DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


651 to 700 of 5,737 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

"Wait. You think we're Asmodeans?" Veccio's briefly confused expression quickly melts to one of mirth and hilarity. "We hate them as much as you do! How about you just let us in and we'll smooth this whole thing over, eh?" He leans an elbow on the closed door as if carrying out a conversation with a friend, rather than a stranger.

Diplomacy (aid another): 1d20 + 7 ⇒ (19) + 7 = 26

Shadow Lodge

MAP

All of a sudden the door swings open. An old man with white air and a pair of mustaches of the same color greets you with a suspicious glare while aiming a crossbow straight at Veccio's head.

"So... you say you are NOT Asmodeans? That's good to hear... but I don't think I'm fully convinced. You certainly don't look like them idiots all dressed in red and black, but who knows? Devils can be tricky bastards. I've killed my share in my time so I should know. But... for sake of argument... let's say I might be convinced you are NOT Asmodeans and actually hate them... why would I allow you to take shelter in my humble abode? You see I haven't gotten to this old age by being overly trusting. So before I allow you in I would like some kind of proof about these claims of yours. I've gotten a whole band of devil worshippers nesting a couple of miles from here and I don't feel like allowing 5 armed people into my home without being absolutely sure about their intentions..."

Perception or Sense Motive DC 15:
This old man seems pretty calm for being alone (well you know he isn't really alone, but he didn't mention this) against 5 people and a wolf. Despite his obvious old age he also seems quite fit and you notice the hilt of a greatsword standing just withing reach from where he's standing, seems like he's ready for a fight and knows how to handle himself.

You didn't get shot, so nice save there. Now you have to decide what to do. Discuss things further and try to gain some insight on what exactly is going on here? leave him alone and go searching for the asmodeans now you know they are near? Attack him out of principle? Something else?


Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"We need a place to stay, but you can perhaps just let us use your barn, or some other shelter? Now, those silly Asmodeans you speak of, they're the ones we're chasing! Would you say they're not very far? Do you think they mean to join that band you just mentioned?"


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

"Now, let us not be 'asty 'ere. Eef you just tell us where zee devil-worshippers are, we can per'aps root zem out for you and leave you een peace." Meliandri pauses, looking doubtfully at the crossbow aimed at Veccio, and then motions for him to take a step back. "Een fact, we really do not need zee place to stay, eef zey are close!"


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Veccio's eyes cross as he stares down the sight of the crossbow pointed at his face. "Um, yeah, you know, we really don't need to stay," he laughs weakly, taking a shaky step back and raising his hands. "You, uh, can you tell us where they went?" After a moment, he clears his throat, strengthens his stance and adds in what he hopes is an authoritative tone, "We have personal reasons to see them dealt with."

Shadow Lodge

MAP

The old man nods vigorously at Veccio and Meliandri's words:"I like that way of thinking. Deal with them and you can have my barn all for yourselves any nights of the week! They are hiding inside what's left of poor Kelbert's farm. It's located 2 miles and a half south east of here. The bastards took it from Kelbert's family supposedly for some unpaid debt or something and in the process managed to destroy half the place when Kelbert resisted eviction. Kelbert was a stubborn fool but he wasn't a bad man. He tried to send them away. Ufortunately that ended costing hims his life and his wife and child were eviceted and were lucky to survive. I'm sad to say they moved into the city but I don't know what happened to them after the devil worshipping scum took what was left of their lodgings. I wish them well, though". he finishes lowering his crossbow just a bit. Then he raises it up and points you towards the place where Kelbert's farm is supposed to be:"Well? What are you doing still on my property? You need to get going if you want to catch our mutual "friends". Be wary, as far as I can tell there are 5 of them and the leader is some sort of blasphemous priest..."

Sorry for these pauses in posting. It's been a pretty rough week and it will get worse until the 26th I fear


"But wait, are these the ones were chasing? It doesn't seem so, unless they've now joined?" asks Abigail, trying to clarify what they should do.

