DM Faelax presents: Rise of the Runelords

Game Master Aroach1188


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Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Hey all I have a question. When I made Cenwynn a bard, I was unaware we had a pally in the group. I am thinking about changing her to an archaeologist bard, a dawnflower dervish bard, or a rogue to add more useful skills and help more in combat. I could also do a witch since we do not have a debuffer. With a wizard on knowledge skills and a pally "face", I dont want to be redundant. What do you all think?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

An archeologist would be really cool. This AP is supposed to have a lot of stuff about uncovering lost secrets and ancient knowledge. It would also give you even more stuff to play off of Spectrum about.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Both work and would fit will i'd wager.


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Ceinwynn, I'm fine with whatever you choose, but given the choices you listed, I think either a bard or rogue works best with our group.

That said, you haven't seemed redundant so far. And honestly, archer bards can be pretty sick in combat (especially with Arcane Archer). Not sure what direction you were planning to go, but if you're still considering a bard, we could definitely use a ranged attacker.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

She is built as an archer bard already. Melee bards are tough unless they do the trip build or dawnflower dervish. I just wanted to increase her combat ability since face, heals, and knowledge skills are covered. It takes awhile for a bard archer to get rolling (3rd-5th level). I play bards a lot and love them though, but many of it's strengths are covered in this group. I guess I will do the archeologist/archer.

Thank you for the suggestions everyone. I am enjoying RPing with you all!!!


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Alright guys. I am sorry for the wishy washyness! I am going to go with a halfling archeologist/bard. I changed my avatar because of the change to halfling and also because one of my characters in another pbp game has that avatar and it is confusing. I also added a nickname to shorten writing her name and for halfling flavor. I appreciate the patience. Her personality and interest will follow the same as before. Thanks again for the input. I took it to heart! Now on to Sandpoint!

Grand Lodge

Sounds good Ceinwynn. Dont forget to update stats


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1
DM Faelax wrote:
Sounds good Ceinwynn. Dont forget to update stats

I will update them after work. Thanks for the flexibility!


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Ceinwynn, no apologies needed. Glad you've figured it out. The archaeologist sounds like a fun option for you, and a cool addition to the group.


Male Human Paladin 1

I like it and my issue of coming in late is much more of and issue then changing a character because you did not know that I was going to play. I am having great fun with this character and Tekk I love the interpaly with you so far.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

My character secretly relates to yours Brun. I'm sure you'll eventually find out why lol.


Male Human Paladin 1

@Gene: Looking forward to it.
@all: I think we need good diplomacy and sense motive in house and i have both of those but we could also use perception (witch means a dragon since no PC is very good) and detect magic would be useful in the house. I also think that auto, tekk and myself should each be paired with one of the casters. Not sure who I would be best paired with if I am going to be speaker but if tekk goes in due to his better senses motive then he needs gene to do the talking. Sorry Auto I think you best ouside since you can run down anyone with your horse.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Thanks Brun! I love your pally!


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Definitely, having lots of fun with this group so far!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

My vote to go inside is Brun, Ceinwynn and one of the psudodragons.

My spells are almost expended so I'll stick back with Auto.

That leaves Tek and Gene with door duty.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

I plan to keep boosting the skills I currently picked unless something changes. +4 skills isn't that great. :(


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Wow, we are seriously lacking in the Sense Motive department. Brun's +5 is all we have.

Does anyone with a descent Wisdom have skill points they can rearrange?

Grand Lodge

You guys have a very low wis party as a whole. Fighter, Oracle, Paladin, Bard, Wizard, Cavalier. No one will have a massive SM without burning feats


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

It's kinda neat when you think about it. Wisdom is supposed to be a combination of external perceptions, insight and self awareness.

When things start to go to hell, we're all going to jump in feet first.

A Wise person would probably just move to Cheliax.


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Winnie's deity is all about jumping in feet first.

