DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Intrigued, Razorend continue to scout ahead.


Razorend glances at the machinery, noting the same things above. The door in the far wall has small glowing lights on it and hums slightly. There is a grayish pad to the right of the door about 3 inches by 3 inches square.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will follow the rest of the party through the wall


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will carefully inspect the door and pad, "Perhaps this pad is used to open the door?"

Engineering: 1d20 + 9 ⇒ (9) + 9 = 18


Urgeon moves over to investigate the pad and as he moves his hand in front of the pad and before he is able to get more than 3 words out, the door shoots into the ceiling with a slight whoosh displaying a lit metal corridor (tube, tunnel?) leading some 30 feet to another door before it turns right.

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend shrugs and continues to scout forward.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic take a short step backwards after getting startled. Then continues to move with the party


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon stares in wonder at the automated door before following the others into the hall, "This technology is amazing."


I'm assuming that Kovax is following ... he's been silent in all games, probably invested in the holidays (rightfully so)

Razorend leads the party forward to the next door and glances to the east to see the hallway goes about 15 feet before it turns back to the north.

The door in front of him looks exactly like the one that just opened in the previous room with one exception. When the stalker waves his hand in front of the pad, a floating transparent image of a padlock hovers in front of the gray pad, flashing in and out and switches through multiple colors before it distorts and flickers out.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Is that normal?"


Male Human Mechanist/Savage Technologist Level 7

Sorry for the delay, been hanging with family

Yes Kovax will follow, Blunderbuss loaded and ready.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Engineering: 1d20 + 9 ⇒ (10) + 9 = 19; check to decipher the image.

Urgeon frowns, "I can only guess that the padlock is indicating that the door is locked. Is it possible that the card we found previously could be a key?"

Urgeon swipes the brown card in front of the pad.


Urgeon waves the brown card in front of the door and the padlock image initially transitions to a red X, but then it flickers and flashes through a couple colors and with a sound like a crackle of a wizard's lighting spell it switches to a green circle and the door shoots into the ceiling.

At the same time a tremendous crash of noise causes you to turn around and you see the room you vacated at the end of the hall filled with electrical lightning bolts for several seconds. It stops and the faint smell of burnt metal wafts toward you.

Back at the door that just opens, you peer beyond. The air in this room seems to buzz and hum with energy. Strips of glowing rectangles light the room from above, while strange flickering windows line the east and west walls. A large glass-topped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a humming pillar of purple-and-black metal stands nearby, its sides flashing with tendrils of violet energy. A single golden panel flashes with a soft but incessant light on the side of this pillar. A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked, or otherwise ruined.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Pharasma's wonders!" Razorend mutters, soaking in the technology.

Razorend advances slowly, kukri readied. "Looks like no one's been in here for a while."


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic drops to a knee to duck from the lights until it appears as though they are not harmful

"Where are we....I don't like this place!"


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon looks back in alarm at the Lightning behind them and then nods to Razorend, "Yes, we must tread carefully to not inadvertently activate any of this technology."

Urgeon carefully makes his way to the pillar with the golden panel. He tries to understand the blinking lights without touching anything.
Engineering: 1d20 + 9 ⇒ (14) + 9 = 23


Urgeon has no clue what the lights actually do, but he recognizes that some of them (like the golden panel) are like buttons and are used to cause some sort of effect. Others are some sort of coded communication. For what and of what, Urgeon doesn't know.


Male Human Mechanist/Savage Technologist Level 7

Kovax blinks at the lightning, "Well...that could have been bad." he has a brief involuntary shudder as he thinks about what kind of damage that may have done.

He then moves up to look over the same panel as Urgeon

Engineering - 1d20 + 9 ⇒ (17) + 9 = 26

Any tracks in the dust to see if the other groups have come through this area?


Tracks require a roll normally.

Kovax also can't figure anything out.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Well with the thick layer of dust covering everything seemed like it would be easy to see something like footprints or handprints

I don't have survival for tracking


Perception lets you find them. Survival let's you follow them

-Posted with Wayfinder


Anyone doing anything in this room? I'll assume a take 10 perception says you don't find any tracks in the room from a cursory search. If you want to do more, please roll (or Take 20)

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon backs away from the panel, "As much as I'm tempted to press these buttons, I fear the possible consequences."

He scans the floor for any footprints.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Urgeon then walks up to the flickering windows and attempts to look through.

Are there any visible exits?


No visible exits.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast detect magic. Maybe there is something we are missing.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon points to the flickering windows, "Perhaps we can break through? Otherwise, we're going to need to backtrack."

Urgeon scans the room for any hidden exits.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

He also looks for a method to activate, control or open the windows.

Engineering: 1d20 + 9 ⇒ (5) + 9 = 14


Urgeon notes know hidden exits nor anything that may affect any of the lights and windows other than the glowing yellow panel and the various other buttons in the room.

Of note, perhaps my description was unclear, but the hallway outside the door continues around the corner

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Let's go that way, then," Razorend says, nodding towards the hallway.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon nods and follows Razor out.


The party leaves the strange room with a wistful glance, realizing that they've encountered something amazing yet completely beyond their understanding.

You walk around the corner and the hallway continues on ending in a door. On the east side of the wall is another one. The northern one opens with a wave of your hand, but the eastern one displays a solid black lock and when you wave your hand or your card, it displays a red X and then returns to the black lock.

Northern Room

A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley ... the one you just came through!. Four pillars support the fifteen-foot- high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognizable language even to those who know a few words of Androffan.

