DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Yeah, I actually just took over a game he was running. :\ I'm actually fine with four unless we feel we're poorly balanced. If anything it'll help us breeze along the AP.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I'm cool with 4. If we feel a need to we can recruit pretty easily, but I'm curious to see how we do for now.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

I actually prefer 4. If there are issues with party balance I could swap out Beromar for my Dwarven inquisitor I just recently left another campaign with. I could also keep the fluff for Beromar quite easily.

Quick comparison:

Monk:
More raw damage
Better Saves
Less AC
Less Skills

Inquistor:
More skills particularly outdoorsy stuff
Limited Divine Casting
Better AC, better tanking


male Dwarf Inquistor 6 Initiative: +5 (roll twice) ; Perception +12, Darkvision AC: 20 FF 18 T 14 HP 60/60; CMD: 19; CMB: 7 Wil: +8 Ref: +4 Fort: +8 (All saves at +5 vs. Magic and poison +1 for each ajacent ally)

The Inquisitor for comparison at higher level and rolled stats (slightly bettter than 20 pt. buy).

Edit: On a whole I think the inquisitor would offer the group a lot more than the monk.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I absolutely agree that the Inquisitor is a superior class than just about everyone, except for Alchemist.

just don't tell Walter that...lol!


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

You're prolly right... not sure about the Alchemist.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I am playing a Tiefling Alchemist [Grenadier] 9 in our home game.
He has a tumor familiar--with improved familiar feat--and his action economy is outstanding.

Oh, his bomb damage is +14 Touch (6d6+12) with PBS.
And he can toss 3 a round!

Plus his skill set is superb.
Add in the 1 minute creation time for extracts; and you have one ready and versatile character.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Yeah the tumor familiar cheese does help a lot...


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Looking at group balancce we have a rogue, a wizard, and a cleric. The holy quartet demands we have someone who hits things. So monk is fine, inquisitor would be fine too. Or any warrior-style class or hybrid. Just someone who won't leave Viro as the only front-line combatant. ;)


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

My main concern is that we lack anyone with outdoor skills and none of us can really tank.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Well, after a couple of levels Viro will likely be a decent scout. And frankly monks aren't slouches in that department either, big guy. ;-)

As for tanks... Monks really aren't as bad at that as folks make them out to be. If you really want to change your character, that's fine by me. Bit it shouldn't be out of a sense of obligation. What will be the most fun for you?

And like I said earlier, we could always recruit. I imagine it wouldn't be that hard. Seriously, anyone ever go to the recruitment thread lately? It's a mad house out there. Folks want to game.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I have been extremely fortunate that my initial PbP game last Summer has been the same group even today.
I also have joined other games--like this one--through those previously established ones.
Errr...in other words, no I have not been to the recruitment threads lately...lol!

And I second Bruin's reply, you play whatever you want to play. We are all willing to shoulder the load.
Loges does have a staff...lol! Although I may need to rethink his go-to spell since it hasn't been applicable.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Not so much concerned with scouting as with a lack of survival or knowledge nature on anyones class list.

I'm happy with Beromar but I just don't think he can hold up as the main tank all that well, for that he sorta lacks the AC and HPs but we will see how things work out, up until now we've done pretty well in combat so we should be alright.

As to recruiting I kind of enjoy the challenge of taking an AP on with only 4. It's gonna be tough but should be doable if we stay on our toes.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Well if you want to play a tank with survival skills a barbarian or ranger may fit the bill.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Ranger, Barbarian and Inquisitor could all do that. Actually fighter could to a lesser extent as well.

It's not so much that I want to, I just feel the group as is will be lacking in those areas. As to whether that's actually problem only time (or the DM) can tell.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I am a huge fan of the Inquisitor and Ranger[Trapper] combo.
But the Monk is a really strong class too.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

The sohei can use martial weapons as well. So close in with a spear wielded two-handed for the 1.5 damage. And then flurry when you get a chance. Trust me. Damage will be done.

Knowledge Nature can be handled by our wizard. Survival is a bit of a problem admittedly. But we can cover that with magic eventually. In the meanwhile we'll just pack extra rations.

We'll be okay is what I'm getting at.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Ok, I adjusted myself on the map. I even added arrows to show the path I took.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Sorry, I have finals this week.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Good luck, Loges.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Thank you good Sir.


Post Combat Summary

Viroleth 5/10hp, allergic reaction
Olywnn 7/11hp, CLW spell remaining
Loges 4/8 hp, spells left?
Beromar 9/12 hp,
Bruin 8/10 hp, no spells left, 3 channels left?, 1 bit of luck left?

