DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

HP: 4d8 ⇒ (5, 4, 3, 1) = 13 Uhm ouch, thems the breaks I guess.

Aspect of Falcon is level 1 spell from APG? Not to be confused with the hunter ability unless I am missing something?

I'll edit the skill and get the crunch aspects done in the next 24. Sundays are hard to find time around the house but I will get it finished in short order.


Nope, you're good ... I confused myself :)

Campaign Tab House Rule: HPs are 1d5+3 per level for a d8 HD


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Welcome Levelle. I'll wait my turn to recap.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Welcome Levelle!


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

HP Redux: 1d5 + 3 ⇒ (2) + 3 = 51d5 + 3 ⇒ (2) + 3 = 51d5 + 3 ⇒ (3) + 3 = 61d5 + 3 ⇒ (1) + 3 = 4 Wow that rolling, still way better than what I pulled off before.

Lemme see, some questions...

DM Fflash in regards to my bird I am seeing spring attack on the list of companion feats but not spring attack and am wondering if that is an issue (basically the same but just want to be sure we are on the same page) or if I can just take flyby for him.

For the group; Was most likely going to sink my $ into standard fare: +1 to my bow, better armor, but I am wondering if there are things that would be helpful for me to have? I developed a range support character because that would compliment the group, but are there things magic wise that would be helpful for me to have? Healing wand/ druid spells any of that sort of thing? Just getting a sense of any other gaps folks feel like there are.

I think that is it for now, let me know if anything else jumps out about the character.

Oh and in case it helps: I am a father of one 5 year old and live in the Pacific Northwest. I have a steady job, 8-5 Mon-Fri so a large volume of my posts tends to be during business hours during breaks and what not. Night time can be chaotic in my household as my wife's schedule is not as stable and I am often with the boy by himself and he is...well lets just say "very dynamic" :). Always feel free to bot me if I am too slow and always let me know if I am doing something that is an issue. I try to be communicative if I am going to have posting issues but lately I have been having some connection issues which almost seem like a town wide problem as it isn't related to a single piece of tech. Anyway that is enough babbling about that....


Levelle, I assume you mean that spring attack is in the list but flyby attack is not. They are fairly different feats when you get down to it (provoke/attack vs std action), but most importantly you can use spring attack while flying. Actually fairly convenient at lower levels when fly skill may be low enough to fail a hover check. So take spring attack if you want it.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Flyby Attack provokes so it is no where near as good as Spring Attack. But Spring Attack requires Dodge and Mobility so Flyby is much "cheaper". I am not sure you can qualify for Spring Attack at 5th level with a pet. Do you get that many feats by then?

As to your gear, I say buy what you need to be good at your role. One thought - the only difference between a magic bow and a masterwork one is +1 damage and the ability to bypass DR/Magic. The cost is 2000 gold to upgrade from Masterwork to +1. Sure, someday you will want a magic bow, but scrolls of Magic Weapon or Bless Weapon are 25 gold each and an oil of such would only be 50 gold. Food for thought.

One last question - Why did you build your hunter with a 15 Int? Is there something about the class, or some feat you plan to take that requires a 15?


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Ah good feedback on the flyby vs spring. I will look at all that.

Actually Relan you just exposed a math error on my part. She should have an Int of 14-> 11 from initial buy, +2 mod, +1 bump at 4. As to why its all about the skills. I have been on the boards a long time and my rolling is atrocious, I try to squeeze my statistical advantages where I can.

I'll also be honest that I am not a huge optimizer so I recognize that as a pure archer I can dump alot of stuff and keep churning out arrows...then again I should be another class to do THAT.

As for the +1 bow, very good point. I actually may rethink my spell selection just due to that point as a matter of fact. :p


Male Aasimar Master Summoner / 6

Hello and welcome! I know almost nothing about hunters so looking forward to learning along with you.

Couple of things to think about. Aidon can craft wondrous items so if you can't think of how to spend all your money, keep it and I can help you save 50% on some things you may want once we get some time.

