DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 2

Galdamor says to Miha to follow with care while moving toward the bell tower.

double move


[LE] StoryTeller

Galdamore / borrum:
the 3 orgre have taken up a defensive position up "inside" the roof top building. But since you are invisible for the moment you can move about as you want.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 2

Over his shoulder, in the direction back down the stairs, Borrum whispers, "North, in one"
Bluff, Secret Message, DC15: 1d20 - 1 ⇒ (3) - 1 = 2
Ogers can attempted to hear the whisper and then can attempt to interpret the false message with a sense motive vs my bluff.

Then Borrum move up to a position in front of the ogres and readies an attack if the ogres attempt to attack one of his invisible allies, not knowing he failed on his message.
Move to K26
Hide: 1d20 - 3 + 20 ⇒ (1) - 3 + 20 = 18
Move Silently: 1d20 - 1 ⇒ (1) - 1 = 0

Ready Action to attack an oger is an ogre attempt to attack an invisible ally
MW Dwarven Waraxe, PA(0), IS(0), Invisible: 1d20 + 13 - 0 - 0 + 2 ⇒ (6) + 13 - 0 - 0 + 2 = 21
MW Dwarven Waraxe: 1d10 + 7 ⇒ (2) + 7 = 9
Intimidate, if attack hits: 1d20 + 6 ⇒ (18) + 6 = 24

Edit: you think I could get any more low rolls.
------------------------------------------------
On Going Effects: Water breathing; Invisible;


[LE] StoryTeller

Borrum and Galdfamore get into the town hall area with out a problem

Round 3

Eirmander, Amadar go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 3

A'madar and his animal companion focus their attack on a single Hobgoblin.

A'madar Attacks
Claw 1 1d20 + 3 ⇒ (3) + 3 = 6 Damage 1d4 ⇒ 3
Claw 2 1d20 + 3 ⇒ (1) + 3 = 4 Damage 1d4 ⇒ 2
Talon 1d20 + 3 ⇒ (11) + 3 = 14 Damage 1d6 ⇒ 1

Yamil

Claw 1d20 + 5 ⇒ (9) + 5 = 14 Damage 1d4 ⇒ 2

Erlmander

The elven wizard expends his final Magic Missile on the Hobgoblin that A'madar is not engaging.

MM Damage 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11


[LE] StoryTeller

Round 3

Only the magic missle is Hitting the Hoboblin sentries.

Both Veteran will focus on one bird drawing their longsword

1 is Yamil / 2 is Amadar: 1d2 ⇒ 2

Longsword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (6) + 2 = 8
Longsword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (6) + 2 = 8

The Ogre are on standy and don't seem to move. Spot: 1d20 + 2 ⇒ (20) + 2 = 22 One oh them Yells something in a language you don't understaind and points his club in the direction of the Bell Tower

---
rest of Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Could we get the combat map updated, please? I know Borrum should be at K26. not sure of the rest. I don't care to start a fight with three ogres by myself.... all though it is tempting.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 3

Galdamor still follow Borrum at the noise he made.


[LE] StoryTeller

you can be anywhere you want with the map the Ogre aren't going to swing blindly at invisible noise. They are not that smart to realize that the noise is probably danger


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 4

A'madar retains his form and continues to assail the opponents focusing on the one that the Wizard injured.

A'madar Attacks
Claw 1 1d20 + 3 ⇒ (6) + 3 = 9 Damage 1d4 ⇒ 3
Claw 2 1d20 + 3 ⇒ (7) + 3 = 10 Damage 1d4 ⇒ 3
Talon 1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d6 ⇒ 2
Confirm Talon Critical 1d20 + 3 ⇒ (14) + 3 = 17

Yamil

Claw 1d20 + 5 ⇒ (17) + 5 = 22 Damage 1d4 ⇒ 1

Erlmander

In the meantime the Wizard casts Mage Armor on himself knowing that battle will be upon him soon enough.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

not knowing where any of his allies are at the moment, Borrum grips his waraxe with both hands and swings like a lumberjack felling a great pine.

Attacking from K26 on to Ogre 1, will switch target to Ogre 2 when first dies.

MW Dwarven Waraxe(2-handed), Invisible, PA(6): 1d20 + 13 + 2 - 6 ⇒ (18) + 13 + 2 - 6 = 27
Damage, MW Dwarven Waraxe, PA(6): 1d10 + 9 + 12 ⇒ (10) + 9 + 12 = 31

MW Dwarven Waraxe(2-handed), PA(6): 1d20 + 8 - 6 ⇒ (16) + 8 - 6 = 18
Damage, MW Dwarven Waraxe, PA(6): 1d10 + 9 + 12 ⇒ (9) + 9 + 12 = 30

Current AC vs giants; AC 24/15/19

------------------------------------------------
On Going Effects Water breathing; PA(6);


[LE] StoryTeller

Round 3

coming from behind the invisible Borrum strikes a deadly blow on the ogre's neck. With a precise burst of strenghts is barely cut it's head off. Choosing to continue with the momentum gained with the weavy weapon as it lands on the next one's face.

