DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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Male Aasimar Master Summoner / 6

She is reneging on her deal with us, instead of keeping her word and taking us through after Relan beat the creature, she now wants us to give up metal weapons as payment.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Okay... did we pick up some specific weapons or is she referring to *any* metal weapons?


Any thing. She's referring to what the Maidens gave her and wants you to match. It's the "assistance" she referenced earlier when she talked about surviving the pit. Not sure if I was too obscure in discussions earlier. Wasn't intending to br

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

And Relan has begun the gift giving by handing over the sword used to nest her champion. I am hoping that will have more significance than just any old sword, but I am sure we will have to come up with other weapons. The others gave daggers. Larger metal weapons should be valued more? Any reaction from the gift of the sword?


Mama Bebella grins huge, her frog face splitting wide open, "Champion's assistance is accepted. You may be escorted."


Mama Bebella waits for a few moments, apparently to see if anything else is forthcoming and the shrugs. She gathers a couple of her warriors to her and then beckons to you all to follow them.

They trek about 100 yards west of the village when they stop and point to a rocky outcrop another 100 yards ahead. "Caves there. Boggards guard entrance. Tell them Mama Bebella sent you."

They turn to depart and then Mama pauses and looks back over her shoulder, "Don't come back here. Vile halfling stench take weeks to go away. You come again, we kill you."

The three then leave.

Assuming you proceed forward ... feel free to take any time to prep or talk first

Outer Shrine

This large cavern has a cathedral-like ceiling that rises to a height of forty feet above. The ground is smooth and clear of debris, save for a few large boulders and rocks here and there. Along the western wall, flanked by passageways to either side, menaces a frightful wall-carving of an enormous multiheaded frog demon crouched on a mound of skulls and bones. Four crude nests of mud and reeds lie on the floor here and there.

Four boggards are squatting around the largest rock in the room, which they’re using as a table to gamble with a large stack of coins and gemstones. They don't notice you yet as they are arguing over the game they're playing which involves the tossing of colored stones and a fairly simple set of rules (whoever ends up with the most stones on the table wins) that, nevertheless, seems to be something someone can cheat at.

Map Updated


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo winks at Mama Bebella before leaving. "Not if we kill you first."

Vuloo walks in with Andel and addresses the boggards, "Greetings my slimy friends, we've been sent by Mama Bebella. She requests that you lead us to the Lady's Light at once."

Andel translates.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex will retrieve her potion of invisibility from Relan. "That was a lot more of a show than I could have put on..."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Glad I could be of service. Relan concedes. We won passage, but failed to win allies. Perhaps it is enough. Still if we meet the frogs, I council we speak with them before we fight. I somehow wanted to side with the Boggards, but perhaps that was an error. They proved to be vile and unfriendable.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Well, they were pretty ugly too...


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

"Frogs" above should have been "Trogs". Damn auto-correct.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle thinks about grabbing more steel and then notes the apparent satisfaction of the boggard matriarch. Nodding to herself she follows the others and simply listens to the groups banter. At Relan's thoughts on the boggards Levelle chimes in, How they respond in this moment will speak volumes to me about their character. I am concerned we are about to be attacked but perhaps the crude "strength as power" tribalism is merely the world they know and its how they understand their role in it. ..

The hunter lets her words linger as she watches Vuloo and hears Andel offer a translation of his words...


Vuloo steps forward with a grin and begins to speak. The four boggards jump, startled and turn to grab weapons as they face you. One takes in a monstrous breath, that Andel recognizes, "Terrifying croak! They're going to attack and they're alerting others!"

Not the Frogs you're looking for Round 1

Init: Relan, GF, Andel, Braelex, Levelle, Aidon, Boggard, Vuloo, Daghop

The Dice:

Boggard Init: 1d20 - 1 ⇒ (6) - 1 = 5
Daghop Init: 1d20 + 1 ⇒ (1) + 1 = 2
GF Init: 1d20 + 1 ⇒ (20) + 1 = 21
Aidon Init: 1d20 + 2 ⇒ (9) + 2 = 11
Andel Init: 1d20 + 5 ⇒ (8) + 5 = 13
Braelex Init: 1d20 + 4 ⇒ (9) + 4 = 13
Levelle Init: 1d20 + 3 ⇒ (9) + 3 = 12
Relan Init: 1d20 + 2 ⇒ (19) + 2 = 21
Vuloo Init: 1d20 + 1 ⇒ (2) + 1 = 3

Actions Round for everyone! Vuloo can wait to see the results of the boggards i he wishes


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan will charge (if that is an option) the first boggard, tripping it, and then standing threateningly over it so that it knows standing up will bring a reprisal. If charging is not possible he will still double move in to stop 15' from the front foe.

