DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik heals himself and then double moves around the ice wall.

LoH: 5d6 + 7 ⇒ (3, 2, 3, 1, 5) + 7 = 21


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

round 10

1d100 ⇒ 17

Move to attack ike

1d20 + 19 ⇒ (12) + 19 = 31 damage 2d6 + 18 ⇒ (4, 2) + 18 = 24
miss 1d100 ⇒ 33

1d20 + 13 ⇒ (5) + 13 = 18 damage 2d6 + 18 ⇒ (6, 5) + 18 = 29
miss 1d100 ⇒ 35

1d20 + 19 ⇒ (7) + 19 = 26 damage 2d6 + 18 ⇒ (5, 5) + 18 = 28
miss 1d100 ⇒ 70

blind fighting Feat allows me to re-roll missed attacks


Male Human Wizard (Conjuror) 10 / Loremaster 4

Second elemental needs to be added to the map...

The two elementals team up on Ike.

Earth Elemental 1 vs Ike (PA): 1d20 + 13 ⇒ (20) + 13 = 33; Confirm Crit: 1d20 + 13 ⇒ (9) + 13 = 22; Damage: 2d6 + 15 ⇒ (5, 4) + 15 = 24; Crit Damage: 2d6 + 15 ⇒ (2, 6) + 15 = 23
Earth Elemental 1 vs Ike (PA): 1d20 + 13 ⇒ (7) + 13 = 20; Damage: 2d6 + 15 ⇒ (1, 3) + 15 = 19
Earth Elemental 2 vs Ike (PA): 1d20 + 13 ⇒ (5) + 13 = 18; Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20
Earth Elemental 2 vs Ike (PA): 1d20 + 13 ⇒ (5) + 13 = 18; Damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22

Lantern archons continue firing at the wraith.

Lantern Archons vs Wraith:

LA1 A: 1d20 + 3 ⇒ (20) + 3 = 23; Confirm Crit: 1d20 + 3 ⇒ (13) + 3 = 16; Light Damage: 1d6 ⇒ 1; Crit Damage: 1d6 ⇒ 5
LA1 B: 1d20 + 3 ⇒ (18) + 3 = 21; Light Damage: 1d6 ⇒ 1

LA2 A: 1d20 + 3 ⇒ (8) + 3 = 11; Light Damage: 1d6 ⇒ 4
LA2 B: 1d20 + 3 ⇒ (19) + 3 = 22; Light Damage: 1d6 ⇒ 4

LA3 A: 1d20 + 3 ⇒ (6) + 3 = 9; Light Damage: 1d6 ⇒ 4
LA3 B: 1d20 + 3 ⇒ (1) + 3 = 4; Light Damage: 1d6 ⇒ 3

LA4 A: 1d20 + 3 ⇒ (9) + 3 = 12; Light Damage: 1d6 ⇒ 1
LA4 B: 1d20 + 3 ⇒ (6) + 3 = 9; Light Damage: 1d6 ⇒ 1

Tlanextic flies over the top, firing a final blast of fire at the wraith.

Empowered scorching ray: 1d20 + 15 ⇒ (1) + 15 = 16; Fire Damage: 6d6 ⇒ (5, 6, 3, 1, 5, 1) = 21
Empowered scorching ray: 1d20 + 15 ⇒ (18) + 15 = 33; Fire Damage: 6d6 ⇒ (2, 2, 5, 5, 2, 5) = 21

Nowzai wall walks around the temple perimeter.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

ouch

Fort saves: 1d20 + 13 ⇒ (11) + 13 = 24
1d20 + 13 ⇒ (1) + 13 = 14

that puts me at -11 con, dropping my con to 3 and taking 66 hp if I'm 'mathing' right :) This guy hits me again and I'm done.

