DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

Roll 20 Link


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Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Since I didn't make it to the live session, how much XP do us no shows get?


Male Human Mechanist/Savage Technologist Level 7

Full XP, Oskar was there and was rolling well since it wasn't you rolling the dice


Yes, full.


Any response to Razorend? Explore the dark folk caves or depart?
Need some action input here


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"Yes, let's check out the caves. We may as well check this whole place out before we leave."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon nods, "Yes, let's clear out this menace."


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Yes, I agree. Lets check out this whole place. Also, we're not sure we can get out, so we shouldn't leave enemies at our backs.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods and leads the way through the east tunnel. "Hopefully anyone left in here realizes Hellion's fate and flees, for their sake."


Male Human Mechanist/Savage Technologist Level 7

Kovax nods, "Yes lets make sure that we are leaving nothing behind to trouble the town" look at Meyanda, "Do you know if Hellion was able to send his Consciousness to anywhere else or with this body destroyed is he indeed destroyed?"


Female Android Warpriest of Brigh 5 / Ranger 1 (HP: 38/49; AC: 16 (19 vs beams/rays); F: 8; R: 5; W: 7; Init: 6; Per: +14)

"I don't know, but I am completely free of his influence. Who knows what a divine intelligence can or can't do," Meyanda shrugs nonchalantly at the conundrum, considering it academic.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend smiles at Meyanda's apparent euphoria at being free of Hellion. "Now that it is gone, completely gone, have any more locked memories been opened up? Do you remember anything more about this Cassandalee, whatever Unity is or was, or Iadenveigh?"


Completing your search of this level, you run through three rooms.

Great Cavern

While you saw this room from the topside, you never entered it until now. And while the dirt and gravel makes movement treacherous across the top of the recently excavated tops of the excavator wheels, you're able to uncover what appears to be Draig's lair. A quick search uncovers a leather bag containing 390 silverdisks, 11 batteries and a pair of timeworn magboots with Charges: 1d10 ⇒ 1.

Tatterface's Domain

Several filthy nests made of rags and reeking scraps of fur lie scattered across the damp floor of this cave. A quick and revolting search recovers nothing that you'd ever want to see again, let alone take with you.

The Pool

A forest of foul-smelling, dripping stalactites hang over a large bubbling pool of noxious-seeming fluid in this cave. Some of the stalactites have grown all the way down to the surface of the fluid. Above calcified ribbons trace the path these slowly dribbling fluids have taken over the years from the partially buried metal structure to the north.

Perception DC19:
You spy something glint within the pool for a fraction of a second


Female Android Warpriest of Brigh 5 / Ranger 1 (HP: 38/49; AC: 16 (19 vs beams/rays); F: 8; R: 5; W: 7; Init: 6; Per: +14)

"I do recall now. He had me researching Cassandalee and where she might have gone, specifically to find her neurocam which he was convinced contained Unity's weaknesses. I had started that research and it appears Kulgara uncovered more, like this town of Iadenveigh, which I know nothing of."

She looks at Razorend for a moment and then applies a pleading look, or at least what she thinks is one, and then asks, "But if they are anything like Hellion, they deserve to be destroyed! And if this Unity can make androids and then force them to do his bidding, as Hellion did, don't we have an obligation to free them from their slavery as you did yours and all of you helped me to escape mine?"


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will search and will detect magic in each of the three areas.

Perception, Great Cavern: 1d20 + 8 ⇒ (5) + 8 = 13
Perception, Tatterface's Domain: 1d20 + 8 ⇒ (13) + 8 = 21
Perception, The Pool: 1d20 + 8 ⇒ (20) + 8 = 28

Urgeon points at the pool. "Something is in there."

He cautiously takes a closer look.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Perception, Great Cavern: 1d20 + 10 ⇒ (4) + 10 = 14
Perception, Tatterface's Domain: 1d20 + 10 ⇒ (11) + 10 = 21
Perception, The Pool: 1d20 + 10 ⇒ (11) + 10 = 21

Updating Loot spreadsheet

I'll cover Urgeon in his search of the pool.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp
Meyanda *NPC* wrote:
She looks at Razorend for a moment and then applies a pleading look, or at least what she thinks is one, and then asks, "But if they are anything like Hellion, they deserve to be destroyed! And if this Unity can make androids and then force them to do his bidding, as Hellion did, don't we have an obligation to free them from their slavery as you did yours and all of you helped me to escape mine?"

Razorend nods, "I agree. I had a similar thought when we learned Hellion's true nature, though it was clear he was evil and needed to be put down. We will have to find this Cassandalee and any others Unity created and try to free them, if we can. We need to learn more about Unity also."


