DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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A week of skiing, awesome. Don't hurt yourself, old man!


I apologize for not posting this weekend. I drafted something but didn't get it out before we left on vacay. Will be back Monday night.

-Posted with Wayfinder


Dispel magic is not affected by SR, so disregard that roll for Vuloo.

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I am headed to a small con in Memphis and will be off line from noon tomorrow until Monday. Please bot me as needed.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

How high is the ceiling? If I can ever get a lucid break, I'm thinking of tossing a stink bomb up there... it will break LoS (for her and us), but possibly force her down into melee reach.


20 feet

Also, Relan, are you posting an action for this round?

-Posted with Wayfinder


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Oh shit, that's definitely not good. Ummm so we going to retreat?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

There's no where to retreat to - we teleported in.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Hmm, we'll maybe Bralex could try and find some clues about who or what the imposter is before she comes back up? It might help.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

If I can find my way back up...

@ DM, looking at the map, I have no clue what path we took since its been years and we went back and forth on the boats. Can Braelex recall the path with an Int check?

Intelligence: 1d20 + 4 ⇒ (12) + 4 = 16


Yeah, it's not a problem.

Through the red door to the boats (which happen to be there on the map, BTW, not where you left them) ... poling along to the beach with the grave. Note there was current.

It's pretty linear from there (note the dhampir may or may not be where you left him) until you get to the Chamber of the Gray Flame where you went through the stone door to your first teleporter, kissing the statue's feet to move on.

Let me know how you wish to progress.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

So I have to swim? I assume the shaft up is not climbable?


There are boats parked right there north of the door.

Lemme know if you want to try and climb it

-Posted with Wayfinder


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Sorry for dropping off the edge of the world lately, been doing nursing clinical placements and haven't had the will to post. Will get to it later tonight.


I apologize for the delay. Updated most of my games yesterday and somehow missed this one. Will get a post up after work.

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Its not like we are doing anything important anyway. :P


That's funny

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I wanted to give a heads up that I will be on vacation and traveling through central Europe from May 9-May 25. I'll be able to post some while traveling but will have to do so from my phone or iPad. So please bot me if required and know that I'll post when I can.


Bradley just noted that her stats as well as andel and Relans are still level 6 on the profile. Everyone should be level 7 asof Oct 18 and it took affect right after you rescued Nalar. Please recon it immediately for this fight. No healing damage but current and max hps shouls both be raised by your level up amount

You will achieve level 8 right after this encounter assuming you win, which right now is looking good for you.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Well I'm looking forward to getting back to Magnimar.


I may get in another post tonight, but I will be traveling on vacation until 21 May and won't likely get much more done.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Level 7

Hit Points: 1d5 + 3 + 1 ⇒ (4) + 3 + 1 = 8 +1 hit point (favored class)

+ fly (free extract)

+1 skills: craft (alchemy), disable device, know (arcana), perception, spellcraft, UMD

+2 skill: appraise

+ feat: Extra Discovery (explosive bomb)


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Just looking at your stats, did you remember to adjust them for the new race?


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Yeah, the statblock is old.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Awesome, it's going to be funny when you eventually catch up to the group.

Just reminding everyone that I have crafting feats just incase we get some down time. First come first served.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Hi all. I am back home and catching up. Thanks for putting up with my long absence. I hope to post soon.


You first encountered the faux-Sorshen on 1 March. Three and a half month boss battle. Urrghh. I promise not all will be quite like that, but this seemed like a fitting end. If you'd have been able to get the diplomacy rolls together, figure out some of the lost connections and hit her with that dimensional anchor earlier, it likely would've been a much shorter fight.

I, personally, thoroughly enjoyed the "Nature of the Runelord" piece of this mult-part battle, but I recognize that some time player fatigue takes some of the enjoyment out of it. I welcome your feedback. And as we have the opportunity to approach other climatic battles, I can tweak my implementation as needed for your enjoyment of the game.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Considering I joined this game effectively at the boss battle, I can say that it's been interesting. The whole runelord mystery was fun to unravel and as a wizard being low on magic was actually kind of fun since it made me think outside the box. I would like to get some more RP going and am looking forward to moving on once we're done at the old light since I haven't had much real interaction with the plot.

I can't speak for everyone since joining so recently means I'm probably less susceptible to player fatigue having played less in the campaign. But it was fun, a bit chaotic but that's just the nature of these fights, lots of moving parts is a recipe for headaches.


Female Azlanti Pureblood Alchemist (Trap Breaker)

I think it was great, overall (though I was gone for most of it). In general, the slow pace of PbP lends itself to details getting lost in the mix. Running back up through the dungeon actually reminded me of a lot of stuff I'd forgotten!


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

I certainly felt challenged. OOC I find the pace a challenge to my memory. I am in a number of other games and its hard for me to remember details of goals and plot if things slow down too much. I am enjoying the game and find that the faster the pace the more engaged I am.