Pray and fire off another round of attacks at the wraith:

Attack: 1d20 + 19 ⇒ (17) + 19 = 36 Damage: 1d8 + 38 ⇒ (4) + 38 = 42 Miss:1d100 ⇒ 14 Crit: 1d20 + 19 ⇒ (20) + 19 = 39
Attack: 1d20 + 19 ⇒ (16) + 19 = 35 Damage: 1d8 + 19 ⇒ (2) + 19 = 21 Miss:1d100 ⇒ 68 Crit: 1d20 + 19 ⇒ (6) + 19 = 25
Attack: 1d20 + 14 ⇒ (6) + 14 = 20 Damage: 1d8 + 19 ⇒ (8) + 19 = 27 Miss:1d100 ⇒ 87 Crit: 1d20 + 14 ⇒ (3) + 14 = 17
Attack: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 19 ⇒ (6) + 19 = 25 Miss:1d100 ⇒ 96 Crit: 1d20 + 9 ⇒ (13) + 9 = 22
Attack: 1d20 + 19 ⇒ (2) + 19 = 21 Damage: 1d8 + 19 ⇒ (8) + 19 = 27 Miss:1d100 ⇒ 9 Crit: 1d20 + 19 ⇒ (16) + 19 = 35


Death in Church Round 10

Init: Magma, Sam, Tlanextic, Dalamus, Ike, Epik, Nowzai, Nemoris, Wraith

Magma moves in next to Sam and the two unleash a flurry of blows on the priest. Magma destroys two images, allowing Sam an opening to see where the actual priest is and the tiefling splits the man's skull open with his blade shooting electrictity through his body and causing it to explode in fire and blood leaving a smoking mess at his feet.

Magma Image: 1d7 ⇒ 4; image!
Sam Image: 1d5 ⇒ 1; Ike!

The wraith pops through the wall rushing Nemoris as the ranger shakily tries to pull up his bow, fear striking his eyes as he realizes his doom is before him. Suddenly the wraith is struck from the side by a bolt of fire that consumes it a unearthly glow ... a long, low moan escapes like a sigh and the creature disappears from sight. Nemoris turns to see the flying serpent, Tlanextic, who nods its head at the archer.

END COMBAT!

Quick loot list all on Ike: Magic bastard sword, magic full plate, magic light steel shield, magic boots, magic cloak, magic ring, scroll of teleport.

As the wraith drops and Nemoris settles weakly to a seated position at the top of the stairs, he looks down the flight of steps to see a thin gray-haired man with stark white skin come sprinting up the steps wearing a fairly plain gray shortcoat and pants and a large brimmed gray hat.

Dalamus:
You're on ... feel free to act now


Male Fetchling Slayer 7/ Red Mantis 5

As Dalamus crests the stairs, sword at the ready "Where is that son of a b**$*! Dalamus frantically looks around at the area looking for what is coming next.

After the realization settles in, that combat is now over. He will head over to the weary looking Nemoris.

"What did I miss while I was gone....Is everyone ok?"


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

How do we get Jenya raised now?

are we going to sack the temple?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will look around for clues on what was going on in this temple


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will look at Dalamus with surprise. "What happened to you? I thought you were dead!"

Epik will help Sam search the temple (take 10 on the perception).


You wouldn't actually recognize Dalamus. See the description earlier.

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai releases turns his two earth elementals towards the newcomer while he levitates down to the floor. "Who are you? You act familiar but I do not remember your name."


Male Fetchling Slayer 7/ Red Mantis 5

"It's me, Dalamus...Part of that horrendous attack, left me changed. This is not of my choosing, but this is what I have now become."

Dalamus will raise his hands when he sees the elementals targeting him.

"I was hoping that foul man was still alive so that I might be the one to end his reign, but clearly you guys were able to handle it. I have to admit, I am not real happy that I didn't get finish him off."


Male Human Wizard (Conjuror) 10 / Loremaster 4

"Nothing about this pleases me either... betrayers and devils in the temple of Pharasma." He shakes his head, sighing. "The whole city seems arrayed against us." He eyes the new Dalamus, suspicious and critical. "If you are truly our friend reincarnate, tell us something that only Dalamus would know. I'm sure you can understand our distrust."


