DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Would I be able to hurl a bomb through the bars of the gate? If so, will do that in an attempt to interrupt the spell casting. If I can't see him directly, will target adjacent space to hit with splash area.

Stink Bomb (ranged touch): 1d20 + 12 ⇒ (3) + 12 = 15 ... Effect: 10 ft radius stinking cloud, DC 17 Fort Save or become nauseated. Cloud persists 6 rounds.


Sure, we will consider the gate to be cover

-Posted with Wayfinder


And we'll consider this combat, so I'll need initiative and full actions from everyone. Vuloo rolled initiative, but didn't post a standard action. Relan/Braelex didn't roll initiative. For the purposes of the other guy, all he's doing is casting this round. There won't be any discernible effect


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Hopefully I go before him and can interrupt the casting.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo's action was extending the life link to Braelex.


Ah, yes, for some reason I thought that was a move action

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

Aidon frowns at the man as he speaks and steps away "Well that seems down right unpleasant..."

Init - 1d20 + 2 ⇒ (18) + 2 = 20

The two that where already up will Earth Glide to the other side of the gate and attempt to open it with Relen

EE 1 - Init - 1d20 - 1 ⇒ (1) - 1 = 0

Str Check Assist - 1d20 + 5 ⇒ (13) + 5 = 18

EE 2 - Init - 1d20 - 1 ⇒ (2) - 1 = 1

Str Check Assist - 1d20 + 5 ⇒ (6) + 5 = 11

Aidon will summons some more elementals next to where he saw him step behind the column and command them to attack

Enhanced Summons - Earth Elementals - 1d3 + 1 ⇒ (3) + 1 = 4

Elemental Attacks:

All will power attack and attempt to flank, add +2 if they can flank

EE 3

To Hit - 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage - 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13

EE 4

To Hit - 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage - 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16

EE 5

To Hit - 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage - 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15

EE 6

To Hit - 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage - 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Init: 1d20 + 3 ⇒ (11) + 3 = 14

Levelle will try to assist Relan...

Str: 1d20 ⇒ 10

-Posted with Wayfinder


The White Guardian Round 1

Braelex, Aidon, Ellies, Vuloo, Levelle, Gnaeus, Relan

Braelex hucks a stink bomb through the small hole in the gate, striking the area she saw the dhampir disappear from last. She hears a cough and gagging from behind the post.

Aidon summons more elementals who flow around and look for the dhampir. From his viewpoint he sees them swinging away at something behind the pylon. (No need to roll initiative for summons, they will always go immediately after you)

Vuloo opens a lifelink as Relan, Levelle and the other ellies all yank on the gate, snapping a welded joint and sending the intervening bar flying. With a screech of metal the gate grinds up about 6 feet into the ceiling.

The dhampir stumbles away, coughing and vomiting to the east side of the room. (Is there a duration on the effect? Assume it's per spell)

Actions Round 2? Note the cloud obscures vision beyond 5 feet

Gnaeus Fort Save: 1d20 + 10 ⇒ (6) + 10 = 16; fail; Duration: 1d4 + 1 ⇒ (2) + 1 = 3 rounds
Gnaeus Init: 1d20 + 2 ⇒ (3) + 2 = 5


Male Aasimar Master Summoner / 6

I was rolling init for the two that were already here, I thought once they were here they were on their own init modifier.

Do the elementals have any penalties to attack in the smoke?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo extends a second life link to Relan, "Go get him."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex moves under the raised gate, turning left and hugging the northern wall to avoid the noxious smoke. Along the way, she drinks an extract that enhances her reflexes.

Cat's grace


Aidon, you are correct. They have miss chance

1d100 ⇒ 67
1d100 ⇒ 5
1d100 ⇒ 52


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan double moves to get to his self declared foe. Can you tell us why you have no choice? he asks the dhampir. I would rather not be forced to hurt you.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

sorry my threads haven't been updating right...

Levelle holds, waiting to see what happens...

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

Can the elementals see him?

elemental attacks:

EE3
To Hit - 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage - 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Miss Chance 1d100 ⇒ 72

EE4
To Hit - 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage - 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Miss Chance 1d100 ⇒ 97

EE5
To Hit - 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage - 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Miss Chance 1d100 ⇒ 20

EE6
To Hit - 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage - 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Miss Chance 1d100 ⇒ 77


The White Guardian Round 2

Init: Braelex, Aidon, Ellies, Vuloo, Levelle, Gnaeus, Relan

Thanks, everyone for bearing with me. Twas an awesome game in Denver. Glad I went, although I had to skip a mortgage payment to cover it!

Back to the game!

Braelex moves in skirting the cloud and drinking her extract. Aidon directs the elementals out of the cloud and they fumble out, 2 of them getting close enough to clobber the dhampir a bit more.

Vuloo opens a link as Levelle and Relan pause to assess or open a dialogue with the dhampir, who just holds up a hand and continues to retch and heave.

Actions Round 3?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will call out to the dhampir, "Surrender now and we will spare your life. Sorshen is not worth dying for."

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan assists with the attempt at diplomacy the best way he can. He tries to trip the man and then follow through with a disarm attempt.

