Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends


DM Harpwizard’s Heroes of Elsir Vale

Game Master GM Harpwizard

Elsir Vale
City of Brindol


1 to 50 of 2,283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Dungeon Master

Welcome everyone! Post here to let me know that you found the place alright. Have fun!

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

You posted at 5 AM?!?! sheesh . . .

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I think it's worth noting something about Bofus.

He doesn't wear armor when he doesn't think he'll need it. In the inn, for example. I'll note in the campaign thread when he dons armor, and I'll try to remember to note when it's off--but in "calm times" assume it's off. That may change later on (when he picks up armor w/no penalty . . .)

He definitley will not wear armor during the competition.


Dungeon Master

That's important to know. In fact, while you are in Brindol, most players should be leaving their armor in their room unless they have good reason to do otherwise. Mantooth, are you still followiing the code from your temple that you will always wear armor always except for sleeping and bathing?

Another note for all. If you think you need a skill check (even if I decide you don't) please roll one. For example.

Perception Check 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

I think that the "armor always, always armor" rule might have been just for studying at the temple. Mantooth has a scholar's outfit that he could be wearing outside of combat. We typically roll 1d20 for skill checks, correct?

Ex. Diplomacy check 1d20 + 8 ⇒ (17) + 8 = 25 ?


Dungeon Master
Mantooth Longbrow wrote:

I think that the "armor always, always armor" rule might have been just for studying at the temple. Mantooth has a scholar's outfit that he could be wearing outside of combat. We typically roll 1d20 for skill checks, correct?

Ex. Diplomacy check 1d20+8 ?

Correct!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hello! So is this where we actually adventure? Here we go!

PS

Thordak will be carrying his armor in his pack for now but will leave it in his room.


Dungeon Master
Thordak son of Throtgar wrote:

Hello! So is this where we actually adventure? Here we go!

PS

Thordak will be carrying his armor in his pack for now but will leave it in his room.

Thordak, Did you get lost in your room upstairs at the Stone Wyvern? No, this is the OOC thread. Please go to the campaign thread.

HOEV


Male Human 2

Found the threads excited to get adventuring!


Dungeon Master

I should have told you that you all have letters of sponsorship that you need to present at registration to compete in the Tournament. You may decide who in your background would have given you this letter. It may be from a town leader, clan chief, or mentor from each of your varied backgrounds. However, the letter should be sealed with an insignia melted into the wax. Please place this in your equipment list. Please mention in your background who would have written your sponsorship letter.


Dungeon Master

Folks, when you respond to another character it is good to click reply. However, you do not need to quote the entire post. You may edit out the quote and post only the relevant parts. You can even change a reply from a post made by "DM Harpwizard" to say "Tabalard Yab" wrote... This is no big deal, but I just want to make you aware of what you can do. You also want to be aware that you have one hour to edit any post you make in case you find errors or such.


Dungeon Master

Hey Folks, I hope you are having a good time. I am having a blast, but this is taking a lot more time than I thought it would. I know I am having trouble posting as fast as I would like, but hopefully this weekend I can get ahead in my preparations. If I miss any of your questions, please don't hesitate to let me know. Thanks for all of your patience.


Divine Gamemaster of the Abyss and below...

Your Dm profile reminds me of something :-)

Good to see that your pbp runs so well!


Dungeon Master

As I was researching Erastil, I realize that there would not be a big cathedral to "old deadeye." Sorry to change a few details on you. However, I have made the Cathedral dedicated to Iomedae. The Shrine is now dedicated completely to Sarenrae. There will still be a church to Erastil in town, however it would be a large wooden structure.


Dungeon Master

Mantooth, Without your armor on, are you wearing anything visible to give away the fact that you are a Paladin (Such as a holy symbol on a chain, etc. )?


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Mantooth is wearing chain with a Iomedae pendant around his neck, but it is tucked into his shirt. The chain itself is somewhat visible but not the pendant.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Who is the Varisian? Is he the strongman viking type or the pirate traps fellow?


