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| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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I am with Nowzai, I have no desire to try and take the kobolds with us and have to worry about guarding them. I honestly believe that the captain just wants to leave, from his point of view this was an awful job, he lost most of his people and his brother betrayed him, I am willing to bet he is going to go as far away from here as possible.
My other other thought is he is a merc, we could offer to pay him to show us around the rest of the complex instead of trying to take him prisoner.
| Nemoris |
| Male Human Ranger 1/Fighter 4/Order of the Bow Initiate 1 |
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I am with Nowzai, I have no desire to try and take the kobolds with us and have to worry about guarding them. I honestly believe that the captain just wants to leave, from his point of view this was an awful job, he lost most of his people and his brother betrayed him, I am willing to bet he is going to go as far away from here as possible.
My other other thought is he is a merc, we could offer to pay him to show us around the rest of the complex instead of trying to take him prisoner.
As long as they leave all of their weapons I'm happy to let them go. I think the captain is the only one with anything left, Nowzai can you tell them we'd like to let them leave, but can only do it if they are unarmed?
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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I am kinda opposed to leaving them with any magic items, his bow included. Letting them leave with any spoils is almost rewarding them for being a part of the killing of the cleric
Just so everyone knows, I speak Dwarven and Undercommon if we ever need to speak in private about anything
| Magma Iron Clan |
| Male Stonechild Stonechild 4 / Fighter 1/ Cleric 1 (HP 83 AC 24) |
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** spoiler omitted **
I'd leave the captain his bow, for defense in the jungle. But the rest will leave disarmed.
| Nowzai al'Nazari |
| Male Human Wizard (Conjuror) 6 |
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To the group...
"That is perfectly valid. Shall we lock them up in a side-room until we are ready to leave together?"
| DM Fflash |
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Gonna assume that you lock them in a storeroom, leave the Captain with his weapons, and enter the rest of the complex from the door by Triel's chambers (the one that Malcolm spiked originally)
If you wish to continue engagement with the Captain in flex time, feel free to do so via using the title The Black Claws
I'll get an update out later this evening for exploration. If you want to do any prep, use items, cast spells, or have anything in your hands other than your main weapons, let me know before I post.
| Nemoris |
| Male Human Ranger 1/Fighter 4/Order of the Bow Initiate 1 |
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I think we were against leaving the Captain any weapons, at least 2 of us were
The Black Claws
I'm not happy with any weapons remaining, especially if they are locked up. They either surrender or they don't, and that has always included the laying down of arms. If some of us are concerned they won't survive in the forest, we can discuss returning weapons after they are released...
| DM Fflash |
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The Black Claws
The kobold turns and speaks to Nowzai and finishes with a strange look. He unlimbers his bow and promptly breaks it across his knee, throwing the pieces to the ground, and then does the same with his arrows. The other elites stare at him with their mouths open, tongues hanging out.
"Go now."
| Nowzai al'Nazari |
| Male Human Wizard (Conjuror) 6 |
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The Black Claws
Nowzai cannot but roll his eyes. "We're not tying them up. Take them to the barracks and bar the door. I will guard the door while the rest of you explore."
"You heard me argue for your armed release, and as long as you keep the peace, I will ensure you and yours leave safely. Even the paladin here must honor your surrender. Do we have an understanding?"
| DM Fflash |
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The Black Claws
I've met your demands, and we will play nice, for now. If we are left untended too long, I will take matters into my own hands for the safety of my people.
As you escort him into the barracks, he sits on a bed and looks up at you all, steadily appraising you.
Apologize for the delay in getting the other notes about the ruins out. Had to do some emergency relocation of stuff yesterday in preparation for the cable dude today. Look for the post later tonight along with an updated exploration map
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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I would like to search the rest of the caves before we leave starting with the room that was empty except for traps, traps always make me curious what they were protecting :)
Perception rolls as needed (Magma has some awesome search rolls as well)
And I wasted a 20 on a search...sad, at least it wasn't 2 like Magma :)
1d20 + 10 ⇒ (20) + 10 = 30
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (3) + 10 = 13
| Nowzai al'Nazari |
| Male Human Wizard (Conjuror) 6 |
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The Black Claws
Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9
Nowzai returns the appraising glance.
