DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


2,101 to 2,150 of 5,737 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound checks to make sure his pitol and gunpower is secure in their waterproofed containers and takes a dive from a rooftop and swims to the secret entrance and makes a note to get some magical waterproofed clothing soon.

Swim: 1d20 + 2 ⇒ (8) + 2 = 10

Oh boy, I hope that's enough. Otherwise I'll take 10 which would make it 12.

Shadow Lodge

MAP

a 10 gets you moving at half speed... and you can't take 10 here


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

At least I'm not drowning right?

Shadow Lodge

MAP

@ Talon: you are not


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Waving her hands in exasperation, Lirotha retorts!

"Book? What book? Scions of House Sarini...the Mausoleum? Are you talking about the book of 'planar' creatures we found? You have GOT to be kidding me 'unihorn-boy!' Go bugger a cow with that thing. I'm sure you've had plenty of practice!"

Shadow Lodge

MAP

"Planar... Don't play me for a fool or you'll regret it woman! I am talking about the ledger you just put away... the one detailing transactions of House Sarini that happened... some time ago. That book was stolen and needs to be returned to the Sarinis! One of you does that... the rest of you doesn't get turned into rat food... maybe!" shrieks the creature, stopping again its music and then hastily returning to it.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani grins evilly as she rummages around for the book.

"You seem very keen on its return. Why would that be? What would happen to you if it....had an accident?"

She opens the book and tugs gently (not hard enough to rip it) at one page.

"Toss the pipes over here flying girl, and maybe we can talk. Our interests might yet be aligned. But mess with us and I can guarantee there is no way house Sarini will get this book back."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I'm lost. He's not talking about the 'secret page' we found is he? OK...what book is this? None of us were in the raid that earned the chest in the first place, right? We're all NEW-er characters in the game here...so is this a book they found before and just ignored for some reason?

Shadow Lodge

MAP

@ Lirotha: It's the ledger you just found, the one with a secret page inscribed inside it. The creature didn't mention the secret page but that doesn't mean it doesn't know about it, just that for whatever reason he didn't mention it. The party that started the game found the documents in a place called "Fair Fortune Livery" as part of a secret hideout of the original Silver Ravens. There's a lot of documents written in code and strange languages and Rexus is helping you decypher them but it's a long and low job.

As Valrani tugs at one of the ledger's pages the creature stares at her:"Do you even know what is that you are doing? that's not the right page!" it says before starting to play the pipes again, this time in a somewhat frantic melody!

Initiative:
Initiative check (Lirotha): 1d20 + 3 ⇒ (3) + 3 = 6
Initiative check (Kurglunn): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative check (Morricone): 1d20 + 1 ⇒ (1) + 1 = 2
Initiative check (Rocco): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative check (Valrani): 1d20 + 1 ⇒ (1) + 1 = 2
Initiative check (Creature): 1d20 + 9 ⇒ (19) + 9 = 28
Initiative check (rats): 1d20 + 6 ⇒ (6) + 6 = 12

The flaying creature suddenly disappears but the music keeps playing and the rats try to swarm you!

Swarm Damage: 2d6 ⇒ (2, 1) = 3

These are 3 rat swarms but I'm counting them as being one single swarm with 9HD instead of 3 different ones with 3HD each. Damage from swarms is automatic, they swarm all of you and occupy the same swares as you do. Those who suffer damage also have to roll Fortitude DC12

Round 0ne - Bold may post

Flying creature
Lots of rats

Kurglunn 21/24hp
Rocco 18/21hp
Lirotha 16/19hp
Morricone 24/27hp
Valrani 21/24hp

All of you suffer 3 points of damage, please roll fortitude DC12. Also Oren can now take another perception check


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Rats!"

Stepping out of the rat swarm for a moment, Lirotha takes the chance to launch one of her newest spells! A cloud of golden particles fills the air in a 10 foot radius around the spot the creature was occupying a moment ago!

"Eat that!"
Glitterdust! He has a Will DC 15 to avoid being blinded!

Fort: 1d20 + 4 ⇒ (5) + 4 = 9


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Perception 1d20 + 7 ⇒ (8) + 7 = 15

There sounded like fighting to Oren as she dreamed happy dreams in the sleeping quarters.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

fort: 1d20 + 5 ⇒ (11) + 5 = 16
"Rats are natures creatures, not purely minions of hell"

Valrani rushes forward and tries to smash the imp out of the sky.

charge: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
damage(magic): 2d6 + 6 + 1 ⇒ (3, 5) + 6 + 1 = 15

However the swarm of rats impedes her progress and rats crawling up her staff prevent her getting any type of a decent swing in at the horrible creature.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

"RATS, why RATS!" Morricone steps away trying to avoid the vermin and starts his performance.
Fort: 1d20 + 3 ⇒ (7) + 3 = 10


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Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Just keep swimming
Just keep swimming
Just keep swimming

Shadow Lodge

MAP

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6

Thanks to Lirotha's spell the flying creature suddenly reappears. The sound of its pipes falters for a moment as it curses before raising up in the air...