I will have Olywnn exit stage left after this.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Just have Featherfall left, plus cantrips and scrolls.

Example: Mage Armor 1/0 means that I memorized it once, but used it.

1/1 would mean memorized once and still available.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None
DM DoctorEvil wrote:

Post Combat Summary

Viroleth 5/10hp, allergic reaction
Olywnn 7/11hp, CLW spell remaining
Loges 4/8 hp, spells left?
Beromar 9/12 hp,
Bruin 8/10 hp, no spells left, 3 channels left?, 1 bit of luck left?

I will have Olywnn exit stage left after this.

Nope. Zero channels left. I had to use some earlier in the day for non-lethal damage. I'm pretty sure I have 2 Bits of Luck left, but I could legitimately be wrong about that. I'll try and keep better track.

I'll get the Log updated by this Saturday.

And it's a shame to see Olwynn go. But, to be honest, I am kind of curious to see how the 4 of us can do when we're not caught off-guard.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I wonder if Matt--GM Zoog--would be interested in joining our group?


Loges Grey wrote:
I wonder if Matt--GM Zoog--would be interested in joining our group?

I asked him before, and he was too busy. Now that we have a drop-out, feel free to ask him again. Obviously, this isn't a super-fast moving campaign so the time commitment isn't burdensome.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I think that I am playing his Cha 7 as not rude, but not aware of social settings.
He has been at the library too often to have developed any.

He only knows what he has read in a book...so far.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

The Log has been updated.

And, you're doing a great job, Loges. Didn't mean to sound teasing. Bruin was brought up in a family of wealthy merchants. He's mostly ambivalent toward that kind of social scene, but can fake it more or less when he has to.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I apologize if I sounded...I really did not mean it in any way,
except to explain how i think that i want to play him.
I am still deciding on it, but i think as naive and kind of a shut-in.

He doesn't really have any outside world experience, since he has been in school most of his life.

And thank you again for keeping the log.
You and Beromar are doing a great job.

Silver Crusade

Male

Hi all,

I wanted to say that I really appreciate the invite, but I am going to have to decline new games for now. I'm spending too much time gaming, as it is, unfortunately.

While I am sure it is the right answer, it still pains me to miss a good game with good people! Perhaps sometime in the future space will open up.

Thanks again,

Matt


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Looks like you should probably pick up a light mace or two, Viroleth. Great little cheap weapons and worth their weight in gold in instances like these.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

The Log has been updated.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

I'll be traveling from Wednesday thru Friday so don't expect much from me and NPC as needed.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I updated the Log again. I got to tell you. This has been super handy for me on clarifying things. Be sure to check in on it, if you ever need a quick refresher on things.

Also if there's something you guys think should be added, or linked to, just let me know. And I'll add it.


The log is really an important part of PbP adventure paths. Without it, things fall out of your brain that become important later....especially in my games, where it takes a little detective work to figure some of the puzzle pieces out.

Glad you are keeping it updated, and kudos for the extra effort to make it fun to read.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Awesome job Bruin!

And thanks again!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Anyone else notice that the Wizard is closest to the boar!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I hope everyone is doing well?

Feels like it's been awhile?

or it could just be my addiction talking....lol!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Don't worry, things will pick up again.


it is my fault as usual. Last week was vacation so I got more free time than usual. Back to work and additionally buying a new house (closing Monday) and packing/cleaning/unpacking plus houseguests has left me with little time.

You'll have to be more patient for a few weeks while all that gets worked out. I realize some won't be able to deal with more spotty posting, and if you need to split, I understand.

If you hang in there, it will get better. Sorry!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I apologize. I wasn't trying to make anyone feel bad.
I was just checking in jokingly.
Life happens. I thank you for running this AP and look forward to it continuing.

I do hope everyone is well.


no offense taken Loges. My fault for long silences. Glad we are up and running.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

I'm easy and have been enjoying the game! Thanks Doc!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Btw, I cracked up while reading Viro's post. Thankfully I had just put down my coffee or a potential spit take could have happened.

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Victory!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Okay, small update to the Campaign Log.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Loot sheet updated!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Campaign Log has been updated.


Bruin Greenleaf wrote:
Campaign Log has been updated.

It almost writes itself! Nice work as always!


The move has taxed me a bit and the lack of real internet is hurting my ability to post. I will get the next day started for you guys soon. Thanks for your patience.

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