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DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 5: The Demonskar Legacy
The Demonskar: Vaprak's Voice


4,851 to 4,886 of 4,886 << first < prev | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | next > last >>

Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

To the left, i will lead Sam take up the rear since we have dark vision


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

If everyone is feeling rested and wants to proceed, I am good with bringing up the end.

I will stay flying as long as my spell lasts and try and be stealthy as well.

1d20 + 16 ⇒ (9) + 16 = 25


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP 76/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 1st, 3/3 2nd; 3/3 smite evils (+7/+8/+7); 12/17 LoH(4d6), 1/1 DB (+2)

Epik follows Magma, weapon ready. "Fear not the darkness. By the will of Iomedae we shall purge these tunnels of their evil taint."


The party progresses to the west in formation down the hallway. Magma pauses as he sees a group of charau-ka in the distance standing in a room, at the ready. They are led by a slavering, hulking chimp-man carrying a massive greatclub.

The walls of this circular, domed chamber are carved and polished with exceptional precision and skill to look like cascades of petrified liquid. Several metal disks on the ceiling sixty feet above provide a pearly illumination as bright as torchlight. The center of the room is occupied by a bizarre, thirty-foot-wide, seven-foot-tall metal and stone sculpture made of truncated pillars, short ramps, suspended slabs of stone, and a total of twenty chairs with triple arm-rests.

To the north and south of the hallway, the party spies large creatures held back by a charau-ka handler. They are winged monsters with the body of a lion, though two more heads flank the central feline one—a green dragon and a horned goat. A third beast to the south is larger and his chain leads off into the darkness. It has a black dragon head in place of the green one.

Knowledge Arcana DC21:
The beasts are chimera, monstrous creatures born of primordial evil. Hateful and hungry, they hunt on the ground or in the air. A chimera's dragon head may be of any evil dragon type, with the corresponding breath weapon, and its wings usually match the scales on its head. Chimeras speak with three overlapping voices, but rarely do so, typically only when playing toady to a more powerful creature.

As the party approaches, the handlers drop the chains and all surge forward to attack.

Roll your own initiative and post your Round 1 action. The map is updated and each character has light. I left the front most and backmost auras up for all to see, but didn't leave them all up since the overlap starts to obscure the map. Characters without darkvision cannot see past the light. Dalamus can see forty feet beyond the end of the light. Everyone with darkvision can see 60 feet from their character if that goes beyond the light


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

Init - 1d20 + 6 ⇒ (14) + 6 = 20

Knowledge Arcana - 1d20 + 15 ⇒ (13) + 15 = 28

"Careful, those are chimera and all of those have some sort of a breath weapon they can fire down this hallway and catch all of us"

If I am flying, would I be at a minus to fire my bow over everyone?

Also, in Jenya healed up or still at half like it shows on roll20?


She gains the next channel. Let me update. Id have to do some math, but you may be OK to fire your bow without soft cover.

EDIT: she's updated ... down a few hit points only now

You're good from this range to fire with no cover ... if someone is within 10 feet of Magma from where he is right now, they'll have cover


Male Half Elf Rogue 7

Dalamus is going to coat his sawtooth with some Drow poison in preparation for the ensuing battle.

Also he will move behind Magma for some cover

initiative
1d20 + 3 ⇒ (18) + 3 = 21


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

If my init stays high enough to get off a shot without anyone having cover I will take 2 shots at the big one with the club

To Hit - 1d20 + 12 ⇒ (20) + 12 = 32
Damage - 1d8 ⇒ 1
Confirm Crit - 1d20 + 12 ⇒ (8) + 12 = 20
Damage - 2d8 + 1 ⇒ (7, 8) + 1 = 16

To Hit - 1d20 + 7 ⇒ (4) + 7 = 11
Damage - 1d8 ⇒ 1


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

int
[dcie]1d20+4[/dice]

move to attack the closest Chimera

1d20 + 16 ⇒ (13) + 16 = 29 damage 2d6 + 14 ⇒ (2, 2) + 14 = 18

1d20 + 11 ⇒ (1) + 11 = 12 damage 2d6 + 14 ⇒ (2, 2) + 14 = 18

Fervor

1d20 + 16 ⇒ (15) + 16 = 31 damage 2d6 + 14 ⇒ (2, 2) + 14 = 18

if i don't get the extra attack i will take +2 ac

ooc

likely for i can't do a move and full round attack.


