DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

3 Yea

1 Nay

...so far.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I vote we go in and take it down. That Int Damage is gonna be tough. But if we prep properly and make the most of a surprise round, we might be able to take it out in two rounds.

I vote yay.

(If this thing kills us I'm gonna laugh so hard)

Shadow Lodge

MAP

So the majority wants to fight the scrivenite. Very well then.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Have we found a wand of clw? If so, I need someone to burn a few charges on me.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Rocco is in charge of our healing stick. I could use a hit myself actually.

=)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I have one vial of alchemist's fire that I will give to one of our ranged warriors to try and hit it to start.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor
Oren Mitabu wrote:
I have one vial of alchemist's fire that I will give to one of our ranged warriors to try and hit it to start.

I'm curious if Rocco can fling the Alchemist's fire with his telekinetic strike ability?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Healing is all done in the Gameplay thread. Sorry again for the delay!

As for flinging the alchemist fire with Telekinetic Projectile, unfortunately it doesn't quite work that way. Here's the text of the spell:

Telekinetic Projectile spell wrote:
You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack (not a ranged touch attack) to hit your target; if you hit, you deal 1d6 points of bludgeoning damage to both the target and the object. The type of object thrown doesn't change the damage type or any other properties of the attack, even if you throw a weapon or magic item in this way.

The way I read that would be that if I were to throw an alchemist fire with TKP, it would deal bludgeoning damage to the target, but not activate the regular properties of the item, same as if I were to throw a +1 flaming longsword at something, it would still just deal the 1d6 bludgeoning damage, not the 1d8+1d6 slashing/fire damage.

Granted, in the description, it does say the impact also deals damage to the object, so if that 1d6 is enough to break the alchemist fire and detonate it normally, maybe that works, but that's the GM's call.

So, GM, any opinions?

Shadow Lodge

MAP

Rocco is correct about Telekinetic Projectile, it can't be used with the alchemist fire (such volatile substance may very well break before being thrown towards the enemy, it's no pebble after all.
You can always throw it as usual though.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Whoever our best ranged attackers needs to use the alchemist’s Fire. Conceivably two rounds of d6 damage against this thing. That could be big.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Halflings and throwing things go hand-in-hand usually. (No pun intended!)
=)

The hound has a good chance i think too, but I fiugred he would want to shoot his guns first.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

I can try the alchemists fire adn then follow up with guns. Whichever works :)


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

We survived! Does this mean we level up now? Is this the end of the first book?

Shadow Lodge

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MAP

You did it. First book of the AP is fully completed.
Your success inside the Fantasmagorium and the Many Steps Monastery will not pass unnoticed by Thrune and his lackeys. Nox escaped and she undoubtedly reported the circumstances of her defeat to her master, which will make him aware of the Silver Raven's renewed existance. He will probably try to get rid of you in the future.
On the other hand there's also good news: suceeding against all odds increased your experience and you feel way stronger than before. Whatever Thrune may throw at you, he'll find the Silver Ravens are not just a bunch of children playing at revolution but an hardened bunch of warrior for the cause of freedom!

In other words: you just gained a level. We'll also need to do a couple of weekly advancement rolls for the rebellion. It will be a couple of weeks before the second adventure starts anyway.


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Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Whoop whoop! :)

Time to build silencers for my pistol and Musket :)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Woot! I love gaining a level!


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Not as much as I!

As far as the next few weeks...I say we are laying low.

Can we all agree to that? Unless something really big draws us out...


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Very low I imagine. We have a lot of reading to get through.

Druid-4.. how are we going in terms of cash to be divided up?

We do average hp don't we? as per PFS


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Decent. Not great.

We've got a lot of Book loot to go through. It expands our research library however. Good stuff for enemies who like to burn knowledge for some reason. Asumming we can carry it all back.

A bunch of magic scrolls too I think, not just from the monastery but from the Fantasmagorium too.

Plenty of objects that are valuable, but need to be appraised too.

NOTE: If i remember correctly, we can also spend one (or more) of the Silver Ravens actions over the the next couple of weeks healing Oren's Int damage!


1 person marked this as a favorite.
Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani can slowly heal the int damage. With 3 second level spells a day, plus natural healing, she will be back and sharp as ever in two or three days.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Talon will probably replenish his bullets and gunpowder and look into making a silencer for his pistol, if that's even a thing. Don't think that there are silencers for PF pistils and muskets are there?

Shadow Lodge

MAP
_Valrani wrote:

Very low I imagine. We have a lot of reading to get through.

Druid-4.. how are we going in terms of cash to be divided up?

We do average hp don't we? as per PFS

Yes, average hp, same as PFS.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren Mutagenic Mauler Brawler level 4

HP 5+1 + 2 Con + 1 FC= 9
+1 Str
+1 BAB
+1 Fort and Reflex save
Unarmed Damage increase to 1d8
Skills: (4 + 0 Int + 1 Human) = 5
Perception
Sense Motive
Know. Local
Escape Artist
Acrobatics
Knockout 1/day
While using mutagen, also gains lowlight vision and +10 to movement.

Shadow Lodge

MAP

Good job Oren.

How's everyone else doing?


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Going with another level of Vigilante.

+7 HP
+1 Acrobatics, Bluff, Perception, Stealth, Swim, Intimidate, Know. Engineering, Craft Firearms
Case the Joint Social talent
+1 Con.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Druid-4 here
+8 hp
5 skills (spellcraft, perception, barrister, know(planes and geography)
+1 BAB,Fort,Will
extra level 1 and 2 spells
Resist natures lure and the biggie
Wildshape


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Its late...I will try and get my leveling done tomorrow/later today.

Shadow Lodge

MAP

Remember lvl 4 also means +1 to one ability score


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Leveling is all done! Sadly, Kurglunn doesn't get much this level, though his attacks do count as magical for DR purposes now, which is useful. Level 5 will be better for him, though. Rocco, on the other hand, finally gets 2nd level spells and Spiritual Interference, which gives him a bit of a boost to AC and saves when Kurglunn is manifested.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Anyone able to pick up a fire spell or two at this level? Could be really helpful!


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Not I, unfortunately, though I will definitely invest in a stash of alchemist fires for sure!


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I get Flaming Sphere as a patron spell at this new level, so no worries there. And I normally memorize Burning Hands (I stupidly skipped memorizing it this last time thinking we would not need it for some reason.)

At 6th level I actually get Fireball as my patron spell, so I will do my best to keep things hot for our enemies as we continue.

Unfortunately, most witch spells are not direct damage oriented. So my patron spells will be some of my most powerful damaging spells going forward. Plus I'll have my supernatural Hexes...

Shadow Lodge

MAP

It's been a while but do you remember how the rebellion works?

Rules are in previous discussion pages, feel free to ask for details though.

Roll the first week and we'll see what happens. Also, after the events of the Hocum Fantasmagorium your notoriety has increased by 10 points. You are getting famous but... I don't know if it is a good thing.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Are there actions we can take to reduce our infamy?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I say we let Lirotha do the upkeep and rolling for us. She's done exceptional with it so far.

Oren is managing the street performers, but I still don't see any use for them at the time being.

For Oren's day job, she again will attempt to sell her herbal wares to her trusty customers.

Profession Herbalist 1d20 + 8 ⇒ (19) + 8 = 27


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I will try and set up the rolls for the Rebellion actions ASAP, if nobody else does it first.

Lirotha's 4th Witch Level:

HP 3+1 + 1 Con = +5
+1 Int
+1 BAB
+1 Will save

Skills: (2 + 4 Int + 1FC) = + 7 Skill Points (plus 2 background skils)
Skills: TBD

New Hex gained: Disrupt Connection (Su)
New Spells added to Familiar Deck: Flaming Sphere(Patron), Touch of Idiocy, Summon Monster II

NOTE: I have not applied these changes yet. I hope to finish doing so later tonight.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Do we get background skills? I missed that! It will make skill selection much easier for me. I'll have to relook at my skills over the next day or two.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Character Leveled!

+1 Skillz (7pts)
Knowledge (Arcana)
Knowledge (Planes)
Spellcraft
Use Magic Device
Perception
Sense Motive
Stealth

+1 Background Skillz (2pts)
Profession (Harrower)
Linguistics (+Celestial)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Sorry GM!

I've been a little overwhelmed last couple of days.

My wife started a new job today, my car finally got fixed today, and I worked 12 hours yesterday...

I will try and run our Rebellion stuff ASAP.

Rocco?

Are you still keeping track of our new loot on the group loot page?
And whether we have appraised or spell-crafted what needs to be appraised and spell-crafted?

