Once a shelter is established, there are five roles that can be divvied up between the PCs and NPCs. An NPC is only willing to serve in a roll if their attitude is indifferent or greater. The five roles are as follows:
Defender: A defender works to set traps, shore up shelter's walls, and see to the safety of the campsite. The first time in a day that a wandering monster or hostile creature attacks the campsite, the defender's traps inflict 2d6 points of damage--divide the damage done as equally as possible among all attackers. Each additional defender assigned to a campsite increases this damage by 2d6. Only Ishirou and Sasha.
Entertainer: An entertainer help to raise hopes for rescue--each entertainer grants NPCs a +2 bonus on Will saves to increase morale. Only Aerys and Gelik may be entertainers.
Guard: Each guard reduces the chance of a wandering monster attacking the camp during the day or night by 5% (minimum chance of 5%). Only Aerys and Ishirou may serve as guards.
Hunter: Each hunter provides enough food and water for eight Medium creatures per day. Only Jask and Sasha may be hunters.
Medic: Each medic reduces the chance of being exposed to disease by 5% and increases the number of hit points healed naturally during a night's rest in the camp by 2. Only Gelik and Jask may be medics.