Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

DM Flykiller's Council of Thieves

Game Master flykiller


101 to 150 of 352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)

I'm okay with you keeping track for us. And steps sounds pretty cool so I'd like to try it out.


Male Half-Orc Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

I'm good either way, to be honest. Not that I wouldn't like to advance, mind you. ;)


male human conjurer 1/spy 0ACD

To be honest I'm not much of a fan of the Step System; I think it overly complicates things.

But I will be happy to go along with the majority--and if my Con 8 wizard can effectively begin the game with two hit dice I certainly won't be complaining. ; )


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

I am good for either the step advancement or regular, however, I want to mention this: Whatever Patcher has promised or introduced in the game is, as far as I'm concerned, not your responsibility to uphold Flykiller. This is your game now, and while the players (obviously) have some say, you have the final say as our DM.


Male Half-Orc Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

I second Illithia's comments -- you're the GM here, Flykiller, and we're just happy to have you.


Okay then - we will stick to the step advancement until level 2, and then I will re-assess.


Male Half-Orc Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

Ok then. I'm torn between A and D. Will decide later tonight. I'm thinking that A is the better deal, the spellcasting bump is pretty minor (though the deflection aura lasting longer is nifty)


male human conjurer 1/spy 0ACD

I'll definitely go with Option A. How are we handling new hit dice? Roll, average, maximum...?

If it's roll:

1d6 ⇒ 6

Nifty. : )


My preferred method is HD/2+1 (PFS rule).
Oh and Ferrucio, for some reason I still can't see your character sheet, only the first line is visible :( IE9 glitch, perhaps, or maybe the BBCode export doesn't mesh well with the spoiler tag.


male human conjurer 1/spy 0ACD
DM Flykiller wrote:
My preferred method is HD/2+1 (PFS rule).

I presume you're adding Con modifiers in there as well? (Not that I'd be upset if you didn't...)

Nasty. I get less than average HD per level. Guess what guys, I'm staying right out of combat. ; )

DM Flykiller wrote:
Oh and Ferrucio, for some reason I still can't see your character sheet, only the first line is visible :( IE9 glitch, perhaps, or maybe the BBCode export doesn't mesh well with the spoiler tag.

Cool, I'll take it out of the spoiler tag and we'll see if that helps.

EDIT: Done. Let me know if that makes a difference. : )


Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)

Bishop will take step D. I will take my level in Martial Artist so I can start brawling w/o using brass knuckles.


male human conjurer 1/spy 0ACD

Quick question: if I take option A, if I choose hit points as my favoured class bonus, do I get the extra hit point when I choose option A or option D?


Male Half-Elf Archaeologist Bard 2 [7/15hp | AC: 18/13/15 | F+2 R+7 W+4 (+2 vs enchant) | Init +5 | low-light vision; Per +7, SM +4] [Luck: 1/8]

I had read about the step method, and I'm interested to try it out. Dario is going to take option C and make his skills ginormous!


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

Illithia is going to take D and get Lay on Hands and Divine Grace (though I really should probaly take the HP... nawww).


Male Half-Orc Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

For the sake of survivability, I'll take A for now -- the +1BAB and extra hit die are just too attractive. Spells will come next.

Annnd, done. Sheet updated. I didn't add the favoured class bonus, as I figure that's part of D?


male human conjurer 1/spy 0ACD
Illithia Daramui wrote:
Illithia is going to take D and get Lay on Hands and Divine Grace (though I really should probaly take the HP... nawww).

"Don't worry, Ferrucio will protect you!"

"...err, on second thought, you wear the armour and I'll stay back here."


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

And here I thought Dracius was the romantic of the group Ferrucio. So noble of you.


Male Half-Elf Archaeologist Bard 2 [7/15hp | AC: 18/13/15 | F+2 R+7 W+4 (+2 vs enchant) | Init +5 | low-light vision; Per +7, SM +4] [Luck: 1/8]

I think favored class bonus wouldn't apply until you have all the steps. Much like feats or stat bumps.


male human conjurer 1/spy 0ACD
Dario Westone wrote:
I think favored class bonus wouldn't apply until you have all the steps. Much like feats or stat bumps.

I figured it was either that or the +1 hit point bonus counted as part of Option A, the +1 skill point bonus counted as part of Option C, and the other varied bonuses (e.g. +1 spell known for a human wizard) count as part of Option D.

