DM DoctorEvil |
Silverback's skill with locks proves true as with all the finesse of a bull in a china shop, he mashes open the door, revealing a comfortable looking sitting room. A large sofa sits awkwardly at the entrance, facing the center of the room. Sets of chairs and tables are arranged throughout and grandiose statues of famous gnomes occupy the corners of the room. A set of stairs at the northern end of the chamber leads down, while a second set leads up to an unfinished second floor.
Silverback |
Silverback offers a rare self-satisfied smile as he gets through the door.
After entering and looking around a bit, he is quick to point out that no one has lived here for some time, and that carpet and sofa show virtually no signs of use or wear.
perception: 1d20 + 7 ⇒ (10) + 7 = 17
survival: 1d20 + 5 ⇒ (12) + 5 = 17
Willim Rupert Stichmund |
perception: 1d20 + 9 ⇒ (16) + 9 = 25
Willim Rupert Stichmund |
"I agree Silverback it seems this place is abandoned. Now what? Maybe there is something here to help us identify the whereabouts of the previous resident."
Willim begins looking for any signs of where the resident may have went.
DM DoctorEvil |
As Willem enters the house, a brief flare of light appears, and three large beetles, the size of housecats, with glowing green-yellow spots appear in the room in front of the couch. The beetles appear ready for a fight.
Willem: 1d20 + 1 ⇒ (6) + 1 = 7
Orovan: 1d20 + 2 ⇒ (7) + 2 = 9
Silverback: 1d20 + 4 ⇒ (13) + 4 = 17
Ruinor: 1d20 + 5 ⇒ (7) + 5 = 12
Maximilan: 1d20 + 2 ⇒ (4) + 2 = 6
Fire Beetle 1: 1d20 ⇒ 17
Fire Beetle 2: 1d20 ⇒ 2
Fire Beetle 3: 1d20 ⇒ 17
Silverback |
Silverback draws his scimitar and rushes into the room, but slips on a pile of books at the edge of the room and can't recover well for his attack.
Scimitar attack: 1d20 + 4 ⇒ (6) + 4 = 10 for damage: 1d6 + 4 ⇒ (2) + 4 = 6
DM DoctorEvil |
Fimbrik's House - Round 1 - continued
The initial attack by Silverback ends badly, as he slips and his strike misses completely.
The beetles move towards the nearest targets to attack. Beetle 3 makes a run at Willem, but misses with its chomp. Fire Beetle 1 sidesteps to take on Silverback head on, but its mandibles are parried by the industrious druid.
Fire Beetle 3 bite: 1d20 + 1 ⇒ (8) + 1 = 9
Fire Beetle 1, bite: 1d20 + 1 ⇒ (2) + 1 = 3
Now rest of the party is up before the last beetle closes the round.
Maximilian Q. Viveiros |
Maximilian lightly dances forward and around his companions, to face the beetle on the opposite side from Orovan (move action per map, slightly circuitous route to avoid the AoO), then stabs at it with his rapier.
Rapier: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 for: 1d6 + 2 ⇒ (4) + 2 = 6
Willim Rupert Stichmund |
Willim strikes back at the closest beetle with his torch. His wild swing is no closer to the beetle than the beetle was to him.
attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 2 ⇒ (4) + 2 = 6
Orovan |
Orovan, in concert with Max's attack, moves in with a swift kick.
Unarmed: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Ruinor Starflame |
Ruinor steps into the room to allow his companions more room to maneuver and sends a globe of acid at the last beetle.
ranged touch attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d3 ⇒ 1
Silverback |
Silverback again raises his blade, this time slicing deeply into the carapace of one of the beetles.
Scimitar attack: 1d20 + 4 ⇒ (20) + 4 = 24 for damage: 1d6 + 4 ⇒ (5) + 4 = 9
CRIT?: 1d20 + 4 ⇒ (3) + 4 = 7 for damage: 1d6 + 4 ⇒ (6) + 4 = 10
DM DoctorEvil |
Fimbrik's House - Round 1 - concluded
Ruinor's magically created globule of acid hits the last beetle, scarring it marginally.
Willem swings his torch again, missing the closest beetle.
While Maximilian's attack misses, it does create a flanking opportunity for Orovan, and the half-orc crushes the beetle in front of him.
The last beetle moves towards the nearest target, Silverback, and tries to make a meal of him, but cannot quite nab the druid.
End of Round 1
Fire Beetle 2, bite: 1d20 + