Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)
Fulmen/Vuloo?
-Posted with Wayfinder
Fulmen |
I'm on vaca this week so limited posting capabilities.
Fulmen takes a defensive posture and will try to keep his distance from the approaching ooze (how did I end up in front?). He'll attack if one comes within melee range.
will save: 1d20 + 12 ⇒ (10) + 12 = 22
attack: 1d20 + 3 ⇒ (13) + 3 = 16
dmg: 1d6 + 3 ⇒ (2) + 3 = 5
DM Fflash |
(how did I end up in front?)
The others moved away from you.
Not so Mindless Round 2
Init: Vuloo, Braelex, Aidon, Andel, Fulmen, Mud pile, Relan, Amiculus
Relan backs away and swaps weapons while Vuloo fires again sinking another bolt into the easy-to-hit blob even aiming around the attacking elemental. Braelex moves and reloads while Aidon's elemental takes another swing splattering pieces of gray matter everywhere. Andel also fires while Fulmen takes up a defensive stance.
The first ooze surges forward away from the elemental, drawing another slam from it and it rolls forward to attack Fulmen, but the half elf swats at it before it arrives and it collapses into a pile of muck. Make a DC20 Reflex save or your staff takes 1d6 ⇒ 5 acid damage
The second ooze also explodes forward and gets to Fulmen, lashing out with a pseudopod hammering him hard and latching on to him with an acid dripping grasp, (damage below + make a DC20 Reflex save or your armor takes 1d6d6d6 ⇒ (1, 4, 1, 2, 1, 4, 3, 4, 3, 2, 3, 1, 2, 5, 3, 3, 3, 2, 3, 6, 4) = 60 this round
Ellie vs Ooze: 1d20 + 8 ⇒ (7) + 8 = 15; Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Andel Ooze: 1d20 + 4 ⇒ (12) + 4 = 16; Damage: 1d6 ⇒ 5
Ellie vs Ooze: 1d20 + 8 ⇒ (1) + 8 = 9; Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Ooze vs Fulmen: 1d20 + 6 ⇒ (13) + 6 = 19; Damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
Ooze Grab vs Fulmen: 1d20 + 10 ⇒ (7) + 10 = 17
58 (5)
0
Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)
[ooc]Yeah, let's try that again. Fulmen's armor takes 1d6 ⇒ 1 acid damage
-Posted with Wayfinder
Relan* |
Relan retreats back up the passage up to 30', but not beyond where he can take a shot. Firing at the more wounded one he looses an arrow and then tries to observe the result. Does he thing it takes full damage from the piercing attack? Move away from them Fulmen!
Masterwork Composite Longbow: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 3 ⇒ (7) + 3 = 10
Vuloo |
Vuloo will retreat to the mouth of the cavern, behind Relan and Braelex.
"Our weapons don't appear to be working. Braelex, can you fire bomb it?"
Aidon Jade Davian |
I think only one ooze is alive, the one on Fulmen
"The first ooze surges forward away from the elemental, drawing another slam from it and it rolls forward to attack Fulmen, but the half elf swats at it before it arrives and it collapses into a pile of muck. Make a DC20 Reflex save or your staff takes 1d6 ⇒ 5 acid damage"
I will have the elemental strike at the last ooze.
To Hit - 1d20 + 8 ⇒ (18) + 8 = 26
Damage - 1d6 + 6 ⇒ (1) + 6 = 7
DM Fflash |
Not so Mindless Round 3
Init: Vuloo, Braelex, Aidon, Andel, Fulmen, Mud pile, Relan, Amiculus
Relan moves back and fires another arrow, hollering at Fulmen to move back.
Vuloo moves as well, questioning their weapons' effect on the creatures but noticing that the first is no longer moving. Braelex shrugs and shoots, sinking another bolt into the creature as Aidon's elemental moves up and hammers it.
Andel fires an arrow, but can't get it around Fulmen.
Fulmen attempts to escape the creature's grasp, seeing the damage done to his weapon and armor and gets away, following up with a withdrawal.
The ooze lashes out at Amiculus who dodges out of the way.
Actions?
Fulmen escape grapple: 1d20 + 2 ⇒ (10) + 2 = 12; escape!
