DM Frogfoot's Shapeshifter Apocalypse (Inactive)

Game Master Dalton the Thirsty


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Oh yeah, I recognized the reference right away, I'm a huge Tarantino fan. It's just that the color assignments match each character particularly well imo.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
DM Frogfoot wrote:
Oh yeah, I recognized the reference right away, I'm a huge Tarantino fan. It's just that the color assignments match each character particularly well imo.

{Well I could also have gone with Clue but then someone would have had to be Ms. Peacock and there is no one in our little band with a good enough hat to pull it off.}

{Oh and while I have you here, our thief should be given an xp for the notable green treasure that none of us know about.}


I hated her, so much... [stammers] it-it- the f - it -flam - flames. Flames, on the side of my face, breathing-breathl- heaving breaths. <--one of my favorite moments

Absolutely right Athena, mark that XP down immediately!

For reference everyone, you should all mark an XP on your character sheet for every. single. 6 or below roll. Even if it feels like you're getting them a lot ;)


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Not an epic enough hat? Have you -seen- Mazatl's... ahem... rack?


*snickers*


Chaney wrote:

"Skillfully done." The wizard nods to Mazatl.

"We are left with the same problem as before but with slightly less information. I suggest Mr. Blue.." Here Chaney nods towards Svog. "Ms White" A nod to Flynn. and Mr. Grey when he arrives look over the property with an eye to it's occupation."

"Ms. Green," Nod to Mazatl."Mr. Brown To Aifric. "and Mr. Black" Chaney's hand touches his own chest. "will endeavor to maintain a general overview as the situation unfolds."

Just putting it on this page of the gameplay thread since our OOC side-conversation moved us up a page.


I've been marking it on my profile page and im up to 5 xp do you want me to move it to my name so its always visible?


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

I was waiting on Feustus :P


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

Sorry that I am late, I had some visitors to "dissuade."


No need as long as you know.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

"What happened?" Mazatl tilted her head to Feustus as he sat down, genuinely curious, as she continued to eat the meal she'd bought.


Elf / Were-shark || HP 19/19

"Night fellas, so what's the plan tonight?" Svog sits and looks around excitedly at the faces of all,

Whispering he asks "Are we raiding the ship? Looking for the killer of Kazuya?" just as he ask the last question, anger reflects on his face.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Feustus wrote:
Sorry that I am late, I had some visitors to "dissuade."

"Visitors can be so trying. We should walk. I find the sea air at night so invigorating."

Chaney stands and leaves the inn.

Assuming the others follow and we are out of easy earshot.

"So Ms. White, Mr. Grey, Mr. Blue. Can you do it? Can you get there and find out who is home if what we are looking for is there? The only other path I see is much more active. What say you?"


Athena would shadow the group closes as she listened to the others quietly ready to do as she was told.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Mazatl looked to him as he stood and left, looking down at her meal, mouth twisting slightly, as her eyes narrowed. She carried her food with her as she stood, busing her own plate, as she worked to finish eating before she reached the door.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Athena Flynn wrote:
Athena would shadow the group closes as she listened to the others quietly ready to do as she was told.

So how do you respond to Chaney's question?


She didn't answer but to make things easier I'll say she nods when they get out, I had her focus on just getting out of the bar but it doesn't make much sense for her not to once they are out, mb


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will go see then.


What's your plan, Feustus? :)


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

{Same question could be asked of Blue and White as well.}

Chaney watches the three scouts expectantly.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will circle the ship. I will start far and loose. I will tighten and get closer, until I seem to be spotted. I will come up with a new plan then.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

"I can provide one of you with my armor. Either the verdant form, the actual leather, or both if you require it."


Athena shakes her head at Mazatls offer.

"No armor."

nets still out so I'll have to ppst from my phone sorry


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

"And how do they signal us? What do we do whilst they scout?" She looked to Chaney, as he seemed to be the one who knew best what to do and how to do it.


Athena's fox form is small enough to be easily carried by Feustus by air, and Svog Kos can approach by sea. I don't normally propose plans/ideas for the PCs but I don't want to have the story get too bogged down in planning all the details :)


Elf / Were-shark || HP 19/19

Sure, I'm ok with it


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19
Mazatl wrote:
"And how do they signal us? What do we do whilst they scout?" She looked to Chaney, as he seemed to be the one who knew best what to do and how to do it.

"Mr. Grey can and Ms. White can coordinate for messages Mr. Blue can come to us. As for us we wait. Unless you recommend a more active role?"

{Open to other ideas here. Just thought the bird, shark, and thief might be the best scouts. I suppose we could simply assault the ship without knowing anything if that seems a better idea.}


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Not sure how well sneaking around a ship with a crew could possibly go. But I'm cool with letting them try.


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

Aifric looks puzzled. He's trying to remember which one of them is Mr. Blue, but he doesn't want to ask. Aifric himself is Mr. Brown; he won't forget that! Mr. Grey is easy to remember; sharks are grey. And Ms. White somehow fits Athena Flynn. It can't be Mazatl because she's not Mr. Anything. She's Ms. Something or Other. Orange, maybe? No, not Orange. Oh, well. It doesn't matter because she can't be Mr. Blue. Chaney is the one talking, and he wouldn't be calling himself Mr. Something or Other. He would just say "me." So Mr. Blue has to be Feustus. Is Chaney Mr. Black? Feustus should be Mr. Black, but Aifric is pretty sure Feustus is Mr. Blue because he flies in the sky.

Aifric's expression changes, and he looks pleased with himself that figured it out without having to confess he had forgotten who was who. His brow furrows for a moment. Wait! Who is Mr. Blue. Oh, yeah, Feustus.

"Just tell me where to be on the lookout," he says, "or something."

