DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Shadow Lodge

MAP

Morricone and Valrani know the statue represents Aroden, the dead god of humanity. Aside from that the lot of you doesn't notice anything out of ordinary in the hallway[/ooc]

@ Valrani: Which item did you try to identify with the detect magic/spellcraft combo?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

How many items are there with magical auras to work through? I'll try the breastplate first.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound moves forward past the statue. Keeping just around the corner trying to look further down the hallway with his musket ready.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Shadow Lodge

MAP

@Valrani: the scrolls and breastplate are magical (see previous spoiler). Your magic identifies it as a +1 breastplate.

The Hound moves down the hallway stepping in the near darkness as he does so. His senses don't detect anything out of the ordinary and he's left wondering about his and his companions' next move

So? What next?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Perception(w/Low-Light Vision): 1d20 + 11 ⇒ (15) + 11 = 26

Casting dancing lights, Lirotha takes a chance to light the area of the statue fully and checks for the tracks in the dust.

Do the tracks and disturbances in the dust end here at the statue? Or do they continue into the far area?

Shadow Lodge

MAP

Lirotha doesn't notice anything meaningful either aside from the fact the trail stops at the statue.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani has a quick look over the other scrolls
Takes ten for spellcraft of 16 if she can, otherwise
spellcraft 1: 1d20 + 6 ⇒ (11) + 6 = 17
spellcraft 1: 1d20 + 6 ⇒ (13) + 6 = 19
spellcraft 1: 1d20 + 6 ⇒ (13) + 6 = 19

"Can anyone use this breastplate?"


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren shakes her head in the negative to Valrani's question. She moves to the statue. "If the trail ends here, common sense is that there must be a hidden passage or something."

Take 20 on Perception for 27.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

OK guys...no offense...but start rolling. Taking '10' means your taking 10 TIMES the amount of time to do something. And taking 20 means taking 20 TIMES that amount of time! We're on a clock here and don't have all night. So far we have found ONE exit, and if the enemies come in looking for a disturbance, we're trapped in here. So suck it up and roll if your going to do anything, otherwise wait until we get back to base. OK? Please?

Leaving some of the bobbing lights around the statue, she take a couple with her as Lirotha approaches the next hall.

"I wonder if this place can get any tackier?"

Perception(w/Low-Light): 1d20 + 11 ⇒ (1) + 11 = 12

*SIGH* I'm just glad natural 'ones' are not auto failures on skill checks.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Taking ten doesn't take ten times as long, it is normal length, six seconds. Take twenty takes twenty times as long and to be avoided in bug ridden places

Shadow Lodge

MAP

Oren spends a great deal of time examining the statue and its surroundings but doersn't find anything worthy of note.

@ Valrani: scrolls of cause fear, doom, inflict light wounds, and remove fear. Note that you can't activate them unless you decipher them first


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
_Valrani wrote:
Taking ten doesn't take ten times as long, it is normal length, six seconds. Take twenty takes twenty times as long and to be avoided in bug ridden places

Correct you are Val. I'm pretty old school and was remembering it from 3.5 D&D rules I think. Carry on!


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

But the spellcraft check is sufficient to decipher the scrolls?

"Most of these are priestly prayers. I can use this one..." she holds up the scroll of inflict light wounds " but the others are prayers I'd not be able to make."

She helps try to follow the tracks.

survival: 1d20 + 8 ⇒ (18) + 8 = 26


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Actually as a witch, I think I can cast some of them, if not all...so I will go over them later to see if I can use/learn/add any of them to my Familiar/Harrow Deck! =)

Shadow Lodge

MAP

@Valrani: Identifying a magic item is a spellcraft DC15 + CL check for the item. Deciphering a scroll is a spellcraft DC20 + spell level check. By identifying you learn what a scroll does but you can't use it. By deciphering you learn what to do in order to activate the scroll

@Everyone: If I may. I'd consider whatever may be hidden here (and keep in mind it's possible nothing is hidden here but someone just came here for the statue) could just be too difficult to find at the moment. You might just need something else to make things more obvious...


