Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

DM Harpwizard’s Heroes of Elsir Vale

Game Master GM Harpwizard

Elsir Vale
City of Brindol


6,851 to 6,900 of 10,635 << first < prev | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | next > last >>
Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

hhhheeeeeeehehehehehe!!!! The short shall inherit the earth!!!

I'll draw my rapier, and stab him in a place I can reach that will cause much pain. I believe this will constitue a "surprise round," and I also believe we are still under the effects of Haste . . .

Attack: 1d20 + 13 ⇒ (4) + 13 = 17 <--um, no dex bonus?? hit, maybe???
SA Damage: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (3, 2, 1) = 12

Hey guys--another ogre in here!! I think I can handle him, but I'd like some backup just in case I'm wrong, if you please!


Dungeon Master

Surprise Round

• Bofus delivers a painful blow to the unsuspecting Ogre at C-25. The Ogre grunts in pain but still does not react with a swing of his club yet.

Initiative:

Bofus Initiative 1d20 + 11 ⇒ (20) + 11 = 31
Edvard’s Initiative 1d20 + 2 ⇒ (19) + 2 = 21
Mantooth Initiative 1d20 + 4 ⇒ (5) + 4 = 9
Thordak Initiative 1d20 + 4 ⇒ (4) + 4 = 8
Tirion’s Initiative 1d20 + 2 ⇒ (20) + 2 = 22
Trellara’s Initiative 1d20 + 2 ⇒ (10) + 2 = 12

Ogre’s Initiative 1d20 + 1 ⇒ (3) + 1 = 4

Round 1

Bofus (unresolved)
Tirion (unresolved)
Edvard (unresolved)
Trellara (unresolved)
Mantooth (unresolved)
Thordak (unresolved)
Ogres (unresolved)

Battlemat


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

Round 1
I move to F/-27 and spit at the ogre.

Draconic Spit (acid)-ranged touch: 1d20 + 7 ⇒ (4) + 7 = 11
Damage:1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 1

Oh, you didn't like that, eh ya big galute?! How abotu one of THESE . .

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 2 + 3d6 ⇒ (3) + 2 + (1, 4, 1) = 11

and maybe one of THESE for good measure!!

Haste Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (6, 3, 4) = 19

then I'll 5' step to C27 and let the dichynis in.

OK Mantooth, I've softened him up for ya!


Female Elf Bard 5 (hp: 32/32, AC: 18, FF 16, T 13)

Round 1

"They are so big! Bofus, please don't get hit by it!"

Trellara moves to G-27 with her bow drawn and fires a shot as soon as the ogre comes into view.

Longbow 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1d8 ⇒ 4

"That's for Lanikar! Now prepare to die!"


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

Trellara - I am already in F/-27 spitting at the ogre, unless you really feel some need to squeeze in with me.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Hey hey hey, family show you two. Besides, she likes me more.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Alright, everyone, leave room for the Inheritor.

Round 1

After Bofus has attacked, Tirion has spit, and Trellara has fired her arrow, Mantooth rounds the corner with his sword out to strike the ogre. Move to C-26

Magnimarna Attack 1d20 + 13 ⇒ (8) + 13 = 21
Magnimarana Damage 1d10 + 7 ⇒ (10) + 7 = 17


Not in use

Round 1:

Edvard moves and evil eyes
-2 to attacks for 1 round if save vs DC 17, 7 rounds if not.
On tour - hence post brevity - apologies.


Dungeon Master

Round 1

• Bofus quickly and efficiently delivers a painful amount of damage to the ogre before it even know what hit him.
• Tirion begins following his own draconic heritage and spits acid at the ogre, but the shot goes astray.
• Edvard moves to E-27 and uses an evil eye hex to creep into the mind of the ogre.

Ogre's Will Save 1d20 + 3 ⇒ (11) + 3 = 14

• Trellara moves to -G27 and fires off an arrow, hitting the already wounded ogre, but the giant appears to cast aside the pain as if it was nothing.

