Nowzai al'Nazari |
Round 8
_____________________
hp 47 of 48
AC 22 (t 14, ff 20)
Status darkvision (5 hours), mage armor (45 min), magic circle vs evil (55 min), shield (8 min)
Spells Prepared
Cantrips: detect magic, light, open/close, sonic snap
1st: benign transposition, feather fall (x2), identify, lsr orb of sound (x2), shield
2nd: baleful transposition, create pit, darkvision, greater slide, levitate, smn mon II
3rd: hydraulic torrent, magic circle vs evil, sound lance (x2), smn mon III, wind wall
4th: arcane eye, black tentacles, stoneskin, smn mon IV (x2)
Acid Dart 10 uses remaining (11/day)
Riftcutter 0 use remaining (1/day)
Pearl of Power (1st) 1 use remaining (1/day)
Slippers of Spider Climbing 9 minutes remaining (10/day)
Staff of Size Alteration 7 charges remaining
Wand of acid arrow 4 charges
Wand of detect secret doors 13 charges
Wand of mage armor 28 charges
Wand of magic missile 29 charges
Wand of unseen servant 49 charges
Crossbow bolts 17
_________________________________
Reminder that I still have magic circle vs evil up, which gives a +2 resistance bonus to saves, if you're in the circle.
Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Nowzai peers into the deep shadows beyond the melee, locking in on the silverback as it pops into view. "Attack there!" he orders the archons in the Celestial tongue. The archons move up, firing light rays while Nowzai also sends a bolt of sonic power at the leader.
Lantern Archons move and attack the silverback.
Archon One (ranged touch): 1d20 + 5 ⇒ (5) + 5 = 10; Damage: 1d6 ⇒ 4
Archon Two (ranged touch): 1d20 + 5 ⇒ (20) + 5 = 25; Damage: 1d6 ⇒ 5
Archon Three (ranged touch): 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 1d6 ⇒ 3
Archon Four (ranged touch): 1d20 + 5 ⇒ (12) + 5 = 17; Damage: 1d6 ⇒ 1
Two Confirm Critical: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d6 ⇒ 4
Nowzai casts sound lance.
Sound Lance: 8d8 ⇒ (4, 2, 3, 6, 1, 8, 5, 8) = 37 sonic damage (DC 21 Fort save for half)
Epik |
Fort Save: 1d20 + 16 ⇒ (14) + 16 = 30
Round 8
Effects: Bull's Strength, Divine Favor
Epik moves up and power attacks the remaining gorillian.
Attack: 1d20 + 14 - 3 + 2 + 2 ⇒ (9) + 14 - 3 + 2 + 2 = 24
Damage: 2d6 + 7 + 9 + 4 ⇒ (3, 6) + 7 + 9 + 4 = 29
Attack: 1d20 + 14 - 3 + 2 + 2 ⇒ (20) + 14 - 3 + 2 + 2 = 35
Damage: 2d6 + 7 + 9 + 4 ⇒ (5, 5) + 7 + 9 + 4 = 30
Crit Check: 1d20 + 14 - 3 + 2 + 2 ⇒ (14) + 14 - 3 + 2 + 2 = 29
Damage: 2d6 + 7 + 9 + 4 ⇒ (4, 3) + 7 + 9 + 4 = 27
Jenya Urikas *NPC* |
Fort Save: 1d20 + 16 ⇒ (14) + 16 = 30 Round 8 Effects: Bull's Strength, Divine Favor Epik moves up and power attacks the remaining gorillian. Attack: 1d20 + 14 - 3 + 2 + 2 ⇒ (9) + 14 - 3 + 2 + 2 = 24 Damage: 2d6 + 7 + 9 + 4 ⇒ (3, 6) + 7 + 9 + 4 = 29 Attack: 1d20 + 14 - 3 + 2 + 2 ⇒ (20) + 14 - 3 + 2 + 2 = 35 Damage: 2d6 + 7 + 9 + 4 ⇒ (5, 5) + 7 + 9 + 4 = 30 Crit Check: 1d20 + 14 - 3 + 2 + 2 ⇒ (14) + 14 - 3 + 2 + 2 = 29 Damage: 2d6 + 7 + 9 + 4 ⇒ (4, 3) + 7 + 9 + 4 = 27
He is out of 5 foot reach, hanging on the gate
-Posted with Wayfinder
Jenya Urikas *NPC* |
Can be, think you need to movr north 1 square iirc
-Posted with Wayfinder
Malcolm Reigns |
