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DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 7/8: Lord of Oblivion
Cauldron & Vicinity

Roll 20 Link

Slayer Totals


6,701 to 6,726 of 6,726 << first < prev | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | next > last >>

Raising Jenya - Pharasma

Dalamus easily circumnavigates the lock on the gates and then heads across the Temple grounds to the main doors in the Cathedral. Smaller outbuildings are built further away, almost like living quarters. He pushes open the massive main doors and they swing easily inward, showcasing a grand sight.

The grand hall of the Temple of Pharasma is a magnificent sight. The huge octagonal room measures one hundred fifty feet across and the vaulted ceiling rises to a height of fifty feet in the hall’s center. Pillars engraved with images sacred to the faith of The Grey Lady ring the massive chamber, and an exquisitely rendered symbol of the death goddess covers most of the chamber’s otherwise bare floor. Built to house huge gatherings and contain powerful magical ceremonies, the hall is as beautifully and sturdily built as any building in the city. Strangely, there are no pews or other items of furniture at all in the chamber. In addition to the grand doors leading into the main h+all and a second set of even larger doors to the east, one small door in the southwest corner of the room hangs slightly ajar. A second normal-sized door opens onto a southern balcony about fifteen feet above the ground. The balcony provides access to a narrow set of stairs encased in an intricate iron lattice. These stairs wind upward along the inner surface of the chamber’s walls to a third door high up near the ceiling above.

Standing at the far side of the room, just outside the massive doors and to the east of the large symbol are a trio of half-orc mercenary officers, a priest of Pharasma, and a pair of massive bald gray giants. Stone Giants?! Here? In Cauldron ... strange.

The priest cries out when he sees you, "They've figured it out ... kill them!"

Roll Initiative and first round actions

Missing Mayor

The stone faced half orc delays a moment before he replies to Epik with indifference . "Don't care if you're the reincarnation of Aroden, himself. You ain't getting in here."


Male Half Elf Rogue 7/ Red Mantis 3

Raising Jenya - Pharasma

Initiative
1d20 + 6 ⇒ (12) + 6 = 18

Dalamus is going to cast invisibility (This is NOT greater)


Male Human Paladin (Oath Against Fiends) 11 (4 neg); AC 21, HP 94/115, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 2/4 smite evils (+7/+8/+7); 10/18 LoH(5d6), 1/2 DB (+2)

Init: 1d20 + 1 ⇒ (8) + 1 = 9

Epik double moves into the room. He attempts to use the pillars to provide partial cover.


Male Teifling Bladebound Magus 11 (AC 27 / Hp 111/ Init +6 / Fort +12 / Ref +12 / Will +10)

Sam will cast Greater Invis and move south


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

1d20 + 5 ⇒ (12) + 5 = 17

I'll do a full round of attacks on the priest (-2 to hit or damage if he is not human):

Attack: 1d20 + 19 ⇒ (11) + 19 = 30 Damage: 2d8 + 38 ⇒ (3, 7) + 38 = 48 Miss:1d100 ⇒ 58 Crit: 1d20 + 19 ⇒ (16) + 19 = 35
Attack: 1d20 + 19 ⇒ (17) + 19 = 36 Damage: 1d8 + 19 ⇒ (7) + 19 = 26 Miss:1d100 ⇒ 19 Crit: 1d20 + 19 ⇒ (7) + 19 = 26
Attack: 1d20 + 14 ⇒ (2) + 14 = 16 Damage: 1d8 + 19 ⇒ (2) + 19 = 21 Miss:1d100 ⇒ 4 Crit: 1d20 + 14 ⇒ (7) + 14 = 21
Attack: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 1d8 + 19 ⇒ (5) + 19 = 24 Miss:1d100 ⇒ 79 Crit: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Wizard (Conjuror) 10 / Loremaster 1

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Nowzai casts levitate and ascends.


Male Human Paladin (Oath Against Fiends) 11 (4 neg); AC 21, HP 94/115, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 2/4 smite evils (+7/+8/+7); 10/18 LoH(5d6), 1/2 DB (+2)

Missing Mayor

Epik pauses to detect evil on the half orc before responding. "Fine. Tell the duke we were here. We'll be back tomorrow."

Once out of earshot he whispers to the others. "I don't trust our new major. Something nefarious is going on. Dalamus, can you scout around and see if there is an alternate way in?"


Male Half Elf Rogue 7/ Red Mantis 3

Missing Mayor

Again, only if I am with the party at this point. Up to you Tike.