Secondly, a friend in another campaign is playing a straight ranger and one of the things he has is the materials to make all sorts of DR arrows. Cold iron, silver, adamantine etc. They mats are fairly cheap and a great way to overcome DR on the fly.

One thing Aidon can make is a quiver that acts like a bag of holding for arrows, makes carrying all that stuff easy. Looking forward to playing with you


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Okay!

Levelle should be ready, gear is bought, Taalay is spec'd and so on.

Indeed I couldn't get to spring attack but only because of the BAB requirement, but he is close. He is mostly built as a scout at this point. Lots of tricks invested in getting him around without being seen/spying etc. That I can see through his eye will be a help I think.

Thanks for the heads up Aidon, she will probably use you to good effect in the future. I am carrying a bunch of DR arrows and I also had the thought about crafting more later so I actually changed my craft skill to point me in that direction.

Yeah the hunter thing is interesting. I am very fond of the APG and 3/4 classes in general (Inquisitors are a big favorite of mine.) I have never been totally sold on druids (old school cleric player) but the mix of skills, combat and the companion was just too much to pass up. Hopefully I use it well :p

As always if folks see something strange, let me know.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Consider alchemical weapon blanches. Sometimes they are the cheapest way to get special material arrows . Specifically check the price for Adamantine. Price is 10 gp per arrow vs 60 per arrow buying a set of 50 regular adamantine arrows.


Quick Hero Lab input and I have the following differences:

For Levelle
Craft arrows should be 8 (+2 from MW tools, I think)
Heal should be 7 (2 ranks, 3 class, 2 wis)
Longbow should be +8 to hit (3 BAB, 3 Dec, 1 mw, 1 WF)
Cant figure out your AC, what am I missing ... showing 17.

For Taalay
Need hps rolled (straight dice for the companion except for 1st level)
Should be +5 melee attacks (BAB, Str, small)
Fly should be 10 and stealth should be 14 (small bonuses of 2 and 4 I'm assuming)


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

AC is 17, I didn't edit the AC part of the field when I copied it from another character.

I think you are right about the tools bonus though I didn't have them, but I just fixed that so, that should be fine.

Heal should be amended. I swear I can do math.

I forgot WF, thanks.

Taalay...

Should I roll per campaign tab for him?

which would be 4d5 + 12 ⇒ (5, 2, 3, 4) + 12 = 26 +8

or

4d8 ⇒ (1, 7, 3, 5) = 16 +8 ?

Edited the rest on the bird. :)


The second one. The bonus is just for PCs.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Done. Damn bird has more HP than my willowy elven butt. lol.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
Levelle Mahe wrote:


Actually Relan you just exposed a math error on my part. She should have an Int of 14-> 11 from initial buy, +2 mod, +1 bump at 4. As to why its all about the skills. I have been on the boards a long time and my rolling is atrocious, I try to squeeze my statistical advantages where I can.

You have a good build and I am not trying to second guess you, but I am still unsure why you put so many points into Int. Is it just for the skill points and knowledge rolls? Or is there some point of your build that needs that 14 in Int? I have a trip fighter build that needed a 13 Int for improved trip and made the stat a 14 because one more point there got me extra skill points. Just trying to understand your thinking. Why is a 14 Int more important than an 18 Dex?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

FYI - I am headed for Gen Con in the morning and will be mostly absent from the boards until Monday.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Well its few things actually.

Build wise? Maybe. There are some teamwork things that I would need the Int for along with Combat Expertise related things to play with that might make my companion more of a primary attacker and help me aid that by, in effect, transferring feats I qualify for to him and or making me more helpful to other more productive combatants. That depends on the party dynamic over time I think. But nothing specific.

Skills? For sure a BIG piece. I have 3-5 skills I feel like I need to be actively leveling (Perception, Stealth, Survival, Handle Animal and potentially Craft to keep me in DR reducing ammo) and the extra SP help.

More importantly its about my sense of perceived "cost".

