DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Flex time:
First save:
Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14 vs.Blindness!

Fort Save: 1d20 + 8 ⇒ (3) + 8 = 11 vs.Blindness! +2 if spell-like abilities hehehehe?

Otherwise...'Damn, those bastards!' Oskar Rubs his eyes as well. but his sight returns soon there after.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend blinks away the blindness, then nods to Urgeon's suggestion. "Agreed, let's keep moving."


The party swipes open the door to the north of the landing looking back once at the bubbling acid pool and enters an L-shaped hallway with three doors.

The easternmost door leads to an empty room with broken and empty crates and small pieces of torn filthy black cloth.

The western door is locked with a bright green hologram. From your previous experience you realize this requires a green keycard ... your gray one isn't cutting it.

Central Control

Around the corner, the door at the end opens into a large room. The air is warm and stuffy, and buzzes with energy. Countless blinking lights, wriggling shapes, and unusual strings of writing scroll and wriggle across glass panels mounted on the walls, amid a dizzying array of buttons, switches, dials, wheels, levers, and other controls, the function of which one can only guess. Six immense pillars lined with glowing panels support the ceiling eleven feet above, and a circular platform to the east sits under a slowly rotating, semitransparent image of a curious contraption with long arms, one of which ends in what appears to be an immense, slowly spinning disk. (Image added to Roll 20) Beyond this, two windows look out over a metal platform, which in turn looks out over an immense damp cavern lit by brilliant beams of light emanating from unseen sources below and above. Rubble clutters the room’s floor here and there, as if pieces of furniture were once affixed to the ground but had long since been torn free, while to the northeast, the room’s walls have buckled downward into a crumbled mass of devastation.

Awaiting you are a squad of orcs and glowing images of Hellion on every monitor on the pillars and the walls. The demon itself stands on a glowing table like the one on the floor above. It speaks to you, every monitor in the room moving in synchronicity with the demon itself.

Hellion speech

You hear a roar of something mechanical beyond you, some sort of machinery sounds like it explodes into motion and begins an intense grinding noise that revs several times.

The orcs explode in cheers, "Kulgara will tear them apart!"

Meyanda groans.

Init and Actions! Hellion has a 25, orcs have an 18

DM Initiative:

Orcs: 1d20 ⇒ 18
Hellion: 1d20 + 6 ⇒ (19) + 6 = 25
Kulgara: 1d20 + 2 ⇒ (11) + 2 = 13
Draigs: 1d20 + 3 ⇒ (2) + 3 = 5
Slayer: 1d20 + 4 ⇒ (11) + 4 = 15


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will enter the eastern most door and search the room before entering Central Control

Perception
1d20 + 13 ⇒ (16) + 13 = 29

Initiative
1d20 + 0 ⇒ (1) + 0 = 1


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Initiative: 1d20 + 8 ⇒ (18) + 8 = 26

Razorend flies into action, blinking out of sight and reappearing beside Hellion. He lashes out with his kukri.

Fading Strike (vs flat-footed?): 1d20 + 10 ⇒ (5) + 10 = 15; Damage: 1d4 + 5 ⇒ (4) + 5 = 9 plus Deadly Strike Damage: 2d6 ⇒ (1, 6) = 7


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Init: 1d20 + 11 ⇒ (4) + 11 = 15

Urgeon will move forward and will then cast haste on the group - he holds if necessary as others move into the room in order to include everyone within the spell (none of us can be more than 30' apart).


Gotta move on

Oskar Init: 1d20 + 5 ⇒ (5) + 5 = 10
Kovax Init: 1d20 + 6 ⇒ (19) + 6 = 25
Meyanda Init: 1d20 + 2 ⇒ (18) + 2 = 20

Control Chain Round 1

Init: Razorend, Hellion, Kovax, Meyanda, Horcs, Urgeon, Slayer, Kulgara, Oskar, Draigs, Ridic

Razorend flashes over to swipe at Hellion, cutting through the demonic appearing creature. His aim is true but his weapon cuts through the air as if there was nothing there. The fiend shows no sign of being struck.

