DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Palace of Birdsong| Shards of Oberon map | War for the crown maps

Heinrich leads you all back to the boiler room where you fought the Zoog. Your rational mind knows this is a good idea, the door is three inches of solid oak and Luxina is able to lock the door from the inside in a way that prevents it from being being unlocked from the outside. Good, anything crazy outside can't get in.

Unfortunately your subconsciousness's aren't so easily convinced, every little sound sets you on edge and during the long dark night there are many. Several of you awake bolt upright in a cold sweat convinced you heard scratching from under the boiler, only for you to realize you're still dreaming and then you're falling, falling falling, swallowed up whole. The ground is suffocating you! Sinner sinner! You'll pay for what you've done, you stinking... ARGH!

As one you wake with a start, the scream from your lips fading. Some of you got at least some sleep, Crystal, Heinrich and Luxaina only have small bags under their eyes. Filbert and Lizzie look like they've barely slept with bloodshot eyes and undergarments damp from sweat. It's what happened to poor Momijii that really catches your breath, the poor Monk who badly needed sleep wakes up with tears in her eyes. During the night something had scratched her repeatedly, drawing blood, yet the door seems undisturbed, no footprints other than your own in the dust. To cap it off, a number of you report unsettling dreams...

Filbert, Lizzie & Momijii please report to the dream sequence thread.

GM Rolls:

Random encounter?: 1d100 ⇒ 39 ---> NO

DC 12 will save due to nightmares
Crystal Delphi: 1d20 + 4 ⇒ (18) + 4 = 22 ---> PASS
Filbert Springbit: 1d20 + 1 ⇒ (8) + 1 = 9 ---> FAIL
Heinrich Cornelius Agrippa: 1d20 + 3 ⇒ (11) + 3 = 14 ---> PASS
Lizzie “Beads” Tamar: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8 ---> FAIL
Luxina Tenebris: 1d20 + 0 ⇒ (19) + 0 = 19 ---> PASS
Momijii: 1d20 + 0 ⇒ (2) + 0 = 2 ---> FAIL, oh dear... Claw Damage: 1d4 ⇒ 4

Yes the AP really does say that, it's bad to fail this save. If you fail you don't regain any HP and if you fail badly something particularly unpleasant happens. Also none of you slept well enough to regain any sanity points.

There's nothing you could have done to avoided this, at least not yet. Don't loose faith you're on the right track.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Crystal winces as she awakens first, and grips her holy symbol of Pharasma in her hands. She kneels down and bows her head...

"For suffering, salvation.
For endurance, strength.
For ignorance, knowledge.
For repentance, absolution.
For a beginning, an end."

She takes a breath.

"This, too, shall pass and fade.
Stand strong, and the Lady shall guide you."

She feels a sense of completion as Pharasma's symbol glows in response to her prayer. It's cut short by the rousing of her companions...

...and the wounds that appeared on Momijii.

"Momijii? Momijii, are you alright?"


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Oh. Well. That was unpleasant. Agrippa says as he wakes.

He prepares some new tinctures and ointments from the supplies in his pack.

Bavk to our investigation then? Perhaps the good Captain might be more effusive now that we have proven ourselves?

Agrippa will go and try to conversate with the Guards.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Before we go to sleep.
Luxina moves towards the shapeshifter's corpse and attempts to drag it touwards the area with the guards.

"Can someone give me a hand with this? O! And we also have that one where we woke up. With some rope we could hoist it up the tube and bring it also to the guards. Two is better than one."

If Luxina is the only one to deliver the changeling corpses to the guards, she'll only do the one that was disguised as the elderly nurse.

When she's done she bars the door by jamming the lock and puts down a torch around the center of the room and lays close to it, before falling into an uneasy sleep.

After sleep
The dark-skinned elf looks around instantly at the sound of a scream, rubbing her eyes, she notices the scratch marks on Momijii's face and bolts upright.

"Who... Who did this?"
Immediately her eyes find the door and her feet follow. No one's touched this. Unless someone must have opened it and rearranged the lock afterwards. But that's impossible... That would mean whoever did this must still be here. But we're all already here.

Luxina looks around inquisitively and her eyes rest on the insane man they rescued the day before.
"You! Did you do this? Do you know of anything that has done this?!"


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Do i still recover 1 HP from the sleep, or does a nightmare cancel it out?

Lizzie was restless in her sleep. Strange events were in her sleep.
When she wakes up, she feels pretty tired.

"Oioioi....what was that all about?"

She's sobered by the scream of Momiji next to her.
She quickly turns to her, and tries to shake her awake.

"Momiji, Momiji....wake up Momiji!"