Lirotha & Morricone:
You are afflicted with Filth fever

Quote:
Filth fever: Swarm—injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

In 1d3 days the disease starts taking effect... Morricone: 1d3 ⇒ 2 Lirotha: 1d3 ⇒ 3

Meanwhile Oren's sleep is disturbed by the commotion nearby and she groggily wakes up...


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Fort vs distraction: 1d20 + 5 ⇒ (8) + 5 = 13

Rocco high-steps out of the pile of rats at his feet, drawing a flask from his belt as he does so. Once he's got a bit of distance from the rats that had initially dined on him, he lobs the flask into the back of the room, where he hopes it will burn many of the rats to cinders.

Move, throw an alchemist's fire between green and red swarms by the wall in order to avoid getting Morricone in the blast.

Alchemist fire: 1d20 + 6 ⇒ (12) + 6 = 18 Fire damage: 1d6 ⇒ 4


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Fort vs distraction: 1d20 + 2 ⇒ (10) + 2 = 12

Kurglunn runs out of the swarm toward the once-again-visible creature, screaming his head off in terror at the bitey little vermin. He swipes down at the flying creature just to get back at him for bringing such scary rats down here.

Slam, charge, power attack: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Oops, didn't see that the map was up. Moving now.

The Hound swims a bit slower due to the drag of his clothing and eventually makes it to the surface of the hidden entrance. And climbs out of the water. Once out he wrings out the excess water from his cloak and fedora again reminding himself to get his costume enchanted.

Shadow Lodge

MAP

Acrobatics check (to move at normal speed): 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12

Acrobatics check (to avoid AoO): 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25

Will Save against blinded: 1d20 + 3 ⇒ (12) + 3 = 15

Despite being blinded the creature flies away swiftly and avoids any retaliation from Valrani and Kurglunn. After that she tries to turn invisible again and then returns to her music...

At the same time the rats keep biting savagely at the herose' heels although a few of them

Swarm Damage: 2d6 ⇒ (5, 3) = 8

Another DC12 fort check please, those already infected don't need to take it

Round 2 - Bold may post

Flying creature
Lots of rats -6hp

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 08/19hp
Morricone 16/27hp
Valrani 13/24hp
Oren 30/30
Talon 21/21

The rats are dangerous... I'd be wary of them if I were in you


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren rises upon hearing the action ivory and moves toward the common room to help out.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani heads out the door, trying to follow the music as she does so.
fort: 1d20 + 5 ⇒ (4) + 5 = 9

"Spread out, so they can't get us all"

Once clear of the rats, she pauses to heal herself.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8
Or not, if she is distracted ,she'll just move


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Ewwww!!!"

Stepping out again Lirotha gestures grandly and let's loose with her signature spell! Attempting to hit as many of the rats as she can without hitting her teammates, she frowns and spits as she finishes her spell!

"Burn you verminous beasts!"

Burning Hands AOE(Fire Damage) Reflex DC 14: 3d4 ⇒ (2, 2, 1) = 5

Awww NUTS! That could have been SO much better! Do swarms get reflex saves?

Shadow Lodge

MAP

Apparently yes they do... I'm not sure it applied against Rocco's previous attack but it does against Lirotha's. There's also good news though: you all get 2 AoOs because whenever the swarms move you get to attack them. That said remember slashing and piercing weapons only causes them half damage Also in order to cast you need to pass a DC20 concentration check but they don't get AoOs against you (ever)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I thought if I take a 5 foot step out of the swarm I don't have to make a concentration check? Yes...the rules state: "Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level)." So if I stepped out of the swarm then I should not need to make the check, like I did last round with the Glitterdust spell.

MW Starknife w/Arcane Strike AoO: 1d20 + 3 ⇒ (15) + 3 = 18
Damage(Magic): 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 /2=1

MW Starknife w/Arcane Strike AoO: 1d20 + 3 ⇒ (18) + 3 = 21
Damage(Magic): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 /2=3


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

As she leaves, Valrani swiped at rats with the flat of her staff.