ok will check when I am on the pc
-Posted with Wayfinder
Sama'el Val'varen |
Round 8 / AC 27 / HP 82/83 (1 Non-lethal / Init 20
Active Spells - Shield rounds 6/10, Ablative Barrier 39/50 HP left / Blessing of Fervor 7/8 rounds / Pro Evil rounds left 7/10 / Mirror Image 6 Images, 8 Min left
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 6 Total
- 5 - Intensified Shocking Grasp
- 1 - Frost Bite
Level 2- 6 Total
- 1 - Brow Gasher
- 1/2 - Frigid Touch
- 1 - Ablative Barrier
- 1 - Glitterdust
- 0/1 - Mirror Image
Level 3 - 4 Total
- 1/2 - Fly
- 1 - Haste
- 1 - Vampiric Touch
Arcane Pool
Arcane Pool Power Points – 8.64
Arcane Pool Power(s)
- Wand Wielder
Wands
- Shield - 44Charges
- Protection from Evil - 49 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
I will use the Blessing for an extra attack this round, fly over to the last gorilla with a 5' and attempt to slay it, no spell-strike
To Hit - 1d20 + 16 ⇒ (7) + 16 = 23
Damage - 1d6 + 8 + 1d6 ⇒ (5) + 8 + (6) = 19
To Hit - 1d20 + 10 ⇒ (19) + 10 = 29
Damage - 1d6 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
Confirm Crit - 1d20 + 10 ⇒ (2) + 10 = 12
Total Damage - 1d6 + 8 + 18 ⇒ (3) + 8 + 18 = 29
To Hit - 1d20 + 16 ⇒ (20) + 16 = 36
Damage - 1d6 + 8 + 1d6 ⇒ (5) + 8 + (3) = 16
Confirm Crit - 1d20 + 16 ⇒ (6) + 16 = 22
Total Damage - 1d6 + 8 + 16 ⇒ (4) + 8 + 16 = 28
Epik |
Round 8
Epik isn't proficient in the long hammer.
Epik will drop his sword and draw his composite long bow as his move action. He then fires on the Gorillian.
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
DM Fflash |
The Balcony Round 8
Sam, Magma, Nemoris, Epik, Jenya, Nowzai, Charau-Ka Thugs, Akkituk, Dalamus
Sam adjusts his flight slightly to slip within the girralon's range and unfolds a deadly spinning crisscross of swordstrikes which eviscerate the beast causing it to fall in an unseemly heap upon it's former allies.
Magma stands stunned along with Dalamus (from last round) while Nemoris finds himself fighting for his life in melee combat (Pretty certain Nemoris doesn't draw AoO's any more for firing in melee... correct me if I'm wrong). He spins feathering the noble beast with several arrows and on the last strike, it disappears in a puff of brimstone.
Epik draws his bow, finding no girallons, fires across their dead bodies at one of the charau-ka, who nimbly avoids the errant shot.
(Jenya acts here if anyone wants her to cast anything specific, otherwise she hangs back)
Nowzai directs his archons forward who fly into the cavern firing their light rays at the silverback chimp who shrinks under the blows and is caught completely unaware by the sound lance and staggers back eating it full force. None of the charau-ka seem intimidated by the archons' presence.
He responds with a quick wave of his hand and a palpable greasy blackness descends upon the area tearing at your very souls. A familiar spell the party has seen from evil priests before, the unholy blight affects you all in different ways. He then hobbles back into the darkness behind him, disappearing from everyone's view (except for any remaining archons ... they can still see him).