• Mantooth moves to -C26 and attacks the ogre with Magnimarana, sending it to a quick death.

• Ogres. Two more jump out of the room from the south and make their attacks upon Trellara and Tirion. But their skill is no match for the nimble elf and the dark gnome.

Ogre (H-26)

Great Club 1d20 + 7 ⇒ (2) + 7 = 9
Damage 2d8 + 7 ⇒ (7, 5) + 7 = 19

Ogre (J-26)

Javelin @Tirion 1d20 + 1 ⇒ (12) + 1 = 13
Damage 1d8 + 5 ⇒ (7) + 5 = 12

• Thordak (unresolved)

Round 2

Bofus (unresolved)
Tirion (unresolved)
Edvard (unresolved)
Trellara (unresolved)
Mantooth (unresolved)

Ogres (unresolved)

Thordak (unresolved)

Battlemat

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I will dealy to see whether folks will line up for a flank.


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

Guys, we got friends here.

I delay to see what the other's do.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 1
5' step to G-26

Thordak steps in and swings his axe down at the Ogre's leg ferociously.

Glimdraath:1d20 + 15 ⇒ (12) + 15 = 27
Damage:1d10 + 13 ⇒ (8) + 13 = 21

Glimdraath:1d20 + 15 ⇒ (13) + 15 = 28
Damage:1d10 + 13 ⇒ (3) + 13 = 16

Glimdraath:1d20 + 10 ⇒ (8) + 10 = 18
Damage:1d10 + 10 ⇒ (9) + 10 = 19

Round 2

Thordak continues his attack, cutting down the first ogre and springing over his corpse to hack at the one behind him.

Glimdraath:1d20 + 15 ⇒ (18) + 15 = 33
Damage:1d10 + 13 ⇒ (5) + 13 = 18

Glimdraath:1d20 + 15 ⇒ (16) + 15 = 31
Damage:1d10 + 13 ⇒ (2) + 13 = 15

Glimdraath:1d20 + 10 ⇒ (18) + 10 = 28
Damage:1d10 + 10 ⇒ (10) + 10 = 20


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Round 2

If Trellara moves, Mantooth will move to block the ogres' advance with Thordak Move to G-27.

Mantooth thrusts his sword towards the ogre in the doorway with great force.

Magnimarana Power Attack 1d20 + 13 - 2 + 1 ⇒ (15) + 13 - 2 + 1 = 27
Magnimarna Damage 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16


Female Elf Bard 5 (hp: 32/32, AC: 18, FF 16, T 13)

Trellara turns around, draws her blade, and attempts to strike at the Ogre.

Longsword 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d20 - 1 ⇒ (11) - 1 = 10

Unfortunately, she is unable to get a good grasp on her weapon and she misses the giant entirely.


Dungeon Master

Round 1

• Thordak moves to G-26 and attacks the Ogre at H-26. With great haste, the Darf slices down the ogre.

Round 2

• Edvard (unresolved)
• Trellara attempts to hit the next ogre, but misses.

• Mantooth moves past Trellara and advances past the slain ogre and upon the next one. With a quick slash, the paladin sends Magnimarana cutting into the giant, wounding it badly.

Battlemat

• Bofus (unresolved)
• Tirion (unresolved)
• Ogres (unresolved)
• Thordak (unresolved but will resolve soon)


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

Assuming that the Paladin and dwarf will eliminate the ogre menace, I will delay for now while watching to see if anything appears.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Dungeon Master

Well, in the interest of keeping things moving, I am going to take delay to mean after the ogres!

Round 2

Ogre(at J-27) attempts to thrash Mantooth with his great club.

Great Club 1d20 + 7 ⇒ (13) + 7 = 20
Damage 2d8 + 7 ⇒ (2, 8) + 7 = 17

However, the paladin easily deflects the blow with his shield.

