DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Shadow Lodge

MAP

While Rocco and Lirotha reach the rear of the building Mel tries to stop the escaping guard with her magic.

Will save: 1d20 - 1 ⇒ (10) - 1 = 9

And the guard stops, slack jawed, seeming forgetful about what he was doing just second before.

This gives Veccio an opening for a charge. The young swashbuckler surely hopes to finish the opponent swiftly...

Attack roll: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 -> Damage roll: 1d6 + 4 ⇒ (4) + 4 = 8

... and his rapier strikes true, almost beheading the guard on the spot, but he is still standing, if barely.

Round 03 - Bold may post

Eallos
Lirotha

Guard Blue -8hp; Dazed

Rocco
Veccio
Meliandri


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Whispering harshly to Rocco, Lirotha rushes off.

"Watch for other guards midget-brain!"

Lirotha will then charge the dazed man as well and attempt to hit him with her Starknife to take him out quickly!

Starknife: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Damage with Arcane Strike!: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Possible Crit!

Starknife: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage with Arcane Strike!: 2d4 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12

Ummm...I think I may have ripped his spine out or something...?


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos continues to get closer, pulling his crossbow out as he sees the fight more clearly.

Shadow Lodge

MAP

The dazed guard doesn't even have a chance to react as Lirotha falls on him. He dies without much of a sound, almost decapitated by Lirotha's starkife while his wounds burn with the arcane energy the weapon released on impact. No one seems to have noticed, or simply people decided to give the whole situation a wide berth. Anyway it's only a matter of time before the patrols discover their comrades absence, and having corpses littering the road is boud to cause trouble, sooner or later.

Combat over. What do you do now?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco moves forward, catching up to Lirotha and looking down at her handiwork. "By my big green ghost!" he exclaims. "Quick, we need to hide the bodies." He begins scanning the area, looking for convenient places where they might be able to hind the lifeless guards.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Putting away her starknife, Lirotha quickly thinks out loud.

"This is one fragged up mess! OK we CAN turn this to our advantage I think. Yes, let's hide the bodies.
See if you can find a dark alley or open sewer Rocco? Meli, can you use your magic to clean this bloody mess?
I've seen you use that cantrip to clean things up. Eallos? Veccio? Grab the bodies NOW and move them wherever
Rocco tells you to. I'll keep an eye on the place for more patrols or whatever and try and distract them if I need to.
We've probably got less than a minute before they come looking for these two, and I think now is the best time to extract
the prisoners since waiting will just put everything on alert."

After a few seconds of blank stares, she hisses out loud.

"Now MOVE before that dwarf comes out here and bashes our skulls in!"

Shadow Lodge

MAP

Veccio looks at the others while moving the body of the fallen guard near his companion:"Hiding the corpses seems sensible... but what should we do after that? Attack now they are 2 men down or wait for a better opportunity?"

In other words, tell me what you want to do. There's a grate to the sewers near, you need a str check DC 20 to open it, you could dump the bodies in tehre. Otherwise roll survival, it's possible you find a way to hide the bodies even in this urban environment. Climbing the fence is DC 15 and requires a single success


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

You guys know my opinion. Let's do this now: Hide the bodies, climb the fence, enter the back door (no jokes) or wait for more to come out so we can fence them in and take these guys out quickly. If we have time, we should send a written message by Silver Raven to Laria to send a few supporters to help get the prisoners in normal clothing and away quickly once we can get them out.


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos does his best to help shift the sewer grate, but fails to really get any traction, [b]Let's do it now and get it over with.[/ooc]
Aid another: 1d20 - 1 ⇒ (8) - 1 = 7


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

OK, I just checked...are the two Girls (me and Mel) in this group the only ones with a strength score above 10? OMG! Too bad you can't use guidance with a stat check..

Lirotha quickly bends down to help Eallos.

Str Check-Opening the grate: 1d20 + 1 ⇒ (5) + 1 = 6

"That's just stuck. Find something else!"

Lirotha whispers to the spirits of the Harrow for help.

Unskilled Survival+Guidance: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17

"Sprits be praised! Look over there!"

Shadow Lodge

MAP

It's possible Lirotha may use some help...

Shadow Lodge

MAP

In other words: please roll an aid another survival check, thanks. Finding a good hiding spot in the middle of a backstreet isn't going to be easy.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco joins in the search for an appropriate spot to hide the bodies.