As it stops and Borrum recovers ready for the counterattack the second ogers fall's face on the ground it's skull fractured


[LE] StoryTeller

waiting on galdamor's action


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

sorry I believed having already played.

Galdamor follows Borrum's lead and strikes at the last standing ogre.

move in K27 and strike

Heavy Flail (power attack): 1d20 + 10 + 2 - 4 ⇒ (16) + 10 + 2 - 4 = 24
Damages: 1d10 + 6 + 8 ⇒ (6) + 6 + 8 = 20


[LE] StoryTeller

Round 3

Gladamor's strike is heavy but not enought to kill him

Miha take a peak around the corner and a bunch of Magic Missle: 4d4 + 4 ⇒ (1, 4, 3, 2) + 4 = 14 kills him

the last ogre is nowhere to be found

Round 4

one of the hobgoblin is strached by the talon and yamil's claw crit damage: 1d6 ⇒ 1 but still stands

they both attack the same target as previsously

Longsword: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (1) + 2 = 3 vs amadar
Longsword: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 2 ⇒ (7) + 2 = 9 vs amadar

Crit Conf Longsword: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (3) + 2 = 5 vs amadar

DC 15 Lisen Check for Amadar only:
you here footstep coming from the lower level of the bell tower. "They" will be upon you next round

Rest of Heroes Go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 5

Listen 1d20 + 10 ⇒ (7) + 10 = 17

A'madar and Yamil veer off and take flight back towards the rest of the group and away from the bell tower at the sound of approaching footsteps.

A'madar though tales one last pass by the Hobgoblin foe:

Flyby Attack 1d1d20 + 3 ⇒ (17) + 3 = 20. Damage 1d4 ⇒ 1

Erlmander

His defenses ready, Erlmander casts Fly to enable him to enhance his battlefield control.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@DM is there somewhere an exit where the ogre could have gone ?


[LE] StoryTeller

Amadar's attack isn't sufficient enough to kill the sentry.

yes Galdamor, the bloor area on the map is actually a rather big hole on the ceiling (that is the floor you are walking on) and you could "jump" to the lower level


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Listen: 1d20 - 1 ⇒ (10) - 1 = 9

With the speed the ogres were dropped, Borrum first listens for any hints that someone may have heard their felling.

Not hearing anything beyond the toll of the bell, Borrum drops his waraxe to the ground and with fluid motion un-slings his bow form over his shoulder and lets loose an arrow at a target on the bell tower.

MW Comp Longbow, +2 Str, 3rd range increments: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage, MW Comp. Longbow, +2 Str: 1d8 + 2 ⇒ (8) + 2 = 10

Current AC; AC 20/11/19

------------------------------------------------
On Going Effects: Water breathing;


[LE] StoryTeller

Round 4

The arrow strikes true with a deadly accuracy and instantly kills the wounded sentry in the Bell tower


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor tries to listen and look in the hole to find if any ennemies wait for them.

Spot: 1d20 + 5 ⇒ (8) + 5 = 13
Listen: 1d20 + 3 ⇒ (7) + 3 = 10


[LE] StoryTeller

Looking down with his darkvision Galdalore sees a large room that might have once been a well-appointed library, but now its shevles lie in dissarray along its walls. No sign of any book are apparent. A large portion of the ceiling is missing as is a corresponding portion of the floor, which opens into the dark waters of the lake below.

the ogre is nowhere to be seen


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Are there anymore Hobgoblins on the Bell tower currently?


[LE] StoryTeller

one left


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Are any of our allies still fighting over there? at the bell tower?


[LE] StoryTeller

as of top of round 5: Not anymore as all of them are flying back to you

Round 5

Amadar and his bird fly away amadar making one last attack that wounds the last hogoblin.

Seeing the birds fly he yell somthing toward the inside of the Bell tower, drops his weapon et retrives his bow.

Rest of Heroes Go !

Miha moves inside the structures and takes cover behind a wall


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 5

Galdamor sheets his heavyflail and draws his crossbow.

Not my best weapon, but the best weapon in this case.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum takes aim and lets fly two more arrows.

MW Comp. Longbow +2 Str, 3rd range inc.: 1d20 + 8 - 2 - 2 ⇒ (16) + 8 - 2 - 2 = 20
Damage, Comp. Longbow +2 Str: 1d8 + 2 ⇒ (6) + 2 = 8

MW Comp. Longbow +2 Str, 3rd range inc.: 1d20 + 8 - 2 - 2 ⇒ (3) + 8 - 2 - 2 = 7
Damage, Comp. Longbow +2 Str: 1d8 + 2 ⇒ (5) + 2 = 7

------------------------------------------------
On Going Effects: Water breathing;


[LE] StoryTeller

Round 5

The Hobgoblin takes the arrow in his shoulder before he ducks behind the parrapet out of ligne of Sight as he yells somthing else

(Rest of Heroes Go !)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Going to assume he is not yelling in common or dwarven, but you never know.

