DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

Roll 20 Link


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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Healing of Razor

1d8 + 2 ⇒ (5) + 2 = 7

How low are you, not sure how many charges you want me to use

Ridic will also use a charge on himself
1d8 + 2 ⇒ (3) + 2 = 5

"Does anyone else need healing before we move on?"


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

That will put me at 9 of 16. One more would be nice.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

1d8 + 2 ⇒ (3) + 2 = 5


Aftermath of the Rescue of Khonnir Bhaine

Having gotten everyone together back at the temple, the party watches as Val tearfully reunites with her father and Dolga watches on with appreciation clapping each of you on the back and shaking your hands vigorously.

The Priest's Assessment

Joram spends some time inspecting the once lost councilman and says some comforting words to Khonnir about his status. He then comes toward you, the dark cloud on his face directly contradicting his just spoken niceties.

He pulls you aside and speaks in a low voice, [smaller]"Look, I can keep at healing his legs and restoring the rest of his mental faculties, but something beyond my knowledge is working against me. I will attempt to remove the disease tomorrow, but I've seen this work before. It is not natural, and my faith magic is a roll of the dice. If it doesn't work, I suggest you entreat with Sanvill Trett before he leaves again and see if he has any advanced technology that will knock this out."

He runs his hand through his hair, "But for now, I think he'd be better served in his own bed. Perhaps one or more of you should stay at the Foundry Tavern to ensure he's OK throughout the night. Val may be ... emotionally compromised if he reverts to his former state."

The Councilwoman's request

As the fervor dies down, Dolga follows up with you, "I don't suppose you found any indication of the rest of the other two expeditions. You brought back Parda's body, but did you see sign of the rest of her band or the quartet of Brigh priests? Khonnir mentioned that the others of his party were eviscerated by robots after having destroyed a large patch of russet mold ... apparently what infected Gerrol. The medical robot hauled him off for experimentation. Also, any indication of what shut off the Torch?"

Shopping?

Per our discussion earlier, you can buy any normal item at Core Rulebook price and there's a 75% chance to buy magical or exceptional items of up to 2,400gp (price before your 20% discount). You can sell up to 5,000gp to any individual shop keeper. Specific items for sale that are available are listed in the Torch handout on Roll 20 under their individual shops.[/ooc]

You received 4,000gp and a scroll of resurrection from Dolga as reward for rescuing Khonnir.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Priest's Assessment

"Disease? Could you be more specific? I was not aware he was infected with anything."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

The Priest's assessment

Urgeon looks at Khonnir with concern, "We will do everything possible to help him. We'll talk to Trett and we can certainly watch over him at the Foundry Tavern tonight."

The Councilwoman's request.

Urgeon shakes his head, "I don't believe we discovered the fate of the other two expeditions yet. We also don't have an answer on Torch's flame. We will try to answer these questions when we return to the ruins tomorrow."

Let's go talk to Sanvill Trett.


Priest's Assessment

Joram ponders Razorend's question, "I use disease because I don't know what else to call it. There's no sign of infection or fever or the other body reactions, but his mind is deteriorating again and it's not early dementia. Something is causing it, I just don't know what. I will attempt to treat it like a disease, but I'm not certain what the efficacy will be."


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Priest's Assessment

Razorend nods grimly. "Perhaps we can learn more from the ruins about what that device was doing to him."


Priests Assessment

"Between this and all the headaches everyone is getting, I likely won't be able to support your trips in any more. Can you make it without water breathing?"

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Priest's Assessment

"Aye, we know the way. We will only need the spell to rescue any others we find in Khonnir's state."


Looks like no one has anything else ...

Sanvill Trett

Urgeon leads the party down to find Sanvill Trett. His stall is closed for lunch and a few questions to the other vendors lead you to the Evercandle Inn where Sanvill is apparently staying. You find the man enjoying a plate of steamed vegetables and a glass of cider in the aforementioned accommodation.

He smiles broadly when he sees you, "The intrepid explorers have returned!"

He stands and wipes his mouth with a napkin, "I hear you've rescued our lost Councilman as well! What brings you to visit this peddler?"


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon nods at Sanvill and then gets right to business. "Yes, we rescued Khonnir, but he appears to be infected by a strange disease - something he picked up in the ruins. Do you have any technology that can help him?"


Sanvill leans forward. "Strange disease, you say? " He throws a couple coins on the table and then stands up, brushing crumbs off his lap.

"Come, follow me to my stall. I likely have something. Tell me everything you encountered, though, to be sure we get it right."