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will go over and molest Dalamus's old body to see if he reacts....

just kidding

Sam will approach the new comer and just wait for a response

Mord'ael:
"Are you sensing anything from him?


Male Human Wizard (Conjuror) 10 / Loremaster 4

There is no old body... it got removed from existence!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

It's still on the damn map


It's where his stuff is except the sword which the new guy is waving around

Sam:
He is carrying that thrice cursed killing blade but other than that I cannot guarantee it is the same man

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Mord'ael:
That is a good point, I don't imagine that blade being fickle...interesting. If I die are you going to resurrect me? Sam thinks while smiling


sam:
Just because the damn thing teleported to his hand doesn't mean it can resurrect it's user! Its really just a worthless piece of undiscriminating killing trash.

As for you, even if I could resurrect, I might find life laying on the ground for millenia waiting the next clueless bastard preferable.

You get a hint of a mental snort

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will detect evil on the new Dalamus. "By Iomedae's grace, we will reverse this, my friend."

He then studies the silvery-gray cage hanging from the ceiling and the symbol below. "Nowzai, what do you make of this?"

Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus looks at Nowzai, as he walks to get the rest of his gear. Once there, he will don his armor and clothing that he had. "I understand your distrust...I do. Let me see, well we just got back from another plane where we had been betrayed by Kaurophon"

Dalamus smiles, as he knows this should be sufficient. Such intimate details are known by few.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai nods, "How did you come to be in this body? You were gone but for a minute." His smoking eye flares for a moment.

Nowzai studies the cage and surrounding chamber, trying to make sense of it all.

Knowledge? Spellcraft?: 1d20 + 22 ⇒ (8) + 22 = 30


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

let's search the rest of the temple.

perception checks
1d20 + 18 ⇒ (18) + 18 = 36
1d20 + 18 ⇒ (8) + 18 = 26
1d20 + 18 ⇒ (10) + 18 = 28
1d20 + 18 ⇒ (20) + 18 = 38

1d20 + 18 ⇒ (2) + 18 = 20
1d20 + 18 ⇒ (9) + 18 = 27
1d20 + 18 ⇒ (3) + 18 = 21
1d20 + 18 ⇒ (14) + 18 = 32

1d20 + 18 ⇒ (6) + 18 = 24
1d20 + 18 ⇒ (10) + 18 = 28
1d20 + 18 ⇒ (2) + 18 = 20
1d20 + 18 ⇒ (7) + 18 = 25


Male Fetchling Slayer 7/ Red Mantis 5

"I am not exactly sure....I was in a magical vortex, and this is how I ended up."


Epik detects evil and again gets overwhelmed by the massive presence of evil in the room.

Epik:
The pain of the evil blasts him from his concentration. The source of it is coming from the massive silvery gray cage overhead hanging from the ceiling and the giant symbol of Norgorber. All of your companions radiate faint evil ... including, to your surprise ... yourself!

It also radiates strong abjuration, conjuration and necromancy.

Near the back of the room on the north side of the wall is a large standing mirror frame, filled with a flat gray metal. As you approach it, it flashes to light with a green swirl, showing a distorted view beyond of lava tubes strangely juxtaposed to an ice wall.

The mirror device radiates strong conjuration magic, but no evil.

Nowzai:
Studying the twisting metal of the cage, you recall an ancient passage about Abaddon where the daemon lords extricated a portion of the plane called Carceri and with it banished a perverted offshoot of daemons called demodands. Only your dedicated studying of summoning allows you to recollect the more obscure references of the fascination of the demodands with imprisonment, cages, and endless torture.