Aid Survival: 1d20 + 3 ⇒ (9) + 3 = 12


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Survival: 1d20 + 3 ⇒ (9) + 3 = 12

Shadow Lodge

MAP

With Rocco and Eallos' help Lirotha is able to find a suitable corner and a couple of blankets some long gone beggar seems to have have left in the back alley using them to cover the corpses. It's not much of an hiding spot and surely won't last forever but for the time being the party is confident the deception will work.
That only leaves the question of how to proceed with the factory as the party members look at one another it dawns on all of them they need to decide if they want to act now or wait for a better chance of infiltrating Sallix Salt Works.

As said above climbing the fence is DC 15, as for the rest we'll proceed once (if ) you are all inside the courtyard.


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Not sure how well the climbing is gonna go for me, but we can give it a shot if you guys want.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco looks down at the bodies with a grim expression. A moment of silence passes before he turns to look up at the others. "Look, it seems to me we mighta just kicked the hornet's nest, but the hornets don't know it yet. We gotta take our chance now. They're down a couple guards, and if we wait until another time later, chances are they're gonna double down on their patrols and on their forces. We should strike now. Before we move in though, I need to...call a friend. It'll just take a minute, I swear."

If the party agrees, Rocco begins setting out a few small candles and laying a complex pattern of mineral salts and other strange components. When he is satisfied with his work, he sits down on the ground, just outside the circle he formed, and takes on a look of deep concentration, even a somewhat strained look. A minute passes, and suddenly, there is a flash of greenish light and a wail of terror as a terribly disfigured humanoid form appears in the center of the circle of spent materials, its shape illuminated by some eerie internal light that turns the stomach of those attuned to spiritual matters.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

The strange being slowly stands erect, the empty sockets of its eyes darting around the alley, taking in the rest of the group, and a look of fear growing in its indistinct visage. "R-r-rocco? Who these ones? Kurglunn not know these ones? Kurglunn need hurt them?"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Pointing at the summoned spirit Lirotha squints at Rocco.

"It takes a lot to impress me squirt. That done it."

Looking back at the Salt Works she motions to the group.

"Let's move so we can help each other over the fence if we move quickly enough!"

Moving to the fence, Lirotha sets herself for aiding another's climb:

Climb(Untrained)- Aid Another: 1d20 + 1 ⇒ (11) + 1 = 12

Looking at Rocco again, Lirotha asks in a whisper.

"Can Kurglunn walk through the fence?"

Shadow Lodge

MAP

Veccio nods at Rocco's words but is taken aback when the ghost manifests itself:"And what in the 9 hells is THAT supposed to be???" he whispers intinctively putting his hand on his rapier's pommel.

After a while he adds:"Whatever. Keep it under control and all will be fine. If the enemy has devils I suppose we can have... ehatever that thing is. So in we go. Anyone needs help with the fence? Mel maybe?" he asks, sounding almost hopeful.

Climb check: 1d20 + 3 ⇒ (16) + 3 = 19

Veccio nibly vaults over the fence and then offers to help the others do the same.

Aid another (Climb): 1d20 + 3 ⇒ (7) + 3 = 10


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Kurglunn shrinks away from Veccio as his hand moves to his weapon, but Rocco shoots him a look that quickly calms him down. Rocco turns to Lirotha and Veccio and simply states, "Kurglunn is Kurglunn. Some might call him a phantom or some other such term, but what's real important is that he's with me, and I'm with ya'll. You'll wanna keep it that way." He moves along after Veccio and stands in front of the fence, sighing with frustration. "I wouldn't mind some help, there fella."

Climb: 1d20 - 2 ⇒ (9) - 2 = 7


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Meanwhile, Kurglunn simply walks through the fence, leaving a trail of glowing goo coating the area of fencing where he passed through. He turns around after passing through and looks at Rocco, "Rocco come too?"


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos jumps back when Kurglunn appears, raising his crossbow and then lowering it as Rocco explains. Seemingly nonchalant, he turns to the fence and seems to fly over it, perhaps in the hopes of distancing himself from the phantom.
Climb: 1d20 - 1 ⇒ (20) - 1 = 19

Shadow Lodge

MAP

Despite Lirotha and Veccio's help (a disappointed Veccio, actually...) Rocco fails to jump over the fence, meanwhile Eallos deftly vaults over it landing in perfect style.

"Show off" mutters Veccio as his companion grins at him.

DM Ominous Roll of DOOM 03:
1d20 ⇒ 8
1d20 + 3 ⇒ (6) + 3 = 9

Then the young swashbuckler turns away and gestures for the 3 people left on the other side of the fence to come near:"Come on! Jump over before they find us!"

