Vuloo |
Vuloo cast dispel magic on Sorshen one final time in an attempt to dispel the fly spell.
SR: 1d20 + 7 ⇒ (17) + 7 = 24
dispel check: 1d20 + 7 ⇒ (16) + 7 = 23
Andel Gessaran |
Lacking any more spell, Andel draws his bow and fires on Sorshen.
attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 ⇒ 3
crit: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 ⇒ 3
DMFflash |
Posting from phone so winging Oriana's stats
Reflex: 1d20 + 7 ⇒ (10) + 7 = 17 AoO: 1d20 + 14 ⇒ (5) + 14 = 19
Relan cuts the false Sorshen deeply the weapon carving easily into her and trailing smoke as it does so, eliciting a cry of agony.
Vuloo, the fly was earlier determined to not be dispellable, so I will assume a general dispel.
Vuloo casts a spell and shatters another defense, the faint shimmer of armor around her disappearing. mage armor -4 AC
Andel fires and misses and Nalar's spell fizzles.
Sorshen makes a quick gesture and disappears.
Actions?
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Vuloo |
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23
Vuloo looks around the room. "She cast dimension door. Everyone gather around me for healing - she could return at any time."
Channel: 4d6 ⇒ (5, 5, 3, 5) = 18
DMFflash |
A quick search of the room turns up a complete set of dismantled full plate scattered across the room, still stained with blood and 2 amber discs on the headboard.
Oriana drops her sword and shield and runs to the hanging body, sobbing softly, "Oh Loria, I'm so sorry ..." After a moment of grief she semi-composes herself and begins cutting the woman down.
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Nalar Tavor |
Breathing a sigh of relief as he mentally makes note of his meager Arcane arsenal remaining. Moving over to the grey maiden he helps to bring the unfortunate woman's corpse down. "I'm sorry we couldn't get here sooner." He says as Thyrl looks at the desiccated body with sorrow.
Relan* |
Relan soaks in the needed healing before saying Dimension Door? That means she could not have gone far. Can we backtrack a little? Cannot get the map to work.
Vuloo |
Vuloo will again heal the group.
channel: 4d6 ⇒ (5, 2, 6, 4) = 17
He then scans the walls for secret doors. "There must be some way out of here - magical or mundane."
He then pauses and attempts to comfort Oriana. "I'm sorry for your loss. Do you have any ideas on where Sorshen is or how we can get out of here?"
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Nalar Tavor |
As he finishes helping Oriana, Nalar pulls out a spare cloak and moves to put it over Bralex's corpse. "I didn't know you long, even though our paths crossed by chance you helped save me. I'm sorry I couldn't save you." He says before looking over at the other pathfinders. "We're bleed dry and I'm almost tapped out for Magic. We should look to claim the artifact you were sent to retrieve. Maybe we can find some clues about the imposters true identity in this place. What ever she is it isn't human, maybe an outsider or shapeshifter."
Relan* |
I have to admit that I had not been totally sure if Braley was dead or not with the continued posting of spoilers. I guess her body is still here with us?
Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)
Andel inspects the symbols on the ground.
"There's got to be a way to activate a teleporter somehow. All the other rooms had a way ..."
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Vuloo |
Vuloo studies each of the snake symbols on the ground. He will step on it to see if anything happens. "Oriana, did you ever see Sorshen activate the teleporter?"
Knowledge, Arcana: 1d20 + 4 ⇒ (4) + 4 = 8
Relan* |
Relan suddenly stops collecting his armor pieces and moves to Braelex. She is not getting up? after that great healing why is she not getting up? realization shows on his face as he kneels beside the tiefling woman. His eyes turn cold and he vows This shall be avenged. Gather the gems and let us hunt for this monster.
Vuloo |
Vuloo finds the amber gems and inserts them into the slots. "There are both a southern and northern symbol. If we stand on the southern symbol, perhaps we would go further in the teleportation chain? Should we try it? We are not going to find Sorshen by going backwards."
Relan* |
Relan will search through Braelex' gear. We must take her body with us. he states flatly. And someone not carrying a shard should consider carrying this one. Without touching it he points to the Shard of Pride.
