As you're stuck on Xielan Island for the duration of the tournament, you're limited to what the village of New Harbor can provide. Which is to say, "not a lot." If you want to go shopping for magic items, I'll determine what they've got available.
Female Human (Vudrani) monk of the four winds 4 / paladin 7
I'm not sure we have that option. If we're limited to the village for the duration of the tournament, we're probably stuck with its incredibly low purchase limit - most small towns have a 1000 gp limit or so. Even if the market is curretly inflated by the tournament, I rather doubt we could squeeze 8 grand out of it.
You're right, most small towns have a low purchase limit. New Harbor has a much higher purchase limit, due to the influx of cash from the Tournament, but you'd still be selling the flail at a bit of a loss.
I'm curious. Is anyone thinking of trying to do anything with this group after the adventure runs it's course. I'm thinking of applying for another game and I'm enjoying playing a witch. However, if I get to keep playing with Poog (and I'd LOVE to do so), I wouldn't try to do a witch there.
Poog has no real desire to go anywhere -- he's probably just watch other contestants -- but his player's certainly not averse to going to this temple or scoping out our other rendezvous spot.
Male Human Ninja 6 / Conjurer 5; Init. +6; Perception +11; AC 17 (+4 Dex., +1 Dodge feat, +2 natural armour); hp 86; Fort +8, Ref +11, Will +9
Advance warning: I will be going on holiday the 27th, and will remain away until the 5th. I should be able to get online during that time, but there are no guarantees.
The internet at home continues to be worse than spotty...
Yeah, there's a lot of cool ideas in this adventure. The only complaints I have are that these solo challenges don't translate to PbP well (for the very reason you describe, mott), as well as a space issue. Higher-level play means the stat blocks are much more involved, and that takes up a bunch of real estate in the adventure that could be used to develop the story. A metric ton of characters are introduced the moment you fight them, which is bad storytelling. I've been fixing that as best I can, though - combats are far more interesting if you've met the person before blades are drawn!
I'm definitely enjoying this adventure. seems like there are several neat ideas for competitions. I enjoyed participating in the breaking competition and I'm liking reading the current animal fight. It's been great so far!
Like I said, there's a lot to like in the adventure. I think this one especially could have benefited from the new Module changes. The plot could have used a bit more depth than the 32 page format allowed. Of the module, one page is given over to the credits, another page to art and a bit of flavor text to set the tone of the adventure, a page of background, a page setting up everything, a page for the new monster you guys already fought, two pages on Xielan Island, and a page for the OGL and a Pathfinder Modules ad.
That's 25 pages to tell the whole story, not including incidental art and statblocks. It does a lot of things well, but the story feels very underdeveloped due to the space everything else takes up. I'm glad everyone's enjoying it, though. There's a very good framework on the adventure, it just needed some tinkering under the hood and some car wax in order to reach its pinnacle.
Since it's actually forced its way into the brambles (a feat which it needed at least a 19 on the die to accomplish), yes. It is currently merely benefiting from improved cover.
Looks like we're going to do resist fire all around and leave most of us on our own to fly.
I can use fortune on everyone again (assuming it's been 24 hours since the last fight), but please use it quickly as it takes my move action to continue it, so I probably won't be able to maintain it very long.
Sorry I've not posted but (and I'm sure you're getting tired of hearing this) life's been busy. I'll make sure to update this either later today or tonight.
And you may wish to hold off on resist energy until after the Emissary has explained things further...