Battlemat

• Thordak (unresolved)
• Edvard (unresolved)
• Bofus (unresolved)
• Tirion looks about to noticed that there is a great whole in the floor that leads down into a chamber in the floor below that drops down into the lake. However, there appears to be no creatures down there that you can see. You are also aware of two sets of stairs that descend to the lower level.

Round 3

• Trellara (unresolved)
• Mantooth (unresolved)
• Ogre (unresolved)
• Thordak (unresolved)
• Edvard (unresolved)
• Bofus (unresolved)
• Tirion (unresolved)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

DMHW: can I just use my rolls from round 2 before?

Round 3

Thordak sweeps at the Ogre's legs.

Glimdraath:1d20 + 15 ⇒ (16) + 15 = 31
Damage:1d10 + 13 ⇒ (1) + 13 = 14

Glimdraath:1d20 + 15 ⇒ (11) + 15 = 26
Damage:1d10 + 13 ⇒ (2) + 13 = 15

Glimdraath:1d20 + 8 ⇒ (20) + 8 = 28
Damage:1d10 + 14 ⇒ (2) + 14 = 16

Crit:1d20 + 8 ⇒ (7) + 8 = 15
Damage:2d10 + 28 ⇒ (8, 4) + 28 = 40


Dungeon Master

Yes Thordak. I forgot about those rolls.

With a great cleave of Glimdraath. The great dwarf, Thordak, son of Throtgar, takes down the last ogre on the roof!


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

Down the stairs. Look at the hole in the roof. Looks about dragon size. Lets see what it has in its lair.

I head to the steps and assume that the not-so-wise halfling goes with me.


Dungeon Master

Dim light trickles down the stairwell from above into what was once probably a grand hallway, now bare except for shaggy furs piled against one wall. A foul fetid smell rises up from this place, as if it were the den of some great beast.

Rhest Town Hall Roof Level

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

hey, whose not so wise?!?!

Wait a minute--wait for my all-clear. Dragons are smart and clever, could be trapped!

check for traps, with Draogn's Eye.
Perception: 1d20 + 20 ⇒ (18) + 20 = 38

Assuming I find no traps, I'll . . . how do we get down the hle, anyway? Is it just a hole, or can we take the stairs?

DMHW: Can someone actually get on the roof of this place? I want to keep an eye out for an approaching big black lizard.


Dungeon Master

The level you are on is actually the roof. There is no ceiling. The hole in the western room drops about twenty feet into a larger chamber that also has a corresponding hole in the floor that opens into the dark waters of the lake below. It clearly would allow access for a dragon to enter and exit the building both into the sky and into the water.

Bofus:
Bofus, you do not detect any traps on the stairs.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

OK, I'm pretty sure the stairs are clear. so, how do you guys wanna habndle this? I mean, these ogres were probably here ot guard the dragon's den. He's going to know something amiss when his guards are suffering from a bad case of dead. I mean, this is his home turf; the only way we could get an advantage would be . . .

I put my chin in my hand, thinking hard.

DMHW--structurally speaking, how is this building?? Considering the skills at my disposal--both mine, and my companions--could there be a way to juryrig something to block the hole we're looking at? Meaning, if the dragon were to fly into the hole in the roof, could we block the hole to the lake to surprise him? it wouldn't have to be a perfect block, just enough floatsam to slow him down, make it not feasable to clear it away while a paladin is smiting his evil?


Dungeon Master
Bofus wrote:
DMHW--structurally speaking, how is this building?? Considering the skills at my disposal--both mine, and my companions--could there be a way to juryrig something to block the hole we're looking at? Meaning, if the dragon were to fly into the hole in the roof, could we block the hole to the lake to surprise him? it wouldn't have to be a perfect block, just enough floatsam to slow him down, make it not feasable to clear it away while a paladin is smiting his evil?