It in turn casts a spell. (Provoking an AoO from Razorend) A multicolored explosion of leaping, ricocheting energy explodes around Oskar and the others causing an ungodly cacophony of screeching and hammering noises. (Spell affects Urgeon, Oskar, Ridic and Kovax)

Lawful Creatures take: 5d8 ⇒ (7, 8, 8, 3, 8) = 34 damage and roll a DC18 Will Save or be slowed 1d6 ⇒ 1 rounds and take half damage.

Neutral Creatures take half the damage above/quarter on a save, no slow. Chaotic creatures are unaffected

At Kovax for action ...


Male Human Mechanist/Savage Technologist Level 7

Sorry all, first year end at my new job and it's far more hectic then I expected.

Kovax will rage and move up and 2 handing his chain and using lunge prepare to engage any orcs that close on him with his combat reflexes

Will Save - 1d20 + 6 ⇒ (2) + 6 = 8

Knowledge Engineering - 1d20 + 12 ⇒ (4) + 12 = 16 Anyway to know if destroying the machine Hellion is standing on would remove him from this fight?

To hit - 1d20 + 12 ⇒ (16) + 12 = 28
Damage - 1d10 + 9 ⇒ (7) + 9 = 16

1st AoO

To hit - 1d20 + 12 ⇒ (20) + 12 = 32
Damage - 1d10 + 9 ⇒ (2) + 9 = 11
Confirm Crit - 1d20 + 12 ⇒ (19) + 12 = 31
Total - Damage - 1d10 + 9 + 11 ⇒ (4) + 9 + 11 = 24

2nd AoO

To hit - 1d20 + 12 ⇒ (13) + 12 = 25
Damage - 1d10 + 9 ⇒ (10) + 9 = 19

3rd AoO

To hit - 1d20 + 12 ⇒ (4) + 12 = 16
Damage - 1d10 + 9 ⇒ (10) + 9 = 19

4th AoO

To hit - 1d20 + 12 ⇒ (11) + 12 = 23
Damage - 1d10 + 9 ⇒ (5) + 9 = 14

5th AoO

To hit - 1d20 + 12 ⇒ (9) + 12 = 21
Damage - 1d10 + 9 ⇒ (1) + 9 = 10

6th AoO

To hit - 1d20 + 12 ⇒ (9) + 12 = 21
Damage - 1d10 + 9 ⇒ (2) + 9 = 11


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Will: 1d20 + 6 ⇒ (18) + 6 = 24; 17 hp damage.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Same as Kovax, this time of year is Crazy for me.

Oskar takes a 5ft step into the room, and looks around.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Shoots at the nearest orc:
ToHit(musket): 1d20 + 9 ⇒ (11) + 9 = 20
Damage(musket): 1d12 ⇒ 1

Oskar moves to the corner, and reloads


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Will Save
1d20 + 9 ⇒ (3) + 9 = 12

The slow effect will essentially neutralize haste for one round then, correct? Or does it counter the entire effect of haste for Ridic?


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

AoO: 1d20 + 10 ⇒ (10) + 10 = 20; Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Razorend is unaffected by Hellion's spell (at least it wasn't unholy blight...) and looks around for a way to hurt the demon. After a moment, he jams his adamantine kukri into the glowing platform below Hellion.

Adamantine Kukri: 1d20 + 10 ⇒ (2) + 10 = 12; Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Any effect?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will use his wand of cure light wounds on himself

Healing
1d8 + 2 ⇒ (5) + 2 = 7


Control Chain Round 1

Ridic ... slow counteracts haste and vice versa regardless of how many rounds ... so you get slowed and then the haste makes you normal. No change next round

Kovax, knowledge engineering won't help you without further study of the device

Init: Razorend, Hellion, Kovax, Meyanda, Orcs, Urgeon, Slayer, Kulgara, Oskar, Draigs, Ridic

Kovax moves up and lashes out at a nearby orc skewering it through the throat. It collapses gagging and drowning in its own blood. Meyanda moves to the door and fires at an orc further down.

Two of the orcs move up to attack Kovax, but he cuts them both down before they reach him. A third moves behind a nearby pillar, breaking line of sight. Two more move down to open the southern door and stand guard. The machinery sound gets much larger.