So do bonus feats (e.g. a wizard at level 5) count as part of Option D or part of the feats/stat bumps bit?

My apologies if I'm being dense.


male human conjurer 1/spy 0ACD
Illithia Daramui wrote:
And here I thought Dracius was the romantic of the group Ferrucio. So noble of you.

I try.

Most of the time it ends in hellfire and regret, but I do try. ; )


Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)
Ferrucio de Angelis wrote:
Dario Westone wrote:
I think favored class bonus wouldn't apply until you have all the steps. Much like feats or stat bumps.

I figured it was either that or the +1 hit point bonus counted as part of Option A, the +1 skill point bonus counted as part of Option C, and the other varied bonuses (e.g. +1 spell known for a human wizard) count as part of Option D.

So do bonus feats (e.g. a wizard at level 5) count as part of Option D or part of the feats/stat bumps bit?

My apologies if I'm being dense.

I counted bonus feats as part of option D.


Male Half-Elf Archaeologist Bard 2 [7/15hp | AC: 18/13/15 | F+2 R+7 W+4 (+2 vs enchant) | Init +5 | low-light vision; Per +7, SM +4] [Luck: 1/8]

I'd say bonus feats are option D, since they're listed in the Special section along with other class abilities. It's just the normal feats that you have to wait for.


male human conjurer 1/spy 0ACD

Cool. Makes sense.

Ferrucio is now updated. Fear my mighty 9hp. ; )

(Ferrucio's next level will be Rogue, which unfortunately also has a +0 BAB at first level.)

###

Speaking of which, a further question: I assume that I don't get the class skill bonus from the Rogue class until I take Option C? Or until I take all four options?

EDIT: What about the rogue's weapon proficiencies? Are they Option D, or do I get them when I start to take the level, or when I finish?


Much better with the sheet now Ferrucio, thanks! And yes, the HD/2 +1 just replaces the roll, and you add (subtract ;) ) the CON modifier after that.
Incidentally, what is your familiar? I must have missed it somewhere.
I'd say weapon and armor proficiencies should go with step A, and skill point count and class skill list should go with step C.


Male Half-Orc Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

I had a similar issue in a former campaign (also Patcher-run and similarly ended when he vanished) where my Barbarian was going to go rage prophet -- a 'stepped' progression into a new class doesn't end up making a lot of sense. (eg - When does the curse start?)


Yes, the system seems better suited for single-class characters. Still, with some common sense it can be adapted (in your case, I'd say the curse should go with step D, under spells and special powers). The saving throw bonus seems to be the most boring step, perhaps it would be better to combine it with the skills.


male human conjurer 1/spy 0ACD
DM Flykiller wrote:

Much better with the sheet now Ferrucio, thanks! And yes, the HD/2 +1 just replaces the roll, and you add (subtract ;) ) the CON modifier after that.

Incidentally, what is your familiar? I must have missed it somewhere.
I'd say weapon and armor proficiencies should go with step A, and skill point count and class skill list should go with step C.

My familiar is a viper; she spends most of her time in an inside pocket of my coat. Of course, by 7th level she'll become an imp instead. : )


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

The inspiration for Illithia's song is this song. While not all the themes are the same, that should give you a good idea of the melody and how Illithia's voice sounds.


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

That was a fail link. This one should work.


male human conjurer 1/spy 0ACD

Hey, do we have time to gather any supplies before the ambush? Despite his claim that he'll choose non-lethal spells for today, Ferrucio simply doesn't have any. But he does have enough gold to go grab a scroll of sleep (for example) and then if we have an hour for him to write it into his spellbook, he can cast it instead of something more permanent...

Speaking of Ferrucio's spells, I realised I can't actually memorise detect magic as it's no longer in my spellbook, since I changed my opposition school from transmutation to divination. I will update Ferrucio's spells memorised when we have sorted out what we're doing on the ambush. Grease and sleep sound like good options on the surface; we'll see what the plan looks like first.


You essentially have all day before the ambush. If we were to track time, it's roughly 9am now and you have to set off around 4-5pm. For simplicity's sake, you are allowed any preparation that takes 8 hours or 'a day' (as opposed to 24 hours). So casters can change their prepared spells, but cannot e.g. go shopping or investigating during that time (not that it is necessary).