"We are after the wands your former employer stole from Cauldron. As you say, we were once at odds, but now there is no need for conflict. Indeed, if you are a mercenary, what are your rates?"
| DM Fflash |
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The Black Claws
The kobold raises his head and cocks an eye ridge. Looking around the room he counts his men and says,
He pauses for a moment.
"For humans, I charge double."
Spider Caves
Other than the creepy spiders watching you, you don't find anything else in the caves.
| DM Fflash |
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Exploring north and leaving Nowzai guarding the kobolds, the party uncovers a ton of unoccupied rooms, once belonging to the Black Claw elite corps.
Armory (north)
Triel's key open's this locked door. Weapon and armor racks line the walls as well as a wine rack with several (17) unopened bottles.
The racks contain 7 longswords, 7 rapiers, 11 longbows, 3 suits of studded leather and 6 suits of chainmail.
Mess Hall
This room is a combination mess hall and lounge.
Office
A plain desk and unremarkable chairs sit in the far end of this room. Several broken chairs are stacked in the corners of the room.
Captain's Chambers
A couple simple beds and an unlocked chest with basic clothing items are in this room. An archery target sits on one wall
Entry Room
This room is empty. It looks like an entrance foyer.
Barracks
Contains a dozen bunks. Not all the beds look lived in.
North Entrance
This room was trapped (but we're going to say that the Captain told you about it, since he would have but I forgot)with small spikes that come out of the floor when the western door is opened. There are hidden balconies accessible by recessed knotted ropes where archers could have good visibility of incoming trespassers from the eastern door.
Prison
This room contains four small cages and sets of arm and leg irons on the walls. The key ring that Triel had accesses the cages and irons.
Torture Chamber
This room contains a desk, a chair, and a strange apparatus that looks like a wooden bed covered with various iron straps and spikes. The device looks uncomfortable.
Unfinished Trap
The rough, unfinished floor of this room seems to be pockmarked with hundreds of tiny holes drilled into the floor. There is no indication as to the purpose of these holes, but it must have taken someone months of mind-numbing work to drill them all.
Entrance to Caverns
This long room is partially collapsed. The northwestern portion has been destroyed by an ancient lava flow, but two circular lava tubes seem to provide access to the caves beyond.
And I forgot earlier, you all receive 1,800xp for the fight/traps plus 400 for negotiating with the Black Claws
| DM Fflash |
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The Black Claws
Can I determine if the Captain has a particular draconic heritage?
Knowledge (arcana)]1d20+13
EDIT: Is the dice roller showing you "1d1d20?"
Now that you look closer, he distinctly has black dragon heritage. He seems closer to the dragon bloodline than most kobolds, perhaps accounting for his increased size and intellect.
Yes to the 1d1d20 question
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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What is the description on the pool room by the captains room?
How about the Gauntlet?
Have we not been in the room with the double doors at the end of the Gauntlet room?
Have we found the Secret door in the Northern Storage Room, North of the Gauntlet or is that a mapping error? Just not sure if that is where the halfling took us when we confronted Triel.
On the bottom right of the map that is blacked out is there a cave across the water?
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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Found some of them. Posting all the rooms here to help us search
Guardroom
This room opens into a wide, oddly shaped room. It is empty except for the arrow slits in the wall allowing you to look into the Gauntlet, below.
The Gauntlet
A long hallway with vaulted 20 foot ceilings is empty from double doors to double doors with the exception of the faintly visible arrows slits on the northern wall (as seen through the southern wall arrow slits)
Storeroom
This room contains two weeks of dried food rations and drinking water stored in large barrels
Barracks
This room contains several bunks. It looks like a dozen people ... or creatures ... could sleep here.
Mess Hall
This room contains a table and several chairs. A cabinet against one wall contains wooden eating utensils, plates, and the like. They don't seem to have seen much use recently.