Listen: 1d20 - 1 ⇒ (2) - 1 = 1

LOL


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 5

Amadar flies back with Yamil to the position of Borrum.

Listen in case the Orc does speak in common. 1d20 + 10 ⇒ (4) + 10 = 14

I believe that it is 2 rounds before I get there though.

Ermander will also fly to Borrum's position. He will just skim the ground and not take a high flying position to reduce any chance of enemy attacks in mid-air. I believe he is closer and will get there this round.

"Have all of the Ogres been slain? I thought that there were three..." he asks the dwarf warrior.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Three have been felled, knot sure where dis forth one is."


[LE] StoryTeller

Round 5

Nothing else happens for the moment

Round 6

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

With the hobgoblins hiding behind cover, Borrum gathers up his waraxe and moves over to the hole. Preparing himself to swing down to the next level, he give a quick glance into the darkness.

listen: 1d20 - 1 ⇒ (18) - 1 = 17
spot, darkvision: 1d20 - 1 ⇒ (19) - 1 = 18

moved to G26

------------------------------------------------
On Going Effects: Water breathing;


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 6

Amadar will land by Borrum and retake his elven form. "There were more coming up the stairs else I would have stayed and continued the fight. Marvelous shooting Borrum!"

Erlmander
He will hold his action and see if the sentry pops his head back up before the end of the round.

Verbal action."If these Sentries take another way they may well come around to attack us, should we enter the way that Amadar found and beat them to it?"


[LE] StoryTeller

waiting on galdamor's action

For the moment the place is exactly as it seems a big hole in leading to a pool of water in the lower level


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Could you see if this hole goes somewhere Amadar ?

asks Galdamor

delay action


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum is looking into the hole with his darkvision, waiting to see if he sees anything.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

"My power to shift has been spent this day but I can certainly drop a rope down tied to my magical torch".


[LE] StoryTeller

Nothing of note Borrum

Round 6

With some back up the surviving sentry stands up and fire at the party

Longbow 1: 1d20 + 6 - 2 - 2 ⇒ (4) + 6 - 2 - 2 = 61d8 + 2 ⇒ (6) + 2 = 8 vs borrum
Longbow 1: 1d20 + 6 - 2 - 2 ⇒ (11) + 6 - 2 - 2 = 131d8 + 2 ⇒ (2) + 2 = 4 vs borrum
Longbow 1: 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 91d8 + 2 ⇒ (5) + 2 = 7 vs borrum

Round 7

All heroes go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Can Erllmander react at the end of Round 6 having held his action?


[LE] StoryTeller

sure, of course


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum gives a crude gesture to the hobgobins before he swings down over the edge of the hole, shifting his weight so his momentum takes him to the floor below and not into the water.

Dexterity: 1d20 + 1 ⇒ (11) + 1 = 12

------------------------------------------------
On Going Effects: Water breathing;


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 6

Erlmander seeing the sentires rise as one to attack the grup retorts with a fireball.

Fireball 6d6 ⇒ (1, 1, 5, 1, 4, 3) = 15

Round 7

Amadar sees Borrum jump down follows and beckons to Yamil to fly down as well into the pit as well.

Dexterity 1d20 + 1 ⇒ (19) + 1 = 20

Erlmander

Still flying sinks down with his companions into the hole to avoid any countering shots by surviving sentries.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor follows Borrum in the hole.

Dexterity: 1d20 + 0 ⇒ (18) + 0 = 18


[LE] StoryTeller

Reflex save DC 17: 1d20 + 2 ⇒ (13) + 2 = 15
Reflex save DC 17: 1d20 + 2 ⇒ (18) + 2 = 20
Reflex save DC 17: 1d20 + 2 ⇒ (3) + 2 = 5

All the character drop into the "hole" it is a 20ft drop straight into the water.

This large rrom might have once been a well-appointed library, but now it is shelves lie in disarray along the east and west walls. No sign of any books are apparent. A large portion of the ceiling is missing the party came from "there" as is corresponding portion of the floor

Thos with darkvision can see that it opens directly into the dark waters of the lake below

The party is able to "swim" to the nearby floor and pull itself out of the dark and cold waters) The room is dark with two closed double door at the "end" of the room

map "ground / lake level is updated


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

"I would imagine unless Erlmander's magic slew the sentries above, we may have more company soon. Do we wait here and try to ambush them or push forward into the complex?"

Erlmander

"If we stay here at least I will have the tactical advantage of being able to fly but the rest of you will be trapped..."


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Eyes thought someone saw ah ogre come down here. Let meez see if dare are any sekrat doors o're here."

Borrum moves over to the walls away from the hole and starts looking for other openings. He also looks around the floor in case the creature had to climb out of the water also.

Spot: 1d20 - 1 ⇒ (18) - 1 = 17

------------------------------------------------
On Going Effects: Water breathing;


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Amadar, do you see any tracks let by the ogre ? They must be somewhere...

As Borrum began to watch around, Galdamor do it himself.

Spot: 1d20 + 5 ⇒ (1) + 5 = 6


[LE] StoryTeller

there is dripping water leading to the double doors

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