Charge, trip: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Shouldn't we try to diffuse the situation rapidly, instead of attacking them and making it worse?

"For the love of..." Braelex groans. She shoves Vuloo out of the way. "You gotta stop talking to them; they hate you!" She moves forward, holding her hands up and waving. "Andel, tell them to stop! We're not the enemy!"


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel will step in and attempt to calm the Boggards, "Do not attack! We have been sent by Mama Babella. We are your allies!"

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Note that I did not do any damage to the guy...


Not the Frogs you're looking for Round 1

Init: Relan, GF, Andel, Braelex, Levelle, Aidon, Boggard, Vuloo, Daghop

Relan rushes forward tripping the lead boggard quickly as Andel and Braelex attempt to calm the situation, but their words seem to have no effect ... in fact the boggards seem even more enraged.

Sense Motive DC15:

The mention of Mama Bebella is what is angering them

At Levelle for action


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

We have factions within the Boggards here. These do not like Mama Bebella and we are gonna have to fight! Relan readies himself to take attacks of opportunity on both the tripped Boggard and any that approach him.

AOO on tripped boggard: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 272d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17

AOO to trip first boggard to approach.: 1d20 + 16 ⇒ (17) + 16 = 33

AOO to trip second boggards to approach.: 1d20 + 16 ⇒ (11) + 16 = 27


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Apologies, had a bevy of issues yesterday and couldn't get on...

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6

Levelle curses softly to herself as she pushes her shoulders in the air to tell Talaay to take flight. Unsure of the motivations of the creatures but then hearing Relan yell the hunter takes a step to the side. As she does so she pulls one hand across her face in a diagonal arc with her fingers in a claw like manner and with the other hand she smoothly pulls her bow to the ready. Once the fluid step is completed Levelle lets an arrow loose at the closes boggard...

5' step, pull the bow for free, swift action "Animal Focus" - Aspect of Tiger, Attack...

Bow shot, Deadly Aim, Aspect of Tiger: 1d20 + 7 + 1 - 1 ⇒ (3) + 7 + 1 - 1 = 10

AAnnnd the arrow hits the boggard and falls to the ground or misses him/her/it entirely...


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo sighs and extends a life link to the Relan, "So much for diplomacy."


Male Aasimar Master Summoner / 6

Aidon will move up slightly and summon some earth elementals to assist Relen. He will try and summon them to get flanking

Superior Summoning - 1d3 + 1 ⇒ (3) + 1 = 4

Earth Elemental Attacks:

They will all power attack the closet frog to Relen

DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+2)
Fort +4[6], Ref –1, Will +3
Immune elemental traits

OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6[+8] (1d6+4) [1d6+6]
Special Attacks earth mastery

STATISTICS
Str 16[20], Dex 8, Con 13[17], Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran

EE 1

To Hit - 1d20 + 8 - 1 + 1 + 2 ⇒ (8) + 8 - 1 + 1 + 2 = 18
Damage - 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12

EE 2

To Hit - 1d20 + 8 - 1 + 1 + 2 ⇒ (6) + 8 - 1 + 1 + 2 = 16
Damage - 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11

EE 3

To Hit - 1d20 + 8 - 1 + 1 + 2 ⇒ (7) + 8 - 1 + 1 + 2 = 17
Damage - 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13

EE 4

To Hit - 1d20 + 8 - 1 + 1 + 2 ⇒ (5) + 8 - 1 + 1 + 2 = 15
Damage - 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8


Not the Frogs you're looking for Round 1 (cont)

Init: Relan, Andel, Braelex, Levelle, Aidon, Boggard, Vuloo, Daghop, GF

Levelle moves with grace and fires at the closest boggard not on the ground and the arrow skips off its hide armor.

