DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DMFflash wrote:

Yes, you would get one if your ability gives you a 10 foot range? (Snap shot right? Thought it was limited to 5 foot until you got improved snap shot) Need combat reflexes for more.

Order is correct. Can retcon the damage if you interrupt it. Pick left or right.

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Yep, I have both snap shot and improved (until I fail that neg level save!). Will have combat reflexes as soon as I finish retraining, but I think I'm 2 weeks minus a few hours :)


Actually neg levels don't take away feats, just give you a bunch of penalties (-1 and 10hps per I believe)

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Nemoris, if Sam does hit you with prot evil, it will be next turn before you can act (maintain init). Will save your dice rolls.

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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

The spell says an immediate new save, so wouldn't he then get his actions?


Doesn't reset his initiative ... it just no longer makes him helpless


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

What are the init's now? I know they all got messed up but I don't even know what they are


They're in my previous round post to this last one. They didn't get all messed up ... they're still intact.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am on the work laptop, I will get a post up in game play as soon as I have everything in front of me but I don't want to slow the game down.

I will quickly explain what I know about the big demon, you can read the spoiler.

I will use the wand on Nemoris.

If I don't move, and use the Wand Wield Arcana can I use the want twice in one round or is there no way to do that?


Nope, just allows you to use it and still attack as part of a full attack action ... I don't know much of anything other than quicken spell that allows you to cast twice in a round.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Jenya cast it in round 4, we should still have 3 rounds left

DM Fflash wrote:

The New Tenants Round 4

Init: B Patrol, B Squad, N, Jenya, Dalamus, Nowzai, Nemoris, Epik, Sam, Magma,

Based on comments, I'm assuming everyone delays until after Jenya to maximize movement

Jenya casts blessing of fervor while Sam and Magma cast protection spells. Everyone moves en masse from there into the next room.

The second group of 3 all have about 10 feet to play with if they so desire

More explosions and cursing in Giantish and Abyssal can be heard from the north.


Oh, nice. Thought we figured round 9. Great. That will last until her turn on round 12 then. Nonfactor for this round other than Sam's movement rate OR saves, whichever he chooses.

You others may want to take it for reflex saves though, just saying.

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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I think we just figured it was 9 rounds from when she cast it.

Out of curiosity, how huge is this things Gaze? Most gaze attacks are at best 30'at least back in DnD land, I don't know pathfinder monsters.


Regardless of player knowledge, this demon's gaze reaches everyone.

Map up to date now

BTW, Sam ... technically you'd have to move to Nemoris to cast prot evil on him and then not have a move action to get down south ... just sayin.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I have a 10' reach, and was within 10 to use my wand...just saying


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

There is an extra 9 damage on the crit that needs to be removed, I didn't realize I had copied in the precision damage into the crit damage roll.

Sorry.


You really want to move 5 feet in? You're currently 10 feet away.

Also, the d6 in your crit damage? Elemental: It doesn't count twice, it becomes a d10 on a crit if it's burst (which is what I think you have up, right?)

If not burst, no additional damage.

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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

S#%$, that is what I get for just doing a copy and paste, so yeah -11 on that crit total. Sorry and thanks for catching it, I haven't looked at the new map, I didn't see it moved, I will stay 10' away.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

should i post for round 11?


Magma, per our last 2 rounds of discussion, I'm going to ignore your second post. Need one post only between rounds.


Male Fetchling Slayer 7/ Red Mantis 5

Excellent work guys.

Does anyone have any healing left?


Jenya has a ton.

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

I will wait to post any actions until Dalamus has been healed.

Are we staying in a turn by turn gameplay or is free time?


Free time, post as needed

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Male Fetchling Slayer 7/ Red Mantis 5

eh hem.....Healing?


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Sorry about that save too Tike, copied and pasted from the fort save (you were right that it passed though).

Also apologies about this last week, wife is out of town and I'm single parent currently, combined with a bout of stomach flu from daycare and I just dropped off of the planet for about 4 days :)


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Let's use one restoration on Dalamus and the other on Nemoris. How many HP are you down Dalamus? After healing let's finish resting.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

they both only lost one and I think you lost 4 didn't you?

Might be worth getting you back to full because when it comes to evil, with any sort of DR you are our go to damage


Male Fetchling Slayer 7/ Red Mantis 5

I am down 76 from full -6.

As for the neg level, I can live with this. We need Epik at full strength


Male Fetchling Slayer 7/ Red Mantis 5

Correction: 64 after Jenya


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

I only lose 1 bab, bit of hp, and the 15 foot threatening range on my attacks. Not a big deal, but if we have 2 I certainly won't say no! :)

Edit: Ah, didn't realize it was a level per spell. I'll wait until after we rest.