Shadow Lodge

MAP

@Abigail: He's saying he knows there are 5 Asmodeans hiding in this place. And there were 5 Asmodeans who entered Fair Fortune lIvery and took hold of the strongbox and the dog. Whether they are the same group you are chasing or another one is up to you to discover


Abigail nods as the man repeats himself, understanding their welcome has been stretched to its limits: "Ok, let's pay those men a visit then."

Once they're clear of the house, she adds: "We need to approach quietly, right? Who's best among us to have a first look unseen?"


Female Human (Chelaxian) Hunter 2
Izzy:
[HP 13/17] [AC 17; T 15; FF 13] [Fort +4; Ref +7; Will +3][Init +4]
Varro:
[HP 19/19] [AC 15; T 13; FF12] [Fort +5; Ref +5; Will +2]

"Do you even have to ask?" Izzy says softly with a slight cocky smile. She flicks the hood of her cloak over her head before she moves ahead of the group, bow and arrow in hand. She crouches low and watches her step as they get closer to the dilapidated farmhouse.

stealth: 1d20 + 13 ⇒ (10) + 13 = 23


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Veccio walks with a spring in his step and a tune on his lips, though he nearly trips over his own boots more than once. As the group gets closer and Izzy begins a stealthier approach, he stops abruptly, watching guiltily and kicking at the dirt.

Shadow Lodge

MAP

DM roll:
1d20 + 7 ⇒ (15) + 7 = 22

Does Izzy advance alone? If you wish to follow her please roll stealth


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15

Meliandri tiptoes behind Izzy, her sword already in hand and ready for combat. As she goes, she quietly hums a couple bars from her favorite Chelish opera, Aspex the Even-Tongued.


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Seeing Mel follow after Izzy, Veccio scrambles to follow after her, trying to move quietly despite his haste.

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Shadow Lodge

MAP

It takes some time but in the end you get in sight of your destination: the old man's indications prove correct and the farm rises on a large hill half a mile away from the road.

Izzy, Varro, Veccio and Mel move near the farm apparently unnoticed. From near they observe how the place seems devoid of all life, and is composed by the main edifice, a well, a barn, some sort of pigsty and of course what amounts to a huge swath of land with half planted crops.
Meanwhile Eallos, Abigail and Cugly stay on the road apparently undecided about what to do.

Those of you who got near the farm can post perception (need to roll high btw), the others should decide what to do


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Female Human (Chelaxian) Hunter 2
Izzy:
[HP 13/17] [AC 17; T 15; FF 13] [Fort +4; Ref +7; Will +3][Init +4]
Varro:
[HP 19/19] [AC 15; T 13; FF12] [Fort +5; Ref +5; Will +2]

Varro stealth: 1d20 + 6 ⇒ (17) + 6 = 23

Varro whimpers, barely audible as he watches Izzy go off alone and swiftly followers her, barely making a sound. Izzy smiles when she sees him and pets him behind his ears. With him at her side she relaxes and looks out onto the home.

Varro perception: 1d20 + 7 ⇒ (13) + 7 = 20
Izzy perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Perception: 1d20 - 1 ⇒ (19) - 1 = 18

Veccio crouches just behind Izzy, squinting in the same direction she's looking. "You see that too, huh?" he murmurs, trying not to let on that he doesn't see all that much at all.


Abigail lets the others move forward as she weaves an incantation meant to deflect blows from her.

Satisfied, she moves to follow them, though lagging thirty feet behind them.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos looks around, then follows from an even greater distance, aware that he is the most likely to make noise.
Stealth: 1d20 - 2 ⇒ (18) - 2 = 16

Shadow Lodge

MAP

I will consider Veccio's perception check as an aid another check for Izzy...

As the group reunites near a a group of small bushes providing them with cover Izzy and Veccio notice there's one person near the top of the barn, probably overlooking the entrance to the main house. The group rapidly moves behind the barn...