Palace of Birdsong| Shards of Oberon map | War for the crown maps

If you check Juglan's fingers:
He's bitten them down to the quick in a fit of nervous anxiety. It seems unlikely he could scratch anything in this condition.

Healing DC 12 or Int DC 14:
The scratches on Momijii's body simply don't match anything a human might inflict on another. They are too deep, narrow and ragged. If anything they're closest to something a large cat of some might have made, albeit with only one claw.

After the exhausting and disgusting task of dragging the corpse of Oathday to the survivors only to be told, "That's a good start." Luxina's heart sinks, she tries to rally her companions to fetch the other corpse but the thought of that seems too morbid and they demur.

It takes her many hours and she is forced to traverse the horrific mound of decomposing corpses twice but eventually through grim determination the corpse is dragged in front of the guards.
Hours: 1d4 + 2 ⇒ (1) + 2 = 3
Fort DC12: 1d20 + 2 ⇒ (20) + 2 = 22 Phew, didn't catch something.


With a certain grudging admiration York notes, "Well that's two. Bring us another one, freshly killed mind, and we can talk."

He seems serious about that as far as you can tell.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

I take that as a yes?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

No hp gain if you fail the nightmare save. Fortunately folks can still regain spells if they have them.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Untrained Heal Check: 1d20 + 2 ⇒ (17) + 2 = 19

Crystal shakes her head. "These don't look like human scratch marks--more like a large cat's."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

If two does not prove our mettle and intentions, what would another do, besides make us repetitive as well. Agrippa snarks Surely another corpse means nothing more or less.

Diplomacy: 1d20 + 5 + 1d6 ⇒ (13) + 5 + (4) = 22

Agrippa is trying to convince them that two will do.

Regarding the man Juglan Agrippa says He's obviously insane. Best to find a room to stick him in, before he does far worse to us...


With a heavy sigh, York replies "Every one you kill is one less to hunt the women and children. Assuming you did actually kill that last one, it was pretty far gone
... Anyway there should be at least another two or three wandering about. I'd be mighty obliged if ye did something about that."
When the subject of the mad man is raised York sighs again and mutters, "Seven more mouths is a lot to feed."

Sense Motive DC 14:
To your eyes Captain York looks like he's under great strain and is bearly holding things together. You get the feeling he won't budge on this.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

"Aiiiaa!" Filbert calls out in pain reaching for his midriff to hold his insides where thy should be; quieting quickly as he realizes his middle is still in one piece. Looking at his dry somewhat clean hands That was crazy, I could have sworn that crazy witch cut me open."

Hearing the others around him calling out Momijii's name, Filbert wipes the grit from his eyes and moves to check on her, the scratches upon here face opening a pit within his stomach. [i]Could that have been me?!?

"Momiji, are you ok?"

Will saves are killing Filbert, Does the lack of a good nights sleep leave him shaken still?

apparently forgot to hit send 2.5hrs ago, before crashing


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Yes for 5 rounds after opening any new door. I think Iron Will or similar feats would be strong choices in this AP.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

sense motive : 1d20 - 1 ⇒ (17) - 1 = 16

Even to Filberts normally poor ability to read people it's clear the captain isn't going to budge on this.

"Repetitive or not Agrippa, don't think he's gonna change his mind on this, and he does have a point. Anything we kill off the women and children, we've yet to see any of I might add, won't have to fight."


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"Well we had to fight it with any weapons we could muster. Not like we had much choice. It looks far gone because I've dragged it all over here, through heaps of stuff you don't wanna know, just for you to see. So cut us some slack when it comes to the 'freshness' okay?"

Luxina says, her voice slightly raised and angry as she didn't do all this just to get questioned by the man.

"Luckily we want to get to the bottom of whatever is happening here as much as to get out. 'We' will explore for you and get rid of those shapeshifters."

She leaves the man by briskly walking away using large strides.
Urgh... Not even a thank you for taking out two of those buggers. Without us they would be in even more trouble.... Come to think of it... Would they be?...

The thought gnawing at the back of Luxina's mind sends more shivers down her spine and she doubts herself for more than one second. There is a feeling... something akin to ... remorse? Guilt? Responsibility? Her hands experience a tingling sense of flaring pain and a pulsating feeling.

What happened to me? I remember my youth, my troubles, my first exploration, not much more. What have I done these last weeks, months years?

The pulsating feeling continues for a while after she finished the conversation. Luxina retreated to just outside the room, sitting down against the wall, stretching and bending her fingers to try and alleviate the stinging sensation.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Crystal grits her teeth and holds her holy symbol close as she prays for a healing spell...

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

...then he lays a hand on Momijii's trembling shoulder. The claw marks that appeared on her pale and fade to shallow scars.