Dalamus nods at Epik and says "Maybe you should turn away Epik, I don't want you to have a hard time with this" Dalamus smiles and then starts

Stealth
1d20 + 19 ⇒ (9) + 19 = 28

Perception
1d20 + 19 ⇒ (11) + 19 = 30

If he finds a locked door.

Disable Device
1d20 + 24 ⇒ (9) + 24 = 33


Flex time, Dalamus. It's assumed everyone is together all the time.

Small point of clarofocation, Epik. The Blue Duke is the mercenary leader. You met him once when his barracks was set on fire by the huge elementals. Lord Vhalantru is just that a Lord and councilman and now acting mayor.

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 11 (4 neg); AC 21, HP 94/115, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 2/4 smite evils (+7/+8/+7); 10/18 LoH(5d6), 1/2 DB (+2)

Ah, got it.

Epik nods a wry smile at Dalamus, "Extreme circumstances require extreme measures. Vhalantru forfeited the protection of the law when he illegally usurped the mayor. Do what you must, my friend."


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

raising jenya

initiative
1d20 + 4 ⇒ (17) + 4 = 21

i will move to the right


Death's Grand Entrance Round 1

Init: Calmus Vel, Magma, Dalamus, Stone Giant, Nemoris, Horcs, Epik, Nowzai

The first to see and the quickest to react, the priest casts a quick paralyzing spell at Dalamus and then slips through the massive doors behind him. (Dalamus make a DC15 Fort Save or be parlyzed)

Magma moves in and Dalamus (if not paralyzed) turns invisible.

The giants move behind pillars and grab perfectly formed stone spheres and hurl them across the room with surprising speed and accuracy at the only visible target in the room (assuming again that Dalamus made the save ... if not, first 2 attacks are against him) striking him once but smashing the pillar the other 3 times.

Nemoris, having lost his target .. moves his aim slightly and feathers the nearest half-orc with three arrows, staggering him before he moves and nearly killing him (Wounded marked with red dot). The resilient creature continues to fight on, though and charges forward with his companions.

Nowzai rises in the air. (in place outside?)

Actions Round 2

The Dice:

Stone Giant Init: 1d20 + 2 ⇒ (16) + 2 = 18
Elite Half-Orc init: 1d20 + 2 ⇒ (15) + 2 = 17
Calmus Vel Init: 1d20 + 3 ⇒ (19) + 3 = 22
Stone Giant Rock vs Magma: 1d20 + 12 ⇒ (16) + 12 = 28; HIT!; Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Stone Giant Rock vs Magma: 1d20 + 7 ⇒ (12) + 7 = 19; miss
Stone Giant Rock vs Magma: 1d20 + 12 ⇒ (2) + 12 = 14; mis
Stone Giant Rock vs Magma: 1d20 + 7 ⇒ (4) + 7 = 11; miss


Male Half Elf Rogue 7/ Red Mantis 3

Fort save
1d20 + 7 ⇒ (8) + 7 = 15

I assume that when the priest opened the door, I was able to see into that room?

Dalamus will use Dimension door and reappear on the other side of the door with the priest, in a location that was free of objects.


Male Human Paladin (Oath Against Fiends) 11 (4 neg); AC 21, HP 94/115, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 2/4 smite evils (+7/+8/+7); 10/18 LoH(5d6), 1/2 DB (+2)

Round 2

Epik double moves into the room. He heals himself as he goes.

LoH: 5d6 + 7 ⇒ (4, 6, 1, 3, 5) + 7 = 26


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

round 2

move to other side of the door


Male Human Wizard (Conjuror) 10 / Loremaster 1

Levitating outside makes no sense, unless there's a hole in the ceiling. Will move to enter before ascending. If I couldn't do that last round, I'll rise this round and start casting SMIV.


Male Teifling Bladebound Magus 11 (AC 27 / Hp 111/ Init +6 / Fort +12 / Ref +12 / Will +10)

I didn't even see the call for init, sorry about that.

Init - 1d20 + 6 ⇒ (9) + 6 = 15

Sam will cast fly and continue moving towards the giants, now straight across the middle

He will also enchant his sword to Keen and Shocking


I meant to roll for you and include it. Did not intend to skip your action. Assume it happened, ofc

-Posted with Wayfinder


Death's Grand Entrance Round 2

Init: Calmus Vel, Magma, Dalamus, Stone Giant, Nemoris, Horcs, Sam, Epik, Nowzai

Magma moves back to the door as Dalamus, invisible, casts his spell.