Dungeon Master

Varisians are known for their elaborate tatoos. So he is the pirate looking one named Rotskill.

Mantooth, did you wear your armor to the ball tonight? No wonder you had difficulty dancing. :p

So how is everyone doing? Is the pace good? I am enjoying watch all of your characters interact!


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

I actually keep getting pretty mediocre rolls, which is upsetting. I hope I don't die in the open combat.

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

yeah, rolling is really hit-or-miss, isn't it? There have been a few CHOICE rolls, when they're needed, and that's the important thing.

I'm hoping that we can actually get our characters together now--and my latest (first on the third page!!) post is an in-character, and out-of-character, invite for all 5 of us to meet and talk a little.

Bill, please check your email for a question . . . :-)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Oooohh, exciting! What do the arrows on the mattlebap mean? Also, who do these ruffians think they are?


Male Human 2

This is awesome so far! I'm with knight though on the rolling, I don't know what I would do if I lost Humphrey... Better get some good rolls where it counts!

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Hey everyone.

I'd like to make something clear.

First, I had no intention of this whole drama monopolizing the adventure, it sort of "happened" (because Bofus is nosy and suspicious--turns out it's a good thing, but I digress . ..)

Second, I don't want folks to think that I'm assuming I'm always going to control the action, or speak for anyone. This is a special circumstance, and I have an idea that I believe will "save" teh Gauntlet of Traps event--it's the only way I can think of doing it without throwing Bofus under suspicion for the sabotage. (I certainly hope it plays out that way, it'll be fun! hehehe)

I know I'm sort of the center of attention right now, and have done more than my share to steer folks to this point. I don't mean that to happen all the time--I'm sure each of us will have moments in the sun, AND I'm trying ot include as many as I can, too. I just hope everyone realizes that this is my first PBP campaign, and to cut me some slack if you think I'm dominating things. I promise, it won't become a habit.(because when it gets to combat, bofus is NOT going to shine, I'll tell you that now!!)

so . . . no hard feelings, right? :-)


Dungeon Master

Hello Folks. When I started PBP about three months ago, I thought just the way Bofus did. However, from what I have seen, you cannot post too much. Do not ever worry that you are stealing the spotlight, because we all gain from it. I have had this discussion with other players and DMs and it is not like regular tabletop D&D. The beauty of PBP is that you get to elaborate and come up with ideas and take your time expressing them, and it does not take away from anyone else. I am really pleased with everybody's level of commitment and the quality of our game. Not every PBP DM can say that. Thank you everyone! Even if something comes up and you cannot post for a day or two, that will still be ok. Just relax, have fun and keeping posting what you are able! Let me know if I can help with anything.


Female Half-Elf Wizard/2

I'm having a blast.
I don't have a negative thing to say. So (everyone) keep doing what you're doing. :)

Thanks for the awesome RP.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

I'm having a great time reading posts as well as making them, so no worries on my end. I am eager to fight though, admittedly.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Ahh, yis. This is great fun, all around. I like the cast we have, and our interactions, and I'm not really worried about fighting, I'm sure there'll be plenty of that...


Dungeon Master

Hi folks, I should have told you sooner, but there is a hefty 50 g.p. entry fee you will need to pay at registration to the tournament. This would be money that your sponsors would have helped you raise. You may add it to your character sheet now, but be prepared to give it up again at registration. Actually, I was checking your character sheets and some of you do not have any money listed. When you have a chance, please update that.

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Matthias--

Gaming at the table allows us to use body language/eye contact, whereas PBP does not. The bet you made with the Kaals was not under a spoiler, so we all saw it. I (the player) was hoping Matthias would share some of the details with Bofus . . . were we at the gaming table, I believe that there might have been some more direct (but subtle) communication, where I might have tried to tease something out.

