DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Marru definitely continues to use stealth to get his SA-bonuses! That's a lot of what his character is built to do! Dang it, critical unconfirmed! Unlikely to have steady access to a PC for posting, still ready to be 'botted. Thanks, GM! EDIT: Erg, weirdly sized and keyed computer, I tapped the wrong thing and ended up posting under the wrong Alias. Please remove Savith from the campaign. Thanks! Sorry!


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

I'm confused on what round we are on, and who's turn it is. Can the GM post a 'Round 2 start', 'Round 3 start' etc so it's easier to keep track of? Should I be posting actions yet or not?


[LE] StoryTeller

Rigo we are currently at the bottom of round 2. Under each -- i tell who's turn it is to act. You can also see the current round on top of the battle map.

End of round 2

Swirl mist starts to Summon a creature to help in the fight.

----

Top of Round 3

The party (except Swirl)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor reload his crossbow and shoot at one of the worg before making a 5ft. step to follow Borrum

Crossbow: 1d20 + 3 ⇒ (4) + 3 = 71d8 ⇒ 8


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 3, repost

I just copied what I posted before for round 3.

Finally able to see the creatures, Borrum lets out a battle cry to Hextor and charges the hell hound.
Charge to G15

Charge, Dwarven Waraxe, PA: 1d20 + 12 + 2 - 1 ⇒ (3) + 12 + 2 - 1 = 16
Damage, Dwarven Waraxe, PA: 1d10 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Current ACs 21/11/20
(Armor +8, Shield +2, Dex +1, Nat +2, Charge -2)

------------------------------------
On Going Effects: Barkskin +2, 30min; Charge, -2 AC, 1 rd;


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[LE] StoryTeller

Round 3

Marru just as borrum is charging the Hell hound will take two arrow and

Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 181d6 + 4 ⇒ (1) + 4 = 5

Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 141d6 + 4 ⇒ (2) + 4 = 6 shoot the hound who look wounded with a arrow sticking out of his belly Before Borrum's ax bites deeply into the beast inflicting such critical wound that it can barely stand

(Missing Rigo's action)


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo moves to D17, telling the others where the animals and goblins are as he does, moving from one house to another, taking cover behind corners.

Ranged Touch on HellHound: 1d20 + 7 ⇒ (12) + 7 = 19 Finally!
Damage: 3d6 ⇒ (5, 1, 2) = 8


[LE] StoryTeller

Round 3

With the combined attack of the party the Hell hounds fall on his side

----

In turn the goblin worg rider decide to retaliate

Short Bow: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 91d4 + 1 ⇒ (3) + 1 = 4 vs Borrum
Short Bow: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 171d4 + 1 ⇒ (1) + 1 = 2 vs Borrum
Short Bow: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 111d4 + 1 ⇒ (3) + 1 = 4 vs Borrum

But the suddent shock of having the hell hound killed so fast is taking it toll on them

As the worg advance on the dwarf, the riders switch to melee weapons dropping their bow

Worg Bite: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 4 ⇒ (3) + 4 = 7 vs Borrum
Worg Bite: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 ⇒ (6) + 4 = 10 vs Borrum
Worg Bite: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 ⇒ (3) + 4 = 7 vs Borrum

As their bite connect each of them try to drag down the sturdy dwarf

Trip: 1d20 + 3 ⇒ (9) + 3 = 12
Trip: 1d20 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 3 ⇒ (6) + 3 = 9

------

Round 3 Bottom

Swirl Mist go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Not sure where Swirls Mist is, but I am in meetings all day so going to post now.

Round 4

Avoid Trip (Str): 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12 Should avoid the trip because of the higher ability modifer.
Avoid Trip (Str): 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Avoid Trip (Str): 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28

Not recalling the toughness of these goblin worg riders, but wanting to demoralize them as quickly as possible, Borrum swings as one of the mounted goblin riders.

MW Waraxe, Hatred, PA0, IS0, FD: 1d20 + 12 + 1 - 0 - 0 - 4 ⇒ (10) + 12 + 1 - 0 - 0 - 4 = 19
Damage, MW Waraxe, PA0: 1d10 + 7 + 0 ⇒ (2) + 7 + 0 = 9
Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24
DC = 1d20 + HD + Wis Bonus + Mod vs Fear. On failure, opponent is shaken for entire encounter. Intimidating Strike (PHBII, pg79)

With the attack completed, he steps back to provide some additional defense for Rigo and Marru.
5' Step to F16

Current ACs 25/13/20
(Armor+8, Shield+2, Dex+1, Nat+2, Dodge+2

------------------------------------
On Going Effects: Barkskin +2, 30min; Fighting Defensively, +2 Dodge, 1 rd;


[LE] StoryTeller

got it no worries Borrum. and you do avaid being trip (just don't fortget to mark off the wounds)

Save vs Intimidate: 1d20 ⇒ 4 => Goblin will be shaken


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

I take it that my summon comes into effect now? If so then the action stays the same. Swirls mist told the creature to 'Slay the hounds' there are still 3 of them in front of us(the worgs). the closest worg is targeted by a swooping hippogriff. Crit threat with a confirmation of 15. Deals 12 damage without confirmation and 24 with.
Swirls mists R3 action would be standing there like the blind lemon he is and letting the guys with dark vision do the work. Most likely. I doubt he knows much of the battle outside what he can draw from noises and the small amount of light Rigo's arcane bolt attacks might generate.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Checking in on status of game?

Swirls Mist, your character profile show you have the light spell prepared.


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Just waiting on my turn to come up, being patient.


[LE] StoryTeller

As said in the OOC i was away until today :)

Round 3 Bottom.

Swirls Mist summoned creature makes it appearance on the battlefield and swoops on the closest worg and hits a critical spot. With blood gushing from it throat it barely stands

Round 4 top

All heroes go !(but Swirl Mist)

Borrum takes the initiative as the bleeding Worg is facing the flying creature and with a Heavy blow hits the unprotected side of the creature and kills it.

The goblin rider somersaults Ride: 1d20 + 13 ⇒ (14) + 13 = 27 as the creature fall's from under his feet.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 4

Galdamor drop his crossbow and draw his heavy flail while charging the worg in front of him. charge in F16

HEXTOR !

Heavy Flail (charge + power attack): 1d20 + 9 + 2 - 3 ⇒ (20) + 9 + 2 - 3 = 281d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Crit Confirm: 1d20 + 9 + 2 - 3 ⇒ (12) + 9 + 2 - 3 = 201d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22

The weapon blow in one strike the head of the creature, killing it instantly. 40 point of damage whoot !

AC18


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo moves to D11, using the house he's standing next to as cover so he can shoot the goblins and worgs from behind.

Ranged Touch on Worg in G14: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 ⇒ (3, 4, 5) = 12


[LE] StoryTeller

Round 4

Marru Tumble: 1d20 + 4 ⇒ (17) + 4 = 21 into flanking position taking out his heavy flail in the mean time

Heavy Flail: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d6 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14 on the Goblin that that has had his mount killed inflicting a deep blow


[LE] StoryTeller

Round 4

After the party has move an dealt a deadly blow to the attacks what is left of them struck back with one goblin 5ft step into flanking with the other goblin

Worg Bite: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 ⇒ (2) + 4 = 6 Vs Borrum
Goblin Scimitar: 1d20 + 5 ⇒ (10) + 5 = 151d4 ⇒ 1 Vs Borrum
Goblin Scimitar: 1d20 + 5 ⇒ (20) + 5 = 251d4 ⇒ 2 Vs Borrum
Goblin Scimitar: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d4 ⇒ 1 Vs Borrum
Crit Conf Goblin Scimitar: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 3

The worg that has been hit by rigos decides to take a bite and charges him
Worg Bite: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 4 ⇒ (3) + 4 = 7 Vs Rigo

as his goblin rider takes the benefit and tries to strike down the brave hero

Goblin Scimitar: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d4 ⇒ 3

Round 4 Bottom

Swirl Mist Go !
(and the rest of party can do the top of round 5)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 5

A look of disgust and hatred washes over Borrum's face as the goblin scores a scratch on him. You are not sure if he is upset that goblin was sucessful with it's attack or from the lack of any real damage from the feeble attempt.

"If yous are gonna hit mees gobo, den hit meez. Let meez show yous." Borrum spits out at the goblin.

Swinging at the flanked goblin with Marru.

MW Waraxe, Hatred, PA5, IS0, FD, Flank: 1d20 + 12 + 1 - 5 - 0 - 4 + 2 ⇒ (17) + 12 + 1 - 5 - 0 - 4 + 2 = 23
Damage, MW Waraxe, PA5: 1d10 + 7 + 5 ⇒ (1) + 7 + 5 = 13
Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19
DC = 1d20 + HD + Wis Bonus + Mod vs Fear. On failure, opponent is shaken for entire encounter. Intimidating Strike (PHBII, pg79)

If the goblin drops(F15), 5' step to H14 to provide a flank with the Hippogrif and possible flank with Worg 4.

Current ACs 25/13/20
(Armor+8, Shield+2, Dex+1, Nat+2, Dodge+2)

------------------------------------
On Going Effects: Barkskin +2, 30min; Fighting Defensively, +2 Dodge, 1 rd;


[LE] StoryTeller

And the goblins dies.

FYI: there will be little or no DM posting until Tuesday (as i have a 1/2 marathon to run this sunday)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Round 4

The hippogriff attacks the thing blocking its path to more dog slaughter.
Attack claw1: 1d20 + 6 ⇒ (3) + 6 = 9
Attack claw2: 1d20 + 6 ⇒ (11) + 6 = 17
Attack bite: 1d20 + 1 ⇒ (9) + 1 = 10
Damage claw1: 1d4 + 4 ⇒ (4) + 4 = 8
Damage claw2: 1d4 + 4 ⇒ (4) + 4 = 8
Damage bite: 1d6 + 2 ⇒ (3) + 2 = 5

Swirlsmist moves cautiously toward the fighting and withdraws his wand of healing as he does. This sounds fierce, I will hope my companions do not require my aid in this manner but if they do I will stand ready. Borrum sounded upset a goblin struck him, so a flesh wound perhaps.

oh and I didn't get a chance to say it before, yes I do have light thank you borrum. Trouble I have is that light will mean we draw even more of these monsters towards us. I'm not too terribly useful in this situation but that doesn't prevent me from flooding the field with hippogriffs that absolutely are.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 5

Galdamor continued to smash skulls in his God's name.

He took a 5ft. step to take the place let by the dead goblin F15 and attacked the worg.

Hextor !

SMASH (with power): 1d20 + 9 - 3 ⇒ (9) + 9 - 3 = 151d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17


[LE] StoryTeller

we are missing Rigo's actions (he is still abroad, so if is isn't posting in the next 48h i'll bot him)


[LE] StoryTeller

Round 5

Rigo will Tumble: 1d20 + 10 ⇒ (11) + 10 = 21 away from the Worg and once again will unleash his green energy Eldich Blast: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2d6 ⇒ (5) + (2, 3) = 10

Marru will advance and give assistance to Rigo with his enemy Heavy Flail: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 6 ⇒ (2) + 6 = 8

and with the combine assault of both heroes the Worg Dies as all of the attacks the hippogriff miss the goblin in front of him and so does Galdamor great swing.

-----

Worg Bite: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 4 ⇒ (2) + 4 = 6 vs Galdamor

Goblin Scimitar: 1d20 + 5 ⇒ (11) + 5 = 161d4 ⇒ 1 vs Galdamor
Goblin Scimitar: 1d20 + 5 ⇒ (8) + 5 = 131d4 ⇒ 1 vs Marru
Goblin Scimitar: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 2 vs Hippo

-----

Round 5 Bottom

Swirl Mist Go!

Everyone can hear goblin reinforcement coming in (they will act after Swirl Mist they are 40ft North of Rigo atm)


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Just bot me as necessary, sorry, I'll be spotty until the 29th.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 5

Galdamor took a 5ft. step in F14 a try to smash the last worg before their reinforcement arrived.

HEXTOR !

SMASH: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 241d10 + 6 + 4 ⇒ (4) + 6 + 4 = 14


[LE] StoryTeller

this would be your round 6 Galdamor. i'll keep your actions and rols for it. For the moment i am just waiting for Swril's action before i can move the reinforcements, close round 5 and start round 6 :)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

round 5 going into Round 6 (bottom of the round)

The hippogriff gives a owl like hoot of irritation and resumes its attempts to horribly claw the goblin in front of it.
Claw1: 1d20 + 6 ⇒ (2) + 6 = 8
Claw1 dam: 1d4 + 4 ⇒ (4) + 4 = 8
Claw2: 1d20 + 6 ⇒ (13) + 6 = 19
Claw2 dam: 1d4 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 1 ⇒ (19) + 1 = 20
bite dam: 1d6 + 2 ⇒ (3) + 2 = 5

5ft stepping forward and attacking the worg with any extra attacks if it downs the goblin

" Borrum, can you tell me where you are? I will heal you if I can find you." Swirls mist states as he waits for the fighting to die down. Cursing his inability to see in the dark and not desiring to make himself a giant target by generating a light.

As talking is a free action I'll wait for a moment and see if anyone feels the desire to tell swirls mist where they are at so he can get to healing.


[LE] StoryTeller

Round 5 End

Swirl Mist's Hippogriff manages to land two solid hits on the goblin warrior but he is still standing at the end.

Reinforcements pour in the battlefield in the shape of 6 menacing Hobgoblin now placed on the map

---
Round 6 Top

All Heroes But Swirl Mist !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Swirls Mist hurry up and just move straight forward, you will either run into me or this beast's ass! Rigo and Marru, pull back some! Use these building to protect your flank! Borrum howlers out.

posted from phone, so difficult to edit into character.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 6

Seeing reinforcements arrive Borrum realizes he needs to end this fight quickly and puts more effort into making each swing strike true.

He swings at the remain worg in front of him.

MW Waraxe, PA0, IS0: 1d20 + 12 ⇒ (2) + 12 = 14
Damage, MW Waraxe, PA0: 1d10 + 7 ⇒ (6) + 7 = 13
Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9
DC = 1d20 + HD + Wis Bonus + Mod vs Fear. On failure, opponent is shaken for entire encounter. Intimidating Strike (PHBII, pg79)

"Dees creatures can see in da darkness az well az Eye, yous are da only one impaired Swirls Mist." Borrum says between the swings of this axe.

If the Worg drops, Borrum will 5' step to H14"

Current ACs 23/11/22
(Armor+8, Shield+2, Dex+1, Nat+2)

------------------------------------
On Going Effects: Barkskin +2, 30min;


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 6

Galdamor took a 5ft. step in F14 and try to smash the last worg before their reinforcement arrived focusing on the same opponnent as Borrum.

HEXTOR !

SMASH !: 17 + 9 - 2 = 24
Damages: 4 + 6 + 4 = 14

His call was heard and his heavy flail find his way to the worg's skull.


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

"Five hobgoblins directly on the otherside of the worg, fellows." Rigo calls out, then moves to B12, and fires from the corner at the goblin in E11 (the one next to Marru).

Ranged Touch, Gobby, E11: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 3d6 ⇒ (3, 5, 3) = 11


[LE] StoryTeller

Round 6

Borrum's attack is barely able to connect with the worg but his still manages to catch him in the left shoulder as it tries to dodge the blow as Galdamor takes the opportunity with a quick footwork to smash it in the wait inflicting a crushing blow. But the creature is sill standing as Marru makes also a 5ft stek behind it and the Heavy Flail: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 6 ⇒ (5) + 6 = 11 Crit Heavy Flail: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 6 ⇒ (1) + 6 = 7 Uterly breaks its backbone with an instant kill

Rigo's green energy zap and wound his target but does not kill it


[LE] StoryTeller

Round 6

The goblin left alive retaliate as two of them put themselves in flanking position against marru who suffers a small hit

Scimitar: 1d20 + 5 ⇒ (10) + 5 = 151d4 ⇒ 4 vs Hippo
Scimitar: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 191d4 ⇒ 1 Vs Marru
Scimitar: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d4 ⇒ 3 Vs Marru

Round 6 part 2

Swirl Mist Go !


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

As Borrum has moved to H14 due to the Worg dying I am adding in flanking bonuses.
If the Goblin is slain the hippogriff 5ft steps forward and attacks the goblin at F14. Also flanking.

The hippogriff continues its avian assault on the surprisingly dodgy goblin in front of it. Helped by the meaty dwarf distracting its prey the horse bird hybrid lets loose.
Claw1: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d4 + 4 ⇒ (2) + 4 = 6
Claw1: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d4 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 181d6 + 2 ⇒ (5) + 2 = 7

Swirls mist swears under his breath and drops the idea of aiding his allies by healing. We serve no purpose here, we must break through to the front lines and make use of the defenses we created yesterday.
He begins another ritual calling on the beasts of the world
Horrah, more summoning.

Ongoing magic effects
Summon natures ally, 3rnds
Hippogriff1 'griffy', 21/25hp. AC15 F6/R5/W2


[LE] StoryTeller

Round 6

Griffy manages a few solid hits on the goblin but he still stands as Swirl Mist starts casting and other summoning spell

Round 6 Bottom

The second wave moves closer and in combat with our brave heroes.

Hob Longsword: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (4) + 1 = 5 vs Rigo
Hob Longsword: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 1 ⇒ (3) + 1 = 4 vs Rigo
Hob Longsword: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 1 ⇒ (4) + 1 = 5 vs Marru
Hob Longsword: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 1 ⇒ (7) + 1 = 8 vs Marru
Hob Longsword: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 ⇒ (5) + 1 = 6 vs Borrum

Crit conf Hob Longsword: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 1 ⇒ (7) + 1 = 8 vs Rigo

The lone Hobgoblin waves a spell and
Magic Missle: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 go hit Rigo and then he moves

Round 7

All Heroes but Swirl mist go !


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

If the hobgoblin attacks from left to right, then the second attack was from the one Rigo has cover from, giving him a 24AC against Hob 5, meaning hob missed, and didn't get a crit check (although it failed anyway). Rigo moved last round, thus has boosts to AC.

Rigo moves south and around the edge of the building, to C17. Yes, provokes an attack of opportunity from Hob 4, but Hob 5 doesn't get one, due to cover

Ranged Touch on Hob 4: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 3d6 ⇒ (2, 3, 1) = 6


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 7

Seeing Marru flanked by goblins, Borrum swings at the offending goblin that he can reach. (G14)

MW Waraxe, PA0, IS0, Hatred: 1d20 + 12 + 0 + 0 + 1 ⇒ (8) + 12 + 0 + 0 + 1 = 21
Damage, MW Waraxe, PA0: 1d10 + 7 ⇒ (7) + 7 = 14
Intimidate: 1d20 + 6 ⇒ (1) + 6 = 7
DC = 1d20 + HD + Wis Bonus + Mod vs Fear. On failure, opponent is shaken for entire encounter. Intimidating Strike (PHBII, pg79)

Current ACs 23/11/22
(Armor+8, Shield+2, Dex+1, Nat+2)

------------------------------------
On Going Effects: Barkskin +2, 30min;


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 7

if Borrum finished the goblin, galdamor will moved to engaged the three hobgob in G13

Following the effort of his friend, Galdamor strike at the goblin Borrum hit.