Aid another (climb) check: 1d20 + 3 ⇒ (14) + 3 = 17


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Climb Check: 1d20 + 1 ⇒ (13) + 1 = 14

Lirotha manages it with some help from Eallos.

Shadow Lodge

MAP

Veccio, Eallos, Lirotha are on the right side of the fence. Rocco and Meliandri still linger on the outside... Maybe rolling some good help another climb checks could do the trick? :P.
Veccio already gives a +2 to anyone willing to try climbing. Maybe the phantom can help too?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Is Kurglunn big enough to just pick Rocco up over his head an carry him through the fence?

Climb(Aid Another): 1d20 + 1 ⇒ (7) + 1 = 8

Nope. From her spare harrow deck, Lirotha will pull three harrow cards and activate her silver raven and give the bird the cards. Instructing the bird to take them to Laria, with the hope she understands the intended message. The cards sent: The Uprising (Suit:Hammers), The Crows (Suit:Keys), The Waxworks (Suit:Shields). The idea that Lirotha is hopefully telling Laria is: "Things went T!&S up and we are hitting the Salt Works now. Any help appreciated." Harrow Card Descriptions are HERE.

Shadow Lodge

MAP

Nope, Rocco needs to make the check, but Kurglunn can help

"Come on!" whispers Veccio tending his hand beyond the fence's bars.

Aid another check (Climb): 1d20 + 3 ⇒ (17) + 3 = 20

Encouraged Meliandri tries again to cross the fence...

Cimb check: 1d20 ⇒ 18

... and she suceeded beautifully, without even needing help from Veccio, who seems just a little bit disappointed.

Veccio's aid another still active


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn passes back through the fence and attempts to give his small friend a boost up the fence...

Aid another (climb): 1d20 + 1 ⇒ (4) + 1 = 5

but his less than totally solid body does little to help Rocco over the obstacle.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

With his backside covered in Kurglunn's ectoplasm, Rocco takes a few steps back from the fence and attempts to get a running start at the climb, reaching for Veccio's hand as he clambers up.

Climb with Aid: 1d20 - 2 + 2 ⇒ (12) - 2 + 2 = 12

He is still unable to get himself over the fence, but at least he avoided falling on his backside as he did the first time.

Not sure if you want me to wait another "round" before I attempt another climb. Apparently this is gonna take a while.

Shadow Lodge

MAP

Roll as many as 10 checks then, but remember time is of the essence here

DM Ominous Roll of DOOM 04:
1d20 ⇒ 7
1d20 + 3 ⇒ (4) + 3 = 7

1d20 ⇒ 12
1d20 + 3 ⇒ (1) + 3 = 4

1d20 ⇒ 6
1d20 + 3 ⇒ (18) + 3 = 21

Once again Veccio offers to help Rocco bypass the fence

Aid Another check (Climb) 01: 1d20 + 3 ⇒ (6) + 3 = 9

Aid Another check (Climb) 02: 1d20 + 3 ⇒ (16) + 3 = 19

Aid Another check (Climb) 03: 1d20 + 3 ⇒ (16) + 3 = 19

Aid Another check (Climb) 04: 1d20 + 3 ⇒ (8) + 3 = 11

Aid Another check (Climb) 05: 1d20 + 3 ⇒ (5) + 3 = 8

Aid Another check (Climb) 06: 1d20 + 3 ⇒ (16) + 3 = 19

Aid Another check (Climb) 07: 1d20 + 3 ⇒ (5) + 3 = 8

Aid Another check (Climb) 08: 1d20 + 3 ⇒ (20) + 3 = 23

Aid Another check (Climb) 09: 1d20 + 3 ⇒ (9) + 3 = 12

Aid Another check (Climb) 10: 1d20 + 3 ⇒ (19) + 3 = 22

Also, please number your attempts, knowing what's what is actually pretty relevant at this point. Other people may help if they want to


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Climb 1: 1d20 - 2 ⇒ (10) - 2 = 8
Climb 2+Aid: 1d20 - 2 + 2 ⇒ (16) - 2 + 2 = 16

Looks like a success on check 2. Hooray!

With Vecchio's help, Rocco finally clambers over the fence. Upon reaching the ground again, he looks up at the others, a look of shame quickly replaced by one of determined anger. "You all better keep this to yourselves, hear? I'm not exactly a strong climber y'know? Kurglunn! Come on back."