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

1d20 ⇒ 3


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP 76/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 1st, 3/3 2nd; 3/3 smite evils (+7/+8/+7); 12/17 LoH(4d6), 1/1 DB (+2)

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Epik will move to engage the chimera on the right side. He power attacks with his great sword.

Attack: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
Damage: 2d6 + 7 + 6 ⇒ (5, 5) + 7 + 6 = 23


Female Human Priestess of Iomedae 7
Magma Iron Clan wrote:
int [dcie]1d20+4[/dice] move to attack the closest Chimera 1d20 + 16 ⇒ (13) + 16 = 29 damage 2d6 + 14 ⇒ (2, 2) + 14 = 18 1d20 + 11 ⇒ (1) + 11 = 12 damage 2d6 + 14 ⇒ (2, 2) + 14 = 18 Fervor 1d20 + 16 ⇒ (15) + 16 = 31 damage 2d6 + 14 ⇒ (2, 2) + 14 = 18 if i don't get the extra attack i will take +2 ac ooc likely for i can't do a move and full round attack.

Jenyas spell has worn off

-Posted with Wayfinder


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

Round 1 / AC 27 (29) / HP 81/83 / Init 20

Active Spells - Shield rounds 0/10, Ablative Barrier 39/50 HP left / Blessing of Fervor 0/8 rounds / Pro Evil rounds left 0/10 / Mirror Image 6 Images, 8 Min left ?

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 6 Total

Level 2- 6 Total

Level 3 - 4 Total

Arcane Pool
Arcane Pool Power Points – 8.64

Arcane Pool Power(s)

  • Wand Wielder

Wands


  • Shield - 44Charges
  • Protection from Evil - 49 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Ooh I didn't think about Jenya's spell being done, I will cast haste on the group


Sam, can you update your AC as well? No shield, I'm tracking a 23 AC (24 vs evil with Nowzai's magic circle vs evil?)


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

23 AC and 24 if I am by Nowzai.


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

Int
1d20 + 4 ⇒ (12) + 4 = 16


Male Human R:1/F:4/OotB:2/DSniper:1 - AC: 25 (T:15, FF:21) HP:73/82, F9 / R13 / W8

Init: 1d20 + 4 ⇒ (13) + 4 = 17

Round 1 || Initiative 17 || 82/82 hp || AC: 28 (T:18 FF:23) F11 / R15 / W10

I'll attack with the haste buff, although I'm a bit unsure about the targets. If the room is fully lit, I think I can attack the chimera that's farthest back without any penalty. If not, I'll need to attack one or both of the smaller enemies in the front:

Attack: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 1d8 + 15 ⇒ (6) + 15 = 21 Crit: 1d20 + 10 ⇒ (19) + 10 = 29
Attack: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d8 + 15 ⇒ (5) + 15 = 20 Crit: 1d20 + 10 ⇒ (2) + 10 = 12
Attack: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 15 ⇒ (1) + 15 = 16 Crit: 1d20 + 10 ⇒ (20) + 10 = 30
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d8 + 15 ⇒ (4) + 15 = 19 Crit: 1d20 + 5 ⇒ (17) + 5 = 22

Crit Damage: 2d8 + 30 + 21 ⇒ (8, 3) + 30 + 21 = 62 On AC 29
Possible Crit Damage: 2d8 + 30 + 19 ⇒ (6, 2) + 30 + 19 = 57 On AC 22

All attacks made without point blank and up to 120 range.

I believe I can also take a 5 foot step after the attacks, which will be south east.


Male Human Wizard (Conjuror) 8

Round One

Nowzai starts casting a summoning spell.

SM4... more archons, of course.


Male Human Expert 1/Bard 3 (AC: 15, Touch: 11, Flat: 14, HP: 31/31; Saves: F:3, R:7, W:5; Per: +3; Init: +1)

Repeating, of course

-Posted with Wayfinder


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

LEEEEROY JEEEENKINS!


Chimera and Sons Round 1

Init: Dalamus 21, Sam 20, CK Thug, Chimera, Nemoris, Akkituk, Magma, Slycora, Epik, CK Savage, Nowzai, Jenya

Dalamus draws out a dose of drow poison and applies it to the Mantis Blade while Sam casts a haste spell on the party (+30 movement, +1 dodge bonus to AC and reflex saves, +1 bonus on attack rolls, and +1 attack on a full attack only)

Sam has his scimitar in hand still, correct?