Hextor !

SMASH !: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 171d10 + 6 + 4 ⇒ (9) + 6 + 4 = 19


[LE] StoryTeller

Round 7

Marru who has avoided with ease all the attack will reply in kind and attack the Hogboblin that is the farther to the left (Hob 2)

Heavy Flail: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 4 ⇒ (5) + 4 = 9 and scores a hit on the green's skin shoulder


[LE] StoryTeller

Rigo barely escape being hit thanks to the wall next to him but as he moves again one hobgoblin tries to have an other swing at him

Don't forget that you took 10 pts worth of magic missle

Longsword: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 1 ⇒ (2) + 1 = 3

After Rigo finish to land farther form the threat he unleash an other gush of green energy but it fails to hit anything.

Borrum wanting to hit the nimble goblin aims carefully more then trying to swing from strength. His cleave into the small creature's neck is enough to detach it from its body you can 5ft step anywhere you want

Galdamor takes the opportunity to move forward and assist Marru in attacking the same target but the hobgoblin was ready for him and managed in the neck of time to deflect our hero's attack

-----

The Lone goblin 5ft step and attack Marru

Scimitar: 1d20 + 5 ⇒ (7) + 5 = 121d4 ⇒ 1

while the other

Scimitar: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 1 attacks griffy
-----
Round 7 Bottom

Swirl Mist only Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Please move Borrum to G14. thank you.


[LE] StoryTeller

Done. Still waiting for Swirl mist for the next 24h :)


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Swirls mist completes his summoning spell.
Griffs divvy 2.: 1d6 ⇒ 6 Been having uniformly terrible luck with Odd sided dice on this dice roller. Trying it like I would on an actual gaming table (roll a D6 divvy 2 for a D3.) If you would prefer I'll do it the other way. Let me know. Posting round in spoilers in case of change.

Actions Reality 1:

"Slay the Greenskins!
And with the call the newly summoned hippogriffs surge forward in a squall of feathers an bass avian shrieks.
They seek targets from their newly summoned position above the battlefield.

Labeling Griffs
1- already summoned.
2- Charging, attacking hobgoblin3 in F12 using wingover to turn while charging and land behind him. Squares F11-10E11-10 occupied.
3-Charging, Same manner as Griff2. Striking Hob2. lands in G/H11-10
4. Charging, Same as Griff 2 Hob1 Squares I-J 13-14.
Trying to avoid it but they each likely provoke from their prospective targets.

Dive claw Giff2: 1d20 + 8 ⇒ (12) + 8 = 202d4 + 8 ⇒ (2, 2) + 8 = 12
Dive claw Giff3: 1d20 + 8 ⇒ (16) + 8 = 242d4 + 8 ⇒ (1, 2) + 8 = 11
Dive claw Giff4: 1d20 + 8 ⇒ (20) + 8 = 282d4 + 8 ⇒ (3, 4) + 8 = 15


The hippogriff attacks the goblin, moving forward with killing ferocity.

Claw: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 1 ⇒ (18) + 1 = 191d6 + 2 ⇒ (1) + 2 = 3


[LE] StoryTeller

I am going to simplify this Aerial combat as my head is going to hurt badly from the headache and i need my with about until sunday night :)

Bottom of round 7

Swirl mist summons 3 new hippogriff who all dive at their respective intended target and all manage to hit and even 1 of the is killed

Dive claw Griff 4 Crit Conf : 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 102d4 + 8 ⇒ (1, 3) + 8 = 12

while Griffy 1 continues to fight with his opponent wounding him further

----

The Hobgoblin retaliate in kind

The Hobgoblin spell caster 5ft step and after a quick incantation the light is brightly illuminated a a lightning bolt emerges from him and hits all three hippogriph (line D8=>J14)