Asking Aifric to remember that much stuff is just asking for trouble. On another note, I hope Aifric is a better getaway driver than Tarantino.


"I'll do what's asked of me or at least try." She wasn't sure how she felt about being carried in her fox form but had no other ideas.


*chuckling at Aifric*

Svog Kos, you take to the sea once more. Once you reach the boat you can feel vibrations in the water coming from the ship's hull. No sign of the merfolk...

From the skies, Athena, you and Feustus see only one idle sailor on the upper deck of the ship, leaning against a rail and staring out to sea. No sign of other crew. What do you do?


Elf / Were-shark || HP 19/19

I'll look for a place I can climb up to the ship.
Personal Note: This will get me killed.


Looking up out of the water, you can see the silhouette of the sailor leaning against the rail illuminated against the starry sky. Swimming underneath the boat, you come up on the other side and see two options - shimmying up the anchor line, which would take you closer to the upper decks, or try to open one of the ship's side gun-ports to squeeze directly into the lower levels. What do you do?


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

At the docks

"I will stay here in case they return early. You two should arrange transport. We should need no more than a canoe, but see if you can find a jolly boat just in case."

{basically just letting you know I am here/getting things ready while the attention is on the scouts. I am more than happy waiting for the screaming to start.}


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

"Who needs a boat, when you have the good graces of the elements available to you?"

Floaty Elemental: 2d6 + 2 ⇒ (6, 5) + 2 = 13 We are doing this. We are making this happen. I was thinking an elemental with a giant lilypad on top of it, like a Lotad would be awesome. :P

Control: 1d4 ⇒ 2 "It should last until I either need to release it for whatever reason, or until either I, or it has been targeted several times."

Either Forceful (lifting) or Hazard (impassable horizontal barrier) makes sense to me.


Since Athena can't talk and is kind of limited on mobility by being carried I Don't think she can do much sorry no idea what to post


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

{I actually don't see a post where Festus picked you up. He also posted that he took off before our beloved leader said he was carrying you. It looks like you may be hanging with the dock party due to poor communication/coordination.}


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

Aifric eyes the elemental with suspicion. "Just how safe is this thing?" he asks Mazatl. "What if it decides to play a joke on us by going under the water while we're out in the middle?"


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

"Then we swim. And they're usually pretty friendly unless we do something really stupid. Or force them to do something against their nature. Or catch them on a bad day. And either way, he'll stick around until one of the other conditions is met, possibly longer." Also, forgot the +1 forward to summoning the elemental. So that's actually even higher. :P


Male Human (Were-Ape) Skirmisher / 1 / 7 XP

Aifric makes a low, guttural sound of resignation, but he waits for Mazatl to "board" before he does.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I try to find a good spot to sneak aboard. Assuming that works, I reanimate the fallen monk.

Reanimation: 2d6 + 2 ⇒ (3, 1) + 2 = 6


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

Did you remember your +1 forward on reanimation, Feustus?

"Good day, Friend Elemental. We seek passage to a nearby ship, and quite probably a more hasty retreat -from- said ship afterwards, if you're willing to provide it, uncoerced, I would be quite thankful for the assistance. If not, I will free you, and we will rely on more difficult means."


When Mazatl touches the surface of the water, she opens a small gateway to the Elemental Plane of Positive Energy, through which life flows. An elemental (reference pic, sorry no lilypad but I hope that's ok) is summoned, stronger than almost any you've seen before, Mazatl. You feel a deep attunement to this majestic elemental, that embodies the forceful tag. Due to rolling a modified 14 I'm flavoring the elemental to be unusually strong and attuned to you. Add 1 to your control pool.

When you summon the elemental, whom you recognize as a him, he is directly at face level with you despite standing with both feet on the ground beneath the waters of the pier. His face is lined and looks impossibly old, but the wooden features smile somewhat as he regards you. The elemental's arms are thin and knobby in contrast to the bulk of his trunk. The elemental kneels so that all of you can climb on top of his head...it's wide enough for you all to be seated comfortably, as if you're sitting in a pile of bracken in the woods.


Sorry about missing that, So Athena is on the dock then she'd be in elf form

Athena would wait for the others to climb on the elemental before she joined them and tried to find what she deemed a safe place on it.


Meanwhile, the black bird Feustus circles lower over the ship until you land aft, on the poopdeck.

You're able to raise the recently-deceased corpse of Ryuko back to life, but not cleanly - choose a drawback from the 7-9 list. The sailor still appears unaware, what do you do?


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

When the elemental showed itself to be happy to oblige, Mazatl shifted on board as it were with a smile, "Thank you, sir." She sat down comfortably, and allowed a bit of her power to flow out to the elemental as a more direct thank-you.


Male Were Vulture Human Necromancer 1 HP 11/17 Power 1/3

I will start with one less power.


The monk climbs to his feet once more, looking almost as he did when he was alive - with a few major differences, like his throat being torn out and old dried blood covering all of his clothes in the front of him. His eyes glow with the characteristic very faint necromantic blue that all of your minions share.


Human Wizard
Stat Mods:
Str-1, Dex+1, Con+1, Int+2, Wis 0, Cha 0. HP 19

"If your only tool is a hammer..."

Chaney steps 'aboard' with a sigh.


Half-elven Weredeer
Bonuses:
Con +2, Wis/Cha +1, Str/Dex/Int+0
Plant Channeler 2 26/26 HP, 0/3 Hold, 2/4 Control, 9/9 XP Armor 2.

"Well, you're welcome to spend the material we can buy wrenches and thatching and food with to buy something a hammer can solve... but it really does seem a waste when you already have the hammer." Mazatl practically glowed with pride, "But The Ancient One is far superior to any boat you may have in mind." Mazatl smiled to Chaney.

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