DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan steps back 5' and attacks the Accuser Devil again.

+1 Cold Iron Ranseur: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 282d4 + 7 + 6 ⇒ (1, 3) + 7 + 6 = 17

If that drops the beast he will attack the other through the doorway (at -4). Otherwise he will attack it again.

+1 Cold Iron Ranseur: 1d20 + 10 - 4 + 1 ⇒ (11) + 10 - 4 + 1 = 182d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17

Have the eagles attack where the Imp was. It might still be there.


Male Aasimar Master Summoner / 6

Sorry for the delay.

Amiculus Fort Save - 1d20 + 1 ⇒ (20) + 1 = 21
Amiculus Fort Save - 1d20 + 1 ⇒ (5) + 1 = 6

"Sadly once they are summoned, they will kind of fight what ever they choose, I am working on my Eagle though, so I might be able to communicate with them in the very near future"

With that, Aidon will move to the corner away from the swarm, up by where the 2 eagles are currently and flap his arms and screech like an eagle in a vain attempt to 'speak' with them. He will also dismiss Amiculus.

The eagles should converge on Lord Baz I think, he is the closest target for them.

Eagles:

Eagle 1

To Hit - 1d20 + 3 ⇒ (1) + 3 = 4
Damage - 1d4 + 3 ⇒ (1) + 3 = 4

To Hit - 1d20 + 3 ⇒ (5) + 3 = 8
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

To Hit - 1d20 + 3 ⇒ (11) + 3 = 14
Damage - 1d4 + 3 ⇒ (4) + 3 = 7

Eagle 2

To Hit - 1d20 + 3 ⇒ (18) + 3 = 21
Damage - 1d4 + 3 ⇒ (1) + 3 = 4

To Hit - 1d20 + 3 ⇒ (5) + 3 = 8
Damage - 1d4 + 3 ⇒ (4) + 3 = 7

To Hit - 1d20 + 3 ⇒ (15) + 3 = 18
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

Eagle 3

To Hit - 1d20 + 3 ⇒ (10) + 3 = 13
Damage - 1d4 + 3 ⇒ (2) + 3 = 5

To Hit - 1d20 + 3 ⇒ (11) + 3 = 14
Damage - 1d4 + 3 ⇒ (1) + 3 = 4

To Hit - 1d20 + 3 ⇒ (1) + 3 = 4
Damage - 1d4 + 3 ⇒ (1) + 3 = 4


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (18) + 4 = 22


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex fires on the nearer cherub-fiend.

Crossbow: 1d20 + 8 ⇒ (9) + 8 = 17; Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Note, they should lose their Dex bonus to AC since I am (was) invisible.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Yes, they will. Note you have firing into melee penalties. I think you're good for cover. Will get a post up shortly. I'll give Fulmen a couple hours to get something in

-Posted with Wayfinder


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 5
HP: 19/32
AC: 15

save: 1d20 + 4 ⇒ (17) + 4 = 21

Fulmen attacks Lord Baz

Attack: 1d20 + 9 ⇒ (12) + 9 = 21

dmg: 2d6 + 4 ⇒ (3, 4) + 4 = 11

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 4/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Male Aasimar Master Summoner / 6

Fulmen you have haste as well, you get a secondary attack with a full round action


Male Half-elf Druid 3 Monk 2

Saturday, May 10, 2014
9:02 PM

The Second Coming

Round 5
HP: 25/32
AC: 15

2nd attack

Attack: 1d20 + 9 ⇒ (6) + 9 = 15

dmg: 2d6 + 4 ⇒ (2, 5) + 4 = 11

Also, I shouldn't have taken a hit. My AC is 14 flat-footed because my Wis bonus still applies flat-footed as a monk

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Ah, copy the wisdom flat footed bonus. Adjust as appropriate

-Posted with Wayfinder


Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Andel Gesseran *NPC* wrote:
Note you have firing into melee penalties.

Negative. Braelex has Precise Shot. Also forgot about Haste. Add +1 to the previous attack.