Urgeon moves out and casts haste on the party hitting everyone.

A taller one of the swaddled black clothed creatures stabs out at Kovax from behind the pillar, unseen before now, its blade trailing ice and smeared with a black substance. The blade cuts deeply into the barbarian and he feels pieces of his very essence pulled out and absorbed by the little man whose eyes flash with malice.

Knowledge Local to identify

To hit Kovax vs flat footed: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26; HIT!
Damage: 1d4 + 1d6 + 2d6 + 1d6 + 1d6 ⇒ (1) + (5) + (6, 3) + (4) + (6) = 25; combination of precision, cold and negative damage. Let me know if you have resistance to any of that; Make 2 saves, 1 DC13 Fort vs spell or take 1 point of Str damage, 1 DC15 Fort vs poison or take 1d2 ⇒ 1 Str damage

Oskar moves forward and shoots at an orc winging it slightly.

With a roar, another humanoid bursts out of the southern room, a massive sword in her hands. The blade is attached to some sort of motor and the edge of the blade is a blur. It is the source of the noise. The woman laughs maniacally and reaches onto her belt tweaking the cap on some sort of device.

Image uploaded

Ridic heals himself as Razorend drives his blade into the device below Hellion. Hellion flickers twice in and out of existence before it looks down at Razorend, its visage slightly distorted and now different than the monitors.

"Worthless flesh-loving machine traitor. Draigs will end you now."

An answering pair of yells comes out from the eastern doors, shouting in unison "Coming, master!"

Round 2 actions starting at Kovax


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend ignores Hellion, moving a few steps to the south and cutting at the monitor there.

I'm assuming the monitors are the rectangular shapes? If not, can you indicate them on the map?

Adamantine Kukri vs Monitor: 1d20 + 10 ⇒ (5) + 10 = 15; Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Adamantine Kukri vs Monitor (haste): 1d20 + 10 ⇒ (12) + 10 = 22; Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Monitors are the thin gray rectangles. There are about 15 or so in this room ... haven't counted recently


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon steps 5' and then casts create pit under the three orcs - including the one with the whirling blade [ooc](DC 18 reflex to avoid - marked in red).


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will enter the room and cast Flaming sphere, pointing it towards Hellion.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

So, beasts with Red x's are dead?

also, who is the NPC north of Mayanda

I'm about to either fire at the guy north of Meyanda is it is a Foe, or moving to get a clear shot at the orc behind the pillar.


@Oskar, yes red Xs are down. North of Meyanda is the guy that just attacked Kovax from stealth or invisibility. He appears to be one of the dark folk like the guys in the ambush room, but bigger and taller


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Roger!

ToHit(Musket)(+1 for Haste): 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage(Musket): 1d12 + 1 ⇒ (10) + 1 = 11

Reloading...


Male Human Mechanist/Savage Technologist Level 7

Fort Save - 1d20 + 10 ⇒ (7) + 10 = 17

Fort Save - 1d20 + 10 ⇒ (5) + 10 = 15

Knowledge Local - 1d20 + 9 ⇒ (3) + 9 = 12

Kovax grunts under the onslaught from the unseen foe and take a 5'step back to keep him at range and attacks him with all his rage

To Hit - 1d20 + 12 ⇒ (5) + 12 = 17
Damage - 1d10 + 9 ⇒ (4) + 9 = 13

To Hit - 1d20 + 6 ⇒ (8) + 6 = 14
Damage - 1d10 + 9 ⇒ (5) + 9 = 14

Hasted Attack

To Hit - 1d20 + 12 ⇒ (7) + 12 = 19
Damage - 1d10 + 9 ⇒ (10) + 9 = 19

AoO's As Needed

To Hit - 1d20 + 12 ⇒ (18) + 12 = 30
Damage - 1d10 + 9 ⇒ (4) + 9 = 13

To Hit - 1d20 + 12 ⇒ (17) + 12 = 29
Damage - 1d10 + 9 ⇒ (9) + 9 = 18

To Hit - 1d20 + 12 ⇒ (13) + 12 = 25
Damage - 1d10 + 9 ⇒ (4) + 9 = 13

To Hit - 1d20 + 12 ⇒ (7) + 12 = 19
Damage - 1d10 + 9 ⇒ (3) + 9 = 12

To Hit - 1d20 + 12 ⇒ (10) + 12 = 22
Damage - 1d10 + 9 ⇒ (8) + 9 = 17

To Hit - 1d20 + 12 ⇒ (9) + 12 = 21
Damage - 1d10 + 9 ⇒ (10) + 9 = 19


Control Chain Round 2

Init: Kovax, Meyanda, Orcs, Urgeon, Slayer, Kulgara, Oskar, Draigs, Ridic, Razorend, Hellion