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Perception
1d20 + 13 ⇒ (16) + 13 = 29

"I saw it too. He will follow Urgeon


Urgeon detects no magic at all

Churlish Chuul Surprise Round

Initiative: Razorend, Chuul, Urgeon, Ridic, Kovax, Oskar, Meyanda (rolled it in Roll20, way easier ... will do that from now on since there is a macro)

OK, gave everyone enough time to roll, those that didn't were preoccupied with conversation or rocks in the wall and are surprised, annotated with strikethroughs above

Knowledge Dungeoneering DC22:
The creature is a chuul, a somewhat intelligent, cruel, aberrant giant crustacean known for collecting trophies from the land-based creatures it kills

Urgeon walks in to check the noxious pool closer as Ridic joins him, Oskar elbows him aside and turns to chastise the wizard in his blatant disregard for safety when the pool explodes violently in a shower of fluid. A reddish-orange lobster-like creature rears out and grabs the dwarf, hauling him towards his tentacled maw, crushing him all the while. The creature has a thick armored shell and a pair of tiny eyes gleaming above its mouth and writhing tentacles.

To hit: 1d20 + 14 ⇒ (14) + 14 = 28
Grapple?: 1d20 + 19 ⇒ (10) + 19 = 29; yes
Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13

Actions for Surprise Round for the three that can act and then Round 1 actions from at least Razorend. Picture loaded to Roll 20.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will step up and attack tonights dinner

Attack
1d20 + 7 ⇒ (16) + 7 = 23

Damage
2d4 + 4 ⇒ (3, 1) + 4 = 8


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Knowledge: Dungeoneering: 1d20 + 9 ⇒ (14) + 9 = 23

'Watch Out! That beastie is a Chuul, and it'll nip off yer head and Shiite down yer neck if yer not careful! Oskar yells.

He take a swing with his waraxe! Any chance its still admantium?
If so, are there pluses?

To Hit(waraxe): 1d20 + 7 ⇒ (20) + 7 = 27
To Hit(waraxe) Crit Check?: 1d20 + 7 ⇒ (3) + 7 = 10
Damage(waraxe): 1d10 + 2 ⇒ (1) + 2 = 3

Hey, I'm consistent!

Oh, and WTH am I doing? 14 Hps? Gonna die...;)


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Hearing the combat, Razorend curses his distraction and rushes in. He draws his kukri and attacks. His kukri shimmers as it moves, partially phased out to bypass armor.

Brilliant Moon Strike: 1d20 + 10 ⇒ (17) + 10 = 27; Damage: 1d4 + 6 ⇒ (4) + 6 = 10 plus Cold Damage: 1d6 ⇒ 5 plus Force Damage: 4d4 ⇒ (3, 4, 3, 1) = 11
(ignores armor bonus to AC)
Confirm Critical: 1d20 + 10 ⇒ (12) + 10 = 22; Crit Damage: 1d4 + 8 ⇒ (2) + 8 = 10 plus Cold Damage: 1d10 ⇒ 5

Total: 41 damage! (26 if no crit)


Oskar, nope, it lasted for a minute. No pluses anyhow. BTW, you are attacking while grappled, which is possible with a pebalty,but it will likely crush or pin you next round


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon hastily backs away and fires his wand of magic missiles at the beast.

damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

oh dear, I didn't read your first description correctly, I didn't realize I was grappled. Any chance I could instead use that 20 for CMD to break out of the grapple?

If not
CMB (Break grapple): 1d20 + 7 ⇒ (5) + 7 = 12

Oh, and down to 1hp


Male Human Mechanist/Savage Technologist Level 7

Kovax will move up, from where he is can he attack normally or does the creature get some sort of cover for holding Oskar?


No cover. Need a roll


Male Human Mechanist/Savage Technologist Level 7

Kovax will rage and attack

To Hit - 1d20 + 12 ⇒ (5) + 12 = 17
Damage - 1d10 + 9 ⇒ (1) + 9 = 10


Churlish Chuul Round 1

Initiative: Razorend, Chuul, Urgeon, Ridic, Kovax, Oskar, Meyanda

Urgeon blasts the creature with a couple of stinging missiles and Ridic cracks a small gap in the creature's shell

Razorend leaps into the fray his blade going straight through the shell as if it wasn't there and ripping through the soft flesh under neath. The chuul chitters deeply in pain and anger then utters a barely intelligble word, "OWWWWW! HUUUUURRRT!!"

Oskar takes the distracting moment to free himself from the claw, knowing that normally he would be unable to do so. He falls unceremoniously to the ground, bleeding and crushed and then moves away slightly.

The chuul turns its attention to Razorend and clicks both claws menacingly before it darts forward to grab the android crushing him between his claws and pulling him forward to his maw.

To hit: 1d20 + 14 ⇒ (2) + 14 = 16; miss
To hit: 1d20 + 14 ⇒ (12) + 14 = 26; HIT!; Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17
Grab: 1d20 + 19 ⇒ (19) + 19 = 38; success!; You are grappled

At Urgeon Round 1


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon moves and then will hit the creature again with his wand.

damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic attacks the creature again

Attack
1d20 + 7 ⇒ (11) + 7 = 18

Damage
2d4 + 4 ⇒ (1, 2) + 4 = 7


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar takes a step back and pull out and drinks his last Cure Light Potion.
Cure Light Wounds Potion: 1d8 + 1 ⇒ (5) + 1 = 6

Next Stow War-Axe and begin to retrieve his musket.