AOO#1: 1d20 + 7 ⇒ (9) + 7 = 16
AOO#2: 1d20 + 7 ⇒ (16) + 7 = 23
AOO damage #1 (magic,blunt): 2d6 + 7 ⇒ (4, 2) + 7 = 13
AOO damage #2 (magic,blunt): 2d6 + 7 ⇒ (1, 1) + 7 = 9

High damage due to shillelagh spell


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn smashes down at the rats as they swarm about his feet once again.

Slam AoO, power attack vs green: 1d20 + 3 ⇒ (16) + 3 = 19 Bludgeoning damage: 1d6 + 3 ⇒ (1) + 3 = 4

Fort save: 1d20 + 2 ⇒ (6) + 2 = 8

He is too distracted to do much else, however, and remains standing in the swarm, swatting helplessly at the rats.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco didn't have his kukri drawn, unfortunately, so no AoO for him.

Fort save: 1d20 + 5 ⇒ (15) + 5 = 20

Rocco backs out of the swarm once again, drawing his final flask of the alchemist's fire he had picked up weeks ago to fight against the tooth fairies. Stepping all the way into the back of the room, he chucks the flask in once again and hopes that its enough to kill off most of the rats before they kill him!

Alchemist fire: 1d20 + 6 ⇒ (4) + 6 = 10 Fire damage: 1d6 ⇒ 3


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

AoO: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 4 ⇒ (8) + 4 = 12
AoO: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (3) + 4 = 7


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"Hey, anybody here?"

Perception: 1d20 + 7 ⇒ (17) + 7 = 24 To see if the Hound hears the commotion going on.

Hearing some shouting in the distance. The Hound draws his pistol and moves sneakily through the hallways of the basement towards the sound.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

And becomes one with the shadows.

Shadow Lodge

MAP

@Valrani: As Lirotha Pointed out as long as you are out of the swarm's furry embrace you don't need to check for distraction so no check for you.

@Rocco: Alchemist fire deals 1d6 fire damage plus 1 to everyone in a 4 ft radius (so in my book swarms get hit twice). The subsequent round the fire continues to burn unless the target manages a DC15 reflex check. In this case the swarm suffers 1d6+1 dmg from your first throw, then 1d6 damage because it doesn't spend a whole round to estinguish the flames, then 1d6+1 damage from your second throw and if it gets to round 3 it will suffer another 1d6 damage...

Rocco's extra damage: 1d6 ⇒ 1

Rocco's alchemist fire burns down several rats causing others to run around the room like a sort of boiling sea made of filthy black fur, literally on fire.

Reflex Save to avoid damage from Lirotha's spell: 1d20 + 5 ⇒ (13) + 5 = 18 -> Damage is 3

Lirotha's magic manages to set a few more rodents on fire but most skitter around yet, a malevolent intelligence hiding behind their blood red eyes. Her starknife cuts down several of them though...

... and Valrani and Morricone finish off the creatures with savage and brutal efficency, leaving the few survivors to run for their lives, their sense of survival overcoming the pack mentality animating them until a few moments before.

That's a total of 54 damage if my math is not mistaken. Impressive I'd say.

Far from being discouraged the flying creature stops playing her music and instead starts chanting in an archane language...

Spellcraft DC18:
Summon Monster 3

DM Roll of Doom!:
1d3 ⇒ 2

Meanwhile Oren and Talon converge on the scene where the action is taking place.

Round 3 - Bold may post

Flying creature
Lots of rats -54hp

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 08/19hp
Morricone 16/27hp
Valrani 21/24hp
Oren 30/30
Talon 21/21


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

OK, since the rats are removed from the map, I'm assuming they have been killed/dispersed now.

Lirotha staggers a bit and tries to heal herself first.

Healing Hex: 1d8 + 3 ⇒ (8) + 3 = 11

Then, feeling much better, she moves to try and see the creature again!

Healing Hex!:
Healing hex used Today!:
1. Lirotha
2. Morricone
3. Rocco
4. Oren
5. Talon
6. Valrani
7. Kurglunn


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Can we target the creature based on its talking/casting? I understand there will be the standard 50% miss chance.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

He's been glitterdusted...no chance to miss until the end of the spell duration on my next action in Round 4. "All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades." Too bad my spell only has a three round duration! So hit him now!


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Awesome. so if no distraction, then Valrani can at least finish closing on him.
@GM, summon monster is normally a full round action, so unless he has quickened it, we should be able to get up to him and get in an attack before he finishes the summons. The basic action is the same whether or not the summons goes off, but if she can, she'll stand where the blue one is and target the pipes-imp

Valrani charges across the room toward the glittering antagonist.