There are 24 monitors with Hellion's image on it in this room.

Kovax steps away from the previously unseen unassailant whipping his dorn-degar and smashing it against an invisible shield twice before punching through it to cut the greasy creature.

Meyanda fires at the new creature Kovax conveniently opened a path towards winging it in the side as the blunderbuss' retort raps sharply throughout the metal room.

To hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 ⇒ 5

The two orcs guarding the door step out toward Razorend and Urgeon respectively swinging massive jagged falchions. Both party members dodge easily out of the way from the slow lumbering blows. The third orc circles the wall and charges Oskar who blocks the blow with his helmet deflecting the blade to the side with a sea of sparks.

To hit vs Urgeon: 1d20 + 5 ⇒ (2) + 5 = 7; miss
To hit vs Razorend: 1d20 + 5 ⇒ (3) + 5 = 8; miss
To hit vs Oskar: 1d20 + 5 ⇒ (10) + 5 = 15; miss

At Urgeon, the tactical environment has changed. Still casting your pit spell? Do you wish to move it at all?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will keep the pit placement so that he definitely captures the chainsaw orc. The other two orcs on the edges will have to make saves if they remain.

Concentration Check: 1d20 + 6 + 5 ⇒ (13) + 6 + 5 = 24; DC 19


Control Chain Round 2 (cont)

Everyone please post current HPs and other disposable resources: rage, spells cast, spells in effect, ammo left when fired etc

Init: Kovax, Meyanda, Orcs, Urgeon, Slayer, Kulgara, Oskar, Draigs, Ridic, Razorend, Hellion

Urgeon creates a gaping pit to the south.

Kulgara Save: 1d20 + 4 ⇒ (20) + 4 = 24; success
Orc West Save: 1d20 ⇒ 10; fail; Damage: 3d6 ⇒ (5, 3, 1) = 9
Orc East Save: 1d20 ⇒ 14; fail; Damage: 3d6 ⇒ (6, 5, 1) = 12

Kulgara leaps over the flailing and falling body of one of her orc bodyguards who both slide in to the pit and hit the bottom with a sickening crunch. Somehow, amazingly they both stand up moving slowly

She moves to the north, away from the pit and whips her hand forward as the small projectile within it sails toward Oskar catching him square in the chest, it detonates with a thunderous boom, fire exploding out across everyone nearby. The dark folk ducks under most of the blast. The orc bears the brunt of the blast, its face melting half off, but with a roar it continues to fight, staggered, with one foot in the grave.

Inferno Grenade To hit Touch vs Oskar: 1d20 + 10 ⇒ (9) + 10 = 19
Fire Damage: 5d6 ⇒ (4, 2, 1, 1, 3) = 11; Oskar, Orc, Slayer, Urgeon, Kovax, Meyanda and Ridic make a DC15 Reflex save for half
Orc Save: 1d20 ⇒ 4
Slayer Save: 1d20 + 8 ⇒ (11) + 8 = 19

The wrapped man steps to follow Kovax, his hand flashing with an arcane gesture which he messes up as it fizzles in his hand, sparks shooting from his finger tips.

Defensive Cast: 1d20 + 4 ⇒ (1) + 4 = 5

He slashes at the barbarian with a snarl, his icy kukri trailing frost and cutting a small freezing gash on Kovax's arm.