The charau-ka hoot and holler riling themselves up into a shrieking frenzy and gather in the middle of the room throwing axes at the party. However, instead of throwing at the armored fighters up front, they lob them over at Nowzai and Jenya, striking the wizard once and the priestess several times.

The two recently released chimera slide in front of the charau-ka, firing cones of acid one after the other. The first hits Epik and Dalamus (Damage: 6d8 ⇒ (3, 8, 8, 3, 6, 6) = 34 points of acid damage, Reflex Save DC17 for half) and the second hits Epik, Magma, Dalamus and Nowzai. (Damage: 6d8 ⇒ (8, 1, 5, 8, 1, 7) = 30 points of acid damage, Reflex Save DC17 for half.)

At Nemoris for targeting, map updated

The Dice:

Nowzai Init: 1d20 + 2 ⇒ (9) + 2 = 11
Jenya Init: 1d20 + 1 ⇒ (4) + 1 = 5
Thug Init: 1d20 + 1 ⇒ (19) + 1 = 20
Savage Init: 1d20 + 3 ⇒ (8) + 3 = 11
Akkituk Init: 1d20 - 1 ⇒ (18) - 1 = 17
Chimera Init: 1d20 + 5 ⇒ (14) + 5 = 19
Slycora Init: 1d20 + 7 ⇒ (7) + 7 = 14
Dalamaus Poison Mischance: 1d100 ⇒ 53
CK Thug1 vs Nowzai: 1d20 + 9 ⇒ (18) + 9 = 27; HIT!; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
CK Thug1 vs Nowzai: 1d20 + 9 ⇒ (8) + 9 = 17; miss
CK Thug2 vs Nowzai: 1d20 + 9 ⇒ (5) + 9 = 14; miss
CK Thug2 vs Nowzai: 1d20 + 9 ⇒ (7) + 9 = 16; miss
CK Thug3 vs Jenya: 1d20 + 9 ⇒ (19) + 9 = 28; Crit confirm: 1d20 + 9 ⇒ (15) + 9 = 24; CRIT!; Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
CK Thug3 vs Jenya: 1d20 + 9 ⇒ (14) + 9 = 23; HIT! Damage: 1d4 + 3 ⇒ (4) + 3 = 7
CK Thug4 vs Jenya: 1d20 + 9 ⇒ (16) + 9 = 25; HIT! Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

reflex save
1d20 + 11 ⇒ (9) + 11 = 20

attack the chimera

1d20 + 17 ⇒ (13) + 17 = 30 damage 2d6 + 14 ⇒ (5, 1) + 14 = 20

1d20 + 11 ⇒ (20) + 11 = 31 damage 2d6 + 14 ⇒ (2, 1) + 14 = 17

Critical check
1d20 + 11 ⇒ (12) + 11 = 23 damage 4d6 + 28 ⇒ (4, 1, 2, 1) + 28 = 36

extra attack with haste?

1d20 + 17 ⇒ (10) + 17 = 27 damage 2d6 + 14 ⇒ (3, 5) + 14 = 22


Male Half Elf Rogue 7

Relex Save
1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

Relex Save
1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Made both saves and still got my ass handed to me...ugh


Male Half Elf Rogue 7

Dalamus will follow suit and attack the same on that magma hits

Are they chaotic?

Attack
1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Damage
1d8 + 4 + 2d6 ⇒ (7) + 4 + (3, 6) = 20

Attack 2
1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage
1d8 + 4 + 2d6 ⇒ (7) + 4 + (2, 6) = 19


Female Human Priestess of Iomedae 7

Magma already rolled his attacks and Dalamus goes next round. I also assume Magma will step back from the chimera to attack it.

Just need Nemoris' targeting decision. Still aiming t the far chimera or the near one?

-Posted with Wayfinder


Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6)

Dalamus have uncanny dodge? Should take 0 with a successful ref save

-Posted with Wayfinder


Female Human Priestess of Iomedae 7

Evasion, not Uncanny Dodge, and yes, he has it

-Posted with Wayfinder


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

That Malcolm guy is an idiot, I would have known it was evasion....what a dumbass

Round 8 / AC 27 (29) / HP 82/83 (1 Non-lethal / Init 20

Active Spells - Shield rounds 6/10, Ablative Barrier 39/50 HP left / Haste 8/8 rounds / Mirror Image 8 Images, 6 Min left

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 6 Total

Level 2- 6 Total

Level 3 - 4 Total

Arcane Pool
Arcane Pool Power Points – 8.64

Arcane Pool Power(s)

  • Wand Wielder

Wands


  • Shield - 43 Charges
  • Protection from Evil - 49 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Yes I am still holding Mord'ael

I will sheath him and use my tail to get my wand of shield and use it this round


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP 76/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 1st, 3/3 2nd; 3/3 smite evils (+7/+8/+7); 12/17 LoH(4d6), 1/1 DB (+2)

ref save: 1d20 + 10 ⇒ (14) + 10 = 24
ref save: 1d20 + 10 ⇒ (20) + 10 = 30

Epik will LoH on himself as a swift action.