Holding for action here depending on which archons are still left standing but they will either be throwing axes or climbing over the tentacles and rushing forward. Dalamus gets to act the end of this round. Actions from everyone else for Round 9
EVERYONE MUST MAKE A WILL SAVE ... see details in spoiler below. Sam (who has prot evil of his own), Dalamus, and Archons are outside of Nowzai's magic circle
Ak Fort Save: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Lantern Archon Unholy Blight damage: 8d6 ⇒ (3, 3, 2, 2, 6, 3, 5, 3) = 27; sickened and save stuff as below
Unholy Blight affects: 4d8 ⇒ (6, 7, 7, 7) = 27 damage and sickened 1d4 ⇒ 3 rounds
Good PCs: Make Will Save DC19 for half damage and no sickened
Neutral PCs: Make Will Save DC19 for quarter damage and won't be sickened even if you fail the save
CK1 Will Save vs aura of menace: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
CK2 Will Save vs aura of menace: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
CK3 Will Save vs aura of menace: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Ak Will Save vs aura of menace: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
A: 13
1: 0
2: 0
3: 0
Epik |
Will Save: 1d20 + 13 ⇒ (19) + 13 = 32
Round 9
Epik fires on the nearest charau-ka.
Attack: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Nemoris |
Correct on the lack of AoO with ranged combat in melee (just added that at level 7)
Will save: 1d20 + 8 ⇒ (17) + 8 = 25
For some reason I can't get the map to work (was working week before last), so I can't tell what targets are available. Hopefully I can see something to attack (if not, perhaps Nowazi's light rays will have illuminated a target I can attempt to hit).
Round 8 || Initiative 10 || 72/82 hp || AC 25
Attack: 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 1d8 + 16 ⇒ (3) + 16 = 19 Miss:1d100 ⇒ 81 Crit: 1d20 + 11 ⇒ (4) + 11 = 15
Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 1d8 + 16 ⇒ (4) + 16 = 20 Miss:1d100 ⇒ 90 Crit: 1d20 + 11 ⇒ (7) + 11 = 18
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d8 + 16 ⇒ (6) + 16 = 22 Miss:1d100 ⇒ 34 Crit: 1d20 + 6 ⇒ (1) + 6 = 7
Attack: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 1d8 + 16 ⇒ (1) + 16 = 17 Miss:1d100 ⇒ 17 Crit: 1d20 + 11 ⇒ (2) + 11 = 13
Possible crit damage rolls: 20 + 2d8 + 32 ⇒ 20 + (8, 1) + 32 = 61 and 22 + 2d8 + 32 ⇒ 22 + (2, 3) + 32 = 59
Nowzai al'Nazari |
Nowzai Will save: 1d20 + 9 ⇒ (14) + 9 = 23 ... takes 13 damage.
Archon 1 Will save: 1d20 + 2 ⇒ (2) + 2 = 4 {fail}
Archon 2 Will save: 1d20 + 2 ⇒ (11) + 2 = 13 {fail}
Archon 3 Will save: 1d20 + 2 ⇒ (8) + 2 = 10 {fail}
Archon 4 Will save: 1d20 + 2 ⇒ (13) + 2 = 15 {fail}
The four archons cannot withstand the unholy blast, and all four blink back to their outer plane home.
"If we wish to attack, say the word and I will dismiss the tentacle field."
If yes, standard action to dismiss. If not, he will ready a wand and cast acid arrow at the nearest target.
Acid Arrow (ranged touch): 1d20 + 6 ⇒ (8) + 6 = 14; Acid Damage: 2d4 ⇒ (1, 3) = 4
Sama'el Val'varen |
[dice=Nowzai Will save]1d20+9 ... takes 13 damage.