You can roll perception in order to try to find some way to enter the barn from behind or stealth to get past the guard. You may also decide you want to challange whoever is hiding here and deal with them once and for all

Edit:Here's the barn map the guard is inside the door and snooping outside. The main house is west of the barn's main door


Abigail whispers to her companions: "It will be tricky to pass that sentinel... Anyone has a sure enough hand to pick him up from where he stands?"

Shadow Lodge

MAP

Just to be clear, the guard is inside the barn but you cannot see hi/her from where you are standing


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

"Izzy," Veccio mutters, "How about we send your dog around, see if he'll be a distraction?"


Female Human (Chelaxian) Hunter 2
Izzy:
[HP 13/17] [AC 17; T 15; FF 13] [Fort +4; Ref +7; Will +3][Init +4]
Varro:
[HP 19/19] [AC 15; T 13; FF12] [Fort +5; Ref +5; Will +2]

Sorry, I completly zoned out about this game. I could make excuses all I want but I won't cause I'm back.

"Or," Izzy says softly yet with a hint of venom, "Why don't you go do that? I would never send Varro anywhere I wouldn't go as well." She remembers seeing the one man standing near the top of the barn. "What about the guard we saw around the entrance. Do you think I could make the shot in one hit?"


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

"Well..." Meliandri grins mischievously. "...We could be sending zee dog and someone else around zee back. Zen 'e would not be so alone!"

She pauses. "I 'ate to say eet, but our only ozer option seems to be a quick assault on zee barn. Eef we are quick and lucky, we may be able to turn around and trap zee people een zee 'ouse. Eef not, a more conservative strategy eez een order. Ooh, zis eez just like een "Zee Siege of Umok", when zee brave 'ellknights 'ave to break through goblin lines to save zee gnomish townsfolk!"

Shadow Lodge

MAP

Perception check: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10

Suddenly you notice a person moving outside of the barn and traversing the courtyard in your direction!


Female Human (Chelaxian) Hunter 2
Izzy:
[HP 13/17] [AC 17; T 15; FF 13] [Fort +4; Ref +7; Will +3][Init +4]
Varro:
[HP 19/19] [AC 15; T 13; FF12] [Fort +5; Ref +5; Will +2]

Izzy goes to reply to Meli but freezes when she notices someone approaching them from the barn. She motions for everyone to hide and quickly gets her bow in hand in case they need to defend themselves. She steadies her breathing and looks closer at the individual.

izzy stealth: 1d20 + 13 ⇒ (13) + 13 = 26

varro stealth: 1d20 + 6 ⇒ (18) + 6 = 24

izzy perception: 1d20 + 7 ⇒ (14) + 7 = 21

Percepting to see if 1. its the turncoat and 2. the guy approaching us poses us an immediate threat ie weapons drawn and ready.

Shadow Lodge

MAP

Izzy notices the individual is clearly a female guard of some sorts, bearing a shield a mace and dressed in the red and black motif of the prince of darkness himself. The woman keeps advancing towards the rear of the barn oblivious to the party's presence.


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos does his best to hide, drawing and loading his crossbow in case he's noticed.
Stealth: 1d20 - 2 ⇒ (8) - 2 = 6


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

Meliandri freezes, hand drifting to her rapier, and then gestures to the woman. "Can we get rid of 'er quietly?" She looks pointedly at Veccio.

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

"We can get rid of her, at least," Veccio mutters. "Coming through." In his attempts to get past the others quietly, he trips over Izzy's right boot and staggers out from behind the barn, managing to draw his rapier and ready himself before he is presumably assaulted by the Asmodean.

Shadow Lodge

MAP

As Eallos stumbles out of his hiding spot the guard takes a step back obviously surprised before raising her shield and calling out:"Allarm! Allarm! Intruders in the courtyard!"