There is certainly a great deal of rubble around. The roof has several piles of old rock and the structure itself is not in great shape. However, that being said, the town hall has survived for centuries and rock is not easily moved. As I think about it, the issue is one mostly of time. You have a small window of opportunity right now, but moving and filling in holes with rubble could take a long time. I guess I am not clear what you could fill the hole with. Furthermore, you have not actually had much of an opportunity to explore what the large chamber with the hole in the floor looks like. At the moment, you are not seeing anything to juryrig the hole, but you may find something yet.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Alright folks, I want to take advantage of the time we have here. Trellara, keep a keen eye out for an approaching dragon, won't you luv? I'm going down to scope out this place. Thordak, why don't you and Tirion come down too-we cna put our heads together and see if we can't lay a trap for our dragon friend!!

I want to see if we can engineer some sort of deadfall or similar trap-like device that might impede the dragon from siply diving down the hole. We don' tneed to block it completely, just enough to slow him down and make escape out that hole not the best option while getting stabbed, savvy??


Dungeon Master

Bofus:

There is nothing but rubble on the roof. What you really need is a net to cover the hole. I would entertain the idea of creating something with some rope, but you have very little to work with for materials on the roof. Collapsing walls and pulling out structural supports would take a great deal more time. How much time do you want to invest in this endeavor?

Who goes down what stairs? Marching order please!


Female Elf Bard 5 (hp: 32/32, AC: 18, FF 16, T 13)
Bofus wrote:
"Alright folks, I want to take advantage of the time we have here. Trellara, keep a keen eye out for an approaching dragon, won't you luv?"

"I can keep an eye out for the dragon for you, Bofus, but what should I do if I see it? Should I come running down the stairs to tell you or should I simply shout out a warning? I am still worried about the Wyrmlord catching us! I'm also not fond of the idea of being left up here all alone."


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Wot kinda trap's gonna hurt a dragon? They've got some darn tough scales ye know... Thordak says, following Bofus down the stairs.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Maybe Mantooth would stay with you; I don't know that he has much of a mind for engineering anyway. I'd not shout if I were you--come down and warn us straight away if you see it!

A rope net-type device, I'm not so sure about. I mean, these buggers are strong. It could probalby just fly through it, ripping it to shreds on the way. We need something that will slow it down enough to prevent it from trying to use the hole as escape.

Wait a minute--THAT'S IT!!!

*whisper* Wait a minute--THAT'S IT!!! Hehehehehe!! I start to rub my hands together gleefully, talking faster in my excitement of a Very Clever Plan. We don't need something that will stop the dragon from going down--we need something that will make the dragon *decide* not to go down!! If we lay out something that clearly LOOKS like a trap, maybe that will be enough to prevent him from going down that way!! What do you guys think?!?!

I'll start heading down the stairs, quietly. *whisper* don't come down until I give the all clear, OK? Maybe that wyrmlord is hiding in here!

Stealth: 1d20 + 23 ⇒ (3) + 23 = 26
Perception: 1d20 + 12 ⇒ (15) + 12 = 27


Female Elf Bard 5 (hp: 32/32, AC: 18, FF 16, T 13)
Bofus wrote:
"Maybe Mantooth would stay with you; I don't know that he has much of a mind for engineering anyway. I'd not shout if I were you--come down and warn us straight away if you see it!"

"That will be fine, Bofus. If that is what you need me to do, then I'll do it, but make sure you come and get me if I can be of any further help to you."

Turning to the paladin, she asks, "Sir Mantooth, will stay on watch with me?"


Dungeon Master

DM Screen:

Perception 1d20 + 12 ⇒ (18) + 12 = 30
Stealth 1d20 + 2 ⇒ (14) + 2 = 16

Initiative:

Bofus Initiative 1d20 + 11 ⇒ (13) + 11 = 24
Edvard’s Initiative 1d20 + 2 ⇒ (11) + 2 = 13
Mantooth Initiative 1d20 + 4 ⇒ (18) + 4 = 22
Thordak Initiative 1d20 + 4 ⇒ (14) + 4 = 18
Tirion’s Initiative 1d20 + 2 ⇒ (8) + 2 = 10
Trellara’s Initiative 1d20 + 2 ⇒ (6) + 2 = 8
Ettin's Initiative 1d20 + 3 ⇒ (11) + 3 = 14

Bofus descends the stairs and smells a hideous stench. There is a door on your left (to the north) at the bottom of the stairs, but when you reach it, you notice the stench is coming from an Ettin. It appears to notice you and looks ready to attack. Nobody is surprised, but the halfling is quicker and may react first!