I'm not a straight bow build, I'm a 3/4 caster so I need my Wis, I need my Cha to at least not be horrid for the animal companion part and as an elf I need my Con not to blow any worse than it does. I don't want any worse penalties to Str because I will have a hard enough time carrying gear and moving around.

Believe me if I was going straight archer you would be seeing something a little more "aggressive" in my stats...in fact I am playing a paladin archer build in another game who is and will always be more brutal than Levelle.

That said in my time on the boards I seem to roll skills really low AND I have found that characters are called on more often than at a table to participate in ways they maybe don't need to otherwise (like make Cha or Int based checks because the "face" or "bookworm" of the part aren't posting and you want to see the thread move in any way it can.)

So in the end its mostly about philosophy. I begrudge no one their method of character building but I don't like negatives in my stats unless I have a really compelling reason character wise and I feel like the pbp experience (for me so far) has rewarded more well rounded characters for my play style. So its lots of little intersecting things that leads all my characters to have higher Ints than most folks probably feel they need.

tl;dr I got a lot of reasons that may or not be good. Hopefully I'll still be okay to play with ;p


Male Aasimar Master Summoner / 6

Me personally, I like a high int, there are a lot of skill roles in Pathfinder and I find it to be awesome to have a high Int for those lovely, lovely skill points.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Thanks for sharing your thoughts on that Levelle. Hi Int is quite nice. Relan may bump his to 14 when we hit level 8. There are never enough points to go around and we pay a premium to buy even a 16 at the start.

I hate playing a character with very few skill points, which is why I like the Lore Warden more than most fighter archetypes. Its also why I prefer oracles and druids to clerics. I would support a rule change to add 2 skill points to every class. :)


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Oh don't thank me, that will just encourage me to babble more ;p

Yeah either 4+ as a base for any class or something like the background skills from Unchained so you at least can get some more flavor flex out of the SP you have. I think Pathfinder did a lot to help with skills but certain things (Perception is not a Fighter class skill??!?) are still a little...off.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

I forgot to account for this in my gp expenditures but I figure I should make sure, do I have a wayfinder?


Only if you bought one.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Roger that


Levelle, sent you a PM with a bit more info ... feel free to build your background and your communication with the party as you wish around that limited info.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

I got it, sorry I should have said something to you it occurs to me.

I will push a background out in a bit but as far as the talking goes I didn't want to be the new girl prattling on while everyone stares...


No doubt ... just wanted to be sure you had it. These clowns owe you some response.


I will take Braelex's turn then ...

The party of Pathfinders were each hand-selected by Sheila Heidmarch to hunt down what happened to a missing informant of hers, Natalya Vancaskerkin. Natalya had stumbled upon something of great importance and then disappeared. The Varisian woman was a member of a local Sczarni gang called the Tower Girls, a group of second-story thieves ... all women. Sheila was concerned this may have had something to do with a recent string of disappearances in the city.

After chasing down a couple of false leads, the party eventually found a homeless man who the Tower Girls had stayed with. The had been ousted from their territory having recently lost a minor gang war to a competing group of thieves.

He pointed them to a rundown building, a boarding house of some sort in Underbridge. They were accosted by a couple thugs, entered the building, and fought through sewage, goblins and stirges to find Natalya sitting and brooding in the fireplace of this wasted building. She attacked them with her sorcerous might and the use of a shard of metal that gave her signficant illusory powers. They were able to capture her and secure the artifact to take back to Sheila.

By the time they returned to Sheila, Relan had fall under some sort of artifact curse and Clarence (former party member) had taken extremely from a disease contracted in the sewer. Lorlenn (former party member) took Clarence to an out of town healer, but Sheila wished the party to carry on so brought in Tarric (former party member) and Aidon.

Aidon can take it from here starting with the identification of the Shard of Pride


Male Aasimar Master Summoner / 6

We found that the shard we discovered was empowered by placing an Ioun Stone in it, the better the stone the more negative affects it removes.