LoH: 4d6 + 7 ⇒ (5, 3, 1, 4) + 7 = 20

Epik will power attack the chimera.

Attack: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Damage: 2d6 + 7 + 6 ⇒ (4, 3) + 7 + 6 = 20

Attack: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: 2d6 + 7 + 6 ⇒ (5, 6) + 7 + 6 = 24


Male Half Elf Rogue 7

Malcom you rock! I had forgotten all about that!


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

epik extra attack from haste


Male Human R:1/F:4/OotB:2/DSniper:1 - AC: 25 (T:15, FF:21) HP:73/82, F9 / R13 / W8
DM Fflash wrote:

Chimera and Sons Round 1

At Nemoris for targeting, map updated

** spoiler omitted **

I'll attack the closest chimera first. +1 on all of my previous to hit rolls.

Crit Damage: 2d8 + 30 + 21 ⇒ (8, 3) + 30 + 21 = 62 On AC 30
Single arrow for 20 damage on AC 19.
Possible Crit Damage: 2d8 + 30 + 19 ⇒ (6, 2) + 30 + 19 = 57 On AC 23

If the first one drops I'll move to the second.


Male Human Wizard (Conjuror) 8

Reflex Save: 1d20 + 6 ⇒ (5) + 6 = 11

14 of 48 hp...

DM:
Just eyeing the distance on the map, the C-K are a good 50 ft from Nowzai and Jenya. Axes have a 10 ft range increment, thus approx -10 to hit there. Nowzai's current AC is 22, and I'm not sure what Jenya's is. Fair chance of 2 x misses there...


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP 76/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 1st, 3/3 2nd; 3/3 smite evils (+7/+8/+7); 12/17 LoH(4d6), 1/1 DB (+2)

Additional haste power attack:

Attack: 1d20 + 14 - 3 + 1 ⇒ (13) + 14 - 3 + 1 = 25
Damage: 2d6 + 7 + 9 ⇒ (2, 2) + 7 + 9 = 20


Female Human Priestess of Iomedae 7
Nowzai al'Nazari wrote:
Reflex Save: 1d20 + 6 ⇒ (5) + 6 = 11 14 of 48 hp... DM: Just eyeing the distance on the map, the C-K are a good 50 ft from Nowzai and Jenya. Axes have a 10 ft range increment, thus approx -10 to hit there. Nowzai's current AC is 22, and I'm not sure what Jenya's is. Fair chance of 2 x misses there...

Nowzai:
. Hmm, yes. Range increments would be beneficial. -8 in this case, I believe. Probably miss. Need Nowzai's spells up listed though. Would help, for what it's worth

-Posted with Wayfinder


Male Human Wizard (Conjuror) 8

As requested...

Nowzai:

_____________________

hp 14 of 48
AC 22 (t 14, ff 20)
Status darkvision (5 hours), mage armor (45 min), magic circle vs evil (55 min), shield (8 min)

Spells Prepared
Cantrips: detect magic, light, open/close, sonic snap
1st: benign transposition, feather fall (x2), identify, lsr orb of sound (x2), shield
2nd: baleful transposition, create pit, darkvision, greater slide, levitate, smn mon II
3rd: hydraulic torrent, magic circle vs evil, sound lance (x2), smn mon III, wind wall
4th: arcane eye, black tentacles, stoneskin, smn mon IV (x2)

Acid Dart 10 uses remaining (11/day)
Riftcutter 0 use remaining (1/day)

Pearl of Power (1st) 1 use remaining (1/day)
Slippers of Spider Climbing 9 minutes remaining (10/day)
Staff of Size Alteration 7 charges remaining

Wand of acid arrow 4 charges
Wand of detect secret doors 13 charges
Wand of mage armor 28 charges
Wand of magic missile 29 charges
Wand of unseen servant 49 charges

Crossbow bolts 17
_________________________________

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