DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani points to the chest and suggests the group surrounds it.

If there is a talking rat, lets try to catch it.."

When everyone is around the chest, she'll get ready to throw it open.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16

Int: 1d20 + 3 ⇒ (11) + 3 = 14

"Careful! If what I think is in that chest really is there, we might have a fight on our hands!"

It's an Imp...right? They can turn into Ravens and Rats if I remember correctly...and bats? Either way, Lirotha is casting a detect magic, just in case the creature is invisible at the moment.

Shadow Lodge

MAP

@ Lirotha: as a rule I don't allow detect magic to be effective against invisible opponents. IF there was an invisible imp hiding somewhere in the room it would be a simple matter for it to move away when Lirotha cast her spells. It's a pity you failed your spellcraft check by 2 though... You could have gotten a better picture of the situation then

Lirotha casts her spell against the chest holding the documents but nothing happens.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren mo es to the chest and prepares to open it when the others were prepared.

Shadow Lodge

MAP

The party looks at the document's chest and readies itself for battle... yet nothing menacing happens. Their strange behaviour causes a few of the rebellion's members to look at them quizzically though...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
DM Elan Morin wrote:
@ Lirotha: as a rule I don't allow detect magic to be effective against invisible opponents. IF there was an invisible imp hiding somewhere in the room it would be a simple matter for it to move away when Lirotha cast her spells. It's a pity you failed your spellcraft check by 2 though... You could have gotten a better picture of the situation then

Fair enough...the actual rules for seeing invisible creatures with Detect Magic are difficult at best if I remember correctly. It takes up to four full rounds to actually see the creature, and the first round, the best you get is a perception check to see a vague aura of illusion magic around whatever it is...or something like that I think. I was merely checking to see if SOMETHING was using invisibility magic at all. Not trying to target anything or determine details. So no real loss for a 0 level spell.

"Very odd. No obvious magic. It could be a malevolent spirit linked to the chest somehow. Rocco? You are our spirit specialist. Can you divine anything here short-stuff?"

Lirotha will then look around at all those working nearby and speaks out loud to everyone present.

"Has ANYBODY noticed anything unusual about or around this chest my pretties? Please speak freely. Even the smallest of details could tell us something about a possible intruder or spell-spy!"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco grumbles at Lirotha's jab at his height, but he does move toward the chest and, laying a hand on its lid, searches for some kind of psychic impressions on it.

cast detect psychic significance


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

It's at that point that Talon walks in and see's the group standing around at the ready and Rocco looking like he's meditating with a chest.

"Hey everyone. What did I miss? The coffee service is a bit slow to... hey what's Rocco doing?" He says with a raised eyebrow.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"It looks like we may have a rat infestation.." sighs Valrani to Talon.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon looks confused and makes to look under a table then peeks around. "Rat or...'Rat'?"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Sighing herself, Lirotha waves a hand and sits in a chair nearby.

"The talking kind that eats souls evidently..."

Shadow Lodge

MAP

DM roll:
Stealth check: 1d20 + 21 + 20 ⇒ (19) + 21 + 20 = 60

Please roll Perception. You have a +20 bonus to this and all rolls made inside the Wasp's nest to search for a possible intruder. DC for this roll is 60 at this time though...

Rocco:
Rocco uses his magic on the documents, and is ovwewhelmed by the sheer mount of relevant information. Thousands of pages show the lives of the secret order of archivists and a glimpse of a tall elf woman bearing a rapier, leading the way for an halfling wearing a purple cloak, a human girl with a lute, a human male carrying a huge bow and half elf woman whose vestment is engraved with a red rose growing out of a bloodsoaked street. It appears they are all singing something but Rocco cannot hear the tune nore the words of their song... DC10 Knowledge (Religion) check please Rocco

Lirotha:
You used your detect magic spell on the chest from the outside. Please roll Intelligence DC13


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

GM:
Knowledge (religion): 1d20 ⇒ 17

Rocco's eyelids flutter quickly as he casts his spell to examine the chest and its contents. He is caught up in this trance-like state for what seems to him like hours, though to the others it's merely a minute or two. When he finally comes out of his fugue, he stays kneeling on the floor, panting heavily and beginning to sweat. He eventually looks up at the others and, with a shaky, cracked voice, explains what he saw. Feel free to pop the spoiler, folks!

Shadow Lodge

MAP

Rocco:
You recognize the symbol of [url=http://pathfinderwiki.com/wiki/Milani]Milani[/ooc], goddess of those who fight against tyranny.

After Rocco explains the details of his vision a few of you try to remember if they know something about people matching the description Rocco made.

Roll Intelligence DC20 or Knowledge (History)/(Local) DC15

Shadow Lodge

MAP

To be clearer: everyone who hears Rocco's description can roll Intelligence or or Knowledge (History)/(Local)


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Knowledge (local): 1d20 + 4 ⇒ (18) + 4 = 22


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone still stands a bit clueless there, his long iron ready, but unsure what to do.
"I am quite lost, what is up."
BTW Morricone is not the sharpest knife in the kitchen, but good looking ;-)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

@GM: Got it. Detect magic is an easily sustainable spell. I was planing to use it both on the outside then on the inside after the opening. Why would I not do so? Sorry if I wasn't clear on that earlier. Perception at a DC 60? Even with a +20, I doubt any of us have a snowballs chance in Hell at hitting that.

