DM Faelax Presents: Kingmaker

Game Master Aroach1188

The PCs begin exploring the Stolen Lands, hoping to settle a new kingdom in the greenbelt


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HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

she signals Raxus to close the doors.
and for the group to attack.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar waits for Petriak to open up with a spell, hoping that will quell the bulk of the bandits right fast.


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

At the sounds of the door slamming shut and the sight of the bandits entering the compound Petriak allows himself a second for a smirk before his hands sweep out in several arcane gestures. "Somonombulus Aroquente."

Casting Sleep centered on the lead bandit that Oleg mentioned earlier(Save DC is 15 to resist).

Grand Lodge

Raxus pulls on the rope and brings the door shut, trapping the bandits in the courtyard.

Will save to resist sleep
1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

You see the head bandit fall onto the ground, obviously in a deep sleep, as you hear snoring from the bandit leader. The remaining bandits draw their swords, and begin searching for the source of the spell

Bandit's perception check, opposed by stealth if you still want to remain hidden
1d20 ⇒ 11


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus pulls the door shut, steps out into view with his dogs snarling at his sides and says "Drop to the ground and throw your weapons to the side. This will be your only warning."

Ready action to loose the dogs on them of they don't comply.

My net access is limited this weekend. Please feel free to NPC Raxus.

Grand Lodge

Raxus makes an intimidate check to see if they comply

Intimidate Check
1d20 + 3 ⇒ (1) + 3 = 4

Bandits collective save vs fear
1d20 - 1 ⇒ (6) - 1 = 5

Grand Lodge

The bandits, not phased by the threat posed by Raxus, stand their ground. One of them asks, "Where are you scum! Come out and fight us like men.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar incants, "Lady of beauty, goddess of love. Shelter and guide us with grace from above."

Casting bless spell, should give our group a morale bonus of +1 to hit and against fear. I'm not sure if you want us to roll init or want to do it for us.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

The dogs rush forth to attack the nearest two.

bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (6) + 3 = 9

trip if bite hits: 1d20 + 5 ⇒ (13) + 5 = 18


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

bite: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (4) + 3 = 7

trip if bite hits: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human Oracle of Metal 1 (HP 9/9 / AC 16 (18 w Shield) / Touch 11 / FF 15 (17 w Shield)) Int +1, Perception +0

Marketus steps out and readies an action to cast Burning Disarm on the leader the instant he draws his sword.

Reflax Save for the Leader DC 15 (when he draws his weapon and my action goes off. If he fails the save he takes 1d4 ⇒ 1 fire damage. If he passes he drops the weapon.

Grand Lodge

Raxus, both dogs hit, and down a seperate bandit.
Waiting for bridgettes action


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

she comes out from hiding
"We outnumber you, I would recommend that you surrender."

and readies to attack with her hand ax if they don't comply

Grand Lodge

The bandit turns around to flee, but finds the gate has closed on him. Frightened, he pleas with the group, "Please dont hurt me, I give up.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

"Then drop all your weapons and hands behind your heads."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"I think our priority should be tying up their leader before he wakens. Does anyone have some rope?"


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus calls off his dogs with a grunted word, setting them to stand watch over the fallen bandits.

"Bydar, can you heal these men?" Raxus said with surprising concern for the lives of the thugs.

Grand Lodge

Oleg emerges from his hiding spot, and runs to his storeroom, emerging with some rope. Tie them up wherever you feel like.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar does look surprised, but only for a moment How far have I fallen from my goddess' ways if I judge a man simply because of his size and looks? Our giant is kind, and rightly so. Bydar nods, "Yes. Yes I can."

He moves to the two men the dogs downed and makes sure they are close. Then he concentrates, prays softly,and seems to glow.

Channeling Positive energy
1d6 ⇒ 3


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

"Once we have them all restrained then we can start the information collection. The leader shouldn't be out for a bit longer, that spell usually puts them down for a bit." Petriak walks out from behind the cart with both hands threaded through his belt. Stopping for a moment he survey's the bandits with interest. "We should search them for weapon's and valuables as well. No telling what we can learn from the contents of a man's pockets."

Grand Lodge

Oleg speaks up when he hears of loot, " If there is anything on these bandits that you do not need, I would be more than happy to purchase it from you."

It's mostly low grade gear they have, just sell it and split the gold?


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

I think that's fair. Bydar might be tempted to give a cut to the couple, but it sounds like Oleg knows how to make a profit from it.

"Their horses might be of use if anyone of us doesn't have one." Bydar strips the leader down to his bare essentials in clothing and then ties the man up, "This fellow was this squad's leader and did not surrender. I suspect he'll be the most trouble."


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Can we get a list of the goods in the Discussion thread

"I don't have a horse, since I tend to walk around a lot.
as for the bandits that will be a bigger problem."


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus leaves his dogs to keep the prisoners on their best behavior and moves to take care of the horses, checking their mouths and feet before taking them to the stables.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"Anyone good at ropes? I want to make sure they can't get free."

Grand Lodge

Oleg walks over to the posts, "I know how to tie a good knot, I'll tie them up. By the way, you have about 200 gp worth of stuff from these bandits here if you plan on selliing it all to me."


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

Glancing over the pile of items stripped from the bandits Petriak taps his chin with interest. He stops at the sight of one of the silver amulets and picks it up by the chain examining it with interest before putting it into the pocket of his vest. "I'll keep a hand on this till the bandit leader wakes up, looks like some kind of talisman or device."

