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RPG Superstar 2015

DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 5: The Demonskar Legacy
The Demonskar: Vaprak's Voice


5,201 to 5,226 of 5,226 << first < prev | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | next > last >>

Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP88/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 2/3 1st, 1/3 2nd; 2/3 smite evils (+7/+8/+7); 7/17 LoH(4d6), 1/1 DB (+2)

Epik nods at Dalamus, "Yes, perhaps you're right. This may be the most defensible place that we will find to rest."

Epik turns back to the giant, "It will take us some time to free you. What can you tell us of the remaining complex? What additional denizens should we fear? Who is running the operation here? Have you seen or heard word of a human paladin name Alex Tercival?"

Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29


Male Human Wizard (Conjuror) 8

Nowzai listens intently to Magma's conversation with Dugobras.


Smithy

The party's dogged work at the giant slowly pays off and he begins to open up more to Epik. "I don't know much about the complex ... the simians came here once I was imprisoned and made requests. I don't know what other denizens you are looking for. It seems you've chased off all the ape-men, as they seemed to live and run this place. Once the angels lured me here and trapped me, I've yet to see them again. Anything else that has happened beyond the walls of this forge, I'm unaware of," the giant pauses listening for a moment at the door behind him.

"Of course, with the apes and their patron gone, it won't take long for this place to be overrun by the demons again. Do you intend to release me? If not, I need to get back to work to find a way to do it myself before those beasts of chaos spoil my efforts." He picks up his hammer as if to accentuate his haste to start working again.

Craft Blacksmith DC25 AND Perception DC15:
You spy a piece of steel in the forge. It appears to be the front plate for a giant-sized breastplate. You notice arcane runes inscribed upon them. A knowledge Arcana check will tell you more


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

craft
1d20 + 15 ⇒ (8) + 15 = 23

perception
1d20 + 15 ⇒ (6) + 15 = 21

lord Dugobras may i assist in what you are making?


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP88/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 2/3 1st, 1/3 2nd; 2/3 smite evils (+7/+8/+7); 7/17 LoH(4d6), 1/1 DB (+2)

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Epik will address Dugobras again, "As I told you, we cannot free you now. We will do so if we find the means.

Epik turns to the others, "I'll take the first watch"

He then settles in for the night.


Male Half Elf Rogue 7

Dalamus will look for a spot in the room that is well out of Dugobras reach, still untrusting of the situation.

"I can take the second watch"


So, are you now letting Dugobras know that you intend to rest in his room? The conversation has been out of his earshot until now

-Posted with Wayfinder


Male Human R:1/F:4/OotB:2/DSniper:1 - AC: 25 (T:15, FF:21) HP:82/82, F9 / R13 / W8
DMFflash wrote:

So, are you now letting Dugobras know that you intend to rest in his room? The conversation has been out of his earshot until now

-Posted with Wayfinder

Yes, let's go back in and let him know that we'll work to free him if we can, and that we most likely need time to work on the bonds that hold him. I'll be of little help to free him, but I'll take a watch and am happy for the rest.

Once we setup a small camp I'll pull out my supplies and work on crafting arrows in plain view of the giant. If he notices or has a pause in his labors I'll see if I can also strike up a conversation.


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

Are the double doors opposite of where we came in blocked by rubble on the other side or is that just shading?

He didn't reply to me saying I was willing to look at the machine but that I am not 100% sure what will happen if I get it wrong

"This may not be a terrible place to rest but we have several doors right near us that we have not looked into, there could be any number of enemies still here and we are even closer to them now then we were before."

"Dugobras do you know what the liquid is in the fountain in the SW corner of this complex is? I understand you most likely don't get to wander around, I just was not sure if you had heard anything about it and what it does."

I have crafting weapons, I am not sure if I needed to specialize that much or if I could have just said blacksmithing. Let me know if that would be ok to roll on the spoiler


Sam, both weapons and armor fall under smithing so yes

As you approach the giant with your proposition to rest, he sighs heavily. "You may stay if you attempt to free me and if you don't disturb my work. I don't take apprentices and I'm not interested in your help with my craft"

Depending on what you do, Dugobras turns his attention back to the forge hammering so hard that the anvil shudders (making the stack of broken anvils in the corner make more sense). The heat and the hammering quickly make it apparent that while this room may be safe, getting rest may prove to be difficult.

-Posted with Wayfinder


Sama'el Val'varen wrote:
Are the double doors opposite of where we came in blocked by rubble on the other side or is that just shading?

I'll have to double check

Quote:
"Dugobras do you know what the liquid is in the fountain in the SW corner of this complex is? I understand you most likely don't get to wander around, I just was not sure if you had heard anything about it and what it does."

