DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Are the gates of the compound open where we can just mosey inside without having to deal with the perimeter guard?


The front doors leading inside (C11) hang ajar.

The goblins off to the side are very distracted. If you just want to go inside, I won't even ask for a stealth check.


Flashback

After releasing Gogmurt, Loges approaches the others with a sad look on his face.

"I think I should leave. My spell components, wands and scrolls were all destroyed in that entangling spell. And without those, I don't think I can be of any use to you."

The Heroes spend several minutes trying to convince the wizard of his worth, but in the end can do nothing more but watch him go.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Pah what a useless t$!%... in truth the kid was never meant fer adventure!

Beromar then looks at his remaining companions and starts talking tactics.

I suggest the following: Alexei and Bruin the two of you circle around the compound and get into position and get arrows ready. Me an Viroleth we gets in there and hit em by surprise and you start pepperin em wit arrows and magics and don't lets em get back inside to warn the evil demon lady... I says we first focus on the goblin cause they smarter than their dogs but just barely...


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro skulks back and watches in horror as Loges just wanders off.

"What the hell?! He was useful. Loopy, but useful."

He sighs, saying goodbye to the strange wizard before turning to take in the keep once more.

"We can head straight in, it may mean we fight those goblins later though, and when we're fighting something else. Unless we find a way to barricade the doors from the inside..."


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin quietly approaches the double doors and examines them. He whispers back to the others, "The doors can be barred from the inside. We could just lock them out."


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Nah I've let enough Goblins live fer one day me thinks. The Dwarf replies to Viroleth and Bruin with his arms crossed and a pout on his face...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin puts his hands on his hips and whispers back in a tone one would use when scolding a child.

"Beromar Copperkettle! Torag is the god of tactical warfare. How would he feel if we ignored a perfectly good opportunity to divide and conquer?"

"If it makes you feel better we can kill them on the way back," he added in a softer voice.

And if you behave, we'll stop for ice cream.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar shoots the little man an ice cold stare.

And what would the halfling priest of a butterfly knows about tactical warfare? Very little me thinks as it tends to be folly to leave an enemy at ye back...


Dot.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

"Kill them sooner, kill them later," Alexei shrugs as if it makes no difference to him. "We came here to end the threat to Sandpoint, so they will die either way. I say we take them now, but we should do so quickly and quietly so as not to raise the alarm from inside."

He nocks an arrow ready to start the rumble now.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin stares at the double-door longingly, and then sighs.

"Oh, very well."

Bruin casts a spell to quicken his step. Longstrider, 4 hours.

"But we're not splitting up to go walk around to the other side. No telling what we might encounter. Better we stick together, if they overwhelm us, we can retreat easier that way."

The heroes move into position.

Bruin had felt uneasy about attacking creatures without warning, but he quickly got over them when he saw the malicious goblins torturing a seagull by holding it with a 30-foot tether of twine while the other goblins took turns trying to hit it with thrown rocks.

He took aim at the goblin holding the tether.

Crossbow vs. Red Goblin: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 ⇒ 3

OK, guys, so give me your surprise round actions.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Alexei will 5' step out from around the corner of the stockade, and fire an arrow at the nearest upright goblin, trusting on Beromar to keep them from charging back at him for now.

Alexei longbow, PBS: 1d20 + 10 ⇒ (11) + 10 = 21
Dmg, PBS: 1d8 + 3 ⇒ (1) + 3 = 4

Eh, hit one, probably didn't drop him.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Step out into the open and threaten AoO from anyone who moves too close

Beromar steps forward boldly and curses the stinking greenskin in Dwarven in the hopes of gaining their attention.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro simply flattens himself against the north wall, waiting while the goblins rush in on Beromar before making his move.


Bruin and Alexei feather a couple shots into the goblin holding the tether. The foul creature blinks stupidly before letting go of the seagull and pitching over the side to fall to its doom.