I wish I could do more.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii awoke with a scream of terror, her fists swinging out and nearly clocking Lizzie in the face. Fortunately the foreign woman realized at the last second that it was Lizzie before her and checked her punch, missing by the merest fraction of an inch. She looked around with panic in her eyes and finally registered where she was. She remembered coming back down on the pile of corpses to rest in the relative safety of the boiler room, not that she could call what she had rested. She felt even more tired than before, and not a bit better physically. Her injuries still hurt severely and she wasn't sure if she was in the shape for more of this place. Still, she rose and gave the small woman an apologetic look as she said, "I'm sorry Lizzie, I didn't hurt you any did I?"

As they went back to the guards with both corpses Momijii couldn't help but show her displeasure at this fool in her expression. Still, she managed to hold her tongue as a fight with these people was the last thing they needed. With a sigh of disgust she said, "Fine, but I don't know that we can survive a fight with them again."


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Crystal nods once. "Very well."

"We should get moving." She says with a glance over at Mr. Rivercane & Momijii.

"Do you need another healing spell?"


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

With Momiji out of her nightmare and coming back to the team, Lizzie is relieved.
"No you didn't, welcome back. :)
It seems yours was worse than mine."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Hmm. Seems my post was eaten last night...

Agrippa says Well. Then we should be about our business then.

Ungrateful wretches... he thinks as he turns away from the barricaded guards.

Let's begin where we ended last, best way to continue an investigation.

Agrippa will move to the door I labeled with a red arrow on the map. @GM Standard practice for Agrippa will be to take 10 listening at the door and then open the door if he hears nothing. If he does hear anything, he'll wait for his allies and then open the door. Dungeons are a pain in PbP.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert follows Agrippa inside the room where the zombie feast occured, beginning to physically shake as The investigator reaches for it.

this is ridiculous, to leave we have to go through the doors but a cold chill travels my spine to see what might be beyond it...


Palace of Birdsong| Shards of Oberon map | War for the crown maps

It's been a looong day...

Logically Heinrich knows opening the door is indeed the beat way to continue the investigation. Yet nobody told his primitive lizard brain, and he found himself unaccountably nervous as he approached the door. Juglan wasn't exactly helping matters, with no where else to go he followed the group around like a puppy. When he realized Heinrich's intent he started babbling incoherently and wedged himself into the corner of the room, the smell of his fear was palpable.

Holding themselves together rather better than Juglan but still not having a good day, Filbert and Momijii where equally apprehensive. Sometimes you just had to do things, unpleasant things. Somehow you knew it was best to get it over and done with. So with his heart in his throat, Heinrich opened the thick oak door having heard nothing from the other side. The door is too thick for you to hear much through it sadly. Due to their temporary, and perhaps quite sensible aversion to opening doors, Filbert, Heinrich and Momijii are shaken for 5 rounds.

Perception DC 12:
It's hard to see in the gloom, but the door has a peep hole. You can't see anything through it as it's got a shutter that's closed from the other side.

He stepped through to find a laundry equipped to service hundreds. The room is filled with several wide tables and gigantic washbasins. Bizarrely the place looks as though it has been repurposed as a failed surgery, with at least one table heaped with remains while corpses lie discarded in corners. Lying on top of the makeshift surgery table is the motionless form of Briarstone patient. Behind that a stained sheet hangs between two of the basins, dividing the room roughly in half. A lantern shines on the far side revealing a sinister dagger wielding shadow! The cream colored line on the map is the sheet.

Perception DC 20:
If you make this, I'll let you know what you see.

We're not currently in combat, but we are going to roll initiative and track actions in rounds.

Initiative rolls:
Crystal Delphi: 1d20 + 3 ⇒ (19) + 3 = 22
Filbert Springbit: 1d20 + 6 ⇒ (15) + 6 = 21
Heinrich Cornelius Agrippa: 1d20 + 2 ⇒ (10) + 2 = 12
Lizzie “Beads” Tamar: 1d20 + 0 ⇒ (13) + 0 = 13
Luxina Tenebris: 1d20 + 3 ⇒ (5) + 3 = 8
Momijii: 1d20 + 2 ⇒ (1) + 2 = 3

COMBAT ORDER wrote:

Crystal Delphi <----- WE ARE HERE

Filbert Springbit
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa
Luxina Tenebris
Momijii

Actions?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I thought if I got some sleep I lost the phobia??

Perception: 1d20 + 5 + 1d6 ⇒ (9) + 5 + (3) = 17


Palace of Birdsong| Shards of Oberon map | War for the crown maps

After a proper nights sleep yes, what happened last night definitely doesn't count. BTW there is a safe place to sleep untroubled by any dreams which with any luck you'll find soon.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Welp. Oblivious Crystal is Oblivious.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

You both notice the shadow behind the 'curtain'


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

But otherwise Crystal has no idea who/what it is.

