Zurnzal "The Ambitious" |
How did i suppose to make a 5-foot on a book shelve? Or isn't it a bookshelve at all?
DM Feral |
Shohiraj missed so it's still up. Your attacks missed too.
Joliryn scores a grazing wound that leaves crystals of frost in its wake.
The frilled lizards attack again!
Bite vs Zurnzal: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Tail: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Bite vs Marnarius: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Tail: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Zurnzal is up.
Zurnzal "The Ambitious" |
"OK, i'll handle it myself"
Martial Flexibility: as a swift action Zurnzal gains Improved Two-Weapon Fighting
Full attack against flat-footed
Attack 1: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14
Attack 2: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11
Attack 3: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage 3: 1d8 + 6 ⇒ (8) + 6 = 14
Attack 4: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage 4: 1d8 + 6 ⇒ (1) + 6 = 7
sneak damage: 4d6 ⇒ (3, 2, 6, 2) = 13
4,3,4 for attack...nice ><
DM Feral |
Zurnzal only connects once but it's a solid blow that leaves the giant lizard reeling.
The chameleons snap at the party again.
Bite vs Marnarious: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Bite vs Joliryn: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Marnarious, 322, Shohiraj, and Joliryn are up.
Marnarius; The Vengeful |
With one of them down, how are they still getting 4 bites and 2 tail slaps a round against us?
-24hp
waiting to see if The Professional finishes this lizard off or not
-Posted with Wayfinder
Marnarius; The Vengeful |
Marnarius scowls at the lizard for still standing, then slashes at it a few more times.
(None)
Round ? action:
full attack action
Rolls:
longsword, 1st iterative attack, studied target, power attack, flanking, sneak attack: 1d20 + 13 + 2 - 2 + 2 ⇒ (20) + 13 + 2 - 2 + 2 = 35 for slashing, MAGIC: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (6) + 8 + 2 + 6 + (6, 3) = 31
crit confimt: 1d20 + 13 + 2 - 2 + 2 ⇒ (9) + 13 + 2 - 2 + 2 = 24 for slashing, MAGIC: 1d8 + 8 + 2 + 6 ⇒ (7) + 8 + 2 + 6 = 23
longsword, 2nd iterative attack, studied target, power attack, flanking, sneak attack: 1d20 + 8 + 2 - 2 + 2 ⇒ (7) + 8 + 2 - 2 + 2 = 17 for slashing, MAGIC: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (6) + 8 + 2 + 6 + (5, 4) = 31
Active Status effects:
studied target
18AC
-15hp
-Posted with Wayfinder
Pregen of bd |
322 sees that others beyond her reach are badly hurt, she steps back into the hallway and conjures a spectral hand. The magic does not come naturally and takes a toll on her to do this, but she manages the casting through force of will.
HP loss: 1d4 ⇒ 2
Will save: 1d20 + 9 ⇒ (17) + 9 = 26
Spectral Hand has 2 hp and an AC of 11.
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect one spectral hand
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no
DESCRIPTION
A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers.
The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand's AC as if it were the hand's Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.
'The Artist' |
sorry for the delay, was playing tabletop today
Joliryn attacks the lizard (red) again with her flaming scimitar. "WHy don't you DIE already, lizard lips."
to hit: 1d20 + 12 ⇒ (10) + 12 = 22
dmg if hits: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14
Zurnzal "The Ambitious" |
Martial Flexibility: as a swift action Zurnzal gains Two-Weapon Defense
Attack 1: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Damage 1: 1d8 + 6 ⇒ (4) + 6 = 10
Attack 2: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11
Attack 3: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Damage 3: 1d8 + 6 ⇒ (8) + 6 = 14
Attack 4: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage 4: 1d8 + 6 ⇒ (1) + 6 = 7
Marnarius; The Vengeful |
man, you have really chewed through your Martial Flexibility uses. Only 1 use left by my count!
-Posted with Wayfinder
Zurnzal "The Ambitious" |
Damn, just read errata for brawler. I thought it is unlimited according to character sheet (there is nothing about limit ><)
Marnarius; The Vengeful |
is that really an errata? I don't remember it ever working another way. I was also puzzled because every time you use it any previous feats go away, and it seems kind of odd to change feats every single round
-Posted with Wayfinder
Marnarius; The Vengeful |
Trusting that the other two have the last frilled lizard well in hand, Marnarius runs at the last chameleon and tries to cut its head off.
(None)
Round ? action:
swift action to study red chameleon
Charge red chameleon
Rolls:
longsword, attack, studied target, power attack, charge: 1d20 + 13 + 2 - 2 + 2 ⇒ (13) + 13 + 2 - 2 + 2 = 28 for slashing, MAGIC: 1d8 + 8 + 2 + 6 ⇒ (8) + 8 + 2 + 6 = 24
Active Status effects:
studied target
AC 16 (charge)
-15hp
-Posted with Wayfinder
Pregen of bd |
The Experiment directs her spectral hand to touch the rogue, healing her.
Cure Moderate Wounds: 2d8 + 7 ⇒ (6, 6) + 7 = 19
Joliryn, what is your current hp? Looked like Shohiraj is the most damaged, but couldn't be sure.
