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DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 6: Test of the Smoking Eye
Occipitus: Skullrot

Roll 20 Link

Slayer Totals


6,251 to 6,297 of 6,297 << first < prev | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | next > last >>

Note, Magma Sam and Nemoris are still bleeding. That's 6 more rounds.

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 11; AC 21, HP 129/129, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 3/3 2/2; 4/4 smite evils (+7/+8/+7); 16/18 LoH(5d6), 2/2 DB (+2)

"I'm out of healing. Magma, can you channel?"

Epik prepares to rest for the night. "We need to keep vigilant watch. Whatever or whomever took Jenya may still be lurking."


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

no channels but i have 2 first level heals
how is everyone doing for hitpoints?


Male Half Elf Rogue 7/ Red Mantis 3

Magma, Sam and Nemorsis will need those healing spells.

"Agreed, Lets set up a watch. The magic users need a full nights rest, so we need to work around that."


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Anyone have the heal skill?


Male Half Elf Rogue 7/ Red Mantis 3

yup....+1!! :)


Male Human Wizard (Conjuror) 10 / Loremaster 1

Negative on Heal. As far as suggested spells, I'd recommend fly so that you and any other you can cast it on can fly to the lich and engage, no matter where he is in the room. I'll prepare a few levitates for the same, and enlarge Magma (and any other who want it) for the extra reach. I'm not sure any direct damage spells will help due to its strong SR, but I do have sonic orbs that can bypass SR for a bit of damage. I think Nowzai might be better postured to buff the party, then prepare to counterspell any summons. Suggest Sama'el prepare buffs (i.e., haste) then engage in melee and supernova on the lich 'til it dies. Ditto for Epik, Magma and Dalamus.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i have a heal skill+8


Male Human Paladin (Oath Against Fiends) 11; AC 21, HP 129/129, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 3/3 2/2; 4/4 smite evils (+7/+8/+7); 16/18 LoH(5d6), 2/2 DB (+2)

Epik will attempt to stop the bleeding on the three.

Heal: 1d20 + 4 ⇒ (20) + 4 = 24
Heal: 1d20 + 4 ⇒ (17) + 4 = 21
Heal: 1d20 + 4 ⇒ (13) + 4 = 17


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

do i need to heal checks to stop the bleeding?

1d20 + 8 ⇒ (5) + 8 = 13

1d20 + 8 ⇒ (9) + 8 = 17

1d20 + 8 ⇒ (5) + 8 = 13

1d20 + 8 ⇒ (14) + 8 = 22

1d20 + 8 ⇒ (17) + 8 = 25


Male Human R:1/F:7/DSniper:2 - AC: 25 (T:15, FF:21) HP:103/103, F12 / R11 / W6

On the first round after we leave combat I'll ask Epik to heal each of the bleeding people once. If I'm still bleeding I'll use a wand (I think cure serious gives +5 am I reading that right?):

1d20 + 8 ⇒ (12) + 8 = 20
3d8 + 5 ⇒ (5, 1, 6) + 5 = 17

That'll put me back up to 26+17 hp on the 3rd round after we left, but I have no idea if that heal check overcomes anything. Hopefully Epik would have healed everyone who was bleeding in order of lowest hp, so by 4 rounds we'd all be stabilized at least.


Magmas heal checks will be good enough.

-Posted with Wayfinder


Alright, everyone post their memorized spells and hit points after Epik/Magma/Nemoris healing and a night of rest (you gain your level in HPs and every one gains level 11 while resting). I assume standard watch, so I will need a single Perception check from each person on watch.

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 11; AC 21, HP 129/129, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 3/3 2/2; 4/4 smite evils (+7/+8/+7); 16/18 LoH(5d6), 2/2 DB (+2)

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Epik's spells have been updated in his profile.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

perception 1d20 + 18 ⇒ (9) + 18 = 27


Male Half Elf Rogue 7/ Red Mantis 3

Perception
1d20 + 19 ⇒ (14) + 19 = 33


Dalamus thinks he hears something on his watch, but when he turns to investigate, he only notices that Nowzai's lantern is no longer emitting light.

What's the plan after waking?