With that in mind, please decide whether Matthias will share your concerns on the race with anyone else, OK? :-)

Also recall that bofus specifically asked you about talking with the Kaals at the ball, and that they're "bad news" and "will do what it takes to get what htey want." (you never replied to that, we got into the whole potential combat drama and all . . .)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

So have I met up with the others yet or am I still wandering around alone with a big sack of gold and being made fun of by guards?


Dungeon Master

Thordak, dealing with your fans, you would have arrived after the rest of the party. So I am going to wait and see what awaits you. If you want, you can catch up in the middle of the party's discussion with the guards.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6
DM Harpwizard wrote:
Thordak, dealing with your fans, you would have arrived after the rest of the party. So I am going to wait and see what awaits you. If you want, you can catch up in the middle of the party's discussion with the guards.

Thordak arrives late and KEEPS WALKING. He does not interfere...Just kidding...

So how about a sense motive and a reflex check?


Dungeon Master

Thordak, A reflex check is a saving throw to avoid damage from a fireball, avoiding falling into a pit trap, or dodging a poisoned needle. What you want is initiative. Your sense motive success has given you a chance to react or do something. What do you do? What do you mean lean on the wall near the door? Please clarify.

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

WHEEEE!! that was fun--it's not often I get to dress down a high-ranking city official! Hope you all enjoyed that half as much as I did.

this tournament is going to be fun. :-) I've got a couple fun things to do once we get out.


Female Half-Elf Wizard/2
Bofus from the IC thread wrote:
@Cabre: My intention was to let everyone know of the meeting. I'm sorry I wasn't clear, but I thought we were all physically together watching the archery. Had I known you weren't there, 'd have sought you out. I leave it between you and the DM as to your current location and knowledge.

No worries.

Cebrë was just entertaining a large crowd (presumably in a location separated by some sort of distance?)...In any case, I didn't see any segway to what was happening with you guys so I didn't bother posting anything.

I had fun watching though. :)


Dungeon Master

300 Posts! Yahoo! Nice work, everyone!

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

So, hey, Mr. DM, a question on behalf of the Mighty Matthias . . . is spellcasting (say, Guidance) during a competition like the Steeplechase considered cheating?? Cuz, you know, if *I* had the opportunity, *I'd* sure try it! Wink wink, nudge nudge, say no more!!

of course, he'd have to make a Concentration check to cast a spell while on a galloping horse, but Orisons are "free" anyway. and I certainly woulnd't say no to a free +1 on any skill check!


Dungeon Master

Yes, you are welcome to cast guidance. However, it is true, you will need a concentration check.


Dungeon Master

I have miscalculated the horse speed for this event on the first round by moving them at their 50 ft per round move rate. In an actual round as a full round action you may run up to four times your speed, hence 200 feet. However rather than redo it, I am just being consistent with my error for the duration of the race. I don't think the error takes away any of the excitement. :-)

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Actually, you may ONLY "Run" in a straight line, which this track is not. So no worries, really.

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Matthias--
the way the Guidance spell works is it gives you a single +1 bonus on a single roll (attack roll, skill check, save, or ability check). The way you seemed to have been applying it for the race didn't look correct to me; if you'd have made the concentration check to cast the spell, it would have given you a +1 to the Ride check.

You can cast Guidance on someone and it lasts for 1 hour or until the target chooses to use it before a roll. It's a great Orison, because you can cast it all day long!!


Male Human 2
Bofus Beerswizzler wrote:

Matthias--

the way the Guidance spell works is it gives you a single +1 bonus on a single roll (attack roll, skill check, save, or ability check). The way you seemed to have been applying it for the race didn't look correct to me; if you'd have made the concentration check to cast the spell, it would have given you a +1 to the Ride check.

You can cast Guidance on someone and it lasts for 1 hour or until the target chooses to use it before a roll. It's a great Orison, because you can cast it all day long!!

Sweet deal, thanks, I wasn't really sure how it worked, I think I understand now!