Knowledge Religion DC17:
The pickaxe is a representations of Zyphus, god of accidental death and tragedy, yet the images seem crude and somehow off, as if they were created by someone who had never actually seen a real unholy symbol of Zyphus

Standing at the far end of the room looking out through the window is another four-armed creature. But this one is not a skeleton. Dried flesh covers its bones, and the tattered remanants of clothing drape over its legs and shoulders. It carries a pair of fine serrated short swords in its upper arms. It's lower ones are perched on its hips. It turns as you enter, glowing green eyes piercing you menacingly. It speaks several phrases in an unrecognizable language before he turns and raises his swords and flashes them menacingly.

Image in roll 20


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon attempts to discern the language the creature is using.

Linguistics: 1d20 + 8 ⇒ (7) + 8 = 15

He raises hands in a gesture of peace, "We mean you no harm. Put down your weapons and we will talk."


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will draw his weapon, but not move towards the beast, instead try to understand what he is saying. If he approaches, Ridic will fight him.


Urgeon has no idea what language the creature is speaking, but recognizes that it is indeed an intelligent language and has structure and inflection.

The creature cocks its head as Urgeon speaks and then rushes forward to attack!

ACTIONS? Init: Urgeon, Razorend, Hethuath, Kovax, Ridic

The Dice:

Hethuath Init: 1d20 + 8 ⇒ (6) + 8 = 14
Urgeon Init: 1d20 + 9 ⇒ (20) + 9 = 29
Ridic Init: 1d20 ⇒ 2
Razorend Init: 1d20 + 6 ⇒ (10) + 6 = 16
Kovax Init: 1d20 + 5 ⇒ (7) + 5 = 12


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will attack the creature

Initiative
1d20 + 0 ⇒ (20) + 0 = 20

Attack
1d20 + 4 ⇒ (6) + 4 = 10
Damage
2d4 + 4 ⇒ (2, 4) + 4 = 10


Ridic is in the back so will have to move past everyone to do so.

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Subdue it?" Razorend asks aloud. Switching to Leaping Spirit stance, he moves forward a few paces and stands ready.

Ready for approach... AC will be 20.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will make one last attempt to passify the creature. This time he attempts to calm the creature using Androffan.

Androffan:
"Do not attack! We come in peace. We will help you if we can."

Diplomacy: 1d20 ⇒ 6


Male Human Mechanist/Savage Technologist Level 7

Kovax will put away the blunderbuss and ready his glaive to attack


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will wait for the creature to get close then attack.


The creature looks up at Urgeon with a flash of recognition, but instead of stopping it continues its onslaught with an increased vigor and a soundless roar. It's green eyes flash brightly in anger.

-Posted with Wayfinder


I assume Urgeon will use his Round 1 standard action for something else since speaking is an immediate one ... let me know if that's the case

Razorend holds his ground as the creature rushes him, the stalker lashes out as it gets close carving a small gash out of its chest shredding the ruined cloth. The flesh is very tough and doesn't give away easily, but as it parts, no blood or any other liquid emerges.

Kovax drops his blunderbuss and whips out his glaive, attacking over Razorend, but misses wide as the agile creature dodges out of the way.

Ridic hangs in the back realizing he can't get forward.

Roll 20 updated, Actions Round 2?

The Dice:

Razorend To hit: 1d20 + 4 ⇒ (19) + 4 = 23; Crit?: 1d20 + 4 ⇒ (3) + 4 = 7; no; Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Kovax To hit: 1d20 + 2 ⇒ (6) + 2 = 8; miss


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon fires his crossbow at the creature once it's clear it's going to attack

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 ⇒ 5

He fires again on the creature in Round 2.

Attack: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Damage: 1d8 ⇒ 8


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend feints a lunge left, then flip-rolls right, trying to edge past the creature and get around behind.

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Is that good enough to get past? Otherwise I buy an AoO (and no flank on the attack below).

Coming up in a flanking position, Razorend strikes.

Kukri: 1d20 + 4 ⇒ (18) + 4 = 22; Confirm Critical: 1d20 + 4 ⇒ (12) + 4 = 16; Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Critical Damage?: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Not really flanked until someone else moves up... unless Kofax has a reach weapon, then add +2 to my attack rolls.


If this were a video game, there would've been a save point outside the door ...

Round 2

Urgeon fires a second time having missed his first go and fires, hitting the creature in the throat. While it cuts a small wound, the bolt doesn't penetrate deeply and falls out.

Crit?: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14; no

Razorend attempts to nimbly dodge around the creature, but it is amazingly quick and lashes out at the stalker with his bladed weapon just barely hitting him.

AoO: 1d20 + 7 ⇒ (14) + 7 = 21; HIT!; Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The stalker slashes any how but his blade doesn't cause any harm being held back by the creature's tough skin.

Blazing green eyes precede a relentless fury of blows on the stalker. The nimble android leaps and dodges around them all. The spinning creature raises a blade slightly in a gesture of respect, but continues on.

Sword To hit: 1d20 + 7 ⇒ (3) + 7 = 10
Sword To hit: 1d20 + 7 ⇒ (10) + 7 = 17
Fist To hit: 1d20 + 2 ⇒ (8) + 2 = 10
Fist To hit: 1d20 + 2 ⇒ (7) + 2 = 9

At Kovax (who does have a reach weapon, fwiw)


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 2

Urgeon again fires his crossbow.

Attack: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Damage: 1d8 ⇒ 8


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

The door looks like it is a double wide, can two of stand side by side through the door?


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"I hit it pretty hard and didn't leave a scratch... not sure I can do anything more."

Fight defensively... +2 to AC

Kukri: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14; Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Ridic Slaranack wrote:
The door looks like it is a double wide, can two of stand side by side through the door?

No, you are limited by the squares. The doors are unique ...but not double.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

So is Razorend behind the thing? Is the thing in melee range with me or can I still hit it with the polearm?


Razorend is still between you and it but you have reach and can strike it. You still don't have Roll20 access?

-Posted with Wayfinder

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