Aidon summons elementals creating flanks among themselves and Relan. They pummel the boggard on the ground into paste.(Might want to discuss that with the polearm warrior since it takes away some of his tactic)

The boggards behind open with one making a horrific croak that echoes through the cavern and beyond. (Relan + ellies make a DC13 Will Save or be shaken for 1d4 ⇒ 3 rounds)

The others attack the southwest elemental with morningstars and shooting tongues while Vuloo opens a link to Relan.

From the north, 3 giant frogs and a larger boggard carrying a glowing warhammer appear. They move in close.

Image of new boggard added to journal ... note he's carrying a morningstar in the picture ... has a steel warhammer in reality

The Dice:

Boggard vs Ellie SW: 1d20 + 5 ⇒ (10) + 5 = 15; miss
Boggard Tongue vs Ellie SW (Touch): 1d20 - 1 ⇒ (15) - 1 = 14; HIT!; Damage: 1d3 ⇒ 1 + -2 AC and cant move more than 10 feet from boggard
Boggard vs Ellie SW: 1d20 + 5 ⇒ (2) + 5 = 7
Boggard Tongue vs Ellie SW (Touch): 1d20 - 1 ⇒ (4) - 1 = 3


Male Aasimar Master Summoner / 6

Sorry Relan, just trying to give us a tank wall that you can continue to attack over, not trying to steal your thunder

Aidon frowns at the newest group of frogs counts them out loud to himself,

"One, two, three, four! That seems slightly unfair...let's even the odds a bit"

Enhanced Summons - 1d3 + 1 ⇒ (3) + 1 = 4

More Earth Elementals

Elementals:

They will continue to power attack the nearest frogs

Will Save 1 - 1d20 + 3 ⇒ (7) + 3 = 10

Will Save 2 - 1d20 + 3 ⇒ (4) + 3 = 7

Will Save 3 - 1d20 + 3 ⇒ (9) + 3 = 12

Will Save 4 - 1d20 + 3 ⇒ (8) + 3 = 11

All Fail

EE1
To Hit - 1d20 + 8 - 1 + 2 - 2 ⇒ (20) + 8 - 1 + 2 - 2 = 27
Damage - 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Confirm Crit - 1d20 + 8 - 1 + 2 - 2 ⇒ (5) + 8 - 1 + 2 - 2 = 12
Total Damage - 1d6 + 6 + 1 + 8 ⇒ (3) + 6 + 1 + 8 = 18

EE2
To Hit - 1d20 + 8 - 1 + 2 - 2 ⇒ (1) + 8 - 1 + 2 - 2 = 8
Damage - 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12

EE3
To Hit - 1d20 + 8 - 1 + 2 - 2 ⇒ (13) + 8 - 1 + 2 - 2 = 20
Damage - 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11

EE4
To Hit - 1d20 + 8 - 1 + 2 - 2 ⇒ (15) + 8 - 1 + 2 - 2 = 22
Damage - 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

EE5
To Hit - 1d20 + 8 - 1 + 2 ⇒ (10) + 8 - 1 + 2 = 19
Damage - 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9

EE6
To Hit - 1d20 + 8 - 1 + 2 ⇒ (17) + 8 - 1 + 2 = 26
Damage - 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13

EE7
To Hit - 1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24
Damage - 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12

EE8
To Hit - 1d20 + 8 - 1 + 2 ⇒ (16) + 8 - 1 + 2 = 25
Damage - 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Will: 1d20 + 10 ⇒ (18) + 10 = 28

Vuloo nods approvingly at the earth elements, "Grind these frogs to a pulp. I've discovered a new found distaste for boggards."

He will cast ill omen on the boggard with the war hammer.


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Will: 1d20 + 6 ⇒ (10) + 6 = 16

Andel begins singing about the evils and treachery of boggards. Bardic performance - all receive +1 on attacks and damage.

He also draws his short bow.


Andel doesn't have bardic performance in that sense ... he's an archivist. Requires a knowledge roll


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex mutters something and moves forward, pulling a fire grenade from her satchel and hurling it into the fray.

Bomb (ranged touch): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25; Fire Damage: 3d6 + 5 ⇒ (2, 3, 4) + 5 = 14

Splash 8 damage, Ref DC 16 for half

Targeting the center boggard, exclude the fire elementals.
EDIT: Target center giant frog!


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Knowledge, Local: 1d20 + 14 ⇒ (7) + 14 = 21

+1 attacks, AC and saves vs. supernatural/SLA


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Trying to take advantage of the elementals Relan steps southwest and attacks to trip.

trip: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18

Yes. We need to develop some team strategies as my character becomes much more effective when creatures without reach approach him. Of course he is unwounded and enemies are down so its all good. :) .