Current HP 7


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

20% Miss Chance: 1d100 ⇒ 46

Grimacing in pain and near to falling unconcious, Razorend stabs his kukri at the abomination rapidly.

Flurry Strike...
Icy Burst Kukri: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13; Damage: 1d4 + 6 ⇒ (3) + 6 = 9 plus Cold Damage: 1d6 ⇒ 5 plus Deadly Strike: 2d6 ⇒ (3, 2) = 5
Icy Burst Kukri: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24; Damage: 1d4 + 6 ⇒ (2) + 6 = 8 plus Cold Damage: 1d6 ⇒ 1 plus Deadly Strike: 2d6 ⇒ (2, 1) = 3


Churlish Chuul Round 1 (cont)

Initiative: Razorend, Chuul, Urgeon, Ridic, Kovax, Oskar, Meyanda

Urgeon fires off a couple more bolts and Ridic takes another swing, this one ineffective. Oskar takes a moment to scramble away and heal himself. Kovax enters a rage and rushes forward, his chain banging off the carapace of the creature.

Razorend slashes and stabs with wild abandon getting a blow in before the creature crushes him some more and then passes him to his tentacles which pull around the android as the creature's mandibles click at him.

Constrict: 2d6 + 7 ⇒ (4, 2) + 7 = 13+ Fort Save DC19 or be paralyzed for 6 rounds

]Back to Urgeon, Round 2


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar is tired. He is cranky. He needs a Beer.
He levels his musket and fires at the creature.
Precise Shot

ToHit(Musket): 1d20 + 10 ⇒ (10) + 10 = 20
Damage(Musket): 1d12 + 1 ⇒ (9) + 1 = 10

Re-loading
5 Cartridges (bullet) left by my count, 15 left of Cartridges (pellet)


Missed an important part.

Creature takes a step back into the pool, fighting defensively.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon fires again at the creature.

damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Male Human Mechanist/Savage Technologist Level 7

I thought I had moved up on the map, I may have moved Ridic on accident. Can you let me know if I am able to full attack this round or if I will need to move and only get in one

To Hit - 1d20 + 12 ⇒ (14) + 12 = 26
Damage - 1d10 + 9 ⇒ (6) + 9 = 15


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will convert his fog cloud spell to summon natures ally 2 and summon a squid (6 rounds). The squid will attempt to grapple with the dinner plate.

Grapple Attack
1d20 + 8 ⇒ (3) + 8 = 11


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Unless we had some healing I missed, Razorend is at -12.


I moved Kovax back last round for other actions and then failed to move him forward, he can move to the edge of the lake and full attack with reach ... I was assuming he was using it last round

Ridic, SNA is a full round cast. The squid will arrive on the beginning of your next turn


Nevermind, did some math ... Kovax's single attack is enough

Urgeon and Kovax drop the creature who unceremoniously dumps the unconcious Razorend into the noxious pool.

Actions ... at Oskar (Ridic's spell is in mid cast)


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar will attempt to fish the Android out of the pool. Rushing, but in a cautious way


Male Human Mechanist/Savage Technologist Level 7

Meyanda has one level 2 spell left, she will convert it and heal her friend - 2d8 + 5 ⇒ (3, 7) + 5 = 15


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will detect magic and will help the others search the area.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Oskar and Meyanda splash in to the water to retrieve Razorend, Meyanda hitting him with a healing spell and bringing him to consciousness.

However, the noxious fluids get to them all and they feel nauseous, causing gag reflexes and the occasional spew of vomit.

Razorend Ingest?: 1d100 ⇒ 66
Razorend Ingest?: 1d100 ⇒ 51
Oskar Ingest?: 1d100 ⇒ 39
Oskar Ingest?: 1d100 ⇒ 44
Meyanda Ingest?: 1d100 ⇒ 65
Meyanda Ingest?: 1d100 ⇒ 61

They are able to get Razorend out, none the worse for wear.

END COMBAT! Everyone receives 675xp. Where to now?


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

I'm not sure we should go further this night. I say we try to make our way out and try to tackle the rest after we gather our strength.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I have several healing spells left. I will cast all of them to heal in order of need, starting with Razor.

CMW
2d8 + 5 ⇒ (3, 1) + 5 = 9

CMW
2d8 + 5 ⇒ (7, 5) + 5 = 17

CLW
1d8 + 5 ⇒ (5) + 5 = 10

CLW
1d8 + 5 ⇒ (1) + 5 = 6

CLW
1d8 + 5 ⇒ (7) + 5 = 12

And now I am tapped out with healing.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Let's rest here after the healing.


Healing and resting won't be a problem. The dungeon is now clear.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Are we able to leave? If so, let's just head back to town and rest there.

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