Additionally, you recognize the cage as a minor artifact and something about it triggers a more recent feeling that you can't shake that you've seen it before. To learn more about the artifact, you will need a spell more powerful than detect magic


Male Human Wizard (Conjuror) 10 / Loremaster 4

"The cage is important, an artifact of some kind, but I'll need more powerful divination magic to ascertain its properties. Demodands, fiends native to the plane of Carceri, had a hand in its creation. Their twisted obsession with cages, imprisonment and torture are clearly marked in its construction."

"It seems familiar for some reason, but I cannot place why." Nowzai frowns, shaking his head.

Stepping towards the portal cautiously, Nowzai says, "A portal? Gates are fickle magic, very tricky to conjure precisely. Making a permanent one requires extraordinary power!"


Male Fetchling Slayer 7/ Red Mantis 5

"Can we take it from this place, or does it have to remain there?"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

It's a Christmas miracle....we all gain a level!


Tlanextic flies down and settles in next to Nowzai studying the Porta as well, a massive pile of coiled snake with its feathery wings pulled in tight like a multicolored cloak.

When the stranger claiming to be Dalamus arrives, he stares impassively at the man, tongue flicking out several times.

Nowzai:
It seems far fetched, but the man does somehow the same disturbing birthmark on his face as the original Dalamus

Nowzai glances at the newcomers face and sees smooth, unblemished albeit lacking color skin.

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik is momentarily stunned by the shocking presence of evil in the room. "The cages radiate an intense evil. Furthermore, we all seem to have accrued an evil taint ... even myself! I must atone! Have we somehow strayed from the path of virtue? I think it must be the cages that are causing this. The demons, or demodands as you call them Nowzai, must have used these cages for some momentous evil. We must destroy the cages and those who created them!"

Epik marvels at the mirror. "Could this portal take us to the cage creators? If so, we are obligated to seek them out and destroy them."

We touches the surface of the mirror.


Male Fetchling Slayer 7/ Red Mantis 5

"Epik....perhaps we now radiate some evil, because we spilled blood in a holy place? This would seem to make sense to me."


Male Human Wizard (Conjuror) 10 / Loremaster 4

DM/Tlanextic:
What do you mean? I see no birthmark.

"I agree that we should destroy these devices of evil, but with a little time and study, I might be able to divine their purpose here in Cauldron... perhaps even learn who is behind all of this mayhem."


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

the fire giant was imprison to make cages right?

he had a broken cage in the forge made with similar materials.

what have we search in the temple? is there anything left to explore before we leave.


Male Human Wizard (Conjuror) 10 / Loremaster 4

"I'm not sure," Nowzai replies to Magma. "There are many disparate details about what has been happening around us, and they lead to no simple conclusions. Before we take any more deliberate actions, I suggest we pool our knowledge and try to piece together what exactly is going on. I need to do some spell research, but while at it, I can call upon the resources of the Bluewater Academy to further our own investigation."

"Thoughts?"


Male Fetchling Slayer 7/ Red Mantis 5

"That seems like a wise choice Nowzai. I think we should lock down this temple, until you are able to get some help from the academy."


Nowzai:
The couatl looks at you unflinchingly for a moment and then its interior eyelids slide over horizontaly before its thoughts ride through your mind.

I assumed you knew since the priestess has it as well. I thought they perhaps had a bond. The mark is invisible, evil and chaotic but appears not to alter the individual's aura

Of note, the portal stones read Karran-Kural above them ... I'm assuming that's where it leads

Epik's hand pushes through the surface as if it were no there, he notes an appreciable temperature change on the other side.

@Dalamus, the cage is removable, but somewhat heavy and hanging from the ceiling

@Magma, you have searched the entire Temple as far as you can tell


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik withdraws his hand quickly from the gate. "Infernal sorcery! This is indeed a portal of some sort. We can take time for research but I suspect we will have to travel through this portal sooner or later."

He turns to the others. "Let's secure the temple and then return to the inn to plan our next move."