I met up with the group at the Pathfinder house and we were tasked with finding the next Shard at a place called the Crow from a group called the Tower Girls.

We got into a few scrapes with the Tower Girls, one of which turned out to be a Wererat as we hunted around the Crow looking for the Shard.

We explored the Crow for awhile, found a Rune Giant statue and some other fairly rare things people hadn't seen in a very long time.

We had another battle with the Tower Girls and their leader Terisha who we were also hired to capture or kill as she had tried to assassinate Sheila at the start of this part of the adventure. Terisha managed to escape as we then met Vuloo.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

After discovering Vuloo, whom was being kept prisoner by the Sczarni inhabiting the Crow, the Party would continue their exploration of the Crow by defeating he Tower Girl Sczarni gang whom inhabited the upper levels. Upon defeat of the Tower Girls, the Party would then find a Puzzle Door, covered with Thassilonian Runes. The Party would eventually decipher these runes and would enter the the lower levels of the Crow. After resting, the Party would descend and encounter the mite named Brik Brak. Brik Brak would safely lead them through a giant ant level to the mite lair where he introduced the Party to his insane leader, Zuuga. Zuuga would allow safe passage of the party through his level on the condition that they find and return his "crown", which was stolen by Clicky legs, his pet Cavefisher. Descending a level lower, the Party would encounter and defeat giant spiders and swarms before eventually finding and killing the Cavefisher. The Party would then descend to the next lower level to find numerous Thassilonian runes, statues and artwork. During this exploration, imps and other minor devils would be encountered. After battling the devils to a draw, the Party would be forced to retreat with the intent of leaving the Crow to regroup. But to leave, the Party was forced to back through the mite levels and deal with the insane Zuuga, whom stood in their way of exiting the Crow. At this point, Relan* joined the Party ... (replacing the old Relan)


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Right. Partly to enhance continuity when I came in I simply adopted the exiting Relan with some major changes in build if not roll. I must admit to being poor at coming up with cool names and I usually later regret whatever I felt adequate at the time. So not having to name my character was fine with me. :) And I am glad we are doing the recap for you as I am learning some things too.

We continued our exploration of the crow, delvign deeper and deeper. We re-met and this time were victorious over the devils. These were somewhat minor devils but were unique and named creatures and the fight was not easy. Then we met a Lemure(?) who had locked itself into a room that begged us to spare it and offered a reward if we would hunt down and end creatures (devils) that torment it. We agreed. On the way we found 2 scrolls of water breathing, the last of which we recently used to acquire the Nixie hair. The first we used to exit the Crow at sea bottom level and explore a sunken ship after dispatching reef claws. We eventually found and took care of the lemure's tormentors and received the reward

The ship had clues about its captain who later we met. The unfortunate fellow was a ghoul though by then. But he somehow maintained a sane mind. He charged us to bring his silver signet ring to his wife in the city and let her know of his fate. In return he would lead us to some derro that needed killing. So off to town for us. We found the "widow", told her, then helped her financially. We came back with proof and the ghoul captain joined us. He led us through tunnels to a balcony below which we first encountered the derro. Battle, chase, and more battle ensued in which we barely defeated the derro and some wicked spider things that guarded the next shard. Between first and second dero fights we found their prisoners (which was part of our mission) and had to fight/subdue some of them because of evil derro brain control or something (Relan was never sure but assumed it involved them being stuck with the nasty injection spears the derro carried.) So after a very very close fight we had the second shard.

Relan had the foresight to purchase a cracked version of the needed ioun stone that at least diminished the cures of the shard of greed. He claimed the shard and suffered one of its two curses. We went back to town, reported in, received accolades, re-equipped and sailed out. On the way the other passenger on board, a woman who basically refused to interact socially with us (even resisting Relan's charms. :) ) slipped out after midnight, stole a skiff from the captain and left the night before were were dropped in what I can best describe as a salt swamp. I am pretty sure she will be in the story later.

