DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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Round 2

Kovax stands ready as half his comrades flee the room. Razorend moves in and reaches between dimensions, cutting the very fibers of the dead ghostly being. It sighs as it discorporates into nothing.

The remaining two hurl pieces of acrap metal at the 2 warriors.

Vs razorend: 1d20 + 3 ⇒ (17) + 3 = 20
Vs razorend: 1d20 + 3 ⇒ (6) + 3 = 9
Vs razorend: 1d20 + 3 ⇒ (6) + 3 = 9
Vs Kovax: 1d20 + 3 ⇒ (17) + 3 = 20
Vs Kovax: 1d20 + 3 ⇒ (14) + 3 = 17
Vs Kovax: 1d20 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend rushes back into the southern room, slashing at the first spirit he encounters.

Kukri: 1d20 + 9 ⇒ (19) + 9 = 28; Miss Chance?: 1d100 ⇒ 85; Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Confirm Critical: 1d20 + 9 ⇒ (15) + 9 = 24; Crit Damage: 1d4 + 7 ⇒ (2) + 7 = 9 ... total of 15


Male Human Mechanist/Savage Technologist Level 7

Kovax will once again ready an action to attack once the thing shows itself


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will continue to do his best Stayin' Alive dance number


Round 3

As Ridic and Urgeon flee into the mists, stumbling along, Razorend moves back to the southern room, and cuts through the ghost's form. (Is your ghost touch still up?)

The northern ghost follows Razorend into the southern room and when it sees Kovax it becomes visible trying to frighten him.

Kovax make a Will Save DC14 or be frightened for 1d4 ⇒ 2 rounds

Kovax may also attack the creature with his readied action.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp
DM Fflash wrote:
(Is your ghost touch still up?)

No, just a normal attack. Ghost Hunting Blow only lasts for the round I use it. I will have to recover the maneuver to use it again.


Razorend's blade passes through the ghost without any appreciable harm.


Male Human Mechanist/Savage Technologist Level 7

Will Save - 1d20 + 7 ⇒ (17) + 7 = 24

To Hit - 1d20 + 11 ⇒ (8) + 11 = 19
Damage - 1d10 + 9 ⇒ (7) + 9 = 16
Miss Chance - 1d100 ⇒ 19


No miss chance required when you can see it.

Kovax's weapon also passes through the creature harmlessly.

Actions Round 4?

BTW, if either of you have any ranks in Knowledge Religion, you can make a roll to identify


Male Human Mechanist/Savage Technologist Level 7

Does it vanish again?

Kovax will put away his chain and draw the magical battle axe from our last fight and prepare to attack again if Razorend can show him where to swing if it did vanish or just attack it


it vanishes again

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Ok he will wait for Razorend to point out where to attack


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend refocuses his perceptions of the battle and his place amidst the chaos.

Full-round maneuver recovery - recovers 3 expended maneuvers. +4 insight bonus to AC = 25 AC!


Kovax, assume you get point outs and swing away ... miss chances please for you.


Male Human Mechanist/Savage Technologist Level 7

Kovax will swing the battle axe 2 handed

To Hit - 1d20 + 11 ⇒ (13) + 11 = 24
Damage - 1d10 + 9 ⇒ (9) + 9 = 18
Miss Chance 1d100 ⇒ 73


Round 4

Razorend hunkers down as Kovax slashes with the battle axe cutting through the air but getting the satisfaction of a mournful wail as he does so.

Urgeon and Ridic should be done fleeing and returning now, if they wish ... can walk or run ... running in the mist may be, dangerous ... up to you.