'The Artist' |
Joliryn strikes again at the lizard...
to hit: 1d20 + 12 ⇒ (12) + 12 = 24
dmg if hits: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15
Jolyrin is fine... healing the rogue is good
'The Artist' |
perception: 1d20 + 1 ⇒ (12) + 1 = 13
Pregen of bd |
"Well, that was diverting..." 322 yawns, working her jaw strangely for a moment before humming an eerie tune, using the spectral hand to conduct the orchestra in her head.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Anyone needing healing before we head on?
She casts cure serious wounds on herself as an afterthought.
CSW on self: 3d8 + 7 ⇒ (5, 1, 8) + 7 = 21
Marnarius; The Vengeful |
Marnarius is at -15hp
Marnarius scowls at the lizards and dons his shield.
perception: 1d20 + 11 ⇒ (9) + 11 = 20
-Posted with Wayfinder
DM Feral |
Some implies more than one roll. The DC is rather high.
Perceptions: 5d20 ⇒ (12, 16, 12, 6, 19) = 65
It takes a few minutes but the party tosses the vault like a bunch of Pathfinders. In addition to assorted loot the party finds Aram Zey’s notes on the Hao Jin Tapestry’s operation. In them Aram Zey describes in the ritual’s preface, performing the rite could tear a permanent rift into the Hao Jin Tapestry, allowing uninterrupted traffic between the planes — but always to the same site within the demiplane. He strongly advises against ever performing this procedure.
Pregen of bd |
322's interest is consumed by the text with Aram Zey's writings. She looks especially delighted at reading the personal advice at the end.
Have a wand of cure moderate wounds so feel free to holler or roll it yourself if you need healing.
Marnarius; The Vengeful |
Marnarius sneers in delight when he finds a vicious-looking, serrated, single-edged longsword made of green-tinged metal. "I've found it" he mutters happily to himself. He sheathes his other longsword and swings the new sword through the air a few times. "Heh heh." He gives a deep chuckle.
"Let's tear open that tapestry and let our stranded brothers and sisters in to wreak some havoc; they're all gathered at my old base camp in the tapestry."
-Posted with Wayfinder
'The Artist' |
Joliryn gives a lopsided grin and nods emphatically. "Oh, do let's open it!"
Marnarius; The Vengeful |
cmw, wand: 2d8 + 3 ⇒ (4, 4) + 3 = 11
cmw, wand: 2d8 + 3 ⇒ (5, 7) + 3 = 15
that's 2 charges to get Marnarius to full health
-Posted with Wayfinder
DM Feral |
Stealth/Disguise Checks: 5d20 ⇒ (4, 3, 5, 4, 9) = 25
With the secrets of the tapestry in hand the party departs the ransacked vault and makes for the tapestry itself.
A moment later the sound of a guard patrol can be heard coming around the corner...
322 you can activate your special item now as a distraction to potentially avoid the guards if you'd like.
Pregen of bd |
Has an hour passed by now? If so, 322 will cast another cloak of darkness and she will have 24 stealth by taking 10.
The Experiment directs her focus some distance away, seeing with her mind's eye the cosmic energies of life flowing into the hexagonal panel, channeled into the great statue of Durvin Gest. "I've founded the founder... And now they will fall and flounder." She whispers with a wild, bubbling giggle.
Zurnzal "The Ambitious" |
cmw, wand: 2d8 + 3 ⇒ (6, 8) + 3 = 17
cmw, wand: 2d8 + 3 ⇒ (5, 7) + 3 = 15
2 charges to heal Zurnzal to nearly full
Disguise: 1d20 + 11 ⇒ (4) + 11 = 15 To mantain Arminaldi appearance.
He also takes 10 to stealth for 22 in total.
'The Artist' |
Joliryn takes 10 on stealth for 10 + 8 = 18
'The Artist' |
perception: 1d20 + 2 ⇒ (13) + 2 = 15
Joliryn listens but in reality waits for those far more perceptive than herself to glean an idea of what goes on beyond the door.
'The Artist' |
Very quietly, Joliryn draws her weapon and waits for someone to open the door.
Pregen of bd |
322 raises a hand to hold a moment and casts shield of faith on herself, Shohiraj and Zurnal.
+3 deflection to AC
She then makes ready to surprise the guards on the other side of the door with dust of twilight.
DC 16 Fort Save negates fatigue
CASTING
Casting Time 1 standard action
Components V, S, M (parchment with a holy text written on it)
EFFECT
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).
CASTING
Casting Time 1 standard action
Components V, S, M (coal dust)
EFFECT
Range medium (100 ft. + 10 ft./level)
Targets creatures and objects in a 10-ft. spread
Duration instantaneous
Saving Throw Fortitude negates (fatigue only); Spell Resistance no
DESCRIPTION
A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels any spell of 2nd level or lower with the light descriptor (as dispel magic). Creatures in the area must make a Fortitude save or become fatigued.
Zurnzal "The Ambitious" |
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Is Zurznzal able to understand what the guards are talking about?
Zurnzal "The Ambitious" |
Zurnzal lays his hand on the door. "As soon as you are ready. We might catch them out off guard coz of my Arminaldi appearance"