Initiative

Initiative check (Asmodean guard): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative check (Abigail): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative check (Eallos): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative check (Isabella): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative check (Meliandri): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative check (Varro): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative check (Veccio): 1d20 + 4 ⇒ (4) + 4 = 8

Initiative order

Party goes first and the guard goes last.
Abigail delays.


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Sorry...
Eallos shrugs, raising his crossbow and firing before quickly reloading,
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 ⇒ 6


Female Human (Chelaxian) Hunter 2
Izzy:
[HP 13/17] [AC 17; T 15; FF 13] [Fort +4; Ref +7; Will +3][Init +4]
Varro:
[HP 19/19] [AC 15; T 13; FF12] [Fort +5; Ref +5; Will +2]

I assume I already had line of sight of the guard since I did that perception on her, so...

Varro, guard, Izzy softly comands her wolf-dog companion before carefully taking aim at the approaching asmodian and firing her arrow.

attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 bonus + trait
damage: 1d8 + 1 ⇒ (3) + 1 = 4 dice + trait

gah, one away from a crit

Shadow Lodge

MAP

Waiting for Veccio and Mel to post. Edit: noticed Mel's message so...

Meliandri decides to start singing in order to help her friend's morale!

Bardic performance active

Shadow Lodge

MAP

Veccio?


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Veccio charges recklessly at the guard, missing her widely in his enthusiasm.

Rapier: 1d20 + 10 ⇒ (1) + 10 = 11 includes charge and inspire courage, AC currently 16

Shadow Lodge

MAP

Izzy's arrow wounds the asmodean but isn't able to bring her down. Veccio jumps into the fray trying to bring the guard down before she can alert the rest of her friends but fails to connect and the guard is able to disengage and move back into the courtyard while shouting for help.
Meanwhile Abigail bids her time suddenly uncertain about the wisdom of the current course of action...

The guard withdraws

Initiative Order

Party goes first then the guard, the rest of the asmodeans cannot be too far away though


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

Eallos fires again at the guard as she moves away,
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 ⇒ 3

Shadow Lodge

MAP

Eallos moves where he can see the guard and shoots at her but fails to hit her.

Abigail follows behind Veccio and casts a spell on herself

Spellcraft DC 16:
mage armor

Mel stops her performance to take a shoot against the fleeing guard with her crossbow but she's not luckier than Eallos before her.

Attack roll: 1d20 + 3 ⇒ (10) + 3 = 13 -> Damage roll: 1d8 ⇒ 2

Initiative order - Bold needs to post

Meliandri
Abigail
Eallos
Veccio
Izzy
Varro

Guard


Male Human Cavalier (Daring Champion of the Flame) 2 | AC 18, T 14, FF 14 | hp 11/20 | Fort +4, Ref +4, Will -1 | CMD 16 | Init +4 | Perc -1 | Challenge 1/1 | Tactician 1/1 | Loot

Cursing his own luck, Veccio follows the guard, hoping to take her down before help can arrive.

Double-move 45 feet.

Shadow Lodge

MAP

We still need Izzy and Varo to post. And at this point I don't know who's left to play

Shadow Lodge

MAP

Let's wrap this up. It didn't work as I expected XD

The party tries to close on the fleeing guard but they prove to slow and she manages to get away.
Cursing under their breath Veccio, Mel, Eallos, Izzy and Abigail steel themselves as several people, men and women wearing heavy armor and bearing the colors of the asmodite faith, come out of the old farm, weapons on the ready.
Conflict seems inevitable, but suddenly a hearty chuckle breaks the tension. The leader of the devil worshippers appears, and everyone in the party immediately recognize him as Aerodus, the man who briefly joined them after the tumults of Aria Park.

"Stay your hands my friends! These are my erstwhile allies... or dupes to be more precise. I had hoped to recruit them against the thrice damned usurper and his band of heretics but I soon determined converting them would have required too much of an effort for a really small gain. So I left them to their own devices. Contrary to all of my expectations they managed to keep themselves out of Thrune's clutches... so bravo to them I guess!" says Aerodus in a very sarcastic tone.