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will provide Sanvill a detailed account of all the creatures encountered in the ruins. "We rescued Khonnir from some sort of robot that had been experimenting on him. Prior to that we fought vegepygmies, automotons, a ghelarn and four armed skeletons."


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"There is something very wrong down there, very wrong. The technology, is haunting! We must destroy all that we can while we are down there, it is bringing this world further into darkness."

Then Ridic quiets down and keeps to himself.


Sanvill listens intently as you regale him with your stories, nodding every once and a while and even repeating unfamiliar words that you mention.

As you arrive at his stall, he rummages through his locked chest and states "Yes, I think you are correct, a cureall should do it. I have a couple here. Either can be yours for 1,400 gold ... minus your discount, of course."

He holds up a tiny rounded cylinder, about a 1/2 inch long and bluish-green in color.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon nods and turns to the others, "We have to do this for Khonnir."

Unless there's any dissent, Urgeon pays Sanvill.

He then turns back to the tech dealer, "How do we apply the cureall?"


"If you have a medlance, you can inject it directly into his blood stream. Good for unconscious victims or for administering chems quickly in combat. However, if he is upright, just have him swallow it whole."

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

I am not opposed to paying for this, but I also think this is absolutely worth going and asking the city council to foot the bill before we do it.

If no one objects to trying that first, Kovax will go explain the situation to the dwarf to see if that is something they would cover


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I am with Kovax on this one. This guy means nothing to us, if he weren't the job, and very dew pay to work. That is a lot of cash


Male Human Mechanist/Savage Technologist Level 7

Well I wouldn't say he means nothing to us, but half of us barely know who he is, one of us (me) has worked with him but as an android I am not attached to him, I think only Urgeon is truly close to him. So because of that, it would make sense to have the council pony up the cost because having him back is obviously critical to the town


It's inaccurate to say you barely know who he is. You don't all know him intimately, but everyone knows the Councilman/women in Torch. He's famous (as far as a small town goes), fwiw. And Ridic! You took local ties as a trait ... you and Urgeon both know Khonnir Bhaine extremely well!

City Council

As the party works with Sanvill trading stories and discussing gear, Kovax runs over to visit Dolga to see if the council can aid with the cure. After listening to Kovax's request, Dolga sighs and waves her hand, "Look, we had that scroll of resurrection to use in case he died. It wasn't really part of the reward. Sell or trade that and you have the money you need to bring him up to snuff. Honestly, if I knew he was damaged to begin with, I would have done it myself. Regardless, all the coin I have left to spare is to be used as reward for turning the Torch back on. Beyond that, the coffers are reserved for running the town."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

It's not worth trading in the resurrection scroll. Let's just use the 4K.

Urgeon will immediately return back to Khonnir and will give him the dose. "How are you feeling old friend?"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I don't recall the intimate connection with Khonnir and myself, but ok, with that, I will change my direction

"Lets try and recoup some of this money from the town, but if they are not going to pay, I will kick in more. He is a good guy and a personal friend of mine"


Ridic ... local ties trait, link here for reference, but you pulled it out of the Iron Gods Players Guide.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"You mean, ask for handouts? That's gonna take a lot of time, and I think finding the purple-haired lady and solving the Torch mystery are a bit more urgent right now. I say we pay for the cure and then get back to the alien place."


The cure all will run you 1120 gold. Anything else you guys want to purchase or do during the day? I assume everyone has their masterwork weapon by now

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I guess so....it doesn't appear that I have many beneficial armor options available


Ridic Slaranack wrote:
I guess so....it doesn't appear that I have many beneficial armor options available

You could grab a buckler, and you could also swap your starting feats (which are unusable at this level) and pick up dodge and shield focus. That will.give you 3 AC with a slight penalty to hit with the buckler. You can swap the feats out later once you get magic armor.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I could, but then I would have to go away from a 2 handed weapon. I think that is my most valuable asset at the front, at this point. Are there any more wands of CLW available?


You can use a buckler with a 2 handed weapon. You just incur a small (-1, I think) attack penalty.

Wand of CLW?: 1d100 ⇒ 47, yes.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I've put together a loot tracker here. Can you post this link in the campaign tab? The current split is 1041 gp each.

Urgeon will take the silver holy symbols of Brigh to several of the local merchants for appraisal. He also will research if a wand of grease is a available (1d100 ⇒ 18). He will use his split to purchase.

I assume we're going to stay over night to watch over Khonnir and recover.

The next day Urgeon will attempt again to identify the magical ring and the magical cloak.

Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

What were the three potions that we found - CMW? Did we use?

Urgeon will take the retractable wire device and the two silverdisks that glow blue to Sanville to see if he can identify the tech.