Male Half-Elf Archaeologist Bard 2 [7/15hp | AC: 18/13/15 | F+2 R+7 W+4 (+2 vs enchant) | Init +5 | low-light vision; Per +7, SM +4] [Luck: 1/8]

Dario knows both Grease and Sleep, but since he doesn't have Scribe Scroll, I don't think that helps Ferrucio learn them. If we can hit them with a couple of Sleep spells right off the bat, that'll really cut down the number of enemies we have to deal with.


male human conjurer 1/spy 0ACD
Dracius Ludio wrote:

As he speaks, Dracius listens and watches, He is merely saying what she wants to hear, mouthing as platitudes what should be truths... there is no beauty in his words... And look, now, how he now holds her gaze, making it clear that his words were intended for her alone, and to win her favour

After Ferrucio finally looks away from her, Dracius looks up at her once more, flashing her a look of concern.

Heh! Harsh...but mostly fair. ; ) For some OOC clarity, though--and to give you some additional information from your Sense Motive check--Ferrucio isn't trying to win her favour so much as ensure she's along for the ride. Ferrucio is strongly focused on outcomes and logic. He figured that trying to convince Illithia to go against what was likely years of ingrained training was less likely to succeed than an appeal to the other Children (and PCs, I suppose) to exercise restraint. I think we're all proficient with saps. : )

While he wouldn't have elected to use nonlethal force on his own, Ferrucio genuinely believes this is the best option--not because killing the armigers would limit the beauty they might otherwise bring to the world, but because unless they have Illithia committed to the endeavour, it's not likely to succeed.

He isn't trying to be a manipulative bastard. ; )


You also have two hand crossbows, a masterwork dagger, and a potion of CLW from the sewers. (I don't remember if there was anything we found before DM Patcher left, I think not). Let me know how you wish to distribute them and if anyone goes to sell the extra loot. Or you can store it in the safe house for now, if you like.

Bishop can craft up to 100 doses of black powder, but must pay 1 gp for each dose in materials. At least 10 doses will be required for the desired effect. Each 10 doses will increase the duration of the smoke screen by 1 round. If you need to go shopping for the materials, you will have to prepare the powder in a hurry and it will have a chance of misfiring when ignited. It is also contingent on having dry weather at the time ;) It is usually dry in this time of the year, but the weather forecasts are not broadcast, so you can't know for sure without casting the appropriate spells yourself.


Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)

Well I spent a lot of my starting gold on ammo and black powder, so I can just use what I have on hand. It just means less shooting until I have time to make more properly. So I'm thinking 20 doses which means 2 rounds of smoke should be sufficient. I'm thinking that the potion should go to one of the people who can't heal themselves.(which coincidentally are Ferrucio and myself) I say we sell off the rest unless someone wants it.


Male Half-Orc Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

I see no problem with that, we can channel some of the funds back to Bishop for his powder-making costs.


Male Half-Elf Archaeologist Bard 2 [7/15hp | AC: 18/13/15 | F+2 R+7 W+4 (+2 vs enchant) | Init +5 | low-light vision; Per +7, SM +4] [Luck: 1/8]

Yeah, I would see that as party expenses. Assuming we all survive, you'll be compensated first.


male human conjurer 1/spy 0ACD

I'm also happy for the gunpowder to be paid for from group funds.
.
.
.
.
On the items from the sewers, there should be:

  • 15 potions of cure light wounds from this post.
  • The masterwork dagger and three other daggers, two hand crossbows, and a locked chest (which I don't believe has been opened yet) from this post.
  • A light crossbow, quiver with 10 bolts, longsword, and potion of cure light wounds from this post.

Of all that stuff, Ferrucio would like to have 2-3 potions of cure light wounds and the crossbow bolts, if they're free (the people who risked their lives for them should have first go). Plus presumably some of the potions from the first haul are with Roman and Circe, wherever they've got to.


Sorry, I suppose I didn't make it clear enough - the locked chest was bolted to the floor and you couldn't bring it with you. But there were also 12 gp in that room, to compensate for it :)
I didn't count the 3 other daggers because their value is so small.
Also I forgot about the first bunch of potions, but technically, 6 of them should be gone with Roman and Circe. This leaves 10 potions total left.


male human conjurer 1/spy 0ACD

Right, that makes sense.
.
.
.
.