To hit: 1d20 + 8 + 1 + 1 - 2 ⇒ (20) + 8 + 1 + 1 - 2 = 28; HIT! Crit?: 1d20 + 8 + 1 + 1 - 2 ⇒ (2) + 8 + 1 + 1 - 2 = 10; no; Damage: 1d4 + 1d6 + 1 ⇒ (2) + (4) + 1 = 7

Oskar steps to the east and levels his musket and puts a bullet straight through the head of the wrapped man. The creature's body shrivels up suddenly into a tiny little ball that floats in the air and then explodes outward in a concussive blast of sound.

Kovax, Oskar, Urgeon, Meyanda and Orc: 1d8 ⇒ 3 sonic damage and make a DC13 Fort Save or be deafened 2d4 ⇒ (4, 2) = 6 rounds

Meanwhile the door to the east side of the room opens up and a lumbering, filthy, two-headed female giant wearing tattered remnants of leather armor and clutching two ends of an under sized spiked chain secured at her waist, wades into the battle. She lashes out at her nearest opponent, Razorend, slashing him across the cheek. (image added to Roll 20)

Draigs vs Razorend: 1d20 + 11 ⇒ (18) + 11 = 29; HIT!;Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

Ridic creates a ball of fire on top of Hellion who appears to ignore the flaming distraction. (be sure to move the ball and roll damage as needed with the spell, I've given you control of the token)

At Razorend ... continue with the same action or change? Kovax and others welcome to post as well


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Formless Dance (20% Miss Chance): 1d100 ⇒ 44

Razorend gets blindsided by the hideous giant. He grunts in pain and focuses on the new foe, using his ki-enhanced senses to locate weak points. Using haste and his own alacrity, he makes three slashes in blinding speed.

Spend 1 ki: deadly strike applied to martial strikes for 3 rounds.

Flurry Strike: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14; Damage: 1d4 + 5 ⇒ (1) + 5 = 6 plus Deadly Strike Damage: 2d6 ⇒ (5, 3) = 8
Flurry Strike: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14; Damage: 1d4 + 5 ⇒ (2) + 5 = 7 plus Deadly Strike Damage: 2d6 ⇒ (5, 6) = 11
Haste: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23; Damage: 1d4 + 5 ⇒ (4) + 5 = 9 plus Deadly Strike Damage: 2d6 ⇒ (1, 5) = 6


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Reflex dc15: 1d20 + 7 ⇒ (8) + 7 = 15 Save vs. Grenade <== 6 Damage

Sonic Damage: 3

Fort dc13: 1d20 + 8 ⇒ (15) + 8 = 23 Save vs. Sonic <== Not Deaf for 6 rnds! Yay!

On Oskars Init:
I been forgetting to add my racial bonus vs. Orcs
Fires Musket at Orc in front of Heilon.
ToHit(Musket) +1 haste, +1 for Orc: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
Damage(Musket): 1d12 + 1 ⇒ (1) + 1 = 2

Current HPs: 35/60, 2 Grit points


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Fort: 1d20 + 5 ⇒ (10) + 5 = 15


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Reflex Save
1d20 + 4 ⇒ (1) + 4 = 5

I don't have access to the fireball token, I am unable to select it. I will hit the Draig with it

Flaming Sphere
3d6 ⇒ (3, 1, 1) = 5

Reflex DC 16 negates

Ridic will hit himself with his wand of healing
1d8 + 2 ⇒ (2) + 2 = 4

HPs - 14/52

Spells left

Charm animal
Frostbite
Touch of Bloodletting
Burning Gaze
Chill Metal
Fog Cloud
Call lightning
Deeper Darkness
Thorny Entanglement

Wand of CLW 43/50 used


Control Chain Round 2 (cont)

Init: Kovax, Meyanda, Orcs, Urgeon, Slayer, Kulgara, Oskar, Draigs, Ridic, Razorend, Hellion

Razorend turns and moves inside the two-headed giant's guard slashing at her 3 times and cutting through her hide once.

Hellion chortles loudly as the giant comes crashing through and wheels around, its gaze settling on Kovax. "You are the one that dislikes my image ... take a glimpse into a perfect mind."

Kovax's mind is overcome with stark images and flashing lights. The imagery is disturbing and confounding.