Dalamus:
You appear in the room with the priest exactly where you wanted. He is peering through a crack in the door and casting some sort of spell

The giants continue to hurl rocks at their closest assailant, now Epik, and one gets through and smacks the paladin in the shoulder but the others smash into the columns doing nothing more than make a horrendous noise.

Nemoris lets fly a barrage of arrows dropping the injured horc and wounding his wingman. The horcs continue in charging Magma quickly and slamming the stonechilde with gruesome blows from their waraxes cutting deep into his flesh and drawing a rare sight of blood.

Nowzai begins his spell as Epik heals and he and Sam move closer to the giants.

The Dice:

To hit vs Epik: 1d20 + 13 ⇒ (5) + 13 = 18; miss
To hit vs Epik: 1d20 + 8 ⇒ (19) + 8 = 27; HIT!; Damage: 1d8 + 13 ⇒ (8) + 13 = 21
To hit vs Epik: 1d20 + 13 ⇒ (4) + 13 = 17; miss
To hit vs Epik: 1d20 + 8 ⇒ (15) + 8 = 23; miss cover
Nemoris to hit vs Horc: 1d20 + 19 ⇒ (14) + 19 = 33; HIT!; Damage a lot.
Nemoris to hit vs Horc: 1d20 + 19 ⇒ (11) + 19 = 30; HIT!; Damage: 1d8 + 19 ⇒ (5) + 19 = 24
Nemoris to hit vs Horc: 1d20 + 14 ⇒ (18) + 14 = 32; HIT!;Damage: 1d8 + 19 ⇒ (2) + 19 = 21
Nemoris to hit vs Horc: 1d20 + 9 ⇒ (4) + 9 = 13; miss
Horc Charge vs Magma: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33; HIT!; Damage: 1d10 + 15 ⇒ (7) + 15 = 22
Horc Charge vs Magma: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39; Crit?: 1d20 + 17 + 2 + 4 ⇒ (7) + 17 + 2 + 4 = 30; CRIT!; Damage: 3d10 + 48 ⇒ (1, 8, 10) + 48 = 67

Actions Round 3!


Male Human Paladin (Oath Against Fiends) 11 (4 neg); AC 21, HP 94/115, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 2/4 smite evils (+7/+8/+7); 10/18 LoH(5d6), 1/2 DB (+2)

Round 3

Epik again double moves towards the nearest stone giant.


Male Human Wizard (Conjuror) 10 / Loremaster 1

Nowzai completes his summoning spell, bringing a huge air elemental swirling into the temple in front of the stone giants. It immediately attacks.

Air Elemental vs Stone Giant: 1d20 + 17 ⇒ (13) + 17 = 30; Damage: 2d8 + 8 ⇒ (3, 2) + 8 = 13

Air Elemental vs Stone Giant: 1d20 + 17 ⇒ (14) + 17 = 31; Damage: 2d8 + 8 ⇒ (5, 7) + 8 = 20

Nowzai turns to the half-orcs pressing Magma and casts a sound orb at the southern.

Lesser Orb of Sound (ranged touch): 1d20 + 8 ⇒ (15) + 8 = 23; Sonic Damage: 5d6 ⇒ (3, 6, 1, 6, 5) = 21

EDIT: summon range is 'close', so the elemental would have to move and attack, getting only 1 hit this round. Note 15 ft reach.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

do i get an attack for round 2? if so

1d20 + 19 ⇒ (11) + 19 = 30 damage 4d6 + 18 ⇒ (3, 5, 2, 2) + 18 = 30

Round 3
attacking the wounded orc

1d20 + 19 ⇒ (1) + 19 = 20 damage 2d6 + 18 ⇒ (3, 4) + 18 = 25

1d20 + 13 ⇒ (18) + 13 = 31 damage 2d6 + 18 ⇒ (1, 3) + 18 = 22


Male Half Elf Rogue 7/ Red Mantis 3

DM:
Dalamus will activate his boots of speed (4 rounds left today) and 5' step behind the priest and attack with sneak attacks

I included the sneak attack damage to the attacks

stealth if needed?
1d20 + 19 ⇒ (1) + 19 = 20

Attack 1
1d20 + 15 ⇒ (1) + 15 = 16
Crit Confirm
1d20 + 15 ⇒ (20) + 15 = 35

Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (3) + 6 + (3, 6) + (4, 3, 1, 1) = 27

Attack 2
1d20 + 15 ⇒ (13) + 15 = 28
Crit Confirm
1d20 + 15 ⇒ (3) + 15 = 18

Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (3) + 6 + (6, 4) + (2, 1, 4, 1) = 27

Attack 3
1d20 + 10 ⇒ (11) + 10 = 21
Crit Confirm
1d20 + 15 ⇒ (17) + 15 = 32

Damage
1d8 + 6 + 2d6 + 4d6 ⇒ (4) + 6 + (3, 4) + (1, 3, 3, 1) = 25

There is also 4 bleed/round. That is total, not per attack right?