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I'm waiting to see what Rocco and Morricone have to offer.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco picks up the charm off of the body. "Did you ladies notice anything magical about this?" Either way, he takes the charm and shoves it in his pocket.

He looks on as the others poke and prod around the statue. After a while, he looks down at the corpse again, realizing this guy had probably been trying to get through the passage as well, if there was one. "Hey," he calls, "Maybe this guy can tell us something about it?" He kneels down and, laying hands on the man's chest and forehead, casts a spell to call upon the man's spirit to speak once more before it goes into the afterlife for good.

Cast Grave Words


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

My post should have been eaten.
Morricone will aid with the perception roll. So the final result should be 29.

Shadow Lodge

MAP

Even with Morricone's help the party can't find anything near the statue.

Once sure the charm isn't magical at all Rocco casts a spell on the deceased corpse hoping for it to shed some light on its own condition...

Secret roll of secrets:
1d100 ⇒ 2

And the head immediately starts to to mumble strange words with no meaning you can understand. Then, slowly the words coalesce into phrases that make sense...

"Nooo... NOOOOOOOOOOOOOOOOOOOO! Stop them! STOP! The bites! They hurt! They HURT! Blessed Asmodeus! Save me! Don't le t them eat meeeeee! NOOOOOoooo..."

Through incessant sobbing the dead Asmodean relates his sad story. It was a man named Carlo Ganverite, and a member of the Asmodean redactors Thrune invited to the Fantasmagorium to check out and eliminate the dangerous knowledge Sacred Order of Archivists had hidden there, especially concerning Kintargo before Thrune's victory during the civil war. Never a man of high moral standard, while passing through the Insect Zoo Ganverite noticed something shiny emerging from the terrarium. He tried to open it to get what he believed was a golden amulet of some sorts but as soon as he grasped it Ganverite also felt something biting his hand! To his horror hundreds of tiny spiders come out of the sand quickly covering him in bite marks. He tried to run away screaming but immediately started to feel woobly and collapsed a few paces away from the terrarium. The corpse last memory is about a tall woman bearing a black glaive and leading a huge hell hound ordering the other Asmodeans to leave him where he was as a reminder to the other Asmodeans to leave the contents of the museum’s rooms untouched and to let the scarlet spiders be as bonus guardians


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

OK...this seems a little too obvious to me...so I gotta try it.

After hearing the corpse's story, Lirotha nods and looks at Rocco.

Lirotha will ask to see the charm Rocco picked up and she will attempt to see if it fits somewhere on the statue, or see if it can be draped around the statue's neck normally.

Shadow Lodge

MAP

As much as she tries, Lirotha cannot but confirm how nothing on the statue seems to fit the charm's design.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Anyone picking up anything? I'm drawing a blank. Secret door maybe? Or head back and try the other door and secure the rest of the facility?"


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone ponders for a moment, then another one.
"Hmm, well there seems to be some commotion. Maybe we can hide and wait for the next one to gain access!"


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Well, there are other doors we have yet to explore. Maybe this mystery will solve itself.." she says hopefully.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

"Let's try the rest of this place. My mutagen is starting to wear off, and there's still the great majority we haven't explored yet...."

Shadow Lodge

MAP

Where do you want to go?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Giving the charm back to the halfling, Lirotha will lead the others further down the hall, to see the next area of the place. Her multiple dancing lights will lead the way.

"Let's finish checking this first floor my pretties. Once that's finished we can come back here if we need to do."

Perception(Again)w/Low-Light: 1d20 + 11 ⇒ (2) + 11 = 13


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound patrols down the corridor as well, keeping alert.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Checking off the first floor sounds like a good plan to me," Rocco confirms. "C'mon K, we got some more exploring to do."

Shadow Lodge

MAP

Wax replicas of various politicians, folk heroes, deities, and creatures fill this room, some laughably fake and others eerily lifelike. One in particular stands out—a depiction of a man dressed in bloodstained professor’s robes. This figure wields a bloody surgeon’s knife in one hand, but its face has been melted away into an unrecognizable waxen mess save for a single glaring eye. It's apaprent this used to be the Fantasmagorium's Wax Gallery...