Will Save DC18 or be moonstruck ... also needed to make a save to be affected by haste, condition of superstition

At Kovax


Male Human Mechanist/Savage Technologist Level 7

HP - 39/73
Rage - 7/15

Ref Save - 1d20 + 10 ⇒ (15) + 10 = 25

Fort Save - 1d20 + 10 ⇒ (14) + 10 = 24

Will Save - Haste - 1d20 + 6 ⇒ (2) + 6 = 8

Will Save - Moon Struck - 1d20 + 6 ⇒ (12) + 6 = 18

Fighting through the physical and mental attacks Kovax roars in his rage, moves slightly and continues to attack

To Hit - 1d20 + 12 ⇒ (17) + 12 = 29
Damage - 1d10 + 9 ⇒ (7) + 9 = 16

To Hit - 1d20 + 12 ⇒ (10) + 12 = 22
Damage - 1d10 + 9 ⇒ (6) + 9 = 15

To Hit - 1d20 + 6 ⇒ (1) + 6 = 7
Damage - 1d10 + 9 ⇒ (5) + 9 = 14

AoO's

To Hit - 1d20 + 12 ⇒ (19) + 12 = 31
Damage - 1d10 + 9 ⇒ (6) + 9 = 15

To Hit - 1d20 + 12 ⇒ (16) + 12 = 28
Damage - 1d10 + 9 ⇒ (1) + 9 = 10

To Hit - 1d20 + 12 ⇒ (6) + 12 = 18
Damage - 1d10 + 9 ⇒ (10) + 9 = 19

To Hit - 1d20 + 12 ⇒ (14) + 12 = 26
Damage - 1d10 + 9 ⇒ (6) + 9 = 15

To Hit - 1d20 + 12 ⇒ (10) + 12 = 22
Damage - 1d10 + 9 ⇒ (1) + 9 = 10


Hero Lab tells me Kovax has a +5 will save. Also, those two should've been reversed in order based on the order they were listed in my post, which would've been a negative for you on both saves. I'll let it pass for this round, but please keep to the standard, else it looks like you're gaming the board system.

Control Chain Round 3

Init: Kovax, Meyanda, Orcs, Urgeon, Kulgara, Oskar, Draigs, Ridic, Razorend, Hellion

Kovax cuts down the remaining orc out of the pit.

Meyanda reloads her weapon and takes aim at Kulgara, but the half-orc ducks and laughs.

To hit: 1d20 + 7 ⇒ (2) + 7 = 9; miss

The orcs in the pit scramble to attempt to climb, bleeding profusely from their wounds and fading fast.

At Urgeon ... looks like he is still conscious after all the damage


Male Human Mechanist/Savage Technologist Level 7

Sorry I wasn't actually trying to game the boards, I am fine if you want to remove haste, I should have remembered I needed to save but I forgot I went before Urgeon since he posted before me and I wasn't paying close enough attention

I actually shorted myself on my will save. I have +1 Base, +2 Rage, +3 Superstition, +1 Cloak of Res and +1 for Matter over Mind - Matter Over Mind (Ex): A mechanist knows the secrets of ignoring some mystical energies. As long as the mechanist has at least 1 grit point remaining, whenever she makes a Will saving throw versus a spell or spell-like ability, she gets a +1 bonus on the roll. At 5th level and every 5 levels after, this bonus increases by one.


Rage morale bonus and superstition dont stack. Don't think I have the cloak on the Hero Lab profile, so that should make us right at +6


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon moves back into the hall and begins casting summon monster III (lantern archon).


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar attacks the orc in front of Helion.

ToHit(Musket) +1 Haste, +1 Racial: 1d20 + 10 ⇒ (15) + 10 = 25
Damage(Musket): 1d12 + 1 ⇒ (1) + 1 = 2 ...Wow, this is embarrassing


Urgeon moves back to begin summoning assistance.

Control Chain Round 3

Init: Kovax, Meyanda, Orcs, Urgeon, Kulgara, Oskar, Draigs, Ridic, Razorend, Hellion

Kulgara laughs mightily and leaps into the fray with Razorend, flanking the android and swinging her giant churning weapon at the stalker with wild abandon. The android ducks under the first swing narrowly avoiding decapitation and then dances away from her second blow as well, knowing that if she hits him with those rapidly spinning saw blades, it will be a bad day.