Trip: 1d20 + 16 ⇒ (5) + 16 = 21

Disarm: 1d20 + 14 - 5 ⇒ (2) + 14 - 5 = 11

If he does trip the man he his Greater trip feat allows an aoo and he strikes with non-lethal force.

Ranseur: 1d20 + 14 + 4 - 4 ⇒ (9) + 14 + 4 - 4 = 232d4 + 14 ⇒ (2, 3) + 14 = 19 +4 for prone. -4 for non-lethal


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle keeps her bow at the ready and also urges diplomacy, We assure you we are peaceful unless provoked. Please do as the halfling asks!

Diplo (Aid): 1d20 + 1 ⇒ (10) + 1 = 11


Braelex's computer is on the whack ... I'll see if I can get something out of her player. I sent a note to ask Aidon to post given his elementals are doing lethal damage currently

Will give them a day


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex will move to a position for a clear shot and aim, ready to fire if the dhampir does not submit.

New computer is up and running, but HeroLab is giving me licence b/s. Readied attack roll is mostly a guess.

Crossbow (pbs/ps): 1d20 + 15 ⇒ (14) + 15 = 29; Damage: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6


Male Aasimar Master Summoner / 6

Aidon will have his elementals hold action until I see something aggressive from him. If he does, he will order them to attack

Not sure that can be a readied action or not


They can "ready for attack" on their own like Braelex is ... ready for "not submit" or ready for "receive order" is a little too complex for the ready action.


Male Aasimar Master Summoner / 6

Ok then I will have them hold, and the ready action will be if he tries to cast a spell


You want them to ready to attack if he casts a spell?

-Posted with Wayfinder


Male Aasimar Master Summoner / 6

yes


Round 3

The man coughs and spits, "Parlay ... <hack> sure."

Relan trips him and smacks him across the noggin with the butt of his ranseur but the dhampir retains a hold on his blade.

Actions round 4

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Standing over the man Relan disarms him and says Do not attempt to rise or to retrieve the weapon and you will not be harmed further. You seemed compelled to resist us. Explain yourself. Relan is content to wait for the man's coughing fit to pass.

Disarm: 1d20 + 14 ⇒ (13) + 14 = 27


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle continues to hold hoping that things resolve peacefully....


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will cautiously move into the room to address the dhampir. "There's no need for us to be enemies. Answer his question and I'm sure we can help you."


Relan knocks the blade aside and the dhampir stares at it for a moment, longingly before sighing and gazes forlornly back at Relan, "You are here to harm my love ... I cannot treat with you and should you let me up to fight fairly, I will slay you all."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

That is strange news to me. I do not believe I know your love and have no specific intention to harm anyone, besides maybe you, and only you if you try to reach for your weapon or stand up. Why do you not tell me who you are, how you came to be here and of your love. It may very well be the best thing you can do to help her at this point. The fact that we do not wish to kill you, even when we have advantage over you should tell you something if you are in full possession of your wits.


"No one comes here without the desire to harm Sorshen or steal from her home. Which do you wish to do?" The white-skinned man flashes a slightly fanged toothy yet humorless grin.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

"I doubt we have the means to harm Sorshen and 'steal' is such a strong word. Now, tell us how to open this door and what lies beyond?"

Vuloo carefully inspects the door at the far end of the hall for danger before attempting to open it.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


"Thieves, then. I am to guard the door with my life. I shall not open it for you."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

But you let that band of thieving Grey Maidens past simply because they knew a special word? You are a fool and have been either enchanted or full out mind controlled. Turning back to the party he asks Is he worth a Protection from Evil spell to see if he is magically controlled or shall I put him out of our misery?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo shrugs, "It's worth a try."

He casts protection vs evil on the dhampir.


Will Save: 1d20 + 11 ⇒ (1) + 11 = 12

You drop the spell on the dhampir and for a moment he looks confused, but then his eyes sparkle again and he snarls at you, "What did you hex me with, you blind fool!"


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

I have to confess that I am very confused. He let the others by but is convinced that we are thieves? It seems as though that spell did something...perhaps it was not strong enough? Should we attempt to render him unconscious?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo sighs at the dhampir, "I lifted the veil from your eyes for a moment, but you are obviously hopelessly enthralled. I'm afraid we're going to have to restrain you."

He then looks at Relan and Levelle, "I'm going to tie him up. If he resists, kill him."

Vuloo then pulls out his hemp rope and binds the hands and feet of the dhampir.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan adjusts his grip for a power attack. His look dares the man to try anything.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Anyone have any manacles?"


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle moves to reach for her back and then starts as if coming out of a habit...Er no...I don't have any at this time.


Sorry I've been letting this drag on. My fault ... bit of work, and a bit of indecision with how I was gonna handle this situation. Let's move it along

You are able to tie up the dhampir with minimal resistance.

The doors ahead of you are locked, but not trapped.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Unwilling to let such a "dedicated" enemy remain behind to struggle against his ropes Relan renders the man unconscious as painlessly as possible while others deal with the locks.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex arches an eyebrow. "Should we leave him here, or drag along with us? You know, just in case..."


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Drag him along? Really? If he is unconscious and bound, we take his weapons and stay aware...what else would we be worried about?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

And spell components too. Relan says with a wry smile.

By the way, what stuff did this guy have/

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