While looking around Lirotha doesn't seem to notice anything out of the ordinary...

Roll knowledge (history or local)


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

If Morricone is allowed to roll.
Knowlocal: 1d20 + 4 ⇒ (13) + 4 = 17

Shadow Lodge

MAP

Morricone:
Morricone notices how the defaced statue bears a plaque inscribed as follows:“Professor Mangvhune—Temple Hill Slasher.” He recalls this infamous Kintargan murderer, a man who was executed 116 years ago but whose legacy lives on as an enduring urban legend and was also the "suspect" (more like scapegoat though) for the tooth fairies' murder spree in the Devil's Nursery the Ravens recently solved


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"How eerie." The Hound mutters under his breath.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Spread out my pretties! Check for any signs of hidden things or people. We need to get out of here sooner than later!"

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Shadow Lodge

MAP

Lirotha:
Lirotha notices how the spooky statue's single remaining eye seems carved out of alabaster and serpentine in appearance


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani slips around the edge of the room, alternating between checking with her normal vision and detecting for magic and then looking for tracks.

perception: 1d20 + 10 ⇒ (12) + 10 = 22
track: 1d20 + 8 ⇒ (14) + 8 = 22

"This place creeps me out. Why would you even melt that guys face?"


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Know. Local 1d20 + 5 ⇒ (10) + 5 = 15

Oren moves to the front of the group, nodding at what she recognized about the statue. She and Morricone knew about the same, it seemed. She looked closely at the statue.

Perception 1d20 + 7 ⇒ (5) + 7 = 12


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Using her starknife, Lirotha will move up to the statue and attempt to remove the eye.

"This seems a little odd."

If Needed:
Dex: 1d20 + 2 ⇒ (20) + 2 = 22

Shadow Lodge

MAP

Lirotha easily removes the eye, seems like some sort of precious gem...

Appraise. There's an opening on the south, leading to another room, shrouded in darkness...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Smirking, Lirotha knows Rocco likes pretty things...

"Hey Half-pint!"

After her harsh whisper, she then tosses the gem to the halfling once he turns her way.

"What do you think of that? Is it worth something for the cause?"


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone shrugs."Every little bit helps!"
Looking into the dark room Morricone sighs. With a slight shrug he asks Oren to lead on.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren presses ahead when the others were prepared.

Perception 1d20 + 7 ⇒ (10) + 7 = 17


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco catches the game and takes a closer look at it.

Appraise: 1d20 + 5 ⇒ (10) + 5 = 15


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound follows Oren to back her up.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Taking the moment to recast her Dancing Lights spell, Lirotha sends half of them part-way down the hallway to illuminate it for Oren and the hound.

She then moves toward the smaller hallway with the others, the remaining light swirling nearby her.

Shadow Lodge

MAP

Oren enters the so called "Hall of Historical Truths". It's a series of open galleries that may have once held numerous paintings and other objects of curiosity in several glass cases, but today the displays are all empty...

You are in the first gallery, do you wish to proceed? Also: roll perception

Stay Away!:
You didn't stay away!: 1d20 + 2 ⇒ (11) + 2 = 13


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren presses forward.

Perception 1d20 + 7 ⇒ (18) + 7 = 25


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani looks at the odd hall as she goes down it.

"Why do I think when ever anything here says "truth" it is more likely fiction."

perception: 1d20 + 10 ⇒ (13) + 10 = 23


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco gives a short, dry laugh. "Val, you're in Cheliax remember? Truth is what the government allows to be, not what actually is. Maybe this place was meant to be a kind of parody on that." Rocco and Kurglunn move along beside Valrani as the halfling waxes philosophical for a moment, each of them keeping an eye out for any more threats.

Perceptoin Rocco: 1d20 + 5 ⇒ (6) + 5 = 11
Perceptoin Kurglunn: 1d20 + 5 ⇒ (2) + 5 = 7

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