Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
For now I'll give him his stuff back, with our next windfall I'll see about upgrading his equipment. You can take the value out of my GP won from the encounter or my own GP.
Though what would it cost to get him a new tunic with the Krupt family crest sewn into it. I'm assuming a special order from Svetlana and Oleg? Petriak does like to retain a certain level of style.
I'll pm you with his stats, eqiupment, etc. As for the tunic, Sletvana could sew it in for you, costing lets say 2 gp. It would be ready by tommorow. You gain 20 gp itstead of what everyone else gets
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
Sorry guys I wasn't asking Svetlana to embroider everyone's tunic with the Krupt family crest. I just meant the bandit leader who I recruited, I was trying to find a diplomatic name to call him instead of 'that random bandit over there'. Petriak might be a little presumptuous but he is not quite that bad.
Male Human Cleric 3 (HP 21;AC16,T11,FF15; F+5,R+2,W+7; Init +1; Perc +3){Effects:none}
Petriak Krupt wrote:
Sorry guys I wasn't asking Svetlana to embroider everyone's tunic with the Krupt family crest. I just meant the bandit leader who I recruited, I was trying to find a diplomatic name to call him instead of 'that random bandit over there'. Petriak might be a little presumptuous but he is not quite that bad.
No problem. I wondered, but then figured better safe than sorry :)
Male Human Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)
Cool having another possible lined up sounds pretty smart. Even if Mark does come back an alchemist might be a welcome addition to the team. In a game like this we get him set up with a lab and he could be brewing up all kinds of nasty surprises for our enemies.
Flit just go to your alias (click on your name)
and click on the edit link in the profile tab and fill in your data,
you can use other players profiles as templates
Male Human Cleric 3 (HP 21;AC16,T11,FF15; F+5,R+2,W+7; Init +1; Perc +3){Effects:none}
Sorry that Bydar was a bit repetitive there, folks. Found out yesterday I have not one but two family members with medical trouble. There is nothing I can do about either (Save pray perhaps) but the worry maybe throwing off my game a bit :(
Male Human Cleric 3 (HP 21;AC16,T11,FF15; F+5,R+2,W+7; Init +1; Perc +3){Effects:none}
Just a heads up.
I'm moving across the state for a few days. My grandmother is ill, and my mom is worried about her making it. Hopefully she will recover. I should have wireless, but my posting will be slow while I'm away regardless. Apologies for that.
The less posting people means the less interest in the game.
I think that at the beginning of each week (i.e. Sunday or Monday) should be a mandatory post day, and people should post something after seeing a post to keep it going.
Half-ogre Barbarian 3 HP 37/37, AC 14, FF 14, Touch 10, CMD 16, Fort +4, Ref +1, Will +0, Rage rounds 9/9
Another idea would be to denote a party leader. It wouldn't necessarily even have to be in game. Just someone everyone is willing to have make these kinds of decisions. We could justify it in game once the choice is made.
As a player, I'm fine with following anyone else's choices, or making them if that's what people want from me. As a character, Raxus has no problem acting decisively. He's just not socially aware enough to discuss things with others yet.
As for what to do now, I thought the plan was to backtrace the bandit's steps back to their camp and see if we can take out the other groups. Not sure which direction that is though.
your all going towards the camp, just taking the way Happs knows best. When the bandits went to Oleg's they avoided the forest to save time on travel, sticking to the plains
Male Human Cleric 3 (HP 21;AC16,T11,FF15; F+5,R+2,W+7; Init +1; Perc +3){Effects:none}
Sorry guys...
the next two days I'll be driving /riding for hours tomorrow to see my folks (Family is having hard times) then going back the next day so my posting maybe slow or even miss a day. I should have internet connection but thought I should give you a head's up.
Half-ogre Barbarian 3 HP 37/37, AC 14, FF 14, Touch 10, CMD 16, Fort +4, Ref +1, Will +0, Rage rounds 9/9
Traveling by dark-
Pros:
Might catch them asleep/unprepared
We wouldn't be let the ex bandit chose where we bed down.
Cons:
If we don't use light we risk travel injury (raxus has darkvision and might be able to help mitigate this risk)
If we travel with light they'll see us coming a long ways off.
We may be fatigued once we find them.
Anyone want to weigh in? Mr. GM, any advice or thoughts?
Half-ogre Barbarian 3 HP 37/37, AC 14, FF 14, Touch 10, CMD 16, Fort +4, Ref +1, Will +0, Rage rounds 9/9
SRD wrote:
"A character can walk for more than 8 hours in a day by making a forced march.
For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage.
A character who takes any nonlethal damage from a forced march becomes fatigued.
Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard."
So does that mean we make a DC 12 fort save, then a DC 14, then 16, etc. as the hours progress, or do we just make one save against the highest DC?
Do we have any idea how long of a forced march this might be?