Crystal levels her bow at the shadow behind the sheet. "Who's there? Come out, and no tricks!"


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

perception: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 so close

Sighting the dagger wielding shadow behind the curtain, Filbert moves to place Agrippa between himself and the shadowed sheet.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Perception spoiler 1: 1d20 ⇒ 9
Perception spoiler 2: 1d20 ⇒ 19

Ow, so close too.
Unless anyone can cast guidance...


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Welll I know where all my good rolls go to ^^


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Luxina:
You notice two things, firstly there is a slight draft that's causing the sheet/curtain to sway slightly but the shadow isn't moving with it. Also you thought you saw movement from the body on the 'surgical table'.

OK any actions for round 2


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Lizzie raises her shield in total defense.
She looks over her shoulder, to look what the others are doing.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"Uhm... Guys. I think we should prepare ourselves for something horrible. Maybe some walking dead or something. That shadow over there is certainly a person behind it and I think there is something moving on that 'surgery' table over there."

Luxina draws her club and assumes a fighting stance.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa stands there, frozen with fear and trembling at what he "thinks" might be behind the curtain. Luxina's words don't help him...


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filberts mind tells him to run but afraid the dream with the fog will happen again; he needs as way to slow this thing. Looking at the sheet separating them. Dust and debris beginning to cycle up around him.

TB+PBS: 1d20 + 4 - 2 + 1 ⇒ (18) + 4 - 2 + 1 = 21 trying to wrap the sheet around the knife wielding creature

After the sheet is ripped down, maybe and hopefully wrapped around it, Filbert looks for another way out of the room, not seeing one and the others coming through the only door Filbert moves into the corner NE corner of room


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Not a bad idea, I suspect a called shot of that nature would be hard. Still rule of cool says it can happen, and it would happen with an 18 but things aren't quite what they seem...

Filbert's haunts fling jagged debris with lethal force into the sheet. casing a great section of it to rip and flutter down to the ground, to reveal nothing but the rest of the room.

Perception DC 15:
The body on the surgical table definitely moved.

Perception DC 18:
The shadow of the knife wielder didn't move at all, and it was still there for a heart beat after the sheet fell before abruptly vanishing. Make a spellcraft roll to know more.

Perception DC 22:
There appears to be something stuffed in the farthest wash tub. Something moving...

Actions for round 3?


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Crystal blinks. "What...?"


Palace of Birdsong| Shards of Oberon map | War for the crown maps

I'm convinced the dice roller hates you, not just in this game either...


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Perception spoiler 1: 1d20 ⇒ 19
Perception spoiler 2: 1d20 ⇒ 9

"Erm...hold on guys, the body on the table, it's not so dead as we think. Yepthatthingdefinitelymovedjustnow."


Palace of Birdsong| Shards of Oberon map | War for the crown maps

You also noticed the thing with the shadow.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Agrippa grabs his crossbow with shaking hands "Somethings not as it seems here.."

-Posted with Wayfinder


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

"The shadow at the curtain, it's also not right...it didn't move an inch. I swear i saw it a second or two after the curtain fell.
Does anybody know of any magic like that?"


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Spellcraft DC 16:
A silent image spell seems the most likely explanation. Of course that means the spell caster is still here.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3
DM Fang Dragon wrote:
I'm convinced the dice roller hates you, not just in this game either...

Apparently, divine casters are my Achilles' Heel...


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Less so with pirating, eh Jaina?


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

When I'm not playing them, certainly.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Dice roller loves my perception rolls though.
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

"Hmm... perhaps no living dead then. I think that shadow is a magical projection, it looks similar to a silent image spell to me. Perhaps the body is actually the one tricking us." Luxina says before she approaches the table more closely, club firmly grasped and buckler held up high.

"Also, someone should take a look at that washtub over there. I think something else is living in there."


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Perception: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Spellcraft: 1d20 - 1 - 3 ⇒ (12) - 1 - 3 = 8

Filbert sees the shadow linger after his haunts tear down the the sheet but blinking his eyes and it's gone. W-what?

Looking around for the shadow he spots movement at the table and further down in the last washbasin.

"S-somethings m-moving down there also" Pointing at the washbasin as Lizzie points out the nearby table.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

A door, why did it have to be another door? Momijii felt her sense of paranoia rising and while normally her reaction to such things was to hit whatever was scaring her, she had no idea what was behind there. It could be another changeling, it could be a walking dead like the last one, or it could be far worse. These thoughts went spinning inside her head and left her feeling almost dazed as she fought back the urge to flee from here. She decided that, unless there was an imminent threat in that room, that she'd wait out her and just keep watch, in case anything approached them from behind of course.

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