DM Feral's Serpent's Rise (Inactive)

Game Master Feral

Character Sheets

Maps


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Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

How did i suppose to make a 5-foot on a book shelve? Or isn't it a bookshelve at all?


Shohiraj missed so it's still up. Your attacks missed too.

Joliryn scores a grazing wound that leaves crystals of frost in its wake.

The frilled lizards attack again!

Bite vs Zurnzal: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Tail: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Bite vs Marnarius: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Tail: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Zurnzal is up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

"OK, i'll handle it myself"
Martial Flexibility: as a swift action Zurnzal gains Improved Two-Weapon Fighting
Full attack against flat-footed

Attack 1: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14

Attack 2: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11

Attack 3: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage 3: 1d8 + 6 ⇒ (8) + 6 = 14

Attack 4: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage 4: 1d8 + 6 ⇒ (1) + 6 = 7

If I can use sneak attack, despite the pregen:

sneak damage: 4d6 ⇒ (3, 2, 6, 2) = 13

4,3,4 for attack...nice ><


Zurnzal only connects once but it's a solid blow that leaves the giant lizard reeling.

The chameleons snap at the party again.

Bite vs Marnarious: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Bite vs Joliryn: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Marnarious, 322, Shohiraj, and Joliryn are up.


- PREGEN -

With one of them down, how are they still getting 4 bites and 2 tail slaps a round against us?

-24hp

waiting to see if The Professional finishes this lizard off or not

-Posted with Wayfinder


I may have gotten a little overzealous with the copy/paste. Ignore that bite attack Marnarius.


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

Shohiraj continues to attack her target.

Flank: 1d20 + 13 ⇒ (20) + 13 = 33
Confirming: 1d20 + 13 ⇒ (2) + 13 = 15
5d6 + 14 ⇒ (5, 1, 1, 2, 2) + 14 = 25


- PREGEN -

-15hp

-Posted with Wayfinder


That hits obviously but doesn't drop the frilled lizard.


- PREGEN -

Marnarius scowls at the lizard for still standing, then slashes at it a few more times.

Crunch:
Notes:
(None)

Round ? action:
full attack action

Rolls:
longsword, 1st iterative attack, studied target, power attack, flanking, sneak attack: 1d20 + 13 + 2 - 2 + 2 ⇒ (20) + 13 + 2 - 2 + 2 = 35 for slashing, MAGIC: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (6) + 8 + 2 + 6 + (6, 3) = 31

crit confimt: 1d20 + 13 + 2 - 2 + 2 ⇒ (9) + 13 + 2 - 2 + 2 = 24 for slashing, MAGIC: 1d8 + 8 + 2 + 6 ⇒ (7) + 8 + 2 + 6 = 23

longsword, 2nd iterative attack, studied target, power attack, flanking, sneak attack: 1d20 + 8 + 2 - 2 + 2 ⇒ (7) + 8 + 2 - 2 + 2 = 17 for slashing, MAGIC: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (6) + 8 + 2 + 6 + (5, 4) = 31

Active Status effects:
studied target
18AC
-15hp

-Posted with Wayfinder


Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |

322 sees that others beyond her reach are badly hurt, she steps back into the hallway and conjures a spectral hand. The magic does not come naturally and takes a toll on her to do this, but she manages the casting through force of will.

HP loss: 1d4 ⇒ 2
Will save: 1d20 + 9 ⇒ (17) + 9 = 26

Spectral Hand has 2 hp and an AC of 11.

Spectral Hand:
School necromancy; Level sorcerer/wizard 2, witch 2

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range medium (100 ft. + 10 ft./level)
Effect one spectral hand
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION
A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers.

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand's AC as if it were the hand's Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.


Marnarius joins Shohiraj's attack smashing one of the frizzled lizards into stony chunks.

Joliryn is up.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

sorry for the delay, was playing tabletop today

Joliryn attacks the lizard (red) again with her flaming scimitar. "WHy don't you DIE already, lizard lips."

to hit: 1d20 + 12 ⇒ (10) + 12 = 22
dmg if hits: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14


Joliryn scores another grazing wound. The lizard begins to slow under the weight of its injuries.

The remaining frilled lizard attacks again!

Bite vs Zurnzal: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Tail: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Zurnzal is up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Martial Flexibility: as a swift action Zurnzal gains Two-Weapon Defense
Attack 1: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Damage 1: 1d8 + 6 ⇒ (4) + 6 = 10

Attack 2: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11

Attack 3: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage 3: 1d8 + 6 ⇒ (8) + 6 = 14

Attack 4: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage 4: 1d8 + 6 ⇒ (1) + 6 = 7


- PREGEN -

man, you have really chewed through your Martial Flexibility uses. Only 1 use left by my count!