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn's look of perpetual fear almost seems to change to one of amusement, but quickly resets to his usual expression. "Kurglunn come."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

With a dramatic pose, Lirotha thrusts behind herself one hand, the other one on her forehead as if it pained her.

"Make fun of you? For being short ad covered in slime? Desna forbid!"

Shadow Lodge

MAP

As everyone has reached the inner courtyard one question looms big in all of your minds... "What should we do next?

You have 2 doors in your vicinity (should be clear from the map), you could check them out or you could do something else?

Edit: Also please remember to move your icons on the map, ty


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Did someone search he guards? I remember someone searching the guards. Any keys?

Lirotha will move to check the door to the out-building. She will open quietly it if it is not locked.

Stealth: 1d20 + 3 ⇒ (20) + 3 = 23

"Rocco! Move Kurglunn up to the door to the Salt Works in case someone comes outside!"

Shadow Lodge

MAP

The door is not locked. Does Lirotha enter? If so I'll keep the roll


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Yep! Lirotha is a curious and bold woman (she also hates leaving potential enemies behind her). So let's keep it rolling. I just hope this isn't some sort of day kennel for big puppies!

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco and Kurglunn move toward the main compound of the Salt Works. Rocco takes a position next to the door and gestures to the phantom. "Try not to get us into too much trouble, eh?"

As Kurglunn moves into the the building, Rocco will activate his Bonded Senses ability, and will be able to see, hear, smell, etc., everything that Kurglunn can.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn moves along beside Rocco, then, as the halfling gestures, he begins to move through the wall. "Kurglunn be good. Kurglunn be quiet." He moves into the Salt Works, passing straight through the wall and finding a place to hide himself as quickly as he can to avoid drawing attention to himself.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Shadow Lodge

MAP

Mel and veccio just wait near the door ready to get in once Lirotha opens the door. As she does exactly that they brace for the worst holding their weapons ready, but nothing comes of it since the door opens on an empty set of beds and followed by the unpleasant smell of sweat and unwashed clothes.

Meanwhile Kurglunn disembobied essence passes through the wall in the other edifice finding itself is some sort of storage room, but nothing seems threatening or even remotely interesting about it.

Rocco, if Kurglunn moves please roll stealth for him, ty. We still need to know what does Eallos do


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha ducks inside to do a Quick rummage for anything of value here: Keys, potions, easy cash, or smallish odd stuff or obvious magical anything.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos holds his loaded crossbow, ready for trouble as he follows Lirotha inside.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Kurglunn (and, through his eyes, Rocco) sees that the room appears empty, so the phantom moves quietly toward the door and attempts to open it from the inside. Rocco returns to his own senses and motions toward the others, indicating that the room seems empty and Kurglunn will be letting them in.

Stealth: 1d20 + 9 ⇒ (19) + 9 = 28

Rocco stops using Bonded Senses. Still has one round of the ability remaining.

Shadow Lodge

MAP

Neither Lirotha nor Eallos find anything worth keeping inside the bunk room. It appears Sallix Salt Works guards like to keep their valuables on their persons and not in the place they use to sleep when thy have to saty in the factory for more than a day.

Kurglunn easily opens the second door and slips near the far end of the storage room...

Perception check: 1d20 ⇒ 7

He sees a guard near a door but the man doiesn't seem to notice him as well...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha moves out of the guard house.

"Nothing here but some smelly guard's clothes in'a a pig's sty. Let's move inside quickly! We need to get the prisoners out of there."

Suddenly looking thoughtful, Lirotha points back at the shack.

"If we send any escapees out here, have them fortify themselves in the guard's room until we can collect them. That way they stay out of sight at least."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Readying herself, Lirotha adjusts her sash and re-draws her starkife. A wild smile flashes the group.

"Everybody ready? Then my chick-a-dees, let's go-a devil stompin'!"

She then waggles her eyebrows at Rocco, then opens the back door quickly, but quietly.

Stealth: 1d20 + 3 ⇒ (19) + 3 = 22
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Shadow Lodge

MAP

Perception (just for fun) check: 1d20 ⇒ 20

Lirotha opens the door and no one seems to notice it.

What does the rest of you do?


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 - 1 ⇒ (2) - 1 = 1

Veccio slips in past Lirotha, taking a quick look for any signs of trouble before advancing slowly, rapier in hand.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco follows closely on Veccio's heels, moving into the shadows as soon as he is able. He begins moving toward Kurglunn, but takes his time, making sure to avoid knocking into anything.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

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