Then he continues:"I suppose you didn't come here to reminisce about our brief collaboration. So you must be here for the crates. I'll cut to the case. I took the scrolls and I plan to keep them, you can have all the useless documents stacked into the crates though. I've no use for them and I don't see any reason not to give them to you... let's say for old time's sake. We could always fight for them, but considering we outnumber you 2 to 1 I think you have better accept my very generous offer and go..."

Despite the irksome tone Aerodus words are undeniably true. Fighting would be a foolish proposition considering how he's willing to part with the all important documents. So after consulting with each other briefly teh party accepts the asmodite's terms. At a cursory glance it seems Aerodus has kept his word: there's a lot of documents apparently useless unless one knows how to decypher them, something that Aerodus clearly has no interest in doing. So the party is able to leave the half ruined farm without fighting and in a few hours is back at Laria's.

Here a new unexpected development happens: Isabella clears her throat and declares her intention to move away from Kintargo. Things have gotten too dangerous it seems and the last events have helped her realize how the prospect of revenge isn't so attractive after all. She hugs al of you before leaving with Varro for the port, Varisia her next destination. Before going she gives back her silver raven figurine, claiming in all good coscience she could not keep it, considering how the party's could make a much better use of it than she ever could.

As she departs the party feels saddened and no ine utters a word. It's Laria who breaks the spell clearing her throat:"What are those faces, eh? She's made her decision. Respect it and move on! Kintargo isn't going to save itself, you know? Izzy will find her place in the world, don't worry, meanwhile YOU should start thinking about how we can get rid of our not so friendly despot. By the way I wanted to tell you we have a couple of new recruits... one of my people and a friend of mine who feel as we do about the current, unfortunate, siuation... come with me! They'll be here any minute now, but while we wait I'll pour you some tea!" so saying Laria leads the party back to her office.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

"Tea? I love tea. But it makes me pee too much. So I probably wanna avoid that. By the Hammer and the Key, Laria told me you bunch were some interesting looking yahoos, but I didn't believe her until now."

Seeing bewilderment among the room's many faces, and a smile on Laria's face, something struck Lirotha that caused her to pause.

"OH...Yeahhh...I did it again, didn't I Laria? Well anyway, my name is Lirotha. I'm from Korvosa. Got shipped here becasue my relatives got tired of seeing my ugly mug."

Moving over to the nearest collaborator, she nudges him or her with an elbow, and whispers loudly enough for everyone to hear.

"I think they were just jealous of my ability to read the cards, you know?"

Turning back to the group with a smile, the young woman was oblivious to the group's sudden surprise at her appearance.

"So...I've been thinking and Harrowing, and everything is telling me change is in the wind here in Kintargo. I have seen what this town's leadership has done to the populace, and I cannot turn a blind eye or run away. That's not me. The Fire is rising and history will unfold to know the truth of the matter: That a few simple people, stood against the powers of Hell itself. So...Fate is telling me that I may have some small influence in that, if you'll have me.


CN Female Half-Elf Bard 2 | HP 17/17 | AC 16, T 13, FF 13 | F 3, R 7, W 3 ( +2 vs. Enchantment, +4 vs. Charm/Compulsion+4 vs. Sonic, Language Dependent, and BP effects.) | Init +2 | Per +7 (Low-Light Vision), BP Rounds Used: 11/11

"Well, I suppose we could be 'aving interviews. Without Isabella and Abigail, we could use a few more een zee Silver Ravens." Meliandri pulls Izzy's old silver raven token out of her bags, sets it on a table, and takes a seat opposite it from Lirotha.