In the swamp we sought and found the witch lady we were looking for. She sent us on the errand to fetch Nixie hair at a location she new was guarded by undead and failed to inform us. We did the deed and had almost made it back when you caught up with us.

Welcome.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

FYI - I am traveling for the next week and will be back home on August 30. I'll have limited posting until then, but I should be on some. And after I get back I am headed to Dragon Con on September 3 and will likely not post between the 3rd and 7th.


Fysa, I've given tactical control of Ansel to Vuloo for combat, dice rolls etc. I will still role play him but this way you guys aren't all collectively trying to "nudge" him and I'm not railroading things or forgetting combat turns.

-Posted with Wayfinder


Am out of town this week/weekend. Brought my computer thinking I'd get a post yp. Haven't found the time yet. Will keep trying. Sorry for the slowdown. Back at home on Monday.

-Posted with Wayfinder


BTW, I forgot to mention that you all have achieved 6th level. Post your level ups here. Remember my house rule on HPs posted in the Campaign Info tab.

Level up takes effect game wise after your next rest.

-Posted with Wayfinder


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Level up info:

6th Level HP: 1d5 + 3 ⇒ (2) + 3 = 5

New spells: Dispel Magic, Bestow Curse (mystery spell), Read Magic

Sills: +3r perception, +1r knowledge (religion)

Vuloo's profile has been updated with his 6th level stats.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

My EXTREME apologies for being absent the last few days. Crazy inter-fmaily drama saw me having to go to the middle of nowhere for the Thanskgiving holiday and I got unexpectedly cut off from the universe. Very sorry.[/ooc]


I'm out of town this weekend and don't have access to the module. Let me know what you intend to do on the beach / river and ill.adjudicate Sunday night.

-Posted with Wayfinder


A reminder that you all will level up to 6 upon your next rest. No rush on posting your level ups yet, just nudging.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Perhaps we should rest then before heading down river. The tomb seems as safe as any place to spend the night.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Sounds good.


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

I am fine with that.


Your rest will be uninterupted. Only issue is the lack of food for Talaay. No rodents or insects in this entire area.

Need everyone's level ups to progress.

-Posted with Wayfinder


Female Elf Hunter 6 [HP 42 | AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+8/+4 | Init +3 | CMB +8; CMD 22] Handle Animal (11) Intimidate (6) Perception (13) Spellcraft (11) Stealth (12) Survival (13*) Track (16*) Wild Empathy (7)

Well I will dip into reserves. I packed 5 days worth for this very reason. I wonder what the equicalent of "hard tack" s for a bird of prey...


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan levels to 6, taking a level of fighter.

His BAB increases to 6, giving him an iterative attack.

Hit Points: 1d6 + 5 ⇒ (4) + 5 = 9

All his saves increase by 1.

He learns the Greater Trip feat. Now when he trips an opponent any allies, including him, that can attack the opponent can make an AOO.

He gets 6 skill points and spends them in Acrobatics (2), Linguistics
Perception, and Survival. I have misplaced 1 somewhere but the sheet looks right.

He needs to pick a language. Any recommendations?


Relan, looks good. I'm showing you added one to swim as well. I'm also showing your Acrobatics to be +10, not +8 ... not sure why.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo's level 6 info was posted a while back. His profile contains his level 6 stat block. Should I advance Andel?


Yes please. I'll add a.piece of equipment for him as well.

-Posted with Wayfinder


Vuloo, all looks good.

Andel will gain a ring of arcane signets.

Levelle, didn't see a HP roll?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)
DM Fflash wrote:

Relan, looks good. I'm showing you added one to swim as well. I'm also showing your Acrobatics to be +10, not +8 ... not sure why.

10 is right for acrobatics. I had failed to update that correctly. And I updated Swimming to 10, removing the lost point I had dropped into knowledge Arcana.

I had leveled this guy in Herlab a while back and did not recall what I had done. Not sure now why I leveled him earlier. That is not my normal routine. Thanks for the reminders.

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