"I know nothing of it, I kept my communications with the simians to a bare minimum"

-Posted with Wayfinder


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN
DMFflash wrote:

Sam, both weapons and armor fall under smithing so yes

As you approach the giant with your proposition to rest, he sighs heavily. "You may stay if you attempt to free me and if you don't disturb my work. I don't take apprentices and I'm not interested in your help with my craft"

Depending on what you do, Dugobras turns his attention back to the forge hammering so hard that the anvil shudders (making the stack of broken anvils in the corner make more sense). The heat and the hammering quickly make it apparent that while this room may be safe, getting rest may prove to be difficult.

-Posted with Wayfinder

As you wish Lord Dugobras but if you require any assistance please just ask


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP88/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 2/3 1st, 1/3 2nd; 2/3 smite evils (+7/+8/+7); 7/17 LoH(4d6), 1/1 DB (+2)

Epik scowls at the giant's hammering. "We can't rest here with this noise. The fountain room may be better."

Epik will open each door in the fountain room.


The Fountain

Epik stalks over to the fountain room and yanks on each of the doors finding them both still locked. With a grumble and some fumbling he comes up with the celestial key, which opens both doors.

The southern celestial marked door sparks as it opens and small puffs of flame float through the air and a gaseous smell enters the paladin's nostrils, but Dalamus' earlier work on the door prevents anything harmful. The area beyond is a short hallway that ends in rubble. There is nothing apparently useful here.

The northern wooden door swings wide and leads into a hallway as well ending in another door.


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP88/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 2/3 1st, 1/3 2nd; 2/3 smite evils (+7/+8/+7); 7/17 LoH(4d6), 1/1 DB (+2)

Epik turns and calls out to the others, "Let's clear this hall and the room beyond before we settle to rest."

He moves into the hall to the door.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male Half Elf Rogue 7

"I guess we better now that the doors are unlocked" Dalamus shakes his head.

"Epik, you know we could have waited until we were rested before we dove into the unknown, I kind of thought that was the plan"


Male Stonechild Stonechild 4 / Fighter 3/ Cleric 1 (HP 108 AC 28) (Fort 16 Reflex 10 Will 10) alignment LN

I will go and get Epik.

Brother we need to rest. Why don't we rest in the Girrallon cave. It will be less noisy and easier to set up our watches.


Male Human R:1/F:4/OotB:2/DSniper:1 - AC: 25 (T:15, FF:21) HP:82/82, F9 / R13 / W8

Works for me, do we want to re-lock those doors?


Male Human Wizard (Conjuror) 8

"I believe he means to just check that nothing nefarious lurks beyond the next door. If clear, we can camp at this position."


Male Human Paladin (Oathbound Paladin - Fiends) 8; AC 21, HP88/88, Fort +16, Ref +10, Will +13, Init +1, Greatsword +14(+9)/+9(2d6+7/19-20x2)
Tracked Resources:
Spells 2/3 1st, 1/3 2nd; 2/3 smite evils (+7/+8/+7); 7/17 LoH(4d6), 1/1 DB (+2)

Epik looks puzzled, "Dalamus, why would we rest here without checking what dangers lurk on the other side of the door? What plan are you referring to? The one where we were going to rest with the giants? This room seems the safest place to rest, but would be fools to not secure the surrounding vicinity. "


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)

I had asked the giant if he had any idea what could happen if we don't succeed in our attempt to release him. Will it just cause pain? Kill him? And no mater what happens, is he willing to accept our best efforts no matter the results.


He didn't answer you directly, but his answers are implied


Need some consensus on rest vs explore ... again

Also, I never adjudicated Sam's UMD roll.

After study and a few cantrips, Sam attempts to manipulate the device. He gets response from it, but is unable to get it to release the giant.

-Posted with Wayfinder


Male Half Elf Rogue 7

"Epik, the doors were locked and had been trapped. If you had not unlocked them, someone else would have to. That tends to make noise. We know we are not alone, we just need to make the most of this opportunity. If we start venturing down those passages, we could be in for a long night of combat. I say we lock the doors and barricade them, then rest."

-Posted with Wayfinder


Male Human Wizard (Conjuror) 8

We're not exploring. Just rest, FFS!


Male Teifling Bladebound Magus 8 (AC 27 / Hp 83 / Init +6 / Fort +9 / Ref +9 / Will +7)
Nowzai al'Nazari wrote:
We're not exploring. Just rest, FFS!

I almost want to argue for exploring just to be that guy, but I agree, sleeping in the room where the apes set up wouldn't be a bad idea at this point in time.

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