Male Teifling Bladebound Magus 11 (AC 27 / Hp 111/ Init +6 / Fort +12 / Ref +12 / Will +10)

Sam will cast Vampire Touch and move up, he can't attack this round so he will be prepared to attack next round.

He is invisible


Death's Grand Entrance Round 3

Init: Calmus Vel, Magma, Dalamus, Stone Giant, Nemoris, Horcs, Sam, Epik, Nowzai

Dalamus:

The priest finishes his spell and a shimmer of energy appears around him for a moment and then disappears. You sneak up behind him and cut him viciously, the Mantis Blade sighing with contentment, YES, destroy the blasphemer, worshipper of the vile Skinsaw.

The priest is completely surprised and clutches at his arm which is now spraying blood. (You can stack multiple bleeds but they have to be from different sources, so you will only have 4/bleed max on him regardless of how many times you hit him)

Magma steps back (Remember with a reach weapon you can't just attack dudes next to you ...) and beats on the unwounded half-orc (since you cant 5 foot step and reach the wounded one). He slips on the tile and misses his first attack but smashes the mercenary well with his second one.

The northern giant drops its stones and pulls a massive greatclub out to wait for Epik to approach. The other one hurls two stones across the hall at Nowzai, floating in the air. Nowzai gets clipped with a rock, his spell absorbing the brunt of it. (I think you still have stoneskin up so make a concentration check vs 4 points of damage. I will assume you make it and finish your spell. If not, I will retcon)

Nemoris changes targets now the open doors are blocking line of sight to the horcs and sends a volley of arrows at the southern giant. The first two together hit the giant in the eyes, killing it instantly. Nemoris technically still has a move action if he wants it since he killed the giant with his first shot

The horcs wade in to assault Magma, but they are unable to get through. Nowzai finishes his summon and then clobbers the southern horc with an orb of sound. His elemental wades into to buffet the surviving stone giant triggering the giant's readied attack as it hammers back.

Sam and Epik move forward, casting spells as appropriate.

The Dice:

Stone Giant Ready for approach vs Ellie: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28; HIT!; Damage: 2d8 + 21 ⇒ (1, 3) + 21 = 25
Stone Giant Rock vs Nowzai: 1d20 + 12 ⇒ (13) + 12 = 25; HIT!; Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Stone Giant Rock vs Nowzai: 1d20 + 7 ⇒ (5) + 7 = 12; miss
Nemoris Manyshot: 1d20 + 19 ⇒ (20) + 19 = 39; Crit?: 1d20 + 19 ⇒ (7) + 19 = 26; CRIT!; Damage: 6d8 + 114 ⇒ (3, 8, 7, 8, 6, 6) + 114 = 152
Nemoris Rapid shot: 1d20 + 19 ⇒ (17) + 19 = 36; HIT!
Horc 1 vs Magma: 1d20 + 19 ⇒ (2) + 19 = 21; miss
Horc 1 vs Magma: 1d20 + 14 ⇒ (4) + 14 = 18; miss
Horc 2 vs Magma: 1d20 + 18 ⇒ (7) + 18 = 25; miss
Horc 2 vs Magma: 1d20 + 13 ⇒ (6) + 13 = 19; miss

Actions Round 4?


Male Half Elf Rogue 7/ Red Mantis 3

Round 4

Dalamus will again full attack the priest, this time visible.

Attack 1 (weapon crits at 17-20. If this is a crit, can you add the additional damage? I don't want to muddy this up in case it is not a hit)

1d20 + 15 ⇒ (19) + 15 = 34
Crit Confirm
1d20 + 15 ⇒ (9) + 15 = 24

Damage
1d8 + 6 + 2d6 ⇒ (8) + 6 + (5, 2) = 21

Attack 2
1d20 + 15 ⇒ (10) + 15 = 25
Crit Confirm
1d20 + 15 ⇒ (9) + 15 = 24

Damage
1d8 + 6 + 2d6 ⇒ (2) + 6 + (5, 6) = 19

Attack 3
1d20 + 10 ⇒ (12) + 10 = 22
Crit Confirm
1d20 + 15 ⇒ (9) + 15 = 24

Damage
1d8 + 6 + 2d6 ⇒ (2) + 6 + (5, 1) = 14

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