the power vested in me by the High Lord of Brindol, Kerden Jarmaath, I am here to arrest Lady Verasa Kaal for the charge of treason. Step aside or you will be charged with obstruction of justice and will be considered a traitor to Brindol as well. Drop your weapons right now or you will suffer the consequences!"

Intimidate: 1d20 + 3 ⇒ (9) + 3 = 12


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Some days" Red begins, disappointment weighing heavy on his words "it is more favourable to simply swallow a comfortable lie than deal with a deadly truth." Hand falling to pommel, he readies for combat.


House Kaal Chief of Security

Behind a DM Screen:

1d20 + 8 ⇒ (5) + 8 = 13

Mantooth Longbrow wrote:
"I am Sir Mantooth Longbrow, Knight of the Elsir Vale, and recently pronounced Magistrate of Brindol. "

"So, we have a new magistrate in town. Very interesting." The chief of security replies with a coolness in his voice. "So I take it the young Jared did not work out?! How unfortunate, he had such potential. Wouldn't you agree?" The chief of security turns and begins to pace the courtyard scratching his bald head as if in contemplation.

Sense Motive DC13:
You believe that Bastak Tearax is trying to send a message to the guards around him. However, you are not clear what that message is.

Perception DC 20:
One of the two guards at the door to the barracks (-D2) enters into the barracks.

Near the Barracks

Tearax continues talking, "So what exactly is this evidence against the Lady Kaal? Has she really done something terrible? I mean, she has done so much for this city, it is hard to believe that she would simply betray the trust endowed upon her?! Are you sure this is not simply some misunderstanding? She certainly has many international contacts with whom she deals in a great deal of business."

Kaal Manor


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Sense Motive 1d20 + 6 ⇒ (20) + 6 = 26

"Nice signal you sent there, perhaps you should do it once more, in case your men missed it"

Sense Motive 1d20 + 11 ⇒ (16) + 11 = 27

"The fellow you sent it to by the door didn't though, he just went in to warn Lady Kaal. Believe that you were told not to try something like that."

"Magistrate?" Red asks, as though seeking permission.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)
Red wrote:
"Magistrate?"

"I think we have a traitor here. Red, I think it is time to dispense some justice."

Mantooth attacks Tearax!

Magnimarana: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d10 + 7 ⇒ (2) + 7 = 9


Dungeon Master

Bofus Initiative: 1d20 + 11 ⇒ (19) + 11 = 30
Mantooth Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Thordak Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Tirion’s Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Rebel Red’s Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Poppy’s Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Lars Ulverth's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Kaal Guard’s Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Tearax Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Surprise Round

• Mantooth strikes into the Chief of Security and lands the first blood of the battle.
• Red (unresolved)

Battlemat

Round 1

• Bofus (unresolved)
• Tearax (unresolved)
• Red (unresolved)
• Tirion (unresolved)
• Poppy (unresolved)
• Lars Ulverth (unresolved)
• Mantooth (unresolved)
• Thordak (unresolved)
• House of Kaal Elite Guards (unresolved)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I move that, since I specified that Bofus had his bow out and beaded on a guard, that Bofus should also get a surprise round action. i'll take it, but feel free to ignore it if you don't agree, DMHW

SURPRISE ROUND

Bofus looses an arrow at the guard at G9

Arrow: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d6 + 2 + 1d6 + 4d6 ⇒ (2) + 2 + (3) + (6, 1, 6, 4) = 24

ROUND 1

The sly Halfling continues his arrow barrage. Targets are G9 'til he falls, then F7, then F5

Arrow: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d6 + 2 + 1d6 + 4d6 ⇒ (5) + 2 + (1) + (3, 5, 2, 6) = 24

Arrow: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 2 + 1d6 + 4d6 ⇒ (1) + 2 + (4) + (4, 3, 2, 5) = 21


House Kaal Chief of Security

Round 1

"You have made a grave mistake in attacking House Kaal! Prepare to die, Magistrate!"

Tearax draws his greatsword and slashes it down on Mantooth.

Greatsword: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 2d6 + 13 ⇒ (1, 5) + 13 = 19

Unfortunately for the chief of security, the paladin carefully steps aside of the deadly attack.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Surprise round

Red simply starts singing a happy and rousing song for his fellows...

- Inspire Courage (Su): +2 morale bonus on saves vs. charm and fear and +2 morale bonus on attack and weapon damage rolls to allies who can hear. Mind-affecting.

R1
Free action, maintain song.
Red slips forwards across (5'Step) to engage the Commander, "Believe I had this dance, but perhaps this chap falls and his guards change their minds about fighting?"

He swings his blade:

Attack 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage 2d4 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14
Attack 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage 2d4 + 8 + 2 ⇒ (1, 4) + 8 + 2 = 15

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 1, UPDATE

The sly Halfling continues his arrow barrage. Targets are G9 'til he falls, then F7, then F5

Arrow: 1d20 + 17 ⇒ (5) + 15 = 22
Damage: 1d6 + 2 + 1d6 + 4d6 + 2 ⇒ (5) + 2 + (1) + (3, 5, 2, 6) = 26

Arrow: 1d20 + 11 ⇒ (6) + 9 = 17
Damage: 1d6 + 2 + 1d6 + 4d6 + 2⇒ (1) + 2 + (4) + (4, 3, 2, 5) = 23

Updated with the Morale bonus due to Red's song


HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8

Poppy flies up 30', takes aim with her tiny crossbow, and with a string of what could only be profanitites releases a bolt at Tearax

Attack 1d20 + 11 + 2 - 4 ⇒ (15) + 11 + 2 - 4 = 24 -4 was due to target in melee

Damage 1d4 + 2 ⇒ (2) + 2 = 4


Captain of the Lion Guard of Brindol

Round 1

The Captain draws his blade and limps up (H-10) and crashes his bastard sword down into the neck of the elite guard (G-9).

"It is not wise to defy the Town of Brindol!"

Bastard Sword: 1d20 + 13 ⇒ (19) + 13 = 32 (+7/+2 BAB, +1 Str, +1 Weapon Focus, +1 Weapons Training, +1 Sword, +2 Inspire Courage)
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Confirm Critical: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d10 + 5 ⇒ (2) + 5 = 7


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Not wanting to harm his companions, but hoping to remove some of the guards as quickly as possible, Tirion calls on his magic and a second later a small pea sized ball of acid pops from his fingers before erupting into a gigantic sizzling mass of dissolving acid which swallows several of the guards . . . and the party's thief.

Cast Fireball centered at D/-8 & E/-7 -- should get F-7, F-6, F-5, and G-9 (and Bofus).
Bofus I hope you make your save on this with your +14.
Damage: 8d6 ⇒ (1, 5, 4, 6, 1, 4, 1, 6) = 28 - DC19 Reflexfor 1/2 damage.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Save vs. Acid ball: 1d20 + 14 ⇒ (20) + 14 = 34 <--tee hee hee

Bofus sees the ball as it leaves Tirion's finger, drops flat to the ground, then springs back up (unscathed) when the blast is over. Phew, that's stinky!!

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