Initiative:

Alexei: 1d20 + 5 ⇒ (4) + 5 = 9
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Goblins: 1d20 + 6 ⇒ (12) + 6 = 18
Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7

Round 1

Goblins: 1d20 + 6 ⇒ (12) + 6 = 18
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9
Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Ouch. Goblins won initiative.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro covers his mouth, suppressing a gale of laughter.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Combat reflexes don't care. Come at me baby...


The goblins at first laugh at their fellow goblin falling over. But then one spots Alexei, Beromar and Bruin. The foul creatures lick their lips at a chance to kill a dwarf and rush in with reckless abandon, not even bothering to mount their goblin dogs.

"Dwarfses! We kill dwarfses!" one shouts.

Two immediately rush into Beromar's clutches. He manages to slice one open, killing it instantly, while the other gets through.

Bermomar Longaxe vs. Goblin: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d12 + 4 ⇒ (4) + 4 = 8

Beromar Longaxe vs. Goblin: 1d20 + 6 ⇒ (5) + 6 = 11

The surviving goblin doesn't seem to pay any attention to its dead comrade as it recklessly attacks Beromar. It strikes a weak blow that all the same, leaves an ugly gash on the dwarf monk's arm.

goblin short sword vs. Beromar: 1d20 + 2 ⇒ (17) + 2 = 19, Hit!
Damage: 1d4 ⇒ 1

The final goblin aims at the dwarf with his crude shortbow but misses by a country mile.

goblin shortbow vs. Beromar: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6

Round 1

Goblins: 1d20 + 6 ⇒ (12) + 6 = 18
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9

Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin moves up to Viroleth and grants the blessing of his goddess upon him.

Bit of luck on Viro. 5/6 left.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.


Meanwhile...

An elf examines a rope bridge. Someone had placed a slant of wood in there to keep it from triggering a mechanism that would make half the bridge drop.

He looked toward Thistletop and observed a goblin falling off the cliff face.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Although Viro would have been extremely content to watch goblins charge heedlessly in the wood chipper that is Beromar, duty calls. Eschewing his usual amazing acrobatics, he simply walks up and stabs the goblin.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Duelist 4 | HP: 23/29 | AC: 23 (15 Tch, 20 Fl) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4; (+2 enchantments) | Init: +7 | Perc: +3, SM: +3 | Speed 30 ft | Spells: 1st: 2/5; 2nd: 0/3 | Active conditions: None. | Exp: 7,663

Hmm... seems like someone has gotten here before me. he thinks as the little green man makes a splash in the water below. Well, hopefully I won't need to deal with them as well and I can just inspect the ruins after they've had their fun.

He tests the boards with the tip of his rapier to see if it will truly hold before shrugging and walking across the bridge casually, sword tip clattering on the boards as he walks.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Round 1

Nocking a pair of arrows in rapid succession, Alexei returns fire at the goblin armed with a shortbow, raining two shots on the little fellow., scoring one hit, while one shot flies wide.

Alexei longbow, shot 1: 1d20 + 7 ⇒ (6) + 7 = 13
Alexei longbow, shot 2: 1d20 + 7 ⇒ (17) + 7 = 24
Shot 2, dmg: 1d8 + 2 ⇒ (3) + 2 = 5


Viroleth, you get a second roll. Who knows, you might hit with a critical.

Attack vs. Goblin: 1d20 + 7 ⇒ (6) + 7 = 13


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro moved 10', he can't take a full attack action.


I was referring to bit of luck. It let you roll twice and take the higher result.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

OH! Well in that case second roll is appreciated. :D


Alexei's arrow hits the goblin with a shortbow dead center, instantly killing it. And then Viroleth moves in and deals a heavy blow on the last goblin.

Hmm, kinda not much the goblin dogs can do, I suppose. So I'll just move them up a bit.

Without orders from their riders, the Goblin Dogs simply get closer and growl menacingly.

Round 1, cont.

Goblins: 1d20 + 6 ⇒ (12) + 6 = 18
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9
Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Beromar is is up.