"If someone wants to bring the leader over here we can wake him up and begin the interrogation as soon as I've had a chance to cast my spell." Petriak points to the now tied leader and waves them over to a spot away from the other bandits where they could talk more privately. "I'm very curious to hear what he has to say for himself."


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

"I would prefer the interrogation being civil, no threats, no violence, no torture.
Enchantments and Divination spells are OK for use."

She'll be following the BOED -> Book of Exalted Deeds.


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

"But of course Bridgette." Petriak placed a hand over his heart. "I do not intend to resort to violence unless my hand is forced. It is my hope that a small enchantment and a little charm will help this bandit to see that honest is in his best interest."

Once the bandit leader was in place, and the sleeping charm was just wear off, Petriak stepped forward to cast his spell. With slow languid movements Petriak wove out his spell, the words falling from his mouth in a hypnotic pattern. With one last snap of his wrist Petriak released his spell. "Charmarus Amoretium."

Cast Charm Person DC 17

Grand Lodge

The now tied up leader begins to stir, looking around to try to figure out what happened. "What in the name of abyss happened?" He realizes he is tied up, and begins to try to break himself free, but the rope is to tightly bound for him to break free. "Who tied me up? I'll kill all of you!"

Grand Lodge

Will save

1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Will save

1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

He calms down from him rage, and looks calm and friendly instead of angry


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

A nod to Oleg and a whisper, "I'll talk to the others about selling the stuff later. I think this ...chat, comes first. We'll learn what we can, or more accurately, Krupt will."


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

After stabling the horses, Raxus thoroughly cleaned and rewarded his dogs, finding a tree to lounge against while the others learned what they wanted from the bandits. He watched the proceedings for a distance with a mixture of curiosity and confusion, eventually seeming to reach some conclusion in his head that consisted mostly of a shrug.


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

"Afternoon neighbor, I'm Petriak. We haven't had a chance to meet but I get the feeling you and I are going to be good friends." Petriak gives the bandit a wide smile as he sits down next to the guard and glances around the yard for a minute. His usual noble air has been replaced by a comfortable slouch and open manner. "Don't worry my friends and I are working on getting those ropes off of you, must be the side effect of some spell. While they are working on it I was hoping you and I could do a little talking."

"What brings you out here to Oleg's on such a beautiful day? Someone send you out this way or on business of your own? We just arrived recently ourselves, bit of a work brought us down this way. I'm sure a local like yourself could tell me all kinds of interesting things." While keeping up the patter with the bandit Petriak removes the silver amulet and lets it drop to the end of its string to sway at the bandits eye level. Petriak glanced at it as though surprised by its sudden appearance."Actually I don't suppose you know what this thing is do you? I can't say I recognize the insignia."

Grand Lodge

"You know Petriak, I actually dont remember why I came to Oleg's, but those other guys could probably tell you. And the amulet? That's the amulet of the Stag Lord, a local bandit leader. Scary man, he can be sometimes. I heard he killed a man at a dinner he threw for not laughing at one of his jokes." The bandit still looks calm and collected as he spills out all he knows.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar raises a brow at the comments, and the one of the staglord in particular intrigues him. So not a holy symbol of Old Deadeye as I thought it might be. Interesting.


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

"Stag Lord?" Petriak asks with interest as he looks down at the small amulet. "He doesn't sound like a guy with much of a sense of humor. What else can you tell me about him? I'm guessing your associated with him, or work doing jobs for him? Was this one of them?"

Grand Lodge

" He is the head of the bandits around here. Not a very nice guy. But thats just what I have heard, never met him personally. Yeah, this was one of his jobs, intimidating and robbing any locals around here."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar whispers something to Krupt, "I wonder who is the gobetween them then?"

Grand Lodge

"There is a woman who runs the bandits, kind of a second in command to the Stag Lord. Kressle is her name if im not mistaken." He points to his pack, Bydar walks over, digs around for a moment, and finds a map of the stolen lands.
Map of the Greenbelt

He starts to point to various locations on the map
"Here come bridges to cross the river on. The Stag Lord resisdes at the fort on the bottom of this map. Thorn River Camp is where Kressle and her cronies reside."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar looks at the map as the man points and glances to the others, "I wonder how defended it all is."

He's pretty sure this fellow knows, or at least has an idea, but isn't sure he himself should press as he isn't the one who charmed him.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Map without notes

"A good question to ask is when will they be expecting you back"

Grand Lodge

"I'm not sure when I was expected back."


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

"If we assume they have to be back quickly, that means we have to leave today towards the camp to get the drop on them."

Grand Lodge

Oleg, listening to the interview, speaks up with an idea.

"That's probably a bad idea Bridgette. They have atleast four times as many bandits as there were here. You should get yourselves better equiped and more experienced before you try to fight them."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

He turns, "Oleg, is there some place you could keep these men safely trapped until guards arrived from the swordlords perhaps?"


Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)

"Hmm well he does sound like a charmer doesn't he." Petriak chuckles and nudged the bandit as if they are old friends. "Thanks for those locations on the map that is very useful getting us oriented. So just a few last questions and we can wrap this up. Does the Stag Lord ever get up this far north or does he stay down in his fort? Also tell me more about Kressle and her cronies, are they like your companions here or more experienced? Any of them throw around any magic or special tricks? If this Kressle is the second in charge she must be a tough woman."

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