"Laria, could you be a dear and bring Rexus 'ere? Eet would be nice to 'ave zee extra set of ears." Once the whole of the Silver Ravens are assembled, she begins, offering a hand to the other half-elf. "Meliandri Chastain-Aulamaxa. Now, you were saying something about reading zee cards? Zat eez a good skill, but what else are you offering? We need to replace Isabella and Abigail, so eef you can offer something een a fight, zat would be best. We seem to be 'aving a lot of zose." She flicks a stray strand of dirty-blonde hair out of her face and smiles expectantly.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

As if on cue, the door to Laria's office swings open and a man strides in, although the man who enters the room is perhaps half the height of the one Meliandri had hoped for. Instead of Rexus, a young halfling enters, apparently muttering something to himself.

"No, I don't know their names! How would I know their names? Laria just said to come to the bakery and wait a while, then go back into the office when Rexus said. You heard her too. Yes you did! Don't lie to me, you great green wimp!"[b]

All at once, the halfling stops in his tracks, his eyes finally leaving the floor and taking in the crowd of strangers assembled around him. His face starts to redden, then a grimace of frustration creeps across his features. He looks furiously around at the faces until he finds that of Laria. [b]"Laria, y'old cow! You didn't tell me they'd be here already. Gah! I wanted to make a proper entrance. Now I just look a fool." He suddenly looks greatly distracted, like he hears an insect buzzing in his ear, then says aloud and apparently to no one but himself, "Don't you start! You know I coulda done somethin' proper impressive if I had the time."

The halfling walks back out of the room, still talking to himself, then comes back with a stool, which he promptly sets at one end of the desk. He clambers up onto the seat and looks around at everyone once again as he crosses his arms and nods. "Well, hi. I'm Rocco. Laria tells me you all might know a thing or two 'bout stirrin' up trouble for ol' Barzillai. Me and Kurglunn are in."

Shadow Lodge

MAP

The halfling woman smiles sweetly at Lirotha:"Tea it is then... although I really hope it doesn't inconvenience you too much..."

After serving the beverage Laria listen and nods at Mel's words:"Yes, I will fetch Rexus. He's fallen in love with all those papers you brought back but I too think he needs to be here. He's part of this after all"

As Rocco enters Laria chuckles before snorting back at him:"Don't worry overmuch, half pint, you were impressive in your own way... as you usually are". Then Laria turns to the others:"Don't you look at me! He can be sorta useful... sometime... and if you are wondering about Kurglunn... well it's supposed to be his ghost friend..." she finishes raising her eyes to the ceiling.

Just before Mel starts talking Abigail raises and shakes her head:"I'm sorry. I'm with you but I can't do this anymore. I need to find my family and time is running out. I thought this to be the best way to accomplish results but now I understand I have better start looking for them, I don't have the time to play at the revolutionaire. Your cause is just and if I find my family I will support it but I can't now. Forgive me if you can. Goodbye!" so saying and clearly on the brink of tears Abigail leaves the backery. Laria folows her giving the woman some freshly backed bread then returns to you.

"What a pity. Poor dear, her heart is in the right place, but her family is in danger. I'll see what I can do to help her... discretely, of course.

Then Laria adresses you all:"Since we are all here we might as well begin. From this point on things are going to get serious so listen carefully: we are few, TOO DAMN FEW. We need more people working with us and trustworthy. Not the easiest of prospects given the current sitation. So we need to start recruiting and we need to be careful about it, which is easier said than done. Any ideas about how to do it?"

Please each of you roll 1d10, and are the rules about the rebellion clear? If not please check Hell's Rebels Player's Guide and our rebellion sheet linked above


M Human Cleric/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:0 | CMD:11 | Fort:+5 | Ref:+2 | Will:+5 | Init:+4 | Perc:+8 | Speed 30)

1d10 ⇒ 10
Are we entering another phase in the rebellion, or just making this roll?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

1d10 ⇒ 2
I'll have to review those rules this evening. I'll post in discussion if I get stuck on anything.

1 to 50 of 5,737 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [DM Elanmorin] Hell's Reberls PbP All Messageboards

Want to post a reply? Sign in.