Also I guess its time for Relan to figure some way to fly or air walk. lol


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Well I can Craft Wondrous items if you need some help with that.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Yes. Please. If we can get some down time. What item is best? Winged Boots at 16K are quite expensive, but may be the best overall value for flight. A carpet of flying in the smallest size is in truth not much more at 20K. It requires you to know Overland Flight though to craft it.


... or add 5 to the DC.

You will have as much down time as you need until you decide to pursue the next shard.

Of course, you have to get out of here first

-Posted with Wayfinder


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Yup, though with a +16 to spellcraft I should be pretty on top of most items you guys will want. How does a 25% discount for every one in the party sound, after all you did save his life.

That's if the DM allows it of course.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Are you suggesting that you would make 25% on each item crafted then? Or are you offering a 25% discount on the cost of making each item?


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

25% on each item. I.e if an item costs 1000gp to buy, it'll cost you 750.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Yea, that means you make 25% yourself. Let me be blunt. Not a fan. I'll explain it this way - You benefit from the feats I take to be a better fighter. The entire party does. So we should benefit from the feats you take. If you are a team player you will not try to profit from feats you take from the party.

Bottom line Relan will not be in favor of you joining the party if you insist on making profits from the group. Instead he will say "You are welcome for us saving you.", give you back your personal gear, offer you no cut of what we have found and tell you to have a good life.

Out of character I am surprised that you are trying to make money off the rest of us. If you did not have your Crafting feat you would be a better wizard with maybe another feat in spell penetration or focus or the like. And I am certainly not in favor of waiting weeks for you to craft only so you can make money off the rest of us.

On another note I am about to be on another trip. This time I'll be gone from tonight until Sunday June 25 and will not eve have cell signal so I cannot check in. Please bot me as needed.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

It's not that I'm trying to make money, its that I'm not sure if the DM would let me make gear for you guys at cost. If the DM is alright with the party wealth effectively being doubled then by all means place your order today, I don't particularly mind. That's the reason I offered the discount so that the party would be able to stretch their wealth a bit further, improving the party.

And yeah I would have made some profit off the party but honestly I'm not a treasure hungry player and already have what I need. I'd probably just put that money back into more items for the party.


Making items at cost is expected as the trade for the feat.

-Posted with Wayfinder


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Well then, Dm has spoken.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Level 8
+1 Int
HP
1d4 + 2 ⇒ (2) + 2 = 4
Skills-9 points
+1 to all skills.

Spells
+1 3rd level slot
+1 4th level slot
Learned:
Protection from Energy, Communal
Detect Scrying

Gained school power
Shape emotions, for a number of rounds/lvl can either ward or welcome emotional influence in a 30ft radius. Ward grants a +4 moral bonus vs mind effecting spells and effects, any fear effects are reduced by one step. Welcome give enemies a -2 penalty vs mind effecting spells and effects. These rounds do not have to be consecutive.


Thanks for the reminder, Nalar. Everyone did achieve level 8 following this encounter and it will take effect immediately upom yhis rest.

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Hi all. I am back and working hard to catch up. Out of time for today already but should post early tomorrow. Looks like we are resting anyway. Relan will use the new pole arm.


Female Azlanti Pureblood Alchemist (Trap Breaker)

+1 Alchemist level

Hit Points: 1d5 + 3 + 1 ⇒ (2) + 3 + 1 = 6

+1 Intelligence

Discovery: Fast Bombs

Free Extract: gaseous form

Skills: +1 to Appraise, Craft (alchemy), Disable Device, Know (arcana), Perception, Sleight of Hand, Spellcraft, UMD


Note, the level up allows spellcraft rerolls.

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Leveling Relan to FIghter 8.

Big Question: Are you ok with my staying with the old version of Lore Warden? The new version from Adventurere's Guide is ok IF you are not focused on maneuvers like Relan is. If you want me to update to the new archtype I might need to rebuild completely.

Hit Points: 1d6 + 4 ⇒ (1) + 4 = 5 Well that is less than optimal.

BAB +1
Strength +1
Fort Save +1
Bonus Fighter Feat: Step up.

Skill points:

Acrobatics +1
Perception +1
Spellcraft +2
Survival +2


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

+1 level Life Oracle

HP: 1d5 + 3 ⇒ (4) + 3 = 7

Additional spell: Blessing of Fervor
Oracle bones spell: Restoration

Sub Shield of Faith for Summon Monster I

Skills:
+1 Perception
+1 Diplomacy
+1 Spellcraft
+1 Knowledge (Religion)
+1 Bluff


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

+2 Levels Bard (Archivist)

HP: 1d5 + 3 ⇒ (3) + 3 = 6
HP: 1d5 + 3 ⇒ (5) + 3 = 8


Relan, I looked over the archetypes. It's up to you. You created the lore warden under the PFS guide archetype, and I'm still good with it. You do lose some flexibility and some of the improvement to the later class features in the level progression (exploit weakness is pretty cool), but I understand the desire for the static bonuses to all maneuvers.

I'll give you the free change option now if you want (sounds like you're not interested and want to stay, which is fine). If you change your mind later, you'll just have to pay retraining fees/time.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Cool. I thought the class was pretty balanced and was surprised when they changed it. I'll look it over but likely will still old school.

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