[dice=Archon 1 Will save]1d20+2 {fail}
[dice=Archon 2 Will save]1d20+2 {fail}
[dice=Archon 3 Will save]1d20+2 {fail}
[dice=Archon 4 Will save]1d20+2 {fail}
There's the Dave we know and love! Welcome back dude!
Magma Iron Clan |
if the disspell i will move and attack the the chimps
round 9 holding action until Nowazi
3 attacks starting with the monkey in the middle
1d20 + 16 ⇒ (14) + 16 = 30 dam 2d6 + 12 ⇒ (2, 5) + 12 = 19
1d20 + 16 ⇒ (4) + 16 = 20 dam 2d6 + 12 ⇒ (1, 1) + 12 = 14
1d20 + 11 ⇒ (17) + 11 = 28 dam 2d6 + 12 ⇒ (4, 4) + 12 = 20
Magma Iron Clan |
Can't move and full attack. Only get the std action if you move more than 5'.
k
still attacking the center chimp
do i get a second attack with Jenya spell?
DM Fflash |
@Magma, no blessing of fervor speed only works on a full attack
@Nemoris ... left dynamic lighting on the map from the other day. Fixed now, should be visible
The Balcony Round 9
Sam, Nemoris, Epik, Jenya, Nowzai, Magma, Charau-Ka Thugs, Akkituk, Dalamus
From Round 8: Dalamus pulls back behind the stonechilde, who waits until the spells are down.
Sam dismisses his grease as Nemoris fires blindly into the darkness, one of his arrows striking a charau-ka with luck as it raises its head to howl, causing it to gurgle blood as it collapses instead.
Jenya coughs and gags from the blight spell as Epik also fires into the crowd, hitting one in the shoulder. Nowzai dismisses the tentacles and Magma rushes forward striking the one that Epik injured with a powerful blow.
The chimps, in a shrieking frenzy, rage at the stonechilde with clubs and teeth getting a couple small hits in. Magma sees another approaching from the darkness in a shrieking frenzy.
Jenya Will Save: 1d20 + 11 ⇒ (6) + 11 = 17; fail (sickened)
CK2 Club vs Magma: 1d20 + 11 ⇒ (20) + 11 = 31; HIT!; Crit: 1d20 + 11 ⇒ (9) + 11 = 20; no, Damage: 1d4 + 2 ⇒ (4) + 2 = 6
CK2 Club vs Magma: 1d20 + 11 ⇒ (3) + 11 = 14; miss
CK2 Bite vs Magma: 1d20 + 4 ⇒ (5) + 4 = 9; miss
CK3 Club vs Magma: 1d20 + 11 ⇒ (13) + 11 = 24; miss
CK3 Club vs Magma: 1d20 + 11 ⇒ (17) + 11 = 28; HIT!; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
CK3 Bite vs Magma: 1d20 + 4 ⇒ (11) + 4 = 15; miss
At Dalamus for action this round, others for next round
Magma Iron Clan |
Round 10
attacking the center creature
1d20 + 16 ⇒ (19) + 16 = 35 damage 2d6 + 12 ⇒ (3, 6) + 12 = 21
1d20 + 16 ⇒ (3) + 16 = 19 damage 2d6 + 12 ⇒ (2, 6) + 12 = 20
1d20 + 11 ⇒ (19) + 11 = 30 damage 2d6 + 12 ⇒ (4, 2) + 12 = 18
Dalamus Othreleth |
ROUND 9
Dalamus will move to the right of Magma and attack the chimp (Flanking the chimp)
Attack
1d20 + 7 - 2 + 2 ⇒ (20) + 7 - 2 + 2 = 27
Crit
1d20 + 7 - 2 + 2 ⇒ (9) + 7 - 2 + 2 = 16
Damage
1d8 + 4 ⇒ (3) + 4 = 7
Crit Damage
1d8 ⇒ 5
I am assuming these chimps are not chaotic, if they are I will need to reroll the damage
ROUND 10
Attack the same chimp if is still alive, if not attack the chimp next to him
Attack
1d20 + 7 - 2 + 2 ⇒ (13) + 7 - 2 + 2 = 20
Crit
1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21
Damage
1d8 + 4 ⇒ (8) + 4 = 12
Crit Damage
1d8 ⇒ 1
Epik |
Round 10
Epik drops his bow, picks up his sword and moves to Magma's side.