GM Only:

goblin 4 damage


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

With only one more Goblin Remaining Beromar gets into position and swings his hammer in a high arc intent on crushing the nosy creature right there.

Attack1d20 + 7 ⇒ (12) + 7 = 19 Damage 1d12 + 4 ⇒ (6) + 4 = 10


Beromar's hammer caves in the goblins skull, sending a spray of blood and viscera everywhere. The goblin's body twitches several times before falling down.

Round 2

Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9

Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is is up.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin frowns since he can't see a clear shot. So instead he moves over to Alexei and grants him the blessing of his goddess.

Bit of luck on Alexei. 4/6 left.

Uirdir, you'll arrive next round.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

"Anyone good with animals? SHOO! GET OUT OF HERE!" Viro tries to wave off the goblin dogs. Not really wanting to engage with the foul beasts, he once more steps back, wanting them to come to Beromar first.

Assuming that goblin in front of ms ie dead, 5' back and holding my action until there's a goblin dog in melee range.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Luckily Beromar kept a goblin dog bone when butchering the last bunch and tries his charm on the foul mongrels. But to the Dwarf's surprise the stinking canines weren't cannibals afterall.

Shoot didn't trade out Wild Empathy for anything...

Wild Empathy1d20 + 1 ⇒ (9) + 1 = 10


Duelist 4 | HP: 23/29 | AC: 23 (15 Tch, 20 Fl) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4; (+2 enchantments) | Init: +7 | Perc: +3, SM: +3 | Speed 30 ft | Spells: 1st: 2/5; 2nd: 0/3 | Active conditions: None. | Exp: 7,663

Roger that.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Taking another pair of shots at the easternmost goblin dog, Alexei smiles grimly at the luck brought by the little cleric.With Desna on side, Alexei is able to guide both arrows to their target.

Longbow, Rapid Shot 1, PBS: 1d20 + 8 ⇒ (1) + 8 = 9
Longbow, Rapid Shot 2, PBS: 1d20 + 8 ⇒ (2) + 8 = 10
Longbow, Shot 1, Bit of Luck: 1d20 + 8 ⇒ (12) + 8 = 20 check
Longbow, Shot 2, Bit of Luck: 1d20 + 8 ⇒ (18) + 8 = 26 check
Dmg, 2 shots, PBS: 2d8 + 6 ⇒ (2, 3) + 6 = 11


The goblin dogs seem unmoved by Beromar's attempts to lure them with a bone.

Beromar, The Goblin Dog Whisperer.

Alexei simply kills one of the creature outright with a couple of perfect shots. The other move in to attack the dwarf.

Beromar vs. Goblin Dog A: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d12 + 4 ⇒ (6) + 4 = 10

Beromar vs. Goblin Dog B: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d12 + 4 ⇒ (2) + 4 = 6

Beromar vs. Goblin Dog C: 1d20 + 7 ⇒ (13) + 7 = 20 <-- hit
Damage: 1d12 + 4 ⇒ (4) + 4 = 8

But Beromar only manages to hit one of the wily creatures.

Viro had a held action and it just so happens that was against the one Goblin Dog to get hit.

Viroleth vs Goblin Dog C: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Caught by surprise by the Bero's poor showing, Viroleth haphazardly swipes at the goblin dog.


All three of hideous beasts snap their jaws at Beromar.

Bite vs Beromar: 1d20 + 2 ⇒ (17) + 2 = 19 <-- hit
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Bite vs Beromar: 1d20 + 2 ⇒ (17) + 2 = 19 <-- hit
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Bite vs Beromar: 1d20 + 2 ⇒ (18) + 2 = 20 <-- hit
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Beromar takes 24 damage. Leaving him at HP 7/31.

Round 2, Cont.

Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9
Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Beromar tried to rear the goblin dogs with handle animal out of turn, before they attacked him so brutally. I'd be okay with giving him a mulligan to attack here instead, and leaving the above as flavor text.