Wizard's Parlor
This room is a breath of fresh air. While still a little warm, the air is dry and nowhere near as foul in here. A well-made desk sits against the opposite wall, which looks like it has been partially melted by an ancient lava flow. A bookshelf sits against the northern wall, and the room is well lit by a softly glowing continual flame that hangs from a chain set into the ceiling.
Storage
This room has dust markings on the floor like many things were stored here but is currently empty. In casual observance, Dalamus notices a discoloration on the northern wall and finds a secret door there. (marked on map)
Abandoned Webs
The corners of this room are clogged with webbing but a 5-foot-wide, 8 foot tall web-lined tunnel leads to the south.
The Nest
The door to this room is stuck fast with webs as the party discovers once it forces it open. Spiders the size of small dogs skitter away as you push the door open. They watch you with 24 eyes.
| DM Fflash |
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What is the description on the pool room by the captains room?
How about the Gauntlet?
Have we not been in the room with the double doors at the end of the Gauntlet room?
Have we found the Secret door in the Northern Storage Room, North of the Gauntlet or is that a mapping error? Just not sure if that is where the halfling took us when we confronted Triel.
On the bottom right of the map that is blacked out is there a cave across the water?
Pool: egregious error on my part in map labeling (it's the empty Entry Room listing), but we'll assume that someone sees through the illusionary floor to see the pit full of water in the center of the room. Consider yourselves lucky. Possession arrow now switches to the DM.
Gauntlet: you've only seen it through the arrows slits from the south. You've not been in it, thus you've not been through the double doors, either.
Yes, Dalamus noted the secret door as you went by it. You haven't entered it, yet.
Bottom right of map: the walls disappear into the darkness there, so you can't see beyond the black. May be a cave, may be a passage, may be 5' until the wall.
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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How close did Magma have to be for the wands he was carrying to react to the other wand?
Is the gnoll's cave that the captain said is north of Triel's room, the area north of the Entrance to Caverns marked on the map?
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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I was asking you, if needs be I will go ask Nowzia to ask the Captain if the gnoll's cave is inside this complex or outside of it. I wasn't sure if he clarified that for us before
"So the pool is interesting since it was hidden behind trap, though the Captain did say to avoid all water I wonder if he meant this water too or just the demon, I wonder what fun in lurking in this pool. Any thoughts?"
I will also ask the captain about the pool when I go back to ask him about the cave
| Nowzai al'Nazari |
| Male Human Wizard (Conjuror) 6 |
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The Black Claws
Despite himself, Nowzai smiles at the Captain's rejoinder.
"I find your heritage a point of interest, however. It is obvious that you share the blood of black dragons, and much more prominently than any lesser kobold. I have never seen the like. It is an hallmark of your strength and cunning. Do you trace your bloodline back to a draconic scion?"
| DM Fflash |
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The Black Claws
The Captain considers Nowzai for a long time, moving about the barracks and checking on his elite kobolds who show an inordinate amount of discipline. He mostly ignores the normal kobolds, the ones he called slaves, and treats them much like one would a dog, with a level of distracted affection, barking orders every so often.
He takes so long to respond that Nowzai begins to feel he won't respond.
"I and my brother are descended of the All-father, directly. I am not certain how he will take the news of my brother's demise. It confounds me."
He fingers the two amulets around his neck, which now look like 2 parts of a whole.
Meanwhile, after about an hour or 2 of exploration, Malcolm returns to get answers to his questions.
| DM Fflash |
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The Black Claws
Did the Spider have a similar amulet? Does it look at all familiar?
Nowzai repeats the Captain's explanation to Malcolm...
The Captain took one of the two amulets he's wearing off of the Spider before he gave you his body.
| Malcolm Reigns |
| Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6) |
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Assuming Nowzai relays that "Thank you again for your help, we hope to wrap this up soon so you and your people can leave."
Can we get close enough to the edge of the water for the wands Magma is carrying to sense if there is another wand in the water?
I will relay to the team where the gnoll's cave is
| 1,651 to 1,700 of 2,666 |
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