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Now, might I suggest you offer Guidance to any of your friend competitors today?? :-) Granted, it'll only be good for one roll because you won't be able to re-cast it like you could on yourself, but hey--*I* wouldn't say no to a +1.

But definitely keep Guidance in mind throughout the campaign. Any time someone is about to make some sort of check, or we know we're about to get into combat, and we're in a position where you casting a spell or 5 won't be awkward--fire 'em up.

Might I also suggest you look into the Resistance Orison? A +1 Resistance bonus to all saves for 1 minute doesn't suck at low levels.

I noticed you have Bless prepared. Here's a suggestion--Bless Mantooth before the open combat. It lasts 1 minute and gives him a +1 to hit--very significant at 1st level!! :-)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

DMHW wrote ”To the Abyss with Lulu. In fact, if you find that wretched beast, do me a favor and kill it! I have had enough trouble with it. There has got to be an easier way to make a living.”

I already have a superb tracking roll earlier, so if I could just use that Oi'd be much obliged.

Also, where is the North downs in all of this anyhow?


Dungeon Master

The North Downs is just the name of the region outside of the city walls just north of the city where the Tournament is held.

Your tracking roll will be fine.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6
DM Harpwizard wrote:

The North Downs is just the name of the region outside of the city walls just north of the city where the Tournament is held.

Your tracking roll will be fine.

Sooooooo, where is this elusive beasty then? Does this mean finders keepers?

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DMHW--Jounal looks good, and is an excellent idea to help keep track of events! Nicely done. I particularly like the detail about the hippogriff being "subdued with corn"

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Questions, DMHW, regarding XP and level advancement.

1) Are we using Fast, Medium, or Slow progression?

2) Are you keeping a running tally of XP, or are you simply going to periodically award numbers and we keep the running tally?

3) Are you instituting any (house) rules on advancement? Some of my prior campaigns used, for example, a "24 hour" or even "1 week" rest rule--you can gain XP, but cna't level up without a rest/reflection time in a safe environment (so, no levelling up in the middle of a dungeon--you'd have to leave, take a day off, and THEn you'd level up. What is your view/ruling on actually gaining the numerical advantages of levelling?

4) A corollary to 3), but are you requiring specific training for feats and/or skills, or are we going under the assumption that your previous level included off-hours (or even on-hours!) training for new feats/skills?

5) HP: I believe PCB gives the option of rolling for HP or choosing the avearge roll (which is X/2+1 where X is the die size). What's your rule going to be?

6) There is NO QUESTION #6

7) NO PUFTAS! (sorry, I'm an old school Monty Python fan)

Andoran

Male Halfling Thief/9 Init: +12 HP: 53/53 AC: 28 Touch: 19; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

General questions for the players:

Does it bother y'all if I post rules clarifications (like the Guidance spell, and critical hits)? I don't want ot come across as Mr. Know-It-All Bossy-Pants Rules-Monger or anything, you know?

Also, assuming I do post such things (and if folks are forgetting somethign that benefits them, I'll almost always point it out, as I hope you'd do for me!), would you prefer it in the main thread, or in this one?


Female Half-Elf Wizard/2
Bofus Beerswizzler wrote:

General questions for the players:

Does it bother y'all if I post rules clarifications (like the Guidance spell, and critical hits)? I don't want ot come across as Mr. Know-It-All Bossy-Pants Rules-Monger or anything, you know?

Also, assuming I do post such things (and if folks are forgetting somethign that benefits them, I'll almost always point it out, as I hope you'd do for me!), would you prefer it in the main thread, or in this one?

I'm used to keeping IC and OOC separate if it's more than a sentence, so in a spoiler or in another thread is ideal. It makes it read nicer IMO.

I'm certainly not going to gripe about it though. :)

1 to 50 of 2,283 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / DM Harpwizard’s Heroes of Elsir Vale OOC Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.