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DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 6: Test of the Smoking Eye
Occipitus: Skullrot

Roll 20 Link

Slayer Totals


1,601 to 1,625 of 1,625 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Is the lich in the fire? Can I attack him with my reach or will I get burned?


You will touch the flame if you attack him in melee.

-Posted with Wayfinder


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Ok going to wait to see if Nowzai learned anything else about the flames before I attack


Male Human Wizard (Conjuror) 10 / Loremaster 1

Is that an auto fail for the lich? ;)


Heh, no.

You'll probably fail spell pen anyhow. ..

-Posted with Wayfinder


I'll be nice though and allow the spell even thought there is nothing solid connecting the two. We will call the fire ... something solid.

-Posted with Wayfinder


Epik, you essentially only have to break one grapple. They gain a bonus to CMB for multiple grapplers.

Haste gives you an extra attack on a full round attack. Breaking a grapple is a separate action, so you wont get the additional attack.


Sam there are still some hounds and a mouther.

-Posted with Wayfinder


Epik, that is a successful grapple break. You still have a move action.

-Posted with Wayfinder


Actually, Magma will kill the mouther, so Epik won't have to break grapple. Epik can repost his action.

-Posted with Wayfinder


For level ups, I think I only have Sams and Epiks info. The rest of you, please complete.

-Posted with Wayfinder


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

stalwart defender
hit points
1d12 + 138 + 1 + 6 ⇒ (11) + 138 + 1 + 6 = 156

defensive stance
+1 ac
+1 to fort and will
skills 4
perception +1
survival +1
planes +1
heal +1
feat
improve critical war hammer


Magma, all looks good.
Epik, all is good.
Sam, all is good ... I don't have some of those spells in Hero Lab, so if I ever need to recreate/send to you, it will be missing them.
Dalamus. got your file, all is good.


Male Human R:1/F:7/DSniper:2 - AC: 25 (T:15, FF:21) HP:103/103, F12 / R11 / W6

Fighter
hit points
1d8 + 2 + 103 ⇒ (8) + 2 + 103 = 113

+1 Fort Save

Bonus Feat: Improved Precise Shot
Feat: Clustered Shots

skills 6:

perception +1
survival +1
acrobatics +1
craft +1
Intimidate +2


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Dave are you memorizing a Dispel Magic? You asked if I had it memorized, will that work on the fire?


Male Human Wizard (Conjuror) 10 / Loremaster 1

I don't have dispel.


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

what do you think the dc is for that fire? just wondering if I have a reasonable chance to beat it or if memorizing it would be wasted


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Nemoris wrote:

Fighter

hit points
1d8+2+103

+1 Fort Save

Bonus Feat: Improved Precise Shot
Feat: Clustered Shots

skills 6:

perception +1
survival +1
acrobatics +1
craft +1
Intimidate +2

fighter is 1d10


Sama'el Val'varen wrote:
what do you think the dc is for that fire? just wondering if I have a reasonable chance to beat it or if memorizing it would be wasted

I'm not sure... Tike inferred that a successful dispel would suppress it, so it might be worth a shot.


Male Human R:1/F:7/DSniper:2 - AC: 25 (T:15, FF:21) HP:103/103, F12 / R11 / W6

Oh, if anyone can memorize or cast repair, I'd take some fixing on my good bow!


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

have we picked up any bucklers in our loot pile?


Male Teifling Bladebound Magus 10 (AC 27 / Hp 101/ Init +6 / Fort +10 / Ref +10 / Will +8)

Can we get an updated loot post when you can Magma, I think we have a ton of gear that we could use moving into this fight.


Male Human Wizard (Conjuror) 10 / Loremaster 1

Hit Points: 1d6 + 1 + 64 ⇒ (4) + 1 + 64 = 69

Taking 1st level of Loremaster PrC (yaaay!)

Secret - Lore of True Stamina (+2 Fort saves)

Skills - +1 to craft (bookbinding), knowledge (arcana), (dungeoneering), (geography), (nature), (nobility), (planes), spellcraft ... +3 to knowledge (religion)

Feat - Evolved Summoned Monster

Spells - disintegrate, summon monster VI

Use scroll to learn greater dispel magic ... Spellcraft (DC 21): 1d20 + 22 ⇒ (16) + 22 = 38


Male Human Wizard (Conjuror) 10 / Loremaster 1

Spells Prepared
. . 6th—disintegrate (DC 24), greater dispel magic, summon monster VI
. . 5th—summon monster V, summon monster V, teleport, wall of stone
. . 4th—black tentacles, dimensional anchor, secure shelter, stoneskin, summon monster IV, summon monster IV
. . 3rd—magic circle against evil (2), sound lance (2), summon monster III, wind wall (2)
. . 2nd—baleful transposition, darkvision, levitate (2), resist energy (2), sonic weapon
. . 1st—benign transposition, feather fall, lesser orb of sound (3), shield (2)
. . 0 (at will)—detect magic, light, message, sonic snap

Will cast darkvision, shield, resist energy (cold), magic circle, stoneskin before we head out. I can also cast enlarge person on Magma and whoever else, if you still want it?


Nemoris: Need a 19 Dex to take Improved Precise Shot (and that's a 19 Dex without magical enhancement). Everything else looks fine.

Nowzai: I haven't been updating your spell book accurately. Can you send me the 7 divination spells that you learned for your prereq to Loremaster, so I can make the red flag go away. Also, I'm showing you short two languages still (from the headband). Found the feat I am missing.

1,601 to 1,625 of 1,625 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
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