DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle cocks her head at Relan then slowly unshoulders her longbow. The hunter dares to click at Talaay telling the kite to return to her. "Come" command,HA: 1d20 + 10 ⇒ (19) + 10 = 29

The bird lands quietly on the hunter's shoulder and she nods at the others with her bow in hand...


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo extends a life link to Relan and then crouches down into a defensive position. He listens and watches for any sign of attack.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Big and Mean

The party pauses and crouches silently, all prepping breathlesly for ... something, but nothing comes.

Relan:
The breathing continues in a slow, rhythmic pattern


Male Aasimar Master Summoner / 6

Perception Aidon - 1d20 + 10 ⇒ (9) + 10 = 19

Perception Amiculus - 1d20 + 14 ⇒ (3) + 14 = 17

Aidon glances around a good 15 seconds after everyone crouched down and finally notices that everyone is tense and immediately gasps and throws himself to the ground, not terribly subtle


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo whispers, "I don't see anything. Whatever lives in that cave may not know we're here. Let's keep moving and try not to attract it's attention."

He stands and cautiously continues along the river.


Normally I wait for the Rule of 2. Everyone else moving on?

-Posted with Wayfinder


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

I'm good to go. Honestly thought I had made a post...


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex shrugs, but keeps her crossbow ready.


The party members all glance at each other and with a few wary glances back, make their way quietly away from the cave, progressing further and further down the creek bank until it disappears from view behind them,

They proceed another mile, picking up pace as the swamp trees overhead give way to a large silt-like beach. The beach ends and the party enters a deep bog, ripe with gaseous smells and gurgling noises that bubble up between the expanses of peat moss. Trails are difficult to find and the going is somewhat treacherous, but before long the focused party finds themselves mid-afternoon coming upon the shores of a large marshy pond surrounded by a village of thatch-roofed huts

The village itself is built in shallow swamp, with the huts partially submerged so that only the top halves of the mud-and-twig structures poke out of themire. Firm trails wind through the area as depicted on
the map.

Squares off the path are considered deep bog

Deep Bog:

Bog: If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Acrobatics checks in such a square increases by 2.

A square that is part of a deep bog has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog.

The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a –10 penalty on attacks against creatures that aren't underwater.

Deep bog squares are usually clustered together and surrounded by an irregular ring of shallow bog squares.

Both shallow and deep bogs increase the DC of Stealth checks by 2.

You see no signs ahead of you of anything at this moment other than the large campfire which is still smoldering.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo scowls at the thatched huts and the surrounding bog, "I'm guessing this is the Boggard village. They likely already know we're here. Let's try to appear non-threatening. Andel, can you announce in boggard that we come in peace and that we wish to speak to their leader?"

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Roll 20 map has a few labels

Big Hut

This is the largest hut in the village. A curtain of brightly colored beads hangs over the hut’s entrance, further emphasizing the building’s importance.

Fetish Hut

This is the second-largest hut in the village, a bulging, misshapen structure draped with all manner of strange seaweed and bone charms and fetishes.

Small Pool

A patch of firm ground on the shores of a larger pond serve as a sort of village square, although a ten-foot-diameter pit filled with muddy water mars the center of the area. A fence of sticks surrounds the pit, and sharp wooden stakes have been attached to the fence to point inward, making any attempt to climb out of the pit treacherous indeed.

Foul Miasma

An almost visible miasma of hideous decay hangs about this hut, cloaking the building in a cloud of buzzing flies and the stench of rotting flesh


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relax advances but tries to look more defensive than offensive. Hello? he calls quietly.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex elbows Andel.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle moves through the camp gingerly, trying to keep an eye/ear out for any movement or signs of occupation...

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

Perception (Talaay/Aspect of Falcon): 1d20 + 10 ⇒ (6) + 10 = 16


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Andel moves up next to Relan, setting him slightly to the left and behind the large warrior. He barks out in a croaking sound that you think at first is his nervousness causing his voice to crack, until you recognize consistent cadence and rhythm and realize he's speaking the boggard tongue.

Boggard:
"We come in peace ... err, no rather ... um, do not fear us! No, wait, that's not good either. Ah, hell. We're just looking for a way to the Lady. We know you've dealt with city folk before and think you may be willing to entreat with them again!"


Andel stops croaking and for a few moments nothing happens at all. Then rustling starts and out of two of the nearest huts emerge a pair of bleary-eyed frogmen wielding morningstars and wearing bandoliers of three fine-looking metal daggers. The one on the right has a blood-soaked bandage wrapped around its head.