Male Human Paladin (Oath Against Fiends) 11; AC 21, HP 129/129, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 3/3 2/2; 4/4 smite evils (+7/+8/+7); 16/18 LoH(5d6), 2/2 DB (+2)

Epik finishes his morning prayers and then moves into position. "Let's finish it this time."

Prior to entering Epik will cast the following buffs in order:

Resist energy (fire)
Resist energy (electricity)
Blade of Bright Victory (switches his sword to bludgeon damage and makes it ghost touch)
Good Hope (Everyone receives a +2 morale bonues on saving throws, attacks, skill checks and damage)
Communal protection versus evil (all receive a +2 deflection bones to AC and a +2 resistance bonus on saves - 2 minutes for Nowzai, Sam, 1 minute for everyone else)
Divine Favor (personal +2 luck bonus on attacks/damage)

Finally he activates his divine bond (+1, Good)

When the others are ready, Epik will step in first.


Male Half Elf Rogue 7/ Red Mantis 3

Dalamus will check out the light, and re-ignite it. Does he notice anything when he approaches the lamp?


It doesn't reignite. It was a magical flame to begin with and nothing Dalamus tries to do makes it light again.

-Posted with Wayfinder


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

how is everyone with hit points


Male Human Wizard (Conjuror) 10 / Loremaster 1

8 before rest +11 = 19


Male Human Paladin (Oath Against Fiends) 11; AC 21, HP 129/129, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 3/3 2/2; 4/4 smite evils (+7/+8/+7); 16/18 LoH(5d6), 2/2 DB (+2)

Nowzai, I healed you for 41 hp.


Male Human Wizard (Conjuror) 10 / Loremaster 1

I missed that somewhere... that puts me up to 60.


Male Half Elf Rogue 7/ Red Mantis 3

I am full after the nights rest.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

who is still down?

dalamus is full
nowzai at 60 of what?


Male Human Wizard (Conjuror) 10 / Loremaster 1

64 + whatever I get for level 11


Male Human R:1/F:7/DSniper:2 - AC: 25 (T:15, FF:21) HP:103/103, F12 / R11 / W6
Nowzai al'Nazari wrote:
64 + whatever I get for level 11

I'm under half hit points.

54 out of 103 + whatever I get for my level.

Perception Check: 1d20 + 16 ⇒ (1) + 16 = 17


Male Half Elf Rogue 7/ Red Mantis 3

Dalamus will light his lantern and look around. not walk around, but use the light to look around the room


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

you get 11 hit points back for rest.

healing surges for anyone still below full

1d6 ⇒ 5

1d6 ⇒ 2


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Round 1 / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 111/111 / Init ?

Active Spells - Ablative Barrier 50/50 HP / Fly 10 Minutes / Long Arms 10 Min / Pro Evil 8 Rounds / Shield 9 Rounds / Mirror Image 8 Images / Haste 9 10 rounds

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 6 Total

Level 4 - 3 Total

Arcane Pool
Sama'el - Arcane Pool Power Points – 15/15

Arcane Pool Power(s)

  • Hated Assault
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Currently +4 Keen Frost Burst

Scimitar +3
Int - 14
Wis - 10
Cha - 10
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3

Wands


  • Shield - 43 Charges
  • Protection from Evil - 46 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Perception - 1d20 + 15 ⇒ (8) + 15 = 23

I my memorize a Dispel Magic in place of a Fly depending on what Dave says


Male Human R:1/F:7/DSniper:2 - AC: 25 (T:15, FF:21) HP:103/103, F12 / R11 / W6

That 54 hp is with 11 and using charges of my wand to stop the bleeding! With Magma's healing I'm up to 61 out of 113.


Male Human R:1/F:7/DSniper:2 - AC: 25 (T:15, FF:21) HP:103/103, F12 / R11 / W6
Magma Iron Clan wrote:
Nemoris wrote:

Fighter

hit points
1d8+2+103

+1 Fort Save

Bonus Feat: Improved Precise Shot
Feat: Clustered Shots

skills 6:

perception +1
survival +1
acrobatics +1
craft +1
Intimidate +2

fighter is 1d10

Correct HP total: 1d10 + 105 ⇒ (10) + 105 = 115

Whoops, so it is. I think I had d8 as a hold over from when I was leveling up deepwood sniper. Thanks Magma!

