DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Palace of Birdsong| Shards of Oberon map | War for the crown maps

Just remembered you lot spoke to Brenton and Momijii taught him to fold a paper crane :)


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Yeah, and we forgot to give him the toys we found when we were in their room. We picked them up and went eventually went back but seem to have forgotten about giving them to him when we were there.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Yeah they just came up in my post, did you keep the lantern you picked up?


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

I don't think I ever actually said but yes, I would have kept it. Would it be acceptable to change my rounds action Fang?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Yes but that's just some random lamp you found, there's nothing special about it.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

That's what I figured so I won't worry about it.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii Level Up!

hp: 1d10 + 2 ⇒ (4) + 2 = 6
HP +6
Fort +0
Ref +0
Will +1
Bab +1
Stunning Fist DC +0; +1 per day
Fast Movement +10 ft
ki pool 4 pts per day
ki strike: magic
Level Feat: Weapon Focus (unarmed strike)
Bonus Feat: none
Skills: (4-1 int+1 fav class= 4) (currently 12 total)
Acrobatics +1
Perception +1
Intimidate +1
Background Skills:
Perform (dance) +2

There we go, all done.

*EDIT: I also realized I had one too many skill points last level so I took 1 less this level to compensate.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina's level up:
Hp: 1d8 ⇒ 6
BAB +1
+1 to Will Saves
Bomb damage increase to 2d6
Swift Alchemy
+1 to all trained skills except Knowledge Nature

Feat: Precise Shot


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

HP: 1d10 + 2 ⇒ (9) + 2 = 11
Neat.

BaB+1
Ref +1

Aura of courage: Fear immunity (unless GM rules otherwise), every ally within 10 feet of me gets +4 to willsaves vs fear.

Divine health: disease immunity

Mercy: I'm thinking of Sickened, but Shaken might be handy.

Acrobatics +1
Diplomacy +1
Kn. Religion +1


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa's LVLup

HP 1d8 ⇒ 1 yuck New HP= 17 (+1HP from fav class)
Adventuring Skills +10
Acrobatics, Bluff, Disguise, Disable Device, Perception, Sense Motive, Intimidate, Escape Artist, Kn:Religion, Kn:Planes
Background Skills
Kn:Nobility
Linguistics (Abyssal)
+1BAB
+1 Fort save

Ambush Defense (Ex): At 3rd level, a cult hunter gains a +1 insight bonus during a surprise round triggered by his enemies on Reflex saves and to his AC. This bonus increases by 1 for every 3 investigator levels beyond 3rd.

This ability replaces trap sense.

Keen Recollection: At 3rd level, an investigator can attempt all Knowledge skill checks untrained.

Alchemist Discovery (Ex) (Advanced Class Guide pg. 32 (Amazon)): The investigator can select one of the following alchemist discoveries as an investigator talent: infusion Infusion When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

Feat: Extra Investigator Talent (Underworld Inspiration (Ex): An investigator can use inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending a use of inspiration, provided he's trained in the skill.)

1 more 1st level extract per day


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert Lvl up (3rd):

HP: 1d8 + 2 ⇒ (7) + 2 = 9 hp Total 27 + bonus pool (5 bonus hp/6 NL)

BAB: +1 = +2

FCB: +1 skill point

Resistance +1 all saves, +1 Will class progression

Telekinetic Blast(Aether) +1d6+1 = 2d6+2 base

Elemental Overflow: +1 attack & +2 damage to attacks based on amount of burn currently taken per 3 levels of Kineticist (currently using 2 burn per day through Force Ward)

Additional Infusion: Kinetic Blade (1 burn, modifiable to 0 through gather power) Use your telekinetic ability to create a weapon of force to use in melee. - Filbert does not wish to be in melee, but should he be there his dagger has a good sting - currently 2d6+4

3rd Lvl Feat: Precise Shot

Skills: 6 normal, 2 background
Normal: Acrobatics, Heal, Intimidate, Perception, Sense Motive, Stealth
Background: Appraise, Sleigh of Hand

Will get my sheet updated tomorrow.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Lizzie which feat are you talking?


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

That slipped my mind, i'll get on that today.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Forgot about Automatic Bonus Progression....

I'll add that into my sheet now.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Eep! Forgot ABP also. Taking care of that now.

*EDIT
There, fixed saves to account for ABP.

On another note with ABP, how does Weapon Attunement work with unarmed strike? Does it work with unarmed strike?


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Good call, bonus to saves is always nice.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Momijii as far as attunement goes treat your unarmed attacks like a weapon.

I.e. at this level you can spend a day and attune your fists and treat them as a +1 weapon. Or you could attune a Bo staff or some other monk weapon as normal.