To hit: 1d20 + 16 + 2 - 3 ⇒ (6) + 16 + 2 - 3 = 21; Miss Chance: 1d100 ⇒ 35
; miss
Damage: 3d6 + 11 + 9 ⇒ (3, 5, 6) + 11 + 9 = 34

To hit: 1d20 + 11 + 2 - 3 ⇒ (4) + 11 + 2 - 3 = 14; Miss Chance: 1d100 ⇒ 35; miss
Damage: 3d6 + 11 + 9 ⇒ (1, 3, 4) + 11 + 9 = 28

Oskar fires at hits the orc, who seems to shrug it off like a man would an insect bite.

Meanwhile, the giant comes in from the other side emboldened by the help.

To hit: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30; HIT!; Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12
To hit: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16; miss

Ridic aims to hit the giant with the flaming sphere. The big creature jumps out of the way and dodges any damage this round.

Reflex: 1d20 + 2 ⇒ (17) + 2 = 19

At Razorend and Kovax


Male Human Mechanist/Savage Technologist Level 7

HP - 39/73
Rage - 6/15

Kovax will drink a potion of Cure Mod -2d8 + 3 ⇒ (6, 8) + 3 = 17

Now 56/73


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Confirm the giant was attacking me? If so: Miss Chance: 1d100 ⇒ 21 (unless it has some kind of true seeing?)

"Need some help!" he calls out, taking up a defensive posture as he steps south and slashes at Kulgara's eyes.

Fighting Defensively = +3 AC (25)

Sight Piercing Fang: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26; Damage: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (1, 1) = 9 and DC 16 Reflex save or blinded for 1 minute!
Confirm Critical: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20; Damage: 1d4 + 7 ⇒ (1) + 7 = 8 plus Deadly Strike: 2d6 ⇒ (2, 1) = 3

At 16/39 hp


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will once again send the sphere at the Giant.


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar moves, to square north-east of pillar, then fires at the orc near Helion once more...
Precise Shot avoids hitting Razorend

ToHit(musket)+1 Haste, +1 Racial: 1d20 + 10 + 1 + 1 ⇒ (10) + 10 + 1 + 1 = 22
Damage(musket): 1d12 + 1 ⇒ (10) + 1 = 11

Then he continues to run behind Helion to the square North-west of the giant. Switching from Musket to War Axe.
Haste + Shot on the Run. Also, Oskar gains +4AC vs. Giants. Upping his AC to 25


Control Chain Round 4

Init: Kovax, Meyanda, Orcs, Urgeon, Kulgara, Oskar, Draigs, Ridic, Razorend

Razorend leaps slashing at Kulgara's eyes, eyeing the dangerous weapon as he does so. He cuts her, but she ducks taking the blow on the side of the head instead of over the eyes. The wound is deep and bleeds profusely.

Fort Save: 1d20 + 9 ⇒ (18) + 9 = 27

Hellion swirls into motes once and then disappears as simultaneously multi-colored chaotic motes appear around Kulgara in a sort of close aura. The monitors around the room turn to a single large yellow eye, tracking you.

Kovax takes a moment to heal as Meyanda fires off another shot at Kulgara firing wide. The orcs in the pit scramble pointlessly at the walls.

To hit: 1d20 + 7 ⇒ (5) + 7 = 12; miss

Kulgara resumes her assault on Razorend, taking more cautious and deliberate swings, but the andoid's defensive posture keeps him from harm.

Kulgara vs Razorend: 1d20 + 11 ⇒ (11) + 11 = 22; mis
Kulgara vs Razorend: 1d20 + 6 ⇒ (7) + 6 = 13; miss

Oskar moves and fires his musket and notes the motes attempt to change the direction of his bullet, but it still catches the orc female in the back, this time causing her to stagger. He chucks his gun and pulls out his war axe along the way. (Since stowing a weapon is a move action, you will have to drop the musket in order to have the axe out by the end of the turn ... you can drop the musket anywhere along your route to include at your feet right now)

1d100 ⇒ 58

The two-headed giant roars at the sight of Oskar, getting burned by the sphere as she does so. "DWARF!" She screams and swings her chain with mad rage. Oskar is able to absorb the blows on his armor or knock them away with his axe.