INT (DC13): 1d20 + 3 ⇒ (14) + 3 = 17

INT DC20: 1d20 + 3 ⇒ (19) + 3 = 22

Perception: 1d20 + 9 + 20 ⇒ (4) + 9 + 20 = 33


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Knowledge Local: 1d20 + 5 ⇒ (8) + 5 = 13


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Perception 1d20 + 27 ⇒ (8) + 27 = 35

Know. Local 1d20 + 5 ⇒ (19) + 5 = 24

Oren didn't see anything out of the ordinary. She listened to Rocco and tried to see if that spurred any memories for her.

Shadow Lodge

MAP

Rocco, Lirotha and Oren all come to the same conclusion: the people Rocco's seen through his magic should be the original Silver Ravens and their song the fabled "Song of Silver".

After a while the party realizes the confrontation they are anticipating is not going to happen. Certainly, they consider, if there's really an invisible devil lurking inside the Wasp Nest it is going to make its move on the best possible terms for itself, like slitting their throats when they are alseep...

It's with this very real and chilling prospective in mind that Lirotha decides to check all the documents resqued from Fair Fortune Livery using her magic. The task proves monumental and it's in the dead of night that she finally finds an oddity: one of the ledgers has a page reacting as magical to her inspection. The page itself appears to be unremakable though, just a list of purchases done long time ago by members of House Sarini.

Spellcraft DC18 please, also Lirotha and whoever assists her, roll Fortitude


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Spellcraft(Taking '10'): 10 + 8 = 18

Fort: 1d20 + 4 ⇒ (2) + 4 = 6


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani, quickly bored by papers, listens intently to the description of the original Raven's.

"They must have been something back then. I wonder if the song they sang still has any power."


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

"They sound like some real heroes. They would be proud of what you are doing." Talon says to Oren, Val and the rest.

Shadow Lodge

MAP

After careful examination Lirotha determines the ledger's page is not what it seems but the contents have been hidden with the spell Secret Page

Lirotha is also very tired for the lack of sleep

Lirotha is fatigued. Who else is with her right now? It's an important question


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

After his psychic connection to the original Silver Ravens, and given his long-time fascination with rebel groups like them (Historian of the Rebellion trait, ya'll!), Rocco decides he will stay with Lirotha to examine the documents.

Spellcraft (aid): 1d20 + 4 ⇒ (17) + 4 = 21
Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Shadow Lodge

MAP

Rocco helps Lirotha find out about the hidden secret page, yet the sturdy halfling is not nearly as tired as his human companion. Both of them don't know how to reveal what's hidden behind the spell though.

Anyone else?


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

After a brief exchange and seeing Rocco and Lirotha pouring over documents, Talon had a coffee or three then left saying he has some business to attend to.

"I must take my leave, research like this is so boring. It's why I pay people to handle my ledgers. But I've been told to let you know that you'll have a visitor later this evening." he says with a wink. Then heads out the door.

Talon heads home and as night falls, he prepares for the calling of the night as The Hound of Kintargo.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

After an evening´s performance Morricone joins them again.
Fort: 1d20 + 3 ⇒ (18) + 3 = 21


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren wasn't much for academic study. She had excused herself and settled in for a nap.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

While not especially interested in history, Valrani as a trained lawyer is familiar with how important documents can be. She'll stay and help sort through them.

But I'd prefer to be upstairs drinking coffee.

Every hour or two she heads up to get more coffee for the team.

Shadow Lodge

MAP

So: Lirotha, Rocco, Morricone and Valrani are present while Talon is out donning the guise of the Hound of Kintargo and Oren is fast asleep? What about Kurglunn? Is he out? Anyway...

As Lirotha, Rocco, Morricone and Valrani start to examine the ledger's page more closely an eerie melody fills the Wasp's Nest... it's the sound of pipes, the same the Silver Ravens heard a few weeks before when exploring Fair Fortune Livery and retrieving the same documents now held close by them...

DM secret rolls of DOOM (the return):
1d3 ⇒ 3 -> 1d20 + 8 ⇒ (15) + 8 = 23


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Pipes? What fool is playing music down here. It's probably against one of those ridiculous new laws!" moans Valrani as she gets up and grabs her staff.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"None of this makes much sense...but if this document contains important information about the original Silver Ravens, then maybe it had some sort of guardian connected to it? Could all these happenstances be some sort of test the previous Ravens concocted should they disappear? We need to get the page divined. We should hire the specialist again. He helped us with the Tooth Faries, and can probably help us again here my pretties!"

At this point, Lirotha waves the paper then yawns grandly.

"Sorry! I'm exhausted."


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

If Rocco was able to perceive that Lirotha was overcome with sleepiness because of the documents, then Kurglunn is out, as he might have thought there could be further threats. If not, he's in Rocco's subconscious.

Shadow Lodge

MAP

The music gets louder and louder... As the four Silver Ravens and Kurglun checked the room, finding nothing the tune started to grow somewhat menacing...