-Posted with Wayfinder


Zurnzal finally finds his rhythm landing three solid blows but not quite bringing the giant frilled lizard down.

The surviving chameleon snaps at Joliryn again.

Bite vs Joliryn: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Marnarious, 322, Shohiraj, and Joliryn are up.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Damn, just read errata for brawler. I thought it is unlimited according to character sheet (there is nothing about limit ><)


Quote:
martial flexibility (swift action) 6/day


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

So i'm blind idiot. Sorry


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

Shohiraj moves over and and attacks the yellow lizard.

Boop: 1d20 + 11 ⇒ (14) + 11 = 25
1d6 + 6 ⇒ (4) + 6 = 10


- PREGEN -

is that really an errata? I don't remember it ever working another way. I was also puzzled because every time you use it any previous feats go away, and it seems kind of odd to change feats every single round

-Posted with Wayfinder


- PREGEN -

Trusting that the other two have the last frilled lizard well in hand, Marnarius runs at the last chameleon and tries to cut its head off.

Crunch:
Notes:
(None)

Round ? action:
swift action to study red chameleon
Charge red chameleon

Rolls:
longsword, attack, studied target, power attack, charge: 1d20 + 13 + 2 - 2 + 2 ⇒ (13) + 13 + 2 - 2 + 2 = 28 for slashing, MAGIC: 1d8 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24

Active Status effects:
studied target
AC 16 (charge)
-15hp

-Posted with Wayfinder


Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |

The Experiment directs her spectral hand to touch the rogue, healing her.

Cure Moderate Wounds: 2d8 + 7 ⇒ (6, 6) + 7 = 19

Joliryn, what is your current hp? Looked like Shohiraj is the most damaged, but couldn't be sure.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn strikes again at the lizard...

to hit: 1d20 + 12 ⇒ (12) + 12 = 24
dmg if hits: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15

Jolyrin is fine... healing the rogue is good


Shohiraj cracks on frilled lizard on the side of the head leaving it in a daze but failing to bring it down. Marnarius and Joliryn swiftly cut down the second chameleon.

I'm going to call it since there's one enemy left and he's got ~10 hp left. Roll some perception checks.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

perception: 1d20 + 1 ⇒ (12) + 1 = 13


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

perception: 1d20 + 11 ⇒ (13) + 11 = 24


Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |

"Well, that was diverting..." 322 yawns, working her jaw strangely for a moment before humming an eerie tune, using the spectral hand to conduct the orchestra in her head.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Anyone needing healing before we head on?

She casts cure serious wounds on herself as an afterthought.
CSW on self: 3d8 + 7 ⇒ (5, 1, 8) + 7 = 21


- PREGEN -

Marnarius is at -15hp

Marnarius scowls at the lizards and dons his shield.

perception: 1d20 + 11 ⇒ (9) + 11 = 20

-Posted with Wayfinder


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Shohirja nods professionally to 322 when she is healed.


Some implies more than one roll. The DC is rather high.

Perceptions: 5d20 ⇒ (12, 16, 12, 6, 19) = 65

It takes a few minutes but the party tosses the vault like a bunch of Pathfinders. In addition to assorted loot the party finds Aram Zey’s notes on the Hao Jin Tapestry’s operation. In them Aram Zey describes in the ritual’s preface, performing the rite could tear a permanent rift into the Hao Jin Tapestry, allowing uninterrupted traffic between the planes — but always to the same site within the demiplane. He strongly advises against ever performing this procedure.

Marnarius:
You find the weapon you came for. It can be a obsidian-bladed scythe with a mahogany handle. The second is a heavy flail made of magically hardened gold and whose head is molded like a roaring tiger skull. The third is a serrated, single-edged longsword made of green-tinged metal. Whichever weapon you choose, it is a +2 vicious weapon.


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

After the party finds what it is looking for, Shohiraj will throw some dust of tracelessness down to cover their tracks.


Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |

322's interest is consumed by the text with Aram Zey's writings. She looks especially delighted at reading the personal advice at the end.

Have a wand of cure moderate wounds so feel free to holler or roll it yourself if you need healing.