DM Fflash |
Vuloo grabs the shard, feeling a swell of confidence tinged with self-loving, but tucks it away and moves along easily. (Gain +2 Int, +2 to all skills and +2 to illusion saves (all insight bonuses) while you possess it, also the ability to cast major image 1/day (hasn't been used today))
He inserts the two amber gems and the two mosaics glow with a soft, warm, golden light. The party steps on the southern symbol and instantly finds themselves transported to another room standing on a mosaic of a snake in a small alcove off to the side.
Arcane Oubliette
The walls of this oddly shaped room appear strangely molded, their surfaces like sweaty pink clay infused with bits of glittering crystal. The floor looks like dry, cracked mud dark red in color, and the ceiling arches only eight feet overhead. A disturbing sound fills the space, resembling the endless exhalation of some bizarre, hulking beast. All along the walls of the strange room sit numerous interesting-looking objects— but none more intriguing than the triangular shard of red metal that sits alone on a shelf at eye level. Relan feels a near palpable force pushing him towards it for a fleeting moment.
Relan* |
That my friends is what we seek. he says as he carefully lays Braelex on the ground and points at the shard. Readying his weapon he mentions Take care. I would expect it to be guarded.
Vuloo |
Vuloo studies the room for any signs of a trap.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24
He moves to studies the items on the shelf that radiate magic.
Braelex |
Braelex shoves one of the boats into the water and attempts to pole it upriver.
Wisdom check 1: 1d20 + 3 ⇒ (5) + 3 = 8
Wisdom check 2: 1d20 + 3 ⇒ (15) + 3 = 18
Wisdom check 3: 1d20 + 3 ⇒ (6) + 3 = 9
DM Fflash |
Searching around the party finds no apparent traps or anything of obvious or hidden danger.
Nalar grabs the shard and stumbles for a moment as the shard power overwhelms his senses.
You no longer see the inside of the Oubliette, you find yourself viewing something from 1000s of feet in the air. Your vision zooms in swirling around until it comes in view of a tremendous cliff, a road leading into a tunnel at the bottom of it. At the top, perched on the edge of the cliff is a massive hexagonal shaped wall enclosing an open air only twice as wide as the wall itself. The wall is scattered with windows and openings but is enclosed on all four side. (Knowledge Local check to identify)
Coming out of the vision, you suddenly become extremely aware of your sexuality, you can smell the pheremones released by the others in the room and their adrenaline gives you an incredible sexual charge. They are obviously attracted to you, who wouldn't be. You are incredibly desirable, you know it and others know it. Everyone wants you ... and you want them. Your sexual hunger is as great as your regular appetite. Your mind is attuned to those thoughts and feelings and your resting heart rate is continually elevated giving you a constant rush of adrenaline.
Crunch: You gain +2 insight bonus to enchantment saves and a +4 insight bonus to initiative. Additionally you can cast suggestion 1/day at your caster level. Curse: You become narcissistic, and sickened whenever you have not engaged in sexual relations with another creature within the past 12 hours. Should you wear any sort of armor or magic item that occupies the body slot, you become staggered.
Roleplay the curse to suit your needs. Other than the crunch above, I won't make it any more disabling, but high marks for sneaking it in to regular posting.
Vuloo moves to the shelf and sorts the magical items from the non-magical
5 books belonging to a wizard named Ashamintallu. They contain the spells and various notes and memoirs. A quick glance gives you the understanding that the wizard is some sort of demon spawn and was trapped and betrayed by her mother and somewhere along the way, centuries ago, changed her self identity to that of Sorshen, Runelord of Lust. (I'll get a spell list together later ... all in all, there are 40 spells from levels 1 to 4, mostly enchantment, no necromancy or transmutation)
He also finds and identifies a bag of holding (type II) containing a magical orb, a pair of magical red leather boots, four spider silk drawstring pouches worth 50 gp each (two pouches each contain 2 doses of magical dust and 1 dose that Vuloo identifies as dust of illusion), an immovable rod, a magical coin, a pair of magical goggles, a [/i]ring of minor electricity resistance,[/i] and a +1 light fortification breastplate inscribed with the name Gnaeus Gnaru on the inside
Other items are found on the other shelves, including a large pouch containing a dozen tourmalines worth 100 gp each, six black pearls worth 500 gp each, and two blue sapphires worth 1,000 gp each
Spellcraft Rod: 1d20 + 8 ⇒ (17) + 8 = 25
Spellcraft Coin: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft Goggle: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft Ring: 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft Breastplate: 1d20 + 8 ⇒ (14) + 8 = 22
DM Fflash |
Changed the map for now ... those of you in the Oubliette don't need it at the moment. Let me know what your plan is
You pole the boat down the slow moving stream but as soon as you hit the cavern the water gets shallower and the current picks up. You fail to move far the first few moments but are able to get control of the boat for a moment and move it south before the pole slips and you edge towards the island.