Perception DC15:
These daggers maker's stamps are identical to the broken one you found earlier

The uninjured one croaks at Andel.

Levelle, if you'd like to move your token on the map, you are welcome to move it. No further than one movement action per adjudication from me (or less if we're in combat) On that note, I suppose I should add a token for Talaay?

Images added to Roll 20


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Andel translates for you. "Uh, it wants to know why we've come back ... it seems to think we're with the other band. But, honestly, it seems sleepy and confused."

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
DM Fflash wrote:

Levelle, if you'd like to move your token on the map, you are welcome to move it. No further than one movement action per adjudication from me (or less if we're in combat) On that note, I suppose I should add a token for Talaay?

Images added to Roll 20

An thank you, I moved around a bit. Yeah adding Talaay would probably be useful please.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)
DM Fflash wrote:

Levelle, if you'd like to move your token on the map, you are welcome to move it. No further than one movement action per adjudication from me (or less if we're in combat) On that note, I suppose I should add a token for Talaay?

Images added to Roll 20

An thank you, I moved around a bit. Yeah adding Talaay would probably be useful please.

Levelle frowns at Andel and looks at the others, It might be best to use the confusion to move through easier. We could claim we got turned around and then just have them send us back on our way...


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo nods his head, "Good idea Levelle. Andel, please tell them that we've become lost and that we need their assistance returning to the Lady's Light. Please also offer our assistance in healing their wounded."


Bluff is an unskilled (+4) for Andel ... you want him to do that or do one of you want to "puppet" him and he'll roll an aid other? If so, make your case, roll your dice, and he'll translate


Male Aasimar Master Summoner / 6

"Or instead of lying, we could just tell them the truth? I don't mind trying to speak to them, but I have never really liked lying to anyone, seems like mainly mean people lie, and I like to think that we are not mean people...right?"

"We could still offer them aid though, that could be all we need to do to win them over." Aidon smiles, "Well that and my winning personality of course"


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Well Rats! I posted earlier and it does not seem to have gone through. Let see if I can recreate it.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Hey, the daggers they carry, they bear the same maker's stamps that the broken one we found earlier.Perhaps offer it to them and describe how we came to find it. Oh, and make sure you let them know we do not like trogs and plan to fight with the other human group.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

I don't think we're lying to them. We simply are not denying their assumption. We really are lost and we really do need their help. Anyway, I think we stay in the bounds of diplomacy.

Vuloo nods at Relan, "Yes, Andel let's make sure we mention the dagger and our loyalty to their cause."

Vuloo slowly unwraps the dagger and presents it to the boggards.

Diplomacy roll to convince the boggards to help us.

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle isn't above a little deception, but as the newcomer she will demure to the group's wishes...

I have no compunctions lying to these folk, they have a reputation for brutality that I just as soon bypass if a few words will do the trick, but I am fine to follow your lead...


Male Aasimar Master Summoner / 6

Just an fyi for you to Levelle, Aidon is crazy, the lights are on but nobody is really home. He has mood swings from giddy to depressed in quick succession sometimes. He actually doesn't have anything against lying, just right now he does


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I am npt sure we need to. We can likely recruit these guys to fight the trogs.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Andel takes your message and attempts to communicate it as best he can.

Diplomacy Aid Other: 1d20 + 8 ⇒ (18) + 8 = 26

However, the boggard doesn't move and squints a little more clearly at you. Andel translates,

"You not metal-wearing she humans, but you have knife they give us. Trog give that to you? You come from trog camp direction, but you say you want to fight them? How you prove that to us. Maybe we get Mama Bebella to decide."

He hefts his morning star in front of him and the other boggard's throat expands into a large bubble shape, not unlike a frog. It tenses it's powerful looking legs, but they look at you intensely.

"Uh, I think they want another answer, but I don't get the sense they're happy with the story we just told them."

Knowledge Local if you guys want info on the boggards themselves. Andel has the skill if someone wishes to "ask" him about it via rolling for him. It's in his spoiler


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Kno:Local {Andel}: 1d20 + 14 ⇒ (6) + 14 = 20

Andel, what does all that mean? I get they think we came from the Trogs but "Mama Bebella", what is that about?


Male Aasimar Master Summoner / 6

Aidon looks at everyone and throws his hands up in the air with what would appear to be an 'I told you so' expression.