Are silverdisks traded in for 50% value or 100% value?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will buy another wand of CLWs.

If I add a buckler or a small wooden shield, the alerts go off in Hero lab, indicating that I cannot use the shield and that weapon


The alert is going off because it's metal. I'll allow you to purchase an ironwood one if you buy it masterwork ... would be 230gp (minus discount, of course)


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend will collect his masterwork kukri, but will wait until we can identify the magic items before buying anything else.


Khonnir Save vs Disease: 1d20 + 5 ⇒ (15) + 5 = 20

Khonnir and Val have moved to the foundry. Khonnir is asleep, but Val wakes him up to take the pill. He swallows it and then shakes his head, but then he gives a little start and coughs up a glob of grayish goo.

"Huh, feel better already." He then yawns and mutter something before he passes out, "Need to fill you in on what I learned .... morning ..."

Yes, wand of grease available. Silverdisks spend like cash, now. I'll get the tracker up and double check the magic items once I can refer to my computer later today

Sanvill Trett

"These are batteries like the last ones you brought me. No charge to ID those. This, however, is fascinating. Let me spend a few moments with it ... I'll jot down a few notes as to what I think it does."

-Posted with Wayfinder


The un-ID'd items are a ring of protection +1 and a cloak of resistance +1. 3 potions were all CMW, don't think you used any of them.

The holy symbols appraise as jewelry items at 25gp each although the appraiser looks askance at you for a moment, "Hey, these seem familiar ... naaah, can't place em." before he shakes his head and takes them off your hands.

Loot Spreadsheet added to the top of the Campaign Tab

Sanvill Trett

"Yes, yes ... I see now. These "leads" here are for connection to the door pads you've been seeing or other similar receptacles for the pass cards. This device can be used to open one of those without a pass card, if you have the requisite understanding of the schematics of this device and the internal workings of those doors. The color on the box seems to indicate its complexity and how well it will aid you in getting through."

10 gp for the ID

The Device:
A small device that can be used to unlock and disable electronic locks and devices, much in the same way that a set of thieves' tools can be used to dismantle mechanical locks and devices. A black one allows a user to make Disable Device checks against electronic devices without penalty (for not having the Technologist feat) and adds a +1 competence bonus; those of higher ratings may grant higher competence bonuses.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I think we gave the ring to Ridic. Who wants the cloak? Everyone but Ridic should take a CMW potion. Urgeon will hold onto the electronic device. Trading in the holy symbols brings the split to 1054 gp each.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

That total split, does that include the award, minus the healing for khonnir? Yes, Ridic did take the ring.

Ridic will just relax for the evening and help watch over Khonnir before make plans in the morning


One thing we worked out last evening was that you all would use the foundry and tavern as a base of operations. The tavern will be closed for a while and the Foundry is use able as a Forge for any non sky metal crafting.

Please note where you want to set up your individual living spaces/work area in either the tavern, the loft in the Foundry or the SE room in Khonnir's home.

Also, need to know if you're going to repair the conduit yourself (make your craft roll), wait for Khonnir in the morning or go to another Smith in town (tell me where).

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend will keep his stash for now, saving up for that mithril chain shirt.

Razorend arrives at the foundry a few hours later, carrying a small duffel bag of his few worldly possessions. He finds a dry corner of the foundry loft and lays out his bed.

A bit of an improvement from the last place... and fewer rats.


Male Human Mechanist/Savage Technologist Level 7

Kovax will set up in the room in the SW corner of the bar.

What craft check is needed? I have Weapons and Alchemy, assuming neither of those will work.

Do we know of any smiths in town other than the weapon smith?


I'd allow a craft weapons check.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Craft Weapons - 1d20 + 9 ⇒ (15) + 9 = 24


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will find a place at the tavern.....food and booze readily available, is enticing for any adventurer.


Kovax is able to easily hammer the conduit back into shape with the help of a lit forge and some available smelting materials. While not pretty, it looks like it should be effective.

I've placed Ridic and Razorend based on their comments. Need Kovax and Urgeon to set up their locations as well. Don't think you want to set up in the forge if you intend to use it.


Male Human Mechanist/Savage Technologist Level 7

I am assuming that the door to the outside locks in the area I am setting up, if not, I will work on rigging something that will


Yes, all 3 buildings lock.

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will join Ridic and Kovax in the tavern. After setting up his gear, he finds a bottle under the bar and pours shots for the group. "My friends, here's to successfully bringing Khonnir back! Tomorrow we return to the ruins, but tonight, we drink."


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Taking his mask off around trusted friends, Razorend responds with a grim smile as he raises the glass.

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