You can finish it out ... roll a Wis DC12 check. Success means you can move 10 feet in the direction you wish. Failure means you move 10 feet east. If you decide to leave the boat or if you hit the island or if you go over the waterfall, stop and let me adjudicate.
Braelex |
Wisdom: 1d20 + 3 ⇒ (11) + 3 = 14 ... south 10 ft
Wisdom: 1d20 + 3 ⇒ (6) + 3 = 9 ... dragged east 10 ft
Wisdom: 1d20 + 3 ⇒ (8) + 3 = 11 ... dragged further east
Wisdom: 1d20 + 3 ⇒ (12) + 3 = 15 ... recovers, poling off the statue base
Wisdom: 1d20 + 3 ⇒ (6) + 3 = 9 ... flounders in the current
Wisdom: 1d20 + 3 ⇒ (15) + 3 = 18 ... finally regains control, drives south
Wisdom: 1d20 + 3 ⇒ (12) + 3 = 15 ... pushes to the shoreline!
After getting caught in the current a couple times, and seriously pondering leaping off the clumsy boat, Braelex finally manages to predict the boat's movements with the current and lead it to shore. When landfall is guaranteed, she jumps to the sand.
There's a reason I stay out of those damn things...
Turning from the beach, she heads inside, trying to retrace the group's path.
Vuloo |
Vuloo packs away all of the magical gear and the gems in the bag of holding and tells the others about the the demon spawn. "Well, we have what we came for. We need to get Braelex back to the city as quickly as possible so that she may be raised. Let's back track through the teleportation devices."
Assuming the teleportation activates similar to the others, vuloo will step on the sigil.
Nalar Tavor |
Knw Local, Untrained: 1d20 + 6 ⇒ (9) + 6 = 15
Nalar recoils for a moment as the magic flows through him, awash with power as the shard digs it's claws into his psyche. "Well," He says, a smug grin spreading across his features as he turns to regard his team. "I can say we have gotten quite lucky here, we have our impostors true identity, this rather impressive collection of items."
For a moment his gaze lingers on the spellbooks, and Thyrl recoils at the sudden rush of excitement that runs through his master. "And of course these," Nalar's grin spreads wider as he strokes the pages, turning them with care as he drinks in the spells on the pages. "Wondrous items that I must study when we have the chance."
With a pang of regret he pulls himself from the books. "But even they pale compared to the beauties I have encountered here." Smiling sweetly he walks over to Oriana. "Strong, determined, beautiful, and most importantly bearing quite the grudge against a mutual foe."
"I understand you have had, issues with enchantments." He says, walking around her, a touch of regret in his voice. "In my, anger I attacked your soldiers. Once we have lead your command free of here, come and find me in Magnimar, while I do confess to being accomplished in Enchantments I am also an Artificer of some renown. I may be able to create something to help keep your mind your own." With a smile he places a tender hand on her forearm before moving to follow Vuloo. "I would prefer it that way." He says over his shoulder.
As he walks away Thyrl leaps onto his shoulder, coiling it's tail around his arm. "Your shirt is still undone Nalar." It whispers in his ear.
With a muffled laugh the wizard activates the teleport sigil, slipping the shard of lust into his haversack.
Diplomacy for Oriana: 1d20 + 13 ⇒ (13) + 13 = 26
DMFflash |
Oriana looks at Nalar strangely and uncomfortably but nods slowly in response.
Stepping on the teleporter returns you to Sorshen or Ashamantillu's chambers.
She sees you as she embraces the man and her face flashes in confusion, the horns and red eyes appearing again for a longer moment. She shakes her head and turns away from you, guiding the dhampir to the east as she pulls a wand out from her belt.
He doesn't see you.
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Relan* |
With gear stowed Relan picks the body of Braelex and holds her with care. He then steps through the teleporter. In Soshen's chamber he finishes gathering the armor and anything else of value before indicating he is ready to proceed. There is a strange gleam of greed in his eyes. We must leave nothing of value.
Braelex |