- PREGEN -

Marnarius sneers in delight when he finds a vicious-looking, serrated, single-edged longsword made of green-tinged metal. "I've found it" he mutters happily to himself. He sheathes his other longsword and swings the new sword through the air a few times. "Heh heh." He gives a deep chuckle.

"Let's tear open that tapestry and let our stranded brothers and sisters in to wreak some havoc; they're all gathered at my old base camp in the tapestry."

-Posted with Wayfinder


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn gives a lopsided grin and nods emphatically. "Oh, do let's open it!"


- PREGEN -

cmw, wand: 2d8 + 3 ⇒ (4, 4) + 3 = 11

cmw, wand: 2d8 + 3 ⇒ (5, 7) + 3 = 15

that's 2 charges to get Marnarius to full health

-Posted with Wayfinder


Stealth/Disguise Checks: 5d20 ⇒ (4, 3, 5, 4, 9) = 25

With the secrets of the tapestry in hand the party departs the ransacked vault and makes for the tapestry itself.

A moment later the sound of a guard patrol can be heard coming around the corner...

322 you can activate your special item now as a distraction to potentially avoid the guards if you'd like.


- PREGEN -

Marnarius's stealth check is actually 22 when he takes 10

-Posted with Wayfinder


Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |

Has an hour passed by now? If so, 322 will cast another cloak of darkness and she will have 24 stealth by taking 10.

The Experiment directs her focus some distance away, seeing with her mind's eye the cosmic energies of life flowing into the hexagonal panel, channeled into the great statue of Durvin Gest. "I've founded the founder... And now they will fall and flounder." She whispers with a wild, bubbling giggle.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

cmw, wand: 2d8 + 3 ⇒ (6, 8) + 3 = 17

cmw, wand: 2d8 + 3 ⇒ (5, 7) + 3 = 15
2 charges to heal Zurnzal to nearly full

Disguise: 1d20 + 11 ⇒ (4) + 11 = 15 To mantain Arminaldi appearance.
He also takes 10 to stealth for 22 in total.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Joliryn takes 10 on stealth for 10 + 8 = 18


322's giggling is punctuated by a crash and the coming patrol suddenly reverses direction to address some new crisis.

With the patrol gone the party is free to resume their trek.

Arriving at the door leading into the tapestry chamber, the sounds of a conversation occurring inside can be heard.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

perception: 1d20 + 2 ⇒ (13) + 2 = 15

Joliryn listens but in reality waits for those far more perceptive than herself to glean an idea of what goes on beyond the door.


It just sounds like casual conversation.

It's mostly to let you know that there's guards on the other side.


hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
skills:
acro 5, climb 1, fly 9, handle anml 5, intim 14, know arc 4, know planes 5, perc 1, spellcraft 10, stealth 8, umd 10

Very quietly, Joliryn draws her weapon and waits for someone to open the door.


Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |

322 raises a hand to hold a moment and casts shield of faith on herself, Shohiraj and Zurnal.
+3 deflection to AC

She then makes ready to surprise the guards on the other side of the door with dust of twilight.
DC 16 Fort Save negates fatigue

Shield of Faith:
School abjuration; Level cleric/oracle 1, inquisitor 1; Domain glory 1; Subdomain agathion 1

CASTING
Casting Time 1 standard action
Components V, S, M (parchment with a holy text written on it)

EFFECT
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

Dust of Twilight:
School conjuration [darkness]; Level bard 2, bloodrager 2, sorcerer/wizard 2

CASTING
Casting Time 1 standard action
Components V, S, M (coal dust)

EFFECT
Range medium (100 ft. + 10 ft./level)
Targets creatures and objects in a 10-ft. spread
Duration instantaneous
Saving Throw Fortitude negates (fatigue only); Spell Resistance no

DESCRIPTION
A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels any spell of 2nd level or lower with the light descriptor (as dispel magic). Creatures in the area must make a Fortitude save or become fatigued.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Is Zurznzal able to understand what the guards are talking about?


They're not talking about anything important.


Male Half-Orc Brawler 6/Assassin 2 | HP: 44/72 | AC: 19 (14 Tch, 16 FF) | CMB +12(+15 Dirty Trick, +14 Disarm, +14 Trip, +14 G; CMD 26 (29 vs. dirty trick, 28 vs. disarm, 28 vs. trip) | F: +9, R: +11, W: +7 | Init: +2 | Perc: +13 | Darkvision 60 ft

Zurnzal lays his hand on the door. "As soon as you are ready. We might catch them out off guard coz of my Arminaldi appearance"

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