Male Fetchling Slayer 7/ Red Mantis 5

"I agree, we need to secure these where they are. Let's not move anything, but I think we need security here at all times. What if this portal allows things to come through the other way, then we are going to be in real trouble!"

What time of day is it?


Mid afternoon

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

"Perhaps there is a way to close it, or turn it off temporarily."

Does the portal have an activation switch of any kind?

Spellcraft: 1d20 + 22 ⇒ (15) + 22 = 37


Not one that you're aware of. Let's assume that was a knowledge arcana roll which is what's necessary for these things ... you believe with some effort you could either trick it (UMD) or with time research the activation words (Knowledge Arcana)


Male Fetchling Slayer 7/ Red Mantis 5

"We could always destroy it...before it destroys us. I know you want to research it, but this could be very bad....for the whole city."


Male Human Wizard (Conjuror) 10 / Loremaster 4

"Indeed. Better I spend some time researching our options. We're in no condition to explore or fight further anyway -- Nemoris needs strong restorative aid, not to mention we still need to find aid for Jenya. We only just got back into the city and were thrown straight into action... a break would be welcome."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik looks wearily at the cage, "I doubt we have the capacity to destroy it. Let's lock up the temple and head back. Nowzai is right, we need to rest and then carefully consider how best to proceed."


Alright, holiday break is over and I know Nowzai is looking into doing a summary of clues ... would behoove all of you to probably write down what you know or think you know to help him. Also look at the list of leads from Shensen Tesseril a while back. Discussion for that data dump if it's raw material. Here for role playing it. Also I know you all want some downtime for crafting and getting a lay of the land before pursuing leads, but ...

Immediate decisions as of right now that I need some ideas on:

  • Jenya: You've tapped 3 of the 4 temples in town. Other thoughts? Magma is casting gentle repose using scrolls. So that's one second level scroll at 150gp every 3 days for as long as you wish to keep doing that until you decide otherwise
  • The Cage: Leave it here or take with you? It's not terribly heavy and with flying folks you can get it down ... I'll remind you of the Splintershield Vault that you own back at the Drunken Morkoth, iirc
  • The Portal: Seems like the idea is not to enter it nor destroy it until Nowzai completes his research
  • Just slaughtered the second or third most powerful priest in the city: Ike is dead and obviously not what he appeared to be and you've stumbled onto something bigger than what you thought. Embril is still alive and the Temple of Pharasma is still a staple in the city. Most people think it's closed for renovations right now. What do you wish to do about your actions? If you wish to disclose them to someone, remember that the Town Guard is still conducting a siege at Redgorge, the Lord Mayor is missing, and the horcs at Lord Vhalantru's place wouldn't let you in to see him.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Jenya:

Epik, can we go see your Templars in the city? they may have a priest in the city to raise Jenya.

Cage:
We take the cage with us this clue is to important.

Temple of Pharasma:
do we leave the body of todd from the other adventuring group or get blamed for his death. we can't be fighting them and who Ike works for. have we found Ike Office? there may be more clues in his office.


Temple of.Pharasma

You have searched the entire temple.

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Male Human Wizard (Conjuror) 10 / Loremaster 4

Jenya: What is the 4th major temple? I could also teleport to a distant, friendly city and avoid the politics altogether.

Cage: If we can break it down and/or transport it safely, I'm for taking it and keeping it out of enemy hands.


Cayden Cailen

-Posted with Wayfinder


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik looks at the cage again. "Sam and Nowzai, can you get the cage down?"

Once down, Epik looks for a way to disassemble it.

perception: 1d20 + 11 ⇒ (5) + 11 = 16

"Let's take this back to the Splintershield Vault for safe keeping."

He then regards the portal. "Perhaps it is not prudent to leave the portal operational and unattended. I volunteer to remain here and guard it while you all take the cage to the vault and take Jenya to the fourth temple. There's no reason why we can't rest and recover here rather than at the inn. That would allow us to maintain control over both the temple and portal."

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