GM Only:

GD A
GD B
GD C 8 damage


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

It's okay... they are just puppies and want to play...


The mysterious elf, Uirdir finishes running over the bridge and approaches the Heroes of Sandpoint.

Uirdir Initiative: 1d20 + 7 ⇒ (12) + 7 = 19

Round 3

Uirdir Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9

Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Bold is up. Uirdir, I'll put up a token for you on the map tonight. But assume for now that you're at the end of the bridge.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Round 3

Stepping back from the onrushing hounds, Alexei fires again, trying to pick off the leftmost of the three remaining dogs.

Longbow, Rapid Shot 1, PBS: 1d20 + 8 ⇒ (4) + 8 = 12
Longbow, Rapid Shot 2, PBS: 1d20 + 8 ⇒ (12) + 8 = 20
Dmg, PBS: 1d8 + 3 ⇒ (6) + 3 = 9

Did not take cover into account, but think the second shot is likely a hit anyway.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro winces as he sees Beromar savaged by the dogs. He quickly leaps into the air, catching his fingers on the edge of the building before springing off to land behind the goblin dogs.

Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

Landing neatly behind them, he lunges out!

Sneak Attack!: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Damage: 3d6 + 3 ⇒ (1, 4, 3) + 3 = 11


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin gasps when he sees the goblin dogs tear into Beromar.

"I'm coming, Bero!"

He draws his wand from his bandolier and says a word of power sending warm, soothing energy into the dwarf.

CLW Wand on Beromar: 1d8 + 1 ⇒ (5) + 1 = 6

42 uses left


Viroleth and Alexei each finish off a goblin dog with expert aplomb.

Round 3

Uirdir: 1d20 + 7 ⇒ (12) + 7 = 19
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9
Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Uirdir is up.


Duelist 4 | HP: 23/29 | AC: 23 (15 Tch, 20 Fl) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4; (+2 enchantments) | Init: +7 | Perc: +3, SM: +3 | Speed 30 ft | Spells: 1st: 2/5; 2nd: 0/3 | Active conditions: None. | Exp: 7,663

Uirdir moves across the bridge as he hears the sounds of yelling and barking through the overgrowth to the west. "Hmm... I'll wait here for them." he mutters to himself.


Having been cornered, the Goblin dog attacks the most hurt of its opponents.

Bite vs. Beromar: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

But having been bitten before, Beromar senses the attack and dodges thusly.

Round 3, cont.

Uirdir: 1d20 + 7 ⇒ (12) + 7 = 19
Bruin: 1d20 + 3 ⇒ (15) + 3 = 18
Viroleth: 1d20 + 9 ⇒ (8) + 9 = 17
Alexei: 1d20 + 5 ⇒ (4) + 5 = 9
Goblin dogs: 1d20 + 2 ⇒ (5) + 2 = 7
Beromar: 1d20 + 2 ⇒ (2) + 2 = 4

Beromar is up.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar having been bit plenty by filthy canines is in no mood to argue he dances along the ledge and then raises his hammer for a mighty swing to show the this mongrel that it's place is somewhere else far far away.

Pfah... that's what ye gets fer tryin a be nice to ye stinkin lot!

Attack 1d20 + 7 ⇒ (20) + 7 = 27 Damage 2d6 + 4 ⇒ (3, 1) + 4 = 8
Crit Confirm 1d20 + 7 ⇒ (6) + 7 = 13 Damage 4d6 + 8 ⇒ (3, 1, 4, 4) + 8 = 20


The goblin dog is essentially folded in half by Beromar's mighty swing, a loud wet snap punctuating the battle.

Combat over. That Battle was worth 2,140 XP, for a total of 428 XP for each player. Everyone has 4,992 XP.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin fusses over Beromar's wounds, casting from the wand until the dwarf is up to nearly full strength.

CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2

Wow. Down to 37 uses on the CLW wand. Beromar is at HP 29/31.


While Bruin is repeatedly casting healing spells on Beromar, the rest of the party notices the strange elf by the bridge.

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