Ref DC 17: 6d6 ⇒ (6, 3, 3, 5, 5, 1) = 23

Hobgoblin 5 5ft steps and attack Griff 2

Hob 5 Longsword: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (1) + 1 = 2 vs Griff 2

while the other one Charge Griff 2 (or 3 if griff 2 is dead)

Hob 4 Longsword: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d8 + 1 ⇒ (5) + 1 = 6 vs griff 2 or 3

The others fight also

Hob 3 Longsword: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 ⇒ (4) + 1 = 5 vs Griff 2 if alive or griff 3 if target is dead

Hob 1 Longsword: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (7) + 1 = 8 vs Griff 4 is alive or vs Galamor (please add +2 to hit)

----

Round 8 Top

All Heroes but Swirl Mist go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 8

Taking advantage of the flank, Borrum swings at one of the hobgoblin warriors. Hobgoblin 1

MW Waraxe, PA2, IS0, Hatred, Flank: 1d20 + 12 - 2 + 0 + 1 + 2 ⇒ (11) + 12 - 2 + 0 + 1 + 2 = 24
Damage, MW Waraxe, PA2: 1d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Intimidate: 1d20 + 6 ⇒ (4) + 6 = 10
DC = 1d20 + HD + Wis Bonus + Mod vs Fear. On failure, opponent is shaken for entire encounter. Intimidating Strike (PHBII, pg79)

If the hobgoblin dies, Borrum will 5' step to F14 to help prevent a flank on Marru.

Current ACs 23/11/22
(Armor+8, Shield+2, Dex+1, Nat+2)

------------------------------------
On Going Effects: Barkskin +2, 30min;


Male
Consumables:
Wand: lesser vigor- 33/50 Rod: lesser extend spell 3/3 (daily) Wild shape: Medium animal 0/2 Potion: 1 Ïnvisibility,1 Cat's Grace, 3 CLW Scrolls: 1 CSW CL5
Lesser Lizardfolk
Ape stats:
Ape Hp 41/41 AC:20/12/17 Scent Low light Init+3, spot+6 Listen+6 F+7R+8W+4
Druid 6 HP:44/52 AC:17-11-16 Init:+1 Spot:+12 Listen:+11 Fort:+8 Ref:+3 Will:+9

Reflex+5: 3d20 ⇒ (4, 14, 3) = 21
2 and 4 take full damage, all of the hobgoblins attacks land.
So #2 has 23 (+2)from HG#5 (staggered) (5) from HG#4 =gone.
Griff#3 takes 11 damage, then 5 from HG#3 9/25hp left.
Griff 4 takes 23, +8 from HG#1. dead

Remaining griffs are Griff#1 Griff#3

Griff 1 21/25
Griff 3 9/25


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 8

For now the fight went according to the plan. Swirls Mist invocation took the full attack of the hobgoblins and a spellcaster appeared among the reinforcement, casting another dangerous lightning bolt.

Rigo, focus on the spellcaster, Maru engage it !

Galdamor tried to finish the hobgoblin in front of him, asking his god to guide his weapon.

HEXTOR ! Give guidance to your follower !

Swift action: Law Devotion +3 attack

SMASH ! (power attack): 1d20 + 9 - 2 + 3 ⇒ (17) + 9 - 2 + 3 = 271d10 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Male Tabixi HP (10)
Stats:
AC/Touch/Flat 15/14/11 | Fort/Ref/Will +2/+6/+2 | Init +6
Skills:
Climb 14, Heal 6, Linguistics 2, Perception 3, Survival 6
Tabaxi 1

Rigo moves to C19, then to D17 (15 ft total movement). He then reaches around the corner and fires at the goblin in E13.

Ranged Touch: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 3d6 ⇒ (1, 1, 3) = 5

HP : 12/22

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