Andel vs ooze: 1d20 + 4 ⇒ (7) + 4 = 11; miss w/cover & melee
Ooze vs Amiculus: 1d20 + 6 ⇒ (7) + 6 = 13; miss
20
Relan* |
Relan fires again before retreating further up the passage to make room for his friends to retreat.
Longbow: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 3 ⇒ (7) + 3 = 10
Fulmen |
Not so Mindless
Round 3
HP: 32/32
AC: 15
Reflex staff: 1d20 + 4 ⇒ (18) + 4 = 22
Reflex armor: 1d20 + 4 ⇒ (2) + 4 = 6
Fulmen doesn't wear armor. Are you referring to his robes?
Fulmen attacks the ooze with storm burst.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Spells
Level 0: 4/4
Create Water
Detect Magic
Know Direction
Stabilize
Storm Burst: 5/6
Level 1: 4/4
Cure Light Wounds x2
Shillelagh x2
Darts: 12
Goodberry:
Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)
Yes, it'll damage his clothing
-Posted with Wayfinder
DM Fflash |
Not so Mindless Round 4
Init: Vuloo, Braelex, Aidon, Andel, Fulmen, Mud pile, Relan, Amiculus
Relan fires and strikes one last time and then moves to make space for his friends, losing line of sight.
Vuloo and Braelex stand their ground, reloading and firing as Aidon's elemental splashes around in the mud some more.
A quick shot from Andel as everyone else begins to retreat, and the combat is over nearly as quickly as it begun, with dissovling arrows and bolts scattered all over the floor.
Andel vs Ooze: 1d20 + 4 ⇒ (10) + 4 = 14; Damage: 1d6 ⇒ 4
END COMBAT! Anything specific you wish to do here before we continue exploring?
20+10+10+12+4
Relan* |
Relan comes back to the group and re-takes his position at point. Sometimes a retreating fight is the best tactic. Those things could damage our melee weapons. Did those creatures guard anything?
DM Fflash |
Relan comes back to the group and re-takes his position at point. Sometimes a retreating fight is the best tactic. Those things could damage our melee weapons. Did those creatures guard anything?
A quick search of this room makes it apparent that it's a natural cavern that the builders connected with and nothing seems to have been done to it nor anything hidden in it. You can only surmise that the oozes were in their natural habitat.
Vuloo |
Vuloo walks up to water and peers into the murky depths, "The tentacles on the column are not a good omen."
He turns to Relan, "After you."
DM Fflash |
Southern Guardroom
Relan steps forward into the water cautiously getting up to his waist in water before he's able to gauge the depth of the room. He determines, with his ranseur, that the floor is about 10 feet underwater.
Water breathing spell is still in effect, but Braelex's touch of the sea has worn off
Everyone make one perception roll below and open the single spoiler that applies to you (unless you get below an 18)
SS Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
SS Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
SS Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
SS Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
DM Fflash |
Southern Guardroom Surprise Round
Init: Amiculus, Braelex, Andel, Relan, Fulmen, Vuloo, Aidon
Braelex shouts a warning and points as the creatures (still disguised in the water) coming streaming towards Relan.
Relan: surprise round ... move or ready, can't do both. The rest of you who can act in the surprise round, need an action, else I assume you stand there and make a stupid face ala Turkish in Snatch. Guess I wasn't clear enough earlier
Aidon Init: 1d20 + 2 ⇒ (2) + 2 = 4
Amiculus Init: 1d20 + 1 ⇒ (14) + 1 = 15
Andel Init: 1d20 + 1 ⇒ (13) + 1 = 14
Braelex Init: 1d20 + 4 ⇒ (10) + 4 = 14
Fulmen Init: 1d20 + 1 ⇒ (9) + 1 = 10
Relan Init: 1d20 + 2 ⇒ (8) + 2 = 10
Vuloo Init: 1d20 + 1 ⇒ (5) + 1 = 6
Sinspawn Init: 1d20 + 5 ⇒ (2) + 5 = 7
Andel Gesseran *NPC* |
- Thassilonian
- Aklo
- Boggard
- Goblin
- Giant
- Undercommon
- Engineering +11
- Geography +11
- History +13
- Local +14
- Nature +10
- Nobility +11
- Planes +11
- 2nd: heroism, allegro
- 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
- 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)
Ah, yes. The reminder probably isn't a bad idea :)
-Posted with Wayfinder