Also: I would like to request some of the more unique spell-scrolls that nobody else can cast.

I think a lot of them I can add to me Familiar or I can 'Use Magic Device' them if it comes down to it.

Shadow Lodge

MAP

Thanks Lirotha. As a matter of fact I'd like to hear what everyone is doing in the two weeks after your assault on the Hocum Fantasmagorium. I also need to check on your purchases (if any).


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

My purchases and activities will vary a bit depending on how much loot we get each.

If we get enough, I'll try to make another amulet of natural armor, if others have requests for wonderous items that I can make, I'll also try one or more of them.

If nobody has anything they especially want, Valrani will go back to practising law in the coffee shop.

Can I confirm we are using background skills?


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Well I would probably want to work with Val on getting some stuff made. Like say....

Oil of Silence:

Aura faint illusion; CL 5th; Slot none; Price 250 gp; Weight —

DESCRIPTION

When applied to a one-handed or two-handed firearm, this strange grayish oil renders that firearm silent for 1 hour. Five vials of oil of silence can be used in conjunction to silence a Large firearm siege engine, and 10 can be used to silence a Huge firearm siege engine. The oil does not work on firearm siege engines that are larger than Huge.

Benificial Bandolier:
Aura moderate transmutation; CL 9th
Slot belt; Price 1,000 gp; Weight 2 lbs.

DESCRIPTION

This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.

There are also places on the beneficial bandolier for a gunsmith’s kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.

As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.

:)

And as far as I know we do use background skills.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Soryr, but I don't think I can create either of those..." says Valrani.

I don't have silence on my list, nor secret chest.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

In my last post, I made my profession roll. I'd like to see how much gold we have before any purchases. I'm sure Oren will want to reup her potion stash and grab some better ones if I can afford it.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

I do intend to keep working on the loot tracker. Been a bit busy lately, so I haven't been able to update it recently, but I'm working on it now.

I'll update on what Rocco's been up to once I've got the loot sorted.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

profession - if no crafting required: 1d20 + 12 ⇒ (11) + 12 = 23


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Is there any chance we can get scrolls of Secret Chest and Silence if Val can work from Scolls?

If not then maybe if possible make my musket or pistol into +1 weapons?

But lets see how much we have so I can see what I can pay for.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I'd need craft magic weapons and armor for that, which I don't have yet.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Alright folks, the loot sheet is updated, but we still have some work to do appraising and identifying some of the stuff we didn't do back in the Fantasmagorium/Monastery. Here's the list:

Needs appraisal:
Gold Unholy Symbol of Asmodeus
Onyx gems x4
Victocora Signet Ring x2
Books (Common Room)
Minor tomes (library)
Silver Magnifying Glass
Owl-shaped platinum letter opener
Ivory and gold bookmark
Gilt pages from illuminated manuscript x10

Needs Magical ID:
Magic Bookplate
Magic pearl
Scroll A x2
Scroll B x2
Scroll C

I just realized I've been doing identification rolls when I don't actually know Detect Magic (my bad!), so I'll have to leave this up to Lirotha and Val. I plan to switch around a couple of my spells when I get the chance at 5th level so I can help with that in the future, but I want to play as honestly as I can for now.

For the time being, here's my appraisal attempts:

Appraise rolls:
Appraise (unholy symbol): 1d20 + 5 ⇒ (17) + 5 = 22
Appraise (onyx gems): 1d20 + 5 ⇒ (6) + 5 = 11
Appraise (signet rings): 1d20 + 5 ⇒ (16) + 5 = 21
Appraise (books (common room)): 1d20 + 5 ⇒ (18) + 5 = 23
Appraise (minor tomes (library)): 1d20 + 5 ⇒ (11) + 5 = 16
Appraise (magnifying glass): 1d20 + 5 ⇒ (15) + 5 = 20
Appraise (letter opener): 1d20 + 5 ⇒ (14) + 5 = 19
Appraise (bookmark): 1d20 + 5 ⇒ (3) + 5 = 8
Appraise (gilt pages): 1d20 + 5 ⇒ (1) + 5 = 6


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

The scrolls we can get with read magic easily between scearios.

Val has upgraded her spellcraft so..
spellcraft - bookplate: 1d20 + 7 ⇒ (13) + 7 = 20
spellcraft - pearl: 1d20 + 7 ⇒ (4) + 7 = 11

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