The first order of business is everyone needs to pick a character. You're choosing from an assortment of Aspis pregens. If there's conflict over who plays what I'll randomize the winner.
Would like to play listed in order of preference:
1) 322 the Experiment: elven dark tapestry oracle
2) Shohiraj the Professional: human unchained rogue
3) Joliryn the Artist: halfling magus
4) Rataji the Leader: human enchanter
I don't generally prefer prepared casters, but since they seem to have their prepared spells pre-selected, I would be ok with running the magus or enchanter. Since there are four of us are any of them absolutely necessary and must be run?
Ok - I have a question for you - in the combat gear and in the description of abilities, it says she has a +1 flaming scimitar, but in the melee line it says it's a +1 flaming kukri and only does a d3 of damage... Can I assume it's really a scimitar and that it does a d4?
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
Rataji (The Disgraced) | Male Human Enchanter 8 | HP 58/58 | AC 11, T 11, FF 10 | AC 11, T 11, FF 10 | Fort +5, Ref +7, Will +10 | Init +5 | Perc +2 |
322 is considering her options, given this large creature with grab, this could lead into a vicious cycle of breaking the grapple, trying to move away from it's reach and getting AOO's, getting drug back, rinse, repeat.
Could the tongue be sundered to eliminate or at least diminish the grab ability?
Can this grapple be reversed to become the controlling grappler like a traditional grapple?
The description of disfiguring touch gives a little wiggle room with what is possible with it. Could she focus on disabling the grab attack by altering it's tongue? Make it slippery instead of sticky or maybe shorten it's length to reduce the reach?
I will be at GenCon this week, and it is already taking a lot of my time. I imagine I will still be able to get posts in but I don't know when they will be or how long/thorough they will be. Please bot me as necessary.
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
Through your many connections with the merchants and traders of Katheer, you learn how to better earn money with your own entrepreneurial endeavors. Whenever you make a Day Job check (see pages 2–3), you may reroll any result of 10 or less. You must take the second result, even if it is lower. This ability may not be combined with any other ability granting a reroll.
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
I was going to ask: Did you guys want to play Serpent's Ire during the Online Gameday that's going to start in three weeks? I reserved spots for each of you if you're interested.
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7
I am scheduled to play Serpent's Ire at Strategicon on Sept 4th or 5th... I could switch it out for another game and play here if you're going to run it... that would be fun... let me know if it's for sure and I'll change my convention schedule.
I was going to ask: Did you guys want to play Serpent's Ire during the Online Gameday that's going to start in three weeks? I reserved spots for each of you if you're interested.
hp (18/73) 59/59; AC 24 (20 t15 f16); F 10, R 9, W 7+2 fear; bab 5 +12 melee +10 range; cmb 4 cmd 18; init +4; EP 5/7 halfling magus (eldritch scion)/7