Not the Frogs you're looking for Round 2

Init: Relan, Andel, Braelex, Levelle, Aidon, Boggard, Vuloo, Daghop, GF

Relan swings out for another trip and misses badly while Andel starts reciting specific tactical weaknesses about boggards drawing his bow to take aim.

Braelex lights a spark and tosses a burning bottle that explodes violently among the frogs scorching one badly and singing the others.

The Dice:

Frog reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14; fail
Frog reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22; success
Boggard reflex Save: 1d20 ⇒ 12; fail
Daghop reflex Save: 1d20 + 2 ⇒ (6) + 2 = 8; fail

At Levelle for action


Also, note Relan missed the Will Save, so per my ruleset, autofailure puts him at shaken for 3 rounds (including this one just posted)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Great. Penalty for being busy. At least I am trying to post regularly.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Shoot! Deadly Aim, Aspect of Tiger: 1d20 + 7 - 1 + 1 ⇒ (17) + 7 - 1 + 1 = 24
Damage!: 1d8 + 2 ⇒ (1) + 2 = 3

Levelle advances behind Aidon in an effort to line up a shot. Seeing an opening in the melee with the elementals the hunter looses an arrow at the nearest boggard.


Male Aasimar Master Summoner / 6

I am heading out of town tomorrow so I will only be able to post in the evenings depending on any sort of team building events that may be going on so I will post Aidon's round 3 now, and will change it up if needed

Aidon will cast Haste in round 3 targeting Levelle, Relan, Braelex, himself and Vuloo

Elemental Attacks:

All will continue to Power Attack the closest frog

1-4 are Shakened

EE1
To Hit - 1d20 + 8 - 1 + 2 - 2 + 1 ⇒ (16) + 8 - 1 + 2 - 2 + 1 = 24
Damage - 1d6 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12

EE2
To Hit - 1d20 + 8 - 1 + 2 - 2 + 1 ⇒ (20) + 8 - 1 + 2 - 2 + 1 = 28
Damage - 1d6 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Confirm Crit - 1d20 + 8 - 1 + 2 - 2 + 1 ⇒ (5) + 8 - 1 + 2 - 2 + 1 = 13
Total Damage - 1d6 + 6 + 1 + 1 + 10 ⇒ (5) + 6 + 1 + 1 + 10 = 23

EE3
To Hit - 1d20 + 8 - 1 + 2 - 2 + 1 ⇒ (2) + 8 - 1 + 2 - 2 + 1 = 10
Damage - 1d6 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12

EE4
To Hit - 1d20 + 8 - 1 + 2 - 2 + 1 ⇒ (3) + 8 - 1 + 2 - 2 + 1 = 11
Damage - 1d6 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9

5-8 Are Not

EE5
To Hit - 1d20 + 8 - 1 + 2 + 1 ⇒ (2) + 8 - 1 + 2 + 1 = 12
Damage - 1d6 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10

EE6
To Hit - 1d20 + 8 - 1 + 2 + 1 ⇒ (20) + 8 - 1 + 2 + 1 = 30
Damage - 1d6 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
Confirm Crit - 1d20 + 8 - 1 + 2 + 1 ⇒ (16) + 8 - 1 + 2 + 1 = 26
Total Damage - 1d6 + 6 + 1 + 1 + 9 ⇒ (2) + 6 + 1 + 1 + 9 = 19

EE7
To Hit - 1d20 + 8 - 1 + 2 + 1 ⇒ (15) + 8 - 1 + 2 + 1 = 25
Damage - 1d6 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9

EE8
To Hit - 1d20 + 8 - 1 + 2 + 1 ⇒ (17) + 8 - 1 + 2 + 1 = 27
Damage - 1d6 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12


Not the Frogs you're looking for Round 2 (cont)

Init: Relan, Andel, Braelex, Levelle, Aidon, Boggard, Vuloo, Daghop, GF

Levelle fires and nicks the nearest boggard that just dodged Relan's trip. Aidon summons another round of elementals and together with the first set start to push into the boggards and frogs leaving bodies in their wake.