Haste Crossbow: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27; Damage: 1d8 + 1 ⇒ (6) + 1 = 7


The Second Coming Round 5

Aidon, Braelex, Relan, Fulmen, Vuloo, Andel, B

Aidon dismisses Amiculus and then attempts to direct his eagles who ignore his flapping and squawking and swarm the fly thing above the grease. Their attacks are ineffective however. Braelex takes care of any possibility of the creature carrying on, however as she appears and skewers it with a silver bolt, square through the neck. It flies in an awkward circle splashing in the grease as it buzzes out its last wheezing breath.

Relan steps north and attacks Lord Baz around the cover of the door, scratching it once but banging his shaft off the door jam a second time. Fulmen also gets one strong blow in, but the resilient devil just hisses at him, it's long tongue lolling disgustedly out of its mouth.

Vuloo and Andel attempt to fend off the swarm, the bard stepping away from it as he suffers the effects of the poison.

Lord Baz bites Fulmen hard (For real this time) acid and disease infecting him.

The swarm continues to harm Vuloo causing 1d6 ⇒ 5 damage and requiring another 2 fort saves.

The Dice:

Andel Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13
Andel Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7
Andel Rd 5 Poison Fort Save: 1d20 + 3 ⇒ (16) + 3 = 19
Lord Baz vs Fulmen: 1d20 + 5 ⇒ (18) + 5 = 23; HIT!; Damage: 2d6 ⇒ (4, 5) = 9 make Fort Save DC14 or be infected with devil chills

DM Use:

LB 18


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Round 5

Vuloo moves out of the swarm's reach and cast misfortune on Lord Baz (on the attack that hit Fulmen.)

Fort: 1d20 + 4 ⇒ (15) + 4 = 19
Fort: 1d20 + 4 ⇒ (12) + 4 = 16


Lord Baz reroll: 1d20 + 5 ⇒ (20) + 5 = 25; HIT!; Crit?: 1d20 + 5 ⇒ (18) + 5 = 23; CRIT!; Damage: 3d6 ⇒ (4, 1, 3) = 8 plus Fort Saves.

Sometimes it works, sometimes it doesn't ... :)


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

"Dive out of that swarm as soon as you can!" Braelex calls to the others behind her, readying a bomb to throw.

Delay until people are clear, then toss... Bomb (ranged touch): 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17; Fire Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8 (exclude 4 squares for splash damage)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan steps into the grease to attack Lord Baz from 10' away. He power attacks.

Balance: 1d20 + 4 ⇒ (17) + 4 = 21

+1 Cold Iron Ranseur: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 302d4 + 7 + 6 ⇒ (3, 4) + 7 + 6 = 20

Hasted Attack: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 142d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Relan, still have 1 more round of haste so a second attack is available

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Thanks. I was thinking you could not 5' step into grease and treated it like a move. Missed anyway most likely.


Male Half-elf Druid 3 Monk 2

The Second Coming

Round 6
HP: 16/32
AC: 15

fort save: 1d20 + 9 ⇒ (2) + 9 = 11

Fulmen attacks Lord Baz

Attack: 1d20 + 9 ⇒ (3) + 9 = 12

dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10

Attack: 1d20 + 9 ⇒ (20) + 9 = 29

dmg: 2d6 + 4 ⇒ (5, 5) + 4 = 14

Tracked Resources:

Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize

Storm Burst: 6/6

Level 1: 3/4
Cure Light Wounds x2
Shillelagh x1 (-1)

Darts: 12
Goodberry:


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Between Braelex's bombs and Relan and Fulmen's attacks, the swarm and the flying atrocity that was Lord Baz are both removed from the threat list.

END COMBAT!

Actions from here?

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Voloo will heal Fulmen, "Nice job on that devil. Nasty piece of business he was."

CLW: 1d8 + 4 ⇒ (1) + 4 = 5
CLW: 1d8 + 4 ⇒ (6) + 4 = 10

He will also heal himself.