I'm going to house rule you can get magical tattoos to add weapon properties to unarmed strikes. E.g. flaming, keen and ghost touch, etc.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

I'm considering toughness, or does anyone know (looking at Niles) of feats good for small paladins?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Really depends on what you're going for. You could grab loads of extra lay on hands and pick up ultimate mercy around level 7-9. Or you could get loads of riders on your LoH - reward of grace, or there's another one that heals an additional 1d6 if a mercy wasn't used. There's extra mercy too.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

@Lizzie Yes, Extra LOH, Greater Mercy are both awesome feats.

You probably couldn't get into Ultimate Mercy until level 11, but that's ok.

I suggest either Extra LOH or Greater Mercy. Depends if you envision Lizzie channeling more or doing the standard LOH more.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I took Infusion so Agrippa will have a few cure potions always available, but healing is gonna be in short supply for us.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

I can add elemental damage starting next level actually due to my archetype so I'm not too worried about that. And the weapon attunement isn't til level 5 iirc. Armor attunement is at 4 I think. Theoretically I can still get an amulet of mighty fists at some point and use that to add things like ghost touch rather than enhancement bonuses, the amulet can already do that anyway and it would be much like how you can still add enhancements to weapons and armor under this system, they can only be special abilities like flaming, fortification, etc. At least that's how I understand it.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Also forgot about the ABP, adding another +1 to saves.

Also Heinrich, can you disable magical traps as well?


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

On the healing front Filbert is also able to heal, only caveat is you take some minor NL(1 point for each HD), but it 2d6+ right now.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

@Luxina No, not magical traps. I gave up trapfinding in my archetype.
@Momijii 4th level we get +1 weapon and armor attunement.
@Filbert Awesome, that will probably come in VERY handy during fights.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

K, couldn't recall the level. This will be the first game I've played that lasted long enough for it to matter with ABP.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I expect we will get pretty darn far in this thing. I'm enjoying the game for sure! I think we have a good cast of characters and we are filling both "crunch" and "fluff" niches nicely. (And we are doing it with 15pb and no full casters)


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

I'll take +LoH. Got to keep us alive.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Greater Mercy is a *must* have feat eventually imho for a healing focused Paladin.

You could do
3rd Extra LOH
5th Greater Mercy
7th Somethingdoesntmattertheresafewgoodoptions
9th Ultimate Mercy (only if you have 10+ LOH uses)


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

I'm unsure of what path to make her.

But given our limited healing, it wouldn't be much of a waste.
I'm even inclined to go for weapon divine bond, over a mount, since i can get 'Holy' on the weapon, and this AP is filled with evil aligned creatures.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Any language I should take for my point in linguistics? Heinrich, together we might get all languages covered.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Well, Agrippa has a bunch of rare and esoteric languages. Maybe some more common ones? Elvish, Orc?

-Posted with Wayfinder


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Divine Bond is the only way to paladin imho

-Posted with Wayfinder


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Folks I'm going on my semi-annual transatlantic business trip and will be traveling this weekend and next. I expect to have internet access at the hotel so I should be able to post, I *hope* to be able to remote desktop into my home machine so I can edit the map if needed. Well we'll see.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Safe travels Fang


Encounter Map

Coming to the states?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Indeed I'm in California currently. Long flight, going to freshen up. Will try and post later,


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Hello everyone,

I'm taking my family to Disney World from Feb 24th to March 4th. During that time my posting may be sparse, I'll try to post from the hotel at night but I can make no promises. If this is a game in which I am a player do not hesitate to bot me if you need to. If this is a game in which I am the GM, please bear with me for the next couple weeks.

Thanks,
Niles


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Sorry we had a death in the family last night. Bit distracted, will get a post up tomorrow.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Sorry for your family's loss, take the time you need.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Sorry for your loss, FangDragon.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Sorry for your loss, like Filbert said, take your time


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Sorry to hear that Fang, my condolences and thoughts are with you.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Thanks all. Periodically I'll be busier than usual over the next couple of weeks, but I should mostly be able to carry on as normal.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Hmm....will this be our premature demise?


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Were any of us adjacent to the ghoul that tried to coup de grace Lizzie?


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Dunno for sure, Filbert has been out in the hallway for this one, so no for him and Lux.

As for Lizzie's comment, I hope not, although I think this will be strike number two for Filbert this encounter


Palace of Birdsong| Shards of Oberon map | War for the crown maps

The red ghoul tried the CDG so nobody was in position to interrupt.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

You're actually quite close to the end of book 1 now. Book 2 is going to be a bit of a change of pace, less dungeon crawling. At least to begin with.

Assuming you survive, you will start to get a few clues to your past. I have a few ideas for some of the (rather naughty) things you've been up to but I don't want to take away player agency. Your characters are very much yours, once more of the plot has been revealed I hope it will be fun to fill in the blanks together.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Dr Wren meant the collapsed stairs to the north.

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