Negative Level effects:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuverchecks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

-Posted with Wayfinder


Also...

PRD wrote:
A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.


Male Fetchling Slayer 7/ Red Mantis 5

Magma. I am down 64. Let us know whom you are healing.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

healing surge gave everybody 10 and i will give you the two healing spells for 9 more


Jenya has a host of 1st through 3rd spells and a 3 channels. Tell me what you want her to cast. Channels are 5d6, spells are d8/level + level roughly

Nowzai (and Dalamus if he is finishing rest) make the Fort saves to sleep. +2 for the cotton. Dalamus will also get the "rest for the night level in hps" healing

Sam, go ahead and role play out your approach to Dugobras

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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Dalamus do you have UMD? If so, and if I am reading it right, you should be able to use it to use that sword and not take a negative level hit if you make a DC 30 check every hour.

Emulate an Alignment: Some magic items have positive or negative effects based on the user's alignment. Use Magic Device lets you use these items as if you were of an alignment of your choice. You can emulate only one alignment at a time.


Male Fetchling Slayer 7/ Red Mantis 5

Yes I have a +9 in UMD. That is interesting,as a take a hit for be chaotic.

As for Jenya, have her use a channel. I am down 45 and I am sure the others are still down, but no one is saying how much.


Channel: 4d6 ⇒ (1, 1, 2, 4) = 8

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Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

The channels top me off. I'll take middle watch (or any other that's best for the group).


Youre only resting for 4 hours, I assume to get Dalamus and Nowzai what they need?

If the rest of you are intending to rest, you're gonna need roughly 24 given you woke up 5 mins ago.

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Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Nope, that's great. I'll just gear up in my armor and wait for them to rest. Actually, I'll craft a few more arrows while waiting for them:

Craft: 1d20 + 14 ⇒ (20) + 14 = 34

That should result in 17 cold iron arrows in 4 hours, for 57 silver (or 34 regular arrows for the same cost if my supplies don't contain enough cold iron).


Male Fetchling Slayer 7/ Red Mantis 5
Nemoris wrote:

Nope, that's great. I'll just gear up in my armor and wait for them to rest. Actually, I'll craft a few more arrows while waiting for them:

Craft: 1d20+14

That should result in 17 cold iron arrows in 4 hours, for 57 silver (or 34 regular arrows for the same cost if my supplies don't contain enough cold iron).

Don't you start banging the hammer now!! I think Nowzai will hang you by your toenails!!

:)


Male Human Wizard (Conjuror) 10 / Loremaster 4

Finally finishing my level up from 2 months ago, except taking Toughness feat instead of Empower.


I recognize that the images in your Journal may be piling up. If there are any that you wish me to remove, just let me know. I can always return them if necessary. I can also add/remove them by individual, so if one of you wants to keep one and the others do not, that's not a problem so no group vote necessary


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Sama'el Val'varen wrote:

Having people post saves in a round like that would be hugely helpful though too Tike because I will try and use my wand on Epik or Nemoris if they failed the hold person as a first option to give them a 2nd save chance and then they would get their full round of actions, but I don't know if they need it until saves are posted.

What are your thoughts on saves being an acceptable action post and having each of us recap what saves were failed / made and follow up actions based on the party trying to help? Or Jenya may cast a Pro Evil 10' if she has it, or Nowzai, just knowing who is in need will help us make those kind of combat choices.

Any more thoughts on this Tike? I am assuming we are going to have to be making some saves in this fight and it would be nice to have a post of saves and a post for actions because it will more often then not change up what some/all of us will do depending on who makes what saves.


Not yet. Didn't see it hurt you in the last fight. We will play out this way until the end of this adventure at a minimum.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
DM Fflash wrote:
I recognize that the images in your Journal may be piling up. If there are any that you wish me to remove, just let me know. I can always return them if necessary. I can also add/remove them by individual, so if one of you wants to keep one and the others do not, that's not a problem so no group vote necessary

I say at the very least remove things we have killed as I don't know if we need to look back at those at all


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Everyone please remember that you are all hasted

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Before anyone else posts, there are some concerns with the initial setup and positioning. Let's adjudicate those here.

My going in ruling was, angels moving forward toward Epik still in dais. Party in room as ordered initially. Half in half out in formation.

Magma spies Neera and moves forward and then changes action to attack initiating combat.

Froze everyone at that point and moved via combat rounds.

Also, the dais is 10 feet not 15.

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

That's fair... In my mind, Nowzai was closer to Epik, but my initiative was so crap that I can understand his movement being co-opted by Magma's chalice sundering.

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