Magma Iron Clan |
Nowzai al'Nazari wrote:There are only two charau-ka left? Did any (other than the caster) flee? Can we see or hear any more hanging back?Magma can see one more, although you can definitely hear more in the cave. Not just 2 or 3 ...
all i can see are the 2 in front of me
Nihill |
If I can't do anything with that to help I'll lob off some shots into the darkness.
Attack:
1d20 + 11 ⇒ (20) + 11 = 31 Damage:
1d8 + 16 ⇒ (6) + 16 = 22 Miss:1d100 ⇒ 81 Crit: 1d20 + 11 ⇒ (11) + 11 = 22
Attack:
1d20 + 11 ⇒ (7) + 11 = 18 Damage:
1d8 + 16 ⇒ (3) + 16 = 19 Miss:1d100 ⇒ 66 Crit: 1d20 + 11 ⇒ (18) + 11 = 29
Attack:
1d20 + 6 ⇒ (12) + 6 = 18 Damage:
1d8 + 16 ⇒ (4) + 16 = 20 Miss:1d100 ⇒ 26 Crit: 1d20 + 6 ⇒ (2) + 6 = 8
Attack:
1d20 + 11 ⇒ (5) + 11 = 16 Damage:
1d8 + 16 ⇒ (3) + 16 = 19 Miss:1d100 ⇒ 77 Crit: 1d20 + 11 ⇒ (1) + 11 = 12
-Posted with Wayfinder
Epik |
Epik nods stoically at the stone child, "Yes, let us cleanse this foul evil now before they can further organize their defenses."
Sama'el Val'varen |
Just out of curiosity, why do you all of your character have no survival instincts? We are not always under some sort of rush to get these quests done, we are allowed to be smart about it and even, dare I say, tactical about it. There is literally no good reason to keep pushing into this when we have several of us who are sickened, we have someone who almost died, are already low on spells and it's incredibly clear that there are many, many more of these things in the halls ahead, some of them can clearly cast a darkness that we have no way to overcome and less then half the party can see in the dark. I mean, if there is some reason you want to run in and die roll up new toons let me know and I will wait here for those guys to show up and move in with them
Not trying start a fight, just really wondering why all of you always just push push push, this happens all the time. We have wandered around at least twice when everyone could have leveled and we just seem incapable of stopping and resting when there is no good reason to not do it.
Am I missing something from a Role Play perspective?
Nowzai al'Nazari |
I think we've seen a good chunk of the worst, with the fiend girallon and other girallons down, I think our main threat is the priest. And I'm not sure what you mean by "low on spells"... we just arrived here about 5 minutes ago, game time. Nowzai still has plenty of spells, Jenya hasn't expended much healing power, etc. I can understand holding a few rounds for the sickened duration to wear off, but I think we should press our advantage while we have them on the run.
Nemoris |
I think we've seen a good chunk of the worst, with the fiend girallon and other girallons down, I think our main threat is the priest. And I'm not sure what you mean by "low on spells"... we just arrived here about 5 minutes ago, game time. Nowzai still has plenty of spells, Jenya hasn't expended much healing power, etc. I can understand holding a few rounds for the sickened duration to wear off, but I think we should press our advantage while we have them on the run.
I'd much rather delay a bit and not rush in like the previous debacle. For those of us that can't see, that sure seemed like we were cutting it close.
Let's get a plan and a way to deal with the magical darkness before we blindly run in and attack. I believe that everyone took a decent bit of damage, and we nearly killed Dalamus yet again....
If we absolutely have to charge in right now, let's at least look at the other door and see if it's less of a disadvantage.
Nemoris will stay put for now.