He then crosses his arms across his chest and says nothing


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

"I get the sense she's some sort of leader or religious figure by the inflection in their voices and the changing coloration of their skin when they speak her name. It's a sign of reverence, fear, or respect. I'm not certain."

He nods slightly toward the injured boggard, "This one to my right, I believe is preparing a croak. Boggards have the ability to invoke fear in their enemies with their croak, and at the same time alert their comrades. They can't do it often, it takes a lot out of them. Be wary of their tongues as well, they can entrap you with it."


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Great entrapping tongues. Well should we take our chances with Mama? Hope that she understanding enough to know we don't want a fight? Levelle looks at the other while simultaneously attempting to ignore Aidon's expression...


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo eyes the boggards nervously, "Yes, let us speak with Mama. Perhaps we can reason with her."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Could we heal the injured frogs as a sign of good faith?"


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo walks up to the injured boggard in a non-threatening manor, "Let me see if I can assist you, old frog."

CLW: 1d8 + 5 ⇒ (4) + 5 = 9

If not fully healed, Vuloo will repeat.

CLW: 1d8 + 5 ⇒ (6) + 5 = 11


Andel translates your words and the first boggard stares at you for a moment and then croaks at the second one before it bounds away toward the second largest hut with the fetishes on it.

Vuloo approaches the second one with Andel explaining, but it raises its morningstar with a threatening gesture as the halfling approaches, vehement disgust apparent in its huge eyes.

Will Vuloo continue to advance? Anything else you all wish to do or are you just waiting for whatever happens?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Tell him he wishes to cast a healing spell for his wounds..." Braelex nudges Andel.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

"I did. I don't think he trusts me."

-Posted with Wayfinder


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Its probably better to delay any gestures of good will until we get the approval of the leader...besides if we get into a fight its better they are still wounded...


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo backs away smiling with his hands up, "A little paranoid I see. Yes, let's wait for Mama."


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle offers Vuloo an easy smile, Sometimes. Just the way of the wild. Prepare for the worst, hope for the best. That sorta thing...


As you talk amongst yourselves, doing your best not to alarm the nervous guard that's been left with you, you hear a strange and loud trilling croak that is answered sequentially by other croaks around the village. Your chaperone responds as well, and then turns to croak at Andel.

"You come with us to see Mama."

It hops aside and points to the southwest with its morningstar, tongue flicking out of its mouth suddenly to catch a bug that buzzes by its head.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

After Andel translates, Vuloo turns to the others with a look of apprehension, "We may as well get this over with."

Andel croaks a guttural affirmative to the guide.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex shrugs. "Can't be any stranger than following the mite around."


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Levelle bobs her head in response, carrying Talaay on her shoulder in an effort not to provoke any hostile response by sending the bird away.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan slaps at a random bug absently and follows along glad that they have not had to fight these strange frog men.


Following the direction the boggard points, the party ambles along slowly toward the fetish-draped hut.

Your boggard escort moves wide around the large hut on the east side of the village, eyeing it sidelong until you are past it.

A quick glance into the small pool/pit indicates that something is in there as you see a bit of bubbling and what appears to be a flash of something snakelike or tentacly. Your escort prods you along, so you don't get much time to stare.

The original boggard steps out of the fetish hut, followed by a large armored and feathered boggard. (See Image on Roll 20) It croaks at you each individually and then its eyes get wide when it sees Vuloo and it burps out in common.

"HAAALLFLIING!"

The boggard's tongue flashes out of her mouth for a moment as it states at Vuloo, and then finally it breaks its reverie by turning and speaking to Andel who translates, "You say you are with the ones who came before, but they were all women and you are less than half women. If you came from them, then tell me, where are they now? Why have we not seen them for days? Hmmm?"

You note that other boggards are emerging from huts around the village, moving slowly as if they too just awoke. Several are wounded.

Feel free to move yourself on the map, as long as its within a reasonable range of the rest of the group


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

I can move me but not Tallay? Don't know if that is a permissions issue?

Levelle looks to the others but does not respond given the minor disagreement between them about how honest to be in this moment...


Yes it was ... fixed now


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex sighs, "We are *not* with them. We seek the Lady's Light, which is where we have heard those women have gone, but we are not allied. Indeed, we had no knowledge the Maidens were here until we arrived in the Mushfens, last night."

"We seek safe passage to the lighthouse. We heard you were in conflict with the troglodytes and thought you perhaps more likely to aid us, or we you, than those stanky lizards."

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