"Leave us alone you horrible creature."

attack, charge: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
damage(magic,blunt): 2d6 + 6 + 1 ⇒ (1, 6) + 6 + 1 = 14


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

With the way clear of rats, Rocco hustles out of the room to chase after the flying foe. Kurglunn does the same, perhaps propelled by a sense of vengeance toward the creature that sicked all those scary rats on him and Rocco. Kurglunn, with his considerably longer stride, makes it much further than his halfling friend.

Double move for Rocco and Kurglunn


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound see's everyone rush past and while in the shadows still moves down the side, back against the wall to the other stairs. He peeks around takes aim at the glittering creature.

From the corner of my square I can see the imp, so I assume I can take a shot, and it's within 20ft so it's a touch attack, and hopefully the creature doesn't beat my previous Stealth check so I can catch him flat footed as well. GM just adjust if any of this is incorrect.

A loud crack rends the air.

Attack Touch AC: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Shadow Lodge

MAP

@ Valrani:Yes, the spiders shouldn't be there yet, the imp moved and then started to read its scroll, it will be completed by the end of its next turn. The creature flies so it would put itself out of reach of melee weapons if it can but let's just say the ceiling is too low for that

Perception check: 1d20 + 8 ⇒ (14) + 8 = 22

The imp notices the Hound just a split second before the famed vigilante opens fire on it and puts itself out of the bullet's trajectory. Diabolically nimble it also easily avoids Valrani's lunge.
Meanwhile Lirotha heals herself and the rest of the Ravens closes in on the fight.

Round 3 - Bold may post

Flying creature

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 21/24hp
Oren 30/30hp
Talon 21/21hp


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Taking his sword in booth hands Morricone rams it into the little pest.
Attack: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 4 ⇒ (6) + 4 = 10

Shadow Lodge

MAP

@Morricone: Please check the map and move your token, you can't reach the imp and attack it from where you are. That said 11 isn't enough to hit it anyway so no harm done I guess


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

DM, which map are we using for this encounter? I can't seem to find it. Oren will move to engage the imp, and since I'm coming from elsewhere, I assume it'll take me at least a double move to get there.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Same. I didn´t see one, so I thought you want to do that on the fly

Shadow Lodge

MAP

The WASP NEST. It's in the title above and has been for a long time which could be the reason for you not checking it out


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Ah, gotcha! Could you please double move me toward the imp?


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Moved Oren. You're still about 10 feet away at the end.

Shadow Lodge

MAP

Oren and Morricone close in on the flying creature, which uses its time to step away from its assailants and finishes summoning two big spiders!

Concentration check to avoid AoO: 1d20 + 7 ⇒ (11) + 7 = 18

Fortunately Valrani is able to anticipate the move and try to disrupt the casting with an attack of her own...

Valrani gets an AoO against the imp, we'll see if it hits and how much damage it causes, if not stopped the Imp summons 2 giant spiders near Valrani immediately attacking the druid

Attack roll (spider black vs Val): 1d20 + 2 ⇒ (14) + 2 = 16 -> damage roll: 1d6 ⇒ 6

Attack roll (spider blue vs Val): 1d20 + 2 ⇒ (8) + 2 = 10 -> damage roll: 1d6 ⇒ 5

One of the spiders sinks its fangs into Valrani's thigh immediately spreading its venom!

@ Valrani:DC 14 fort save

Round 4 - Bold may post

Flying creature
Spider Blue
Spider Black

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 21/24hp
Oren 30/30hp
Talon 21/21hp


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn steps up past Oren and swings at the massive hairy black spider that just bit Valrani.

5ft step, full attack with power attack

Slam 1, pa: 1d20 + 3 ⇒ (1) + 3 = 4 Damage, pa: 1d6 + 3 ⇒ (5) + 3 = 8
Slam 2, pa: 1d20 + 3 ⇒ (18) + 3 = 21 Damage, pa: 1d6 + 2 ⇒ (4) + 2 = 6


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco continues to rush through the Wasp Nest, still trying his best to reach the others and get back in the fight. As he makes his way, he draws his healing wand, ready to give some support as he's able.

Posting from my phone. Could someone move Kurglunn one space southeast so he's adjacent to Oren, and also move Rocco so he's three spaces north of Oren? Thanks.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Moving to get a clear line of sight on the Flying creature, Lirotha
pulls and enchants a harrow card, throwing it at extreme range.

Deadly Dealer Card: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage(Magic/Piercing): 1d4 + 2 ⇒ (4) + 2 = 6

Shadow Lodge

MAP

Waiting for Valrani to roll her AoO, depending on the result she could cause the spell to fizzle


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound moves to a better position and reloads his firearm and lifts it at the ready trying to get a bead on the flying creature.

Move action and move action to reload.

"C'mon you winged little sh*t. Make a move." he says through gritted teeth.

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