Round 1

Bofus (unresolved)
Ettin (unresolved)

Battlemat


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

We can all whisper as long as we stay within 160'. Trellara is included in the Message spell.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

round 1

As soon as he has a chance, Thordak ducks in under the Ettin's clubs and goes about cutting it down like a lumberjack would a tree.

Glimdraath:1d20 + 15 ⇒ (11) + 15 = 26
Damage:1d10 + 13 ⇒ (1) + 13 = 14

Glimdraath:1d20 + 15 ⇒ (9) + 15 = 24
Damage:1d10 + 13 ⇒ (3) + 13 = 16

Glimdraath:1d20 + 8 ⇒ (10) + 8 = 18
Damage:1d10 + 14 ⇒ (1) + 14 = 15

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 1

I'm going to trust my buds and take the initiative on this double-headed doofas!!

*whisper* Get down here right now!! Got an ettin to deal with, he saw me, can't sneak in--I'll get a flank going for y'all

Hoping my friends get down here fast enough that I don't get smushed into a small puddle of paste, I'll dance around the giant (to H14) and stab him in the hamstring.

Attack: 1d20 + 12 ⇒ (20) + 12 = 32 <--bazinga!!
Damage: 1d4 + 2 + 3d6 ⇒ (2) + 2 + (6, 1, 2) = 13

Crit confirm: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Dungeon Master

Round 1

Dancing around the Ettin, Bofus makes an attack against the giant ettin from the back and delivers a critical hit, as the giant swings and misses the small pesky halfling.

Ettin's AoO

Flail 1d20 + 12 ⇒ (7) + 12 = 19
Damage 2d6 + 6 ⇒ (2, 6) + 6 = 14

Ettin's Round 1 Attack

Flail 1d20 + 12 ⇒ (6) + 12 = 18
Damage 2d6 + 6 ⇒ (4, 3) + 6 = 13

Flail 1d20 + 7 ⇒ (3) + 7 = 10
Damage 2d6 + 6 ⇒ (3, 6) + 6 = 15

Round 2

The rest of you were not aware of the Ettin and thus I did not include you in round 1. Now you are aware and may act. Please give me coordinates as well as your attacks.

Battlemat

Bofus (unresolved)
Mantooth (unresolved)
Thordak (unresolved)
Ettin (unresolved)
Edvard (unresolved)
Tirion (unresolved)
Trellara (unresolved)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Did I get in there to attack? If not move to right behind the Ettin!

Round 2

Glimdraath:1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Damage:1d10 + 14 ⇒ (3) + 14 = 17

Glimdraath:1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Damage:1d10 + 14 ⇒ (6) + 14 = 20

Glimdraath:1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage:1d10 + 14 ⇒ (8) + 14 = 22

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 1
Delay until friends arrive, hoping for a flank!! As soon as someone gets in there, he gets more stabbity action.

Spoiler:
The ettin has combat reflexes?!?! Man . . .


Dungeon Master

Thordak, please use coordinates. He has two heads. I am not clear what side you want to attack from. There are also two stairs to choose from. Look at the upper level map to see where you are. Look at the battlemat to see what is downstairs.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Move to E14, attack. Probably without one of the rolls right?


Dungeon Master

Thordak if you read Haste it says that you only get an extra attack only if you are dong a full attack action. This is also true when you use your multiple attacks from your extra Base Attack Bonus. You may take a 5 foot step and still do a full round attack. However, if you plan on moving up to 20 feet (30 if you are under haste) in a round, you may only make a single attack. If you want to move double that movement it is called a double move and you get no attacks. From what I am seeing with running down the staircase past your friend Tirion, you may not even be able to get a single attack in.