CLW: 1d8 + 4 ⇒ (4) + 4 = 8
CLW: 1d8 + 4 ⇒ (6) + 4 = 10


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex hands the few silver bolts she took from Vuloo. "Unless you think I should hold onto them for a bit."


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo nods,"Keep the bolts. You're better with the crossbow than me. I don't know why I bother to carry a weapon."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex shrugs and smiles.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I guess I will pick up a silver weapon the next time we are back in town. Relan comments. I wonder if these are the devils that were tormenting our lemure friend? Shall we go and check on him?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo shakes his head at Relan, "Our friend? I think not. Let us proceed on our exploration. Thassilonian artifacts await."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

There was a reward offered and the room is there. Relan points to the door.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo sighs, "Lead on then, brother."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Lifting the head of the little devil lord in a gloved hand, Relan moves to the door noted.


Post was eaten ... couldn't understand why there wasn't a response yet

As Relan enters Stink's "Art Gallery" the massive lemure initially blubbers in fear until it recognizes the head of Lord Baz and laughs with a sloppy wheezing noise, stuttering out two words, "Th-th-th S-s-uzerain?'

Not to be confused with Phil Collins, of course


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo rubs his chin, looking perplexed, "Suzerain? As in a sovereign of state? State clearly what you mean, Blob."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan looks perplexed. Speak more plainly Stink. Are these the Devils that were tormenting you or not? If they are we shall be claiming that reward.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Recoiling from the party, Stink stammers out, "L-l-lord Baz, yes. Th-that him. You kill S-S-suzerain, too? B-b-big imp, wear crown. Mean like Baz, but hate Baz too"

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

We did indeed kill an imp. I do not know for sure it was Suzerain Was there a crown? I do not recall it.


You killed two imps right before Relan* took over during the first Lord Baz fight, and then you fought this last imp which got away. None of the three were wearing a crown


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo turns to Relan, "Looks like the Suzerain got away. I imagine he'll turn up. Let's keep exploring."


since Relan has gonk problems and I know he's interested in this case, I'll respond for him

"I'm not certain that was the Suzerain based on Stink's assessment. That imp didn't look like it hated Lord Baz, either"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex appears ready to move out.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan leads the back.


Relan leads the party back downstairs and to the east to Lockerbrie's room. He is waiting for you as you approach, crouched down over some sort of raw fish.

"You make more noise than a boarding party." HE comments

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo suppress his disgust at the creature, "We did as you asked and delivered the locket to your wife. Now I expect that you will honor your end of the bargain."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

The quest is done Lockerbrie as Vuloo says. Tell us again of the enemy ahead and how we shall take them together.


Lockerbrie looks at Vuloo for a moment head cocked, tongue lolling out to near the middle of his chest, "Tell me ... what did she look like and how did she react."

He closes his eyes swaying, waiting for Vikki (or someone else) to evoke his memories.

-Posted with Wayfinder


I meant Vuloo not Vikki in that last post ... any responses from anyone?

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

After waiting for another to speak, Relan finally answers the once man.

She was doubtful of us at first. but when we returned the locket she accepted our story and was overcome with grief, but also with appreciation for the return of the locket, and I think for closure. She wished to reward us, but explained she had nothing. Good Aidon here actually provided her a small purse of gold from his own pocket to help her live a little better.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo nods as Relan recounts the story, "Your widow was touched by the gesture. She clearly still loves you. For the sake of her and your lost humanity, I hope you uphold your end of the bargain and help us as you promised."


Lockerbrie sighs for a moment and then breaks from his reverie.

"Alright then, a deal's a deal. Come, I'll show you where they meet and do their work. Be very, very quiet."

He slinks to the shadows and moves along crouched, silent as a ghost, to the south.

Everyone make stealth rolls unless you're not trying to be quiet


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan does his best to follow quietly.

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Of course you know the odds of an entire party all rolling well for stealth, especially when it is not a class skill for some of us…


Of course

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo tip toes after the ghoul.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16


Male Aasimar Master Summoner / 6

I do not have any of my character sheets with me on this trip because I am an idiot... :(

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