The ghosts throw more things.

vs Razorend: 1d20 + 3 ⇒ (19) + 3 = 22; miss
vs Razorend: 1d20 + 3 ⇒ (10) + 3 = 13; miss
vs Razorend: 1d20 + 3 ⇒ (10) + 3 = 13; miss
vs Kovax: 1d20 + 3 ⇒ (18) + 3 = 21HIT; 1d100 ⇒ 5; Damage: 1d6 ⇒ 2
vs Kovax: 1d20 + 3 ⇒ (1) + 3 = 4; miss
vs Kovax: 1d20 + 3 ⇒ (8) + 3 = 11; miss


Male Human Mechanist/Savage Technologist Level 7

Kovax will attempt to strike again

I didn't see the request for a knowledge religion before

Knowledge Religion - 1d20 + 4 ⇒ (5) + 4 = 9

To Hit - 1d20 + 11 ⇒ (18) + 11 = 29
Damage - 1d8 + 9 ⇒ (7) + 9 = 16
Miss Chance - 1d100 ⇒ 91


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend focuses his ki again, cutting through the ethereal as he strikes rapidly.

Swift: Ghost Hunting Blow
Flurry Strike 1: 1d20 + 9 ⇒ (7) + 9 = 16; Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Flurry Strike 2: 1d20 + 9 ⇒ (2) + 9 = 11; Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Kovax cuts and destroys the damaged one as confirmed by Razorend. The android then slashes through the last one, his second blow just coming up shy of striking the ghostly creature.

It throws more stuff nicking Razorend with a light piece of destroyed armor from one of the pod skeletons.

vs Razorend: 1d20 + 3 ⇒ (8) + 3 = 11
vs Razorend: 1d20 + 3 ⇒ (7) + 3 = 10
vs Razorend: 1d20 + 3 ⇒ (18) + 3 = 21; HIT!; 1d100 ⇒ 89;
Take 1 point of damage


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

20% Miss Chance: 1d100 ⇒ 50

Razorend grunts as he is hit, then takes another moment to center his awareness.

Full round action, as above... AC 25!


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will run into the mist to return to the fight, taking his chances.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will also run into the mists - following Ridic.


Kovax?


Male Human Mechanist/Savage Technologist Level 7

Kovax will move up and try and strike the remaining one with a 5' step

To Hit - 1d20 + 11 ⇒ (17) + 11 = 28
Damage - 1d8 + 9 ⇒ (7) + 9 = 16
Miss Chance 1d100 ⇒ 26


Ridic and Urgeon make DC12 acrobatics checks, please. Succeed and you get to the wall. Fail and you fall and take a point of damage

Razorend refocuses as Kovax slashes blindly missing the ghostlike creature.

It throws more, a slight whispery moan escaping its lips.

vs Razorend: 1d20 + 3 ⇒ (20) + 3 = 23; HIT!; 1d100 ⇒ 41; Crit?: 1d20 + 3 ⇒ (12) + 3 = 15; no; Miss Chance: 1d100 ⇒ 66;Damage: 1d6 ⇒ 3
vs Razorend: 1d20 + 3 ⇒ (5) + 3 = 8; miss
vs Kovax: 1d20 + 3 ⇒ (1) + 3 = 4; miss

Actions


Male Human Mechanist/Savage Technologist Level 7

Kovax will try again

To Hit - 1d20 + 11 ⇒ (2) + 11 = 13
Damage - 1d8 + 9 ⇒ (6) + 9 = 15
Miss Chance 100 = 100


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Acrobatics: 1d20 - 1 ⇒ (4) - 1 = 3

Urgeon gets up and keeps moving.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Once again, Razorend attacks using his ki to strike the ethereal foe.

Swift: Ghost Hunting Blow
Flurry Strike 1: 1d20 + 9 ⇒ (12) + 9 = 21; Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Flurry Strike 1: 1d20 + 9 ⇒ (12) + 9 = 21; Damage: 1d4 + 5 ⇒ (2) + 5 = 7

My AC was 25 last round... was their attack a touch attack?


It was a natural 20, so it matters not


Male Fetchling Slayer 7/ Red Mantis 5

Acrobatics
1d20 - 3 ⇒ (18) - 3 = 15


Razorend destroys the final phantom

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Kovax stop raging and after resting for a moment he will search the room

Perception - 1d20 + 8 ⇒ (19) + 8 = 27


The two skeletons that attacked you were wearing some sort of lightly armored suit. While the suit itself appears to be destroyed, it is a unique technological item that looks like it was originally designed to operate in extremely hostile gaseous or air free environments. It may be worth something to a collector.

