Nemoris |
Yes, you would get one if your ability gives you a 10 foot range? (Snap shot right? Thought it was limited to 5 foot until you got improved snap shot) Need combat reflexes for more.
Order is correct. Can retcon the damage if you interrupt it. Pick left or right.
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Yep, I have both snap shot and improved (until I fail that neg level save!). Will have combat reflexes as soon as I finish retraining, but I think I'm 2 weeks minus a few hours :)
Sama'el Val'varen |
I am on the work laptop, I will get a post up in game play as soon as I have everything in front of me but I don't want to slow the game down.
I will quickly explain what I know about the big demon, you can read the spoiler.
I will use the wand on Nemoris.
If I don't move, and use the Wand Wield Arcana can I use the want twice in one round or is there no way to do that?
Sama'el Val'varen |
Jenya cast it in round 4, we should still have 3 rounds left
The New Tenants Round 4
Init: B Patrol, B Squad, N, Jenya, Dalamus, Nowzai, Nemoris, Epik, Sam, Magma,
Based on comments, I'm assuming everyone delays until after Jenya to maximize movement
Jenya casts blessing of fervor while Sam and Magma cast protection spells. Everyone moves en masse from there into the next room.
The second group of 3 all have about 10 feet to play with if they so desire
More explosions and cursing in Giantish and Abyssal can be heard from the north.
Nemoris |
Sorry about that save too Tike, copied and pasted from the fort save (you were right that it passed though).
Also apologies about this last week, wife is out of town and I'm single parent currently, combined with a bout of stomach flu from daycare and I just dropped off of the planet for about 4 days :)
Epik |
Let's use one restoration on Dalamus and the other on Nemoris. How many HP are you down Dalamus? After healing let's finish resting.
Nemoris |
I only lose 1 bab, bit of hp, and the 15 foot threatening range on my attacks. Not a big deal, but if we have 2 I certainly won't say no! :)
Edit: Ah, didn't realize it was a level per spell. I'll wait until after we rest.
DMFflash |
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DMFflash |
Jenya has a host of 1st through 3rd spells and a 3 channels. Tell me what you want her to cast. Channels are 5d6, spells are d8/level + level roughly
Nowzai (and Dalamus if he is finishing rest) make the Fort saves to sleep. +2 for the cotton. Dalamus will also get the "rest for the night level in hps" healing
Sam, go ahead and role play out your approach to Dugobras
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Sama'el Val'varen |
Dalamus do you have UMD? If so, and if I am reading it right, you should be able to use it to use that sword and not take a negative level hit if you make a DC 30 check every hour.
Emulate an Alignment: Some magic items have positive or negative effects based on the user's alignment. Use Magic Device lets you use these items as if you were of an alignment of your choice. You can emulate only one alignment at a time.
Nemoris |
Nope, that's great. I'll just gear up in my armor and wait for them to rest. Actually, I'll craft a few more arrows while waiting for them:
Craft: 1d20 + 14 ⇒ (20) + 14 = 34
That should result in 17 cold iron arrows in 4 hours, for 57 silver (or 34 regular arrows for the same cost if my supplies don't contain enough cold iron).
Dalamus Othreleth |
Nope, that's great. I'll just gear up in my armor and wait for them to rest. Actually, I'll craft a few more arrows while waiting for them:
Craft: 1d20+14
That should result in 17 cold iron arrows in 4 hours, for 57 silver (or 34 regular arrows for the same cost if my supplies don't contain enough cold iron).
Don't you start banging the hammer now!! I think Nowzai will hang you by your toenails!!
:)
DM Fflash |
I recognize that the images in your Journal may be piling up. If there are any that you wish me to remove, just let me know. I can always return them if necessary. I can also add/remove them by individual, so if one of you wants to keep one and the others do not, that's not a problem so no group vote necessary
Sama'el Val'varen |
Having people post saves in a round like that would be hugely helpful though too Tike because I will try and use my wand on Epik or Nemoris if they failed the hold person as a first option to give them a 2nd save chance and then they would get their full round of actions, but I don't know if they need it until saves are posted.
What are your thoughts on saves being an acceptable action post and having each of us recap what saves were failed / made and follow up actions based on the party trying to help? Or Jenya may cast a Pro Evil 10' if she has it, or Nowzai, just knowing who is in need will help us make those kind of combat choices.
Any more thoughts on this Tike? I am assuming we are going to have to be making some saves in this fight and it would be nice to have a post of saves and a post for actions because it will more often then not change up what some/all of us will do depending on who makes what saves.
Sama'el Val'varen |
I recognize that the images in your Journal may be piling up. If there are any that you wish me to remove, just let me know. I can always return them if necessary. I can also add/remove them by individual, so if one of you wants to keep one and the others do not, that's not a problem so no group vote necessary
I say at the very least remove things we have killed as I don't know if we need to look back at those at all
Sama'el Val'varen |
Everyone please remember that you are all hasted
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
DMFflash |
Before anyone else posts, there are some concerns with the initial setup and positioning. Let's adjudicate those here.
My going in ruling was, angels moving forward toward Epik still in dais. Party in room as ordered initially. Half in half out in formation.
Magma spies Neera and moves forward and then changes action to attack initiating combat.
Froze everyone at that point and moved via combat rounds.
Also, the dais is 10 feet not 15.
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