Vuloo curses the lead boggard with bad luck

The remaining boggards & frogs attack and croak. (Relan + already shaken elementals make a Will Save DC13 or be frightened for 1d4 ⇒ 2 rounds; unaffected elementals save or be shaken for the same duration)

They are able to crumble one of the elementals.

Frog 2 vs Ellie 1: 1d20 + 3 ⇒ (7) + 3 = 10; miss
Frog 3 vs Ellie 1: 1d20 + 3 ⇒ (15) + 3 = 18; HIT!; Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Daghop vs Ellie 1: 1d20 + 11 ⇒ (9) + 11 = 20; HIT!; Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Actions Round 3


Male Aasimar Master Summoner / 6

2
Will Save - 1d20 + 3 ⇒ (13) + 3 = 16 - Shaken

3
Will Save - 1d20 + 3 ⇒ (11) + 3 = 14 - Shaken

4
Will Save - 1d20 + 3 ⇒ (2) + 3 = 5 - Frightened

5
Will Save - 1d20 + 3 ⇒ (9) + 3 = 12 - Shakened

6
Will Save - 1d20 + 3 ⇒ (16) + 3 = 19 - Fine

7
Will Save - 1d20 + 3 ⇒ (5) + 3 = 8 - Shaken

8
Will Save - 1d20 + 3 ⇒ (18) + 3 = 21 - Fine


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Somehow that croaking had gotten to Relan. It was not right. It was downright frightening in fact.

Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

I suspect that I should be taking -2 to that roll from sickened too.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Daghop is the lead Boggard? Ill Omen forces him to roll twice and take the lower roll (for two rounds).

Vuloo moves forward and fires his crossbow at the lead boggard.

Attack: 1d20 + 5 + 1 - 4 ⇒ (11) + 5 + 1 - 4 = 13
Damage: 1d6 ⇒ 6


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel moves forward and fires his bow at Daghop.

Attack: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Damage: 1d8 ⇒ 5


Yeah, looked that up and failed to implement

To hit reroll: 1d20 + 11 ⇒ (14) + 11 = 25

-Posted with Wayfinder


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle moves and lines up another shot, this time joining in on focusing fire on the lead boggard.

Attack!{DA, AoT: 1d20 + 7 - 1 + 1 ⇒ (15) + 7 - 1 + 1 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Seriously dicebot? C'mon now...


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex steps back and drinks her mutagen.


Not the Frogs you're looking for Round 3

Init: Relan, Andel, Braelex, Levelle, Aidon, Vuloo, Daghop

Relan turns and flees alongside one of the elementals. Andel sidesteps the warrior and fires an arrow at Daghop. Levelle mirrors him and the 2 arrows nick the boggard leader. Vuloo fires and misses, deflecting off the back of an elemental.

Braelex drinks a mutagen as Aidon's elementals continue their wall of steamrolling smashing of the remaining enemies. They leave 2 more frogs in pulp and hit the boggard chieftan solidly twice. (Given the tide of battle, I'm holding Aidon's haste in check)

The raging frogman swings his warhammer 2-handed again, attacking with reckless abandon smashing one of the elementals to pieces and following through to glance off a second.

Daghop vs Ellie 6: 1d20 + 10 ⇒ (8) + 10 = 18; HIT!; Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Daghop Cleave extra attack vs Ellie 3: 1d20 + 10 ⇒ (4) + 10 = 14; miss

Actions Round 4?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan continues his hasted run.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex aims and fires her crossbow at the raging boggard.

Crossbow (focused shot): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25; Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle continues to fire...

Attack!{DA, AoT: 1d20 + 7 - 1 + 1 ⇒ (13) + 7 - 1 + 1 = 20
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Am I reading right that we are not using the haste? I somehow forgot it but if I need to roll another attack I can...


Yes, since the elementals are tearing thru everything, I assumed Aidon wouldn't burn the haste

Slightly confusing because he posted it as his round 3 action before I'd resolved round 2

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Daghop would have had to make a second roll again - ill omen lasts for two rounds.

Vuloo fires again on the lead boggard.

Attack: 1d20 + 5 + 1 - 4 ⇒ (3) + 5 + 1 - 4 = 5
Damage: 1d6 ⇒ 4


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel fires his bow again at Daghop.

Attack: 1d20 + 5 + 1 - 4 ⇒ (8) + 5 + 1 - 4 = 10
Damage: 1d8 ⇒ 2

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