Each of the pods also contains a gray access card (4 in all).

If you're taking this stuff, add it to the spreadsheet. Note the suits are bulky


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"It seems the phantoms are dispersed," Razorend says, looking around carefully for any further signs of the spectral undead. "Urgeon, Ridic?"


Further exploration also uncovers a room behind the rubble and a closed and sealed door.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Perception: 1d20 + 13 ⇒ (6) + 13 = 19

Razorend searches the rubble and the sealed doorway.

Is there a way to open? Key card panel?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon takes the gray access cards and searches the rubble. He will also detect magic on the area. He will study the door and attempt to discern the method to open it. If there is a place to insert cards, he will try each color that we possess.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Engineering: 1d20 + 16 ⇒ (10) + 16 = 26


Knowledge Engineering DC15:
THe door appears to have no power to it. You'll need to trick it mechanically or bust it down

There's no obvious way to open the door, although you do see a keypad, none of the cards work.


Male Human Mechanist/Savage Technologist Level 7

Knowledge Engineering - 1d20 + 11 ⇒ (5) + 11 = 16

"It doesn't appear to have power, we could try and force it open or finesse it open. There may be a way to turn power back on though too, might be worth looking around to see if that is an option."


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic looks at the door, trying to feel around the seams. "Maybe we can pry it open?


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend points towards the engine room. "I'm no mechanic. Does anything in there look like it might provide power?"


You still spy flickering light from the engine room.

Forgot: XP from the last fight: 850 each


Male Human Mechanist/Savage Technologist Level 7

Kovax nods at Razorend, "Worth looking into that. Isn't that where you saw the skull in the light though?"

Kovax will gather up the Glaive with the ever-burning torch and be ready to move up to the engine room


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will attempt to repair the door's power supply, or, if necessary, route new power to the door from somewhere else in the room.

Knowledge, Engineering: 1d20 + 16 ⇒ (11) + 16 = 27
Craft, Mechanical: 1d20 + 10 ⇒ (16) + 10 = 26


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend shrugs, "Phantoms in this place, making spooky tricks. I don't really know what I saw." He keeps his kukri in a raised guard as he enters the engine room.


Urgeon cant find any source of power nir any indication that anything has worked here in a looooong time. However the locks on the door are mechanical stops. With an epick and some shims, you might be able gen enough spark to release the locks and manually open the door.

Ridic believes he coukd force the door open, but it would require some serious force.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Kovax will attempt to pick the door

Disable Device - 1d20 + 14 ⇒ (20) + 14 = 34


Using an epick or regular picks?

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Do we have an epick? If so than yes, otherwise just masterwork picks

-Posted with Wayfinder


Kovax charges the e-pick with a battery and then quickly and easily tricks the door into opening. A blast of air blows out, a bizarre smell coming with it ... a stale, yet pure scent.

Of note, the black e-pick provides a +1 competence bonus

A massive black window, spiderwebbed with hundreds of cracks, graces the western wall of this chamber, half-buried under rubble and twisted metal. Curved consoles of strange controls line the walls, with three chairs made of an unidentifiable offwhite material facing them. A figure dressed in red fabric of an unusually fine weave sits slumped over the console in the westernmost chair.

As fresh air fills the bridge, the remains, which appear to have mummified, slump and slowly crumble away until nothing remains but a few brittle bones and a pile of dust in the armor. You are each overwhelmed with a series of powerful visions—flashes of emotion mixed with the sound of screaming and explosions, sudden feelings of vertigo, and the conviction that gravity has gone mad. You feel pending doom and the knowledge of certain death.

Make a DC 14 Will save or fall prone and be staggered for 1 round

The vision passes quickly, but in its wake comes something far more
disconcerting. As the body crumbles away, a black spirit rises up from the remains in a seething vortex of shadows and crimson dust, coalescing into a vaguely humanoid shape with long, thin fingers that wisp away into smoke. It cries out in despair and pain and drifts forward to attack.

Saves, initiative and first round action

Yurian Init: 1d20 + 9 ⇒ (7) + 9 = 16

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