Chaldira Zuzaristan is a close friend to Desna and revered as a god in halfling society. She is known to charge into battles without much planning and as a result often needs Desna's assistance. Halflings see this as a sign of their innate racial luck and as their ability to survive in even the most dire of circumstances. Chaldira's holy symbol is a short sword with three notches in the blade.


Male Human Paladin 1

Auto has a +6 SM. Any one heard form him, he has not posted in a week and has not responded to my PM.

Grand Lodge

Yeah, he hasnt posted in a while. Ill send him a PM


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

is back door group going in?


Male Half-Orc
Spoiler:
HP 30; AC 19, t 11, ff 18; F +7, R +5, W +4; CMB +7, CMD +18; Percep +2; Init +1; darkvision

Yep. :)

Grand Lodge

I am gonna start making Google Doc maps for battles lite this, where its in a small area so you can keep track of where you are


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
DM Faelax wrote:
I am gonna start making Google Doc maps for battles lite this, where its in a small area so you can keep track of where you are

sounds good.


Male Human Cavalier

Sorry i havent been abe to post in a while i have had a truck load of home work. will post more tonight.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Hey Brun, I'm curious what made you pick the dwarf-looking fellow with the giant beard as your avatar, since you described yourself as a younger guy with red markings on his face.

I found this avatar, thought it might be a little closer to what you were going for. What do you think?


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

can we use campaign info page for hp trackers?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

If you take a look at my profile, you'll see my HP right next to my name.

If you put your HP in the class or race area, it shows up there.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Spectrum wrote:

If you take a look at my profile, you'll see my HP right next to my name.

If you put your HP in the class or race area, it shows up there.

I meant more along the lines of when it goes up or down but, that could work.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Yeah. I just edit my character sheet when I get hit. Tracking it in the campaign info would mean asking Great Bald Head to keep track of everyone's damage. I doubt he'd really want to do that.


Male Human Paladin 1

Well at first he was a dwarf but then things changes and I have not updated the pic like I should. That is actually pretty good but he also has very dark brown almost black skin.

Grand Lodge

With some of the fights that happen in this AP, that is a ton of HP to track


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

I prefer to post like this at the top of the post during battle:

HP 9/10, AC 18, luck 9/10, rage 6/12

Etc if there is a change in something. Just an idea. Regular stuff can be posted to avatar in profile like Ceinwynn's.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Ceinwynn Deloncrouix wrote:

I prefer to post like this at the top of the post during battle:

HP 9/10, AC 18, luck 9/10, rage 6/12

Etc if there is a change in something. Just an idea. Regular stuff can be posted to avatar in profile like Ceinwynn's.

that would work as well. Just wanted some way to know, so my turns can be planed accordingly.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

In RPGs I find very little as entertaining as a well played barbarian. Tekkis gets a big thumbs up from me.

(yeah, I know he's a fighter, but...)

Dark Archive

I am Going To have to drop out I am sorry. With school starting back up and all honors classes i have come to realize that i cannot suficiantly keep up with This. Good Luck to you All,

Bolt


Male Human Paladin 1

Will miss you auto


Male Human Paladin 1

If brun gives in to temptation is either non-lawful of evil? I do not want to accidental endanger my pal status.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Brun IronBender wrote:
If brun gives in to temptation is either non-lawful of evil? I do not want to accidental endanger my pal status.

That probably depends on your paly code.

edit: and Erastil.

Grand Lodge

Im gonna say non lawful for this one


Male Human Paladin 1

I know one evil act causes you lose pal status but is that also true of non-lawful acts. As far I know you actually need to do enough to change alignments to lose pal status for non-lawful acts. Also gonna need the results of detect evil before I do anything else since local and sense motive failed me.

Grand Lodge

Detect evil picks up nothing


Male Human Paladin 1

Well crud. What about my question of chaotic behavior? Will one act cause a fall?

Grand Lodge

It depends on how far this ends up going. Most likely no


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Bahahahaha! Nice.


Male Human Paladin 1

Well that did not get all that far, though not for lack or trying. This is not a good spot to be in. Oh please oh please do not let her scream.


Male Human Paladin 1

Did I miss something?


Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Im still here.

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