Draigs Reflex Save: 1d20 + 2 ⇒ (7) + 2 = 9; fail; Damage: 3d6 ⇒ (2, 3, 6) = 11
Draigs vs Oskar: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Draigs vs Oskar: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21

Just realized I breezed past Urgeon ... I've added the lantern archon, put him where you want him. Also, Ridic, its a move action to move the sphere. You can still perform a standard action if you wish.

At Razorend otherwise


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon places the lantern archon near Kulgar and directs it to attack her.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14; ranged touch
Damage: 1d6 ⇒ 2

Attack: 1d20 + 3 ⇒ (18) + 3 = 21; ranged touch
Damage: 1d6 ⇒ 6

Urgeon casts Summon Monster II and summons an earth elemental.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Haste attack I missed last round: Kukri vs Kulgara: 1d20 + 10 ⇒ (15) + 10 = 25; Damage: 1d4 + 5 ⇒ (3) + 5 = 8 plus Deadly Strike: 2d6 ⇒ (1, 5) = 6

*

Razorend holds his ground and attacks Kulgara, enhancing the edge of his blade with ki-focused force.

Fighting Defensive = 25 AC

Iron Fang vs Kulgara: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23; Damage: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (4, 1) = 12 plus Deadly Strike: 2d6 ⇒ (5, 6) = 11
(Haste) Kukri vs Kulgara: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21; Damage: 1d4 + 5 ⇒ (4) + 5 = 9 plus Deadly Strike: 2d6 ⇒ (3, 2) = 5
Confirm Critical: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15; Crit Damage: 1d4 + 7 ⇒ (3) + 7 = 10

If she drops, Razorend will 5 foot step and attack the giant, dropping the defensive (deadly strike still active there from ki burn).


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic has the feat Burning Spell, and now that he has hit with the sphere this damage will apply. I believe it starts the round after being hit, but it is written kind of strange

Ridic will use the CLW wand on himself. He will use it twice if haste is now in effect

CLW
1d8 + 2 ⇒ (2) + 2 = 4

CLW
1d8 + 2 ⇒ (2) + 2 = 4


Ridic memorized flaming sphere as a fourth level spell?


Last Round

Razorend throws a final cut into the melee cutting the orc woman across the belly.

The archon smashes light beams into the fight, the first is deflected by the melee, but the second gets through.

Urgeon begins summoning another monster.

Control Chain Round 5

Razorend continues his vicious onslaught, fighting defensively but with great poise and vicious aim, striking twice more. The bloodied orc staggers a moment, but in her bloodlust continues to rage at the android.

... and Kovax ...

Note Ridic, the requirement above for burning spell to be added is to use up a spell slot, 2 levels higher than the spell normally takes


Male Dwarf Gunslinger 5/fighter 1 HP 68 : AC 22 / T14 / FF18: Fort 8 / Ref 7 / Will 3 : Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework, +13 on checks related to metals, jewels, and gemstones)

Oskar curses at the Giant in Common, calling into question its parentage, whither it was abused as a young-ling by the family pet, and finally asking "Would its family even miss it once it has died?"
That should keep its attention on me instead of any of you all ...and as he does this, he attacks.

ToHit(WarAxe): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage(WarAxe): 1d10 + 2 ⇒ (7) + 2 = 9

Extra Attack from Haste

ToHit(WarAxe): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage(WarAxe): 1d10 + 2 ⇒ (3) + 2 = 5

9 + 7 = 16

AC vs Giant = 25 +1(Haste) = 26
Current Hps: 38/60


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 5

The lantern archon continues to attack Kulgara.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21; ranged touch
Damage: 1d6 ⇒ 3

Attack: 1d20 + 3 ⇒ (10) + 3 = 13; ranged touch
Damage: 1d6 ⇒ 6

Urgeon will place the earth elemental on the other side of Kulgara.

Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Urgeon will fire his wand of magic missiles at Kulgara.

damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Forgot haste AC bonus... I'm at 26!

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