This is where you were standing upstairs Rhest Town Hall Roof Level .

This is where I have the battle right now. Rhest Town Hall Lower Level


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

It looks like Thordak can take a 5'foot step and simply attack the ettin. Unless there are walls next to the steps. It is unclear from the map. Or he can delay and let Bofus move aside.

If the Haste is still in effect, then he can move 40' and should be able to go past me I would think.


Not in use

Sick kids, man-flu and crappy internet connectivity is rife at present, so will remain intermittent throughout holiday timeframe.

Edvard follows the sound of battle and while remaining out of the Ettin's reach (if possible), seeks to warp it's perception and force it to false moves.

Evil eyes - DC 17 Will saves for 7/1 rounds of -2.
Target Attacks, then AC for rounds 2/3.
If he can't do that, then he'll remain out of harms reach for now.
I'd follow Tirion on the staircase in the D row.


Dungeon Master

Mark, I hope you feel better soon. Take care of yourself!

Round 2

• Mantooth moves down the stairs past Tirion and prepares to attack the two headed giant!
• Thordak moves to E14 and swings his axe at the ettin striking him for a blow that the creature cannot ignore.

• The Ettin makes a full round attack against the dwarf.

Flail 1d20 + 12 ⇒ (6) + 12 = 18
Damage 2d6 + 6 ⇒ (4, 5) + 6 = 15

Flail 1d20 + 7 ⇒ (18) + 7 = 25 HIT!
Damage 2d6 + 6 ⇒ (4, 5) + 6 = 15

The dwarf is gashed in the gut by the great flail!

• Edvard targets the Ettin with an evil eyes hex.

Ettin Will Save 1d20 + 5 ⇒ (20) + 5 = 25

However, the Ettin resists its effects and keeps on attacking strongly!

Rhest Town Hall Lower Level

• Bofus (unresolved)
• Tirion (unresolved)
• Trellara (unresolved)

Round 3

• Mantooth (unresolved)
• Thordak (unresolved)
• Ettin (unresolved)


Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 52/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 2

Now that my friends ahve engaged, we've got a flank!

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (6, 4, 3) = 19

we're not still under the effecst of Tirion's Haste, are we?


Dungeon Master

Actually, Tirion's haste spell would have just expired by this point. It has a duration of only 6 rounds.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

DMHW: Sorry I didn't put it in my title bar, but Thordak actually has a +4 dodge bonus against all giants. A nimbly bimbly dwarf indeed!

Thordak sidesteps the Ettin's flail just in time and brings his axe down on its arm.

Glimdraath:1d20 + 17 ⇒ (7) + 17 = 24
Damage:1d10 + 14 ⇒ (2) + 14 = 16

Glimdraath:1d20 + 11 ⇒ (5) + 11 = 16
Damage:1d10 + 14 ⇒ (2) + 14 = 16


Male Gnome Sorcerer/9 - (HP: 46/46 - AC19;FF16;T17 - F+5;R+6;W+7 - Init+9 - Per+11)

I thought about casting another Haste, but then decided that I would prefer saving my two remaining Level 3 spells.

Tirion shifts to the side - 5-foot move to D14.

Elemental Spit: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Unfortunately I miss so bad that I almost drop my mouth.


Female Elf Bard 5 (hp: 32/32, AC: 18, FF 16, T 13)

Round 2

Trellara stands behind Bofus and begins singing. Soft long tones that grow into a most remarkable elven song that transports the soul to another level.

Perform, Singing 1d20 + 9 ⇒ (15) + 9 = 24

This amazing sound Inspires Courage (+2 Bonus on Attacks and Damage, etc. ) among all of you.

6,851 to 6,900 of 10,635 << first < prev | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / DM Harpwizard’s Heroes of Elsir Vale All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.