DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Palace of Birdsong| Shards of Oberon map | War for the crown maps

Welcome one and all. I originally penciled in a start for next Friday. We can start sooner if you like, let me know when you're ready.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Oww... where am I? How'd I get here?

Dragoncat reporting in. :)


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Now that is a very good question.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Ow my head.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

The AP calls for one on one dream sequence encounters. These are really cool, but they risk bogging down the main gameplay thread.

As an experiment I've created a second gameplay thread for them. When you have a dream I'll let you know and we can RP there. Let me know if this works for you!

Dream sequences will all be theater of the mind, the normal laws of physics don't apply and a map would be meaningless. We will use maps for normal encounters of course.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

I think I'm going to enjoy this campaign. I've been on a bit of a Darkest Dungeon kick, so I'm in the mood for some Lovecraftian horrors. :)


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Voices.... Voices all around me...

*Frantically lights a torch*

Ooh... I'm defnitely not in their company anymore.

Luxina quickly mixes up an extract of Disguise Self and drinks it.

That should cover it for now


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Welcome one and all, workshops open for busi..ness.....no wait, this isn't my workshop. Just who are you? Tell me or I, Taldan? no.... Luxor? no....?Daveed? no, bah, nevermind it doesn't matter, I shall call the proper authorities. Speaking of which where are we?


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

ok to dot in gameplay GM?


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Owowowow, my head feels fuzzy.

(Looks around)

Where...what is this place? O_O'


Palace of Birdsong| Shards of Oberon map | War for the crown maps

I'd like to wait until everyone says they're ready before posting again in the gameplay thread. By way of DOTing, feel free to post something about how your character feels about being chased by the hideous yellow cloud wall.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

dotting in. I'll finish the character sheet (I'm assuming we won't actually start with any gear?)


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Lizzie knows something unknown chasing you isn't a good thing, and by the looks of it, we're unarmed, so even a paladin would await a better opportunity.

No use trying to fight what you can't see, especially without means to defend oneself.

I'm sure everyone's had a dream about being chased, with whatever or whoever is a mere 50 or 60 feet away, so the feeling of needing to run to safety is present.

The worst ones are where your own legs seem to move sluggish.

I've read up on the code of conduct of Shelyn, and the paladins carry roses, as a sign of courtesy and manners. So she'd be carrying one clamped onto her armor.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Actually you do start with gear. Well you'll see.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Okay, added gear. Swapped Pride for Vain (which are similar enough to apply to this character) Also swapped some Formulae.

@Everyone I don't think we have anyone who can disarm magical traps? Not that its a huge problem, but Agrippa's archetype gives up trapfinding...


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I can only disable normal traps, though if I could take another archetype I might be able to.

Though most will swap out Poison Use and I've already swapped that one out to take Blazing torchbearer.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Only rogues can, afaik.

Guess we'll have to work around it.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Are you all ready to start?


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Start...wasn't that a button?

(Screws start moving properly again)

Ohhhhh, start continue running for our lives,...sure, yeah.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

I'm ready.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

I believe we are.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Before we begin and wont take long to change up if needed, does Filbert need to take the Kinetic Healer talent? I will pick it up eventually anyways but if it is needed now I'll swap it out for the extended range.

Otherwise ready and runnning, or are we??


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Healing will work itself out. There's potions, infusions, wands...we'll be fine. If we all contribute a little to the healing then there won't be a need to have someone dedicated to the task.

(Agrippa plans on taking Infusion at level 3 and then he can pass out Cures.)


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

And in the meantime, Crystal has access to the Healing domain. Eventually she'll start throwing around empowered Cures too.


Palace of Birdsong| Shards of Oberon map | War for the crown maps
Heinrich Cornelius Agrippa wrote:
Healing will work itself out. There's potions, infusions, wands...we'll be fine. If we all contribute a little to the healing then there won't be a need to have someone dedicated to the task.

Yes I think the group is going to be fine for healing. If you look at the group summary spreadsheet you can see that most skills are covered (please let me know if I made any mistakes).

I don't think anybody took Kn:Nature, not sure if that's going to be a big deal however in this AP.

Anyway seems we're all good to go, bar one question. Filbert which campaign trait did you take? :)


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Twitchy - what better for a merchant gnome locked away in an asylum? He knows he needs to stay with, and preferably behind, those adventuresome types he woke up here with ;)

Edit** forgot Hero Lab didn't have that one had to put in as a custom, crunch updated to reflect it now


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Oops, I made a mistake in my sheet, Knowledge arcana is twice on that.

Shall I take Knowledge Nature to have that covered? Also I don't have Appraise, but I do have Craft (Alchemy)

Was that a subtle hint to get Appraise? ^^


Palace of Birdsong| Shards of Oberon map | War for the crown maps

You can select another skill. I'm not sure if Kn:Nature will come up mind you (maybe for IDing some monsters, although most of the ones are /not/ natural).


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Originally I had planned to take Knowledge Planes, as I envision Luxina to have dabbled with things she shouldn't have dabbled with. Also would tie in with the mind-swapping history she has.

Also Lizzie, look up the Trapbreaker archetype from the alchemist, that's one of the few others besides rogue that can disable magical traps. Besides Poison Use, there is nothing else that would be in the way to take that acrhetype.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert has appraise, will be picking up Kn:planes @ 2nd lvl. But the more the merrier if everything is covered anyways.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Kn: Planes probably makes the most sense. Later on Kn:Local will be useful.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

I know Momijii wanted to carry Filbert too (a noble gesture), but unfortunately the fog cloud and the thing within it was faster.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Hmm perhaps it's time to work up that mindblade, someone with a bit longer legs....


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

This makes a dip in a fast movement class even more appealing.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

I'll end up with a bunch of monks and barbarians! Oh and maybe tripple time bards.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

And here I thought that this was just an introductory chase and we would be all consumed in the end regardless.

And all Elven with the fleet-footed racial trait


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

No worries for me. I don't plan on multiclassing....maybe this PrC depending on how the adventure goes and if it makes sense.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

If people are around we can get this first sequence done tonight.

Oh and Niles that PrC sounds fun.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Only if it makes sense and fits with the adventure, I don't force fit things. I like to grow my characters organically.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Working off my phone, can't update the map. Filbert will either move next to Agrippa at the bars or into his spot if he moves.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

I've moved you. @Everyone obviously I know you can't on a phone, but where possible please draw arrows if you want to move, it makes my life a lot easier when it comes to running combats.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Can I try a DEX roll again?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Yes.


Halfling Unch rogue (bandit) Hp 10/10 AC 18, T 15, FF 14, F+3, Ref +8, Will +3 (+2 extra vs fear), Perc +7, Stealth +15, Init +4, speed 20 feet.

Gotta say, this one's rolling, isn't it? :D


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Well, screw you too, RNGesus.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I think it's time I improvised a weapon to deal with the Doctor.
I reckon it's possible to throw a ball of straw at him/her right?


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Just hope the Doctor doesn't have a sonic screwdriver. We're done for if she does.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

My posting may be very sporadic/nonexistant the rest of the day until Thursday morning. I have extra running to do today plus work this afternoon/evening and then work in the daytime tomorrow with a party that afternoon/evening for a friend of mine who's getting married in October. feel free to bot me as needed if it becomes necessary.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

I've linked the first map and second maps in the campaign tab.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Incidentally it would help me if you could come up with a default marching order.

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