Where is Oren sleeping? Where's Talon on patrol? Also: you have got a few rounds to prepare yourselves, spend them wisely. At this time there's no rebellion's member in the Wasp Nest but you


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Once night falls, The Hound takes to the rooftops, before his nightly patrol he goes to the lair of the Silver Ravens to liaise and catch up as they have not "seen" the Hound in some time, he thinks it's prudent to keep up the charade if he's to keep them thinking he's two and not one person.

Lightly he makes his way from rooftop to rooftop and alley to alley in the dead of night to his new friends.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha, although tired is NOT stupid. She immediately puts away the secret 'spelled' page in her sash. She then digs out a candle from her kit, and tears a piece of beeswax off, tears that into two smaller chunks and stuffs them in her ears quickly to help cut back/off the god-awful music. She tosses the remains of the candle to Rocco then.

"Here! Stuff your ears sweety! Morri? You know music. What IS that crap?"

As the music crescendos finally, she rubs her forehead and puts her back to a solid wall nearby. Sighing, she pulls out and drinks one of her potions of Protection from Evil!

+2 AC vs. Evil attacks and spell saves, Completely suppresses/prevents Mind Control and magical Compulsions too on top of that. Any more actions allowed? Or is that about it?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Not sure where Oren is sleeping. Is there a general sleeping area in the 'headquarters?' If so, that's where she will be...


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Do you think it might be trouble?" asks Valrani, as Lirotha makes her preparations.

The druid quickly enchants her staff with a Shillelagh as she looks around.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco accepts the wax from Lirotha and plugs his ears. He then casts Heightened Awareness on himself as he prepares for whatever is to come.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Shrugging Morricone follows suit.

Shadow Lodge

MAP

@ Talon: Roll 1d8 please, that's the number of rounds it takes you to get to the Wasp Nest chamber where events are taking place

@Oren: Roll perception please. Oren is sleeping inside the Wasp Nest but needs to hear the commotion to wake up.

@Morricone: Roll high on a perform check to understand what's happening with the music

The eerie music continues playing, yet the Silver Ravens don't seem aversely affected by it. After half a minute or so the four members present notice a huge number of tiny red eyes looking at them from the dark. As they focus their sight to their horror they discover they are surrounded by hundreds of rats!

As this happens a melodious voice speaks from the shadows. Flying behind the rats is a tiny red skinned humanoid wearing a sharp-toothed grin. Its head is crowned by massive curls of black hair reaching down to her toes while its forehead sports a single horn.

Knowledge (planes) DC18:
It's an Imp

The creature appears to be playing some sorts of pipes, clearly the source of the music. Then it stops and speaks, quickly:"So we meet at last! You are the heirs of the thieves who stole what did not belong to them! Give it back and I might not have my friends here eat you alive..."

As soon as it finishes speaking the creature starts immediately to play its music again.

You are not in combat yet. Know there's a lot of rats between you and the flying creature


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Perception 1d20 + 7 ⇒ (5) + 7 = 12

Oren was exhausted from the raid of the Gills and was sleeping fairly soundly.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Knowledge(Planes): 1d20 + 7 ⇒ (3) + 7 = 10

Since there is already a map...can we get it updated for this encounter?

"What are you talking about you...whatever you are!"


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Perf Oratory: 1d20 + 19 ⇒ (17) + 19 = 36 High enough?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Perhaps if you could tell us what it is that was stolen" asks Valrani, putting on the tone of voice she uses with difficult clients, or more difficult law enforcement officers.

"It would be easier to return something we knew about. And of course we'd like to know that you are the rightful owner."


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Knowledge (planes), heightened awareness: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Rocco's knowledge of otherworldly creatures falls short yet again, and he sends Kurglunn a mental note to be ready to move if things continue to deteriorate.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound leaps from one rooftop to the next, and surveys his surroundings. Keeping an eye on the streets for anyone that may be in need while on his way to see the Ravens, completely unaware of their current plight.

Peception: 1d20 + 7 ⇒ (8) + 7 = 15

Rounds to the Silver Ravens HQ
Rounds: 1d8 ⇒ 1

In short order he finds himself across from his destination.

Is there a back entry or rooftop entry into the building?

Shadow Lodge

MAP

The flying creature eyes bore on the cornered Silver Ravens as they answer her request with questions of their own:"Don't try to feign innocence mortals! My kind can smell a lie a hundred paces away... and the stink of lies and deception is all over you! The book! The one you were consulting just now! It was stolen from its righteous owners by people of your same ilk! Give it back! Give it back to the scions of House Sarini and you might yet live to see another night!" it says, almost screeching before hastily going back to playing her pipes.

Meanwhile Oren keeps sleeping a couple of rooms away from the action and Talon enters the secret base from the riverside...

Morricone:
You realize the creature's music is keeping the rats in check. The creature needs to keep playing it in order to control the vermins

@Talon: Water counts as difficult terrain, roll swim for moving faster but failure could cause you to drown

@ Oren: Try again if combat breaks out

@ Everyone: Wasp Nest Map updated

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