So we have:

  • 10 × potions of cure light wounds <-2 Illithia, 2 Dracius, 2 Bishop, 2 Dario, 2 Ferrucio
  • 3 × daggers <- SELL
  • 2 × hand crossbows <- SELL
  • 1 × light crossbow <- SELL
  • 10 × crossbow bolts <- 10 Ferrucio
  • 1 × longsword <- SELL

Anyone have any objections to the allocation above?

###

As far as weather goes, someone can make a DC 15 Survival check to predict it accurately for the next 24 hours. Ferrucio only has a +1 bonus, so should stick to Aiding Another.


male human conjurer 1/spy 0ACD

On the topic of Ferrucio's spellbook, I have found a couple of spells that were originally in it that shouldn't have been there, such as infernal healing (only available to worshippers of Asmodeus) and detect magic (unavailable because Divination is an opposition school).

I have rejigged his spellbook and added its contents to the alias page.

Let me know if there are any questions.


Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)

As far as selling goes, that sounds fine. I'll add the 2 potions to my alias. And if I'm allowed to take 10 on the survival check to predict the weather, I easily make the DC 15.


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

I'm hesitant to take any potions for myself, as I have the ability to heal myself in combat as a swift action. However, since it makes it a nice, even split, I'll take em.


male human conjurer 1/spy 0ACD
Illithia Daramui wrote:
I'm hesitant to take any potions for myself, as I have the ability to heal myself in combat as a swift action. However, since it makes it a nice, even split, I'll take em.

Plus you never know when you might be the one administering the potion to one of our unconscious forms. ; )


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD
Ferrucio de Angelis wrote:
Illithia Daramui wrote:
I'm hesitant to take any potions for myself, as I have the ability to heal myself in combat as a swift action. However, since it makes it a nice, even split, I'll take em.
Plus you never know when you might be the one administering the potion to one of our unconscious forms. ; )

Lay on Hands is useful there as well! But I get what you're saying. Only 4 uses a day anyway.


Male Half-Elf Archaeologist Bard 2 [7/15hp | AC: 18/13/15 | F+2 R+7 W+4 (+2 vs enchant) | Init +5 | low-light vision; Per +7, SM +4] [Luck: 1/8]

I could make minor use of the masterwork dagger, but it might be better to sell it too.

Potions have been added to my sheet.


male human conjurer 1/spy 0ACD
Dario Westone wrote:

I could make minor use of the masterwork dagger, but it might be better to sell it too.

Potions have been added to my sheet.

I think Bishop has the masterwork dagger at the moment; he may not need it much (any?) longer, what with taking a level of martial artist, but best to ask him.

Ferrucio will be buying a rapier as soon as he gets the opportunity.


Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)

Yea, if anyone wants the masterwork dagger, they're welcome to it. I just held onto it just in case. If we want to sell it, that's good too.


HP 18/18 (AC18/To11/FF17) Female Half-Elf Paladin of Shelyn 1.50AD

I was thinking of taking the Warrior of the Holy Light paladin archetype, but first I wanted approval from DM Flykiller, and also, what the party thinks of that choice. In essence, I trade my spellcasting ability for... similar abilities, except they are auras instead of spells.

I feel this works thematically for Illithia, because instead of it being pure white light, the aura would be similar to a rainbow shimmering around her, and might even be accompanied by music.

The main disadvantage of the archetype is the loss of the ability to cast. WHile this wouldn't be a huge blow, it also takes away the caster level and the ability to use completion items.

Thoughts?


Resources:
Grit: 3/3, Legal Judgement: 2/2 Martial Versatility:4/4
Male Musket Master 5/Brawler 2/Grand Marshal 5 Init: +12(+14) HP: 100/100 AC: 25/18/18 Fort:+14 Ref: +19 Will:+9 Grit Perception +23(+25)

I like the paladin spell list too much to ever consider giving up spellcasting. The auras are good, but I think having spells would be better. And since we're on the subject of archetypes, I really like Sacred Servant.

101 to 150 of 352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / DM Patcher's Council of Thieves (OOC & Discussion Thread) All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.