-Posted with Wayfinder


So we're just waiting for Nowzai's level up plus other prep activities before heading into the room? Marching order, plan ... etc?

All I have is Epik's plan info.

Need some folks to weigh in, otherwise you'll be upset when I just set you up how I want.


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Round 1 / AC 23 (27 Shield Spell) (28 Hasted/Shield) (30 Evil) / HP 111/111 / Init ?

Active Spells - Ablative Barrier 50`/50 HP / Heroism 110 minutes / Fly 11 Minutes / Pro Evil 9 Rounds / Shield 10 Rounds / Mirror Image 7 Images / Haste 11 rounds

Sama'el:

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 6 Total

Level 4 - 3 Total

Arcane Pool
Sama'el - Arcane Pool Power Points – 15/15

Arcane Pool Power(s)

  • Hated Assault
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Scimitar +3
Int - 15
Wis - 11
Cha - 11
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3

Wands


  • Shield - 41 Charges
  • Protection from Evil - 46 Charges
  • Obscuring Mist - 48 Charges
  • Weapon Wand - 48 Charges

Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)

Once we have more of a game plan Sam will cast in order


  • Ablative Barrier
  • Heroism
  • Fly
  • Mirror Image 1d4 + 4 ⇒ (3) + 4 = 7
  • Pro-evil (unless Epik does)
  • Shield
  • Haste on everyone as the last thing before we head in

If anyone can cast Repair as a 0 level spell, it might be worth memorizing to fix Nemoris's bow before we fight, I can not memorize that


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

I did mean to switch out a fly for a Dispel Magic


Ring from dragon post

Link


OK, far as I can tell, everyone has posted as ready. I'll give Sam a bit of time to review the loot list while I check over Nemoris and Nowzai's level up stats. Everyone get their tokens in position where they want them on Roll 20 entering the room, unless you have another plan for entry


Male Human Wizard (Conjuror) 10 / Loremaster 1

Right before we re-enter, will summon a huge air elemental and use the sphere to target an invisible stalker on the lich.


Male Human Paladin (Oath Against Fiends) 11; AC 21, HP 129/129, Fort +17, Ref +11, Will +14, Init +1, Greatsword +16/+1(2d6+7/19-20x2)
Tracked Resources:
Spells 3/3 3/3 2/2; 4/4 smite evils (+7/+8/+7); 16/18 LoH(5d6), 2/2 DB (+2)

Epik's token is in position. Sam, I cast protection vs. evil on you.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

elder are you going to enlarge me?

i will follow Epik in


Male Human Wizard (Conjuror) 10 / Loremaster 1

Yes, I will enlarge Magma.

Does anyone else want enlarge?

I will also cast sonic weapon (+1d6 sonic damage) on someone's weapon (Epik if no one else speaks up).


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i will take the sonic weapon


Male Half Elf Rogue 7/ Red Mantis 3

Dalamus will cast Spider climb on himself prior to going in.

Tike could you give me your take on Blood Armor, does it stack with regular armor?


Dalamus Othreleth wrote:

Dalamus will cast Spider climb on himself prior to going in.

Tike could you give me your take on Blood Armor, does it stack with regular armor?

It stacks with armor but not with the enhancement bonus.

Example 1: You have regular armor and get hit twice, for 5 points of slash damage each. You gain +2 to that armor. Your overall AC increases by two

Example 2: You have +2 armor and get hit twice, for 5 points of slash damage each. You gain +2 enhancement but you already have +2 enhancement so your overall AC stays the same

Example 3: You have +1 armor and get hit twice, for 5 points of slash damage each. You raise the enhancement to +2 to that armor surpassing the inherent +1. Your overall AC increases by one.


Male Half Elf Rogue 7/ Red Mantis 3

Thanks Tike.

Dalamus will cast Blood Armor on himself as well. He already has a +3 in enhancements, so there will not be any benefit until that is reached....which will probably be round 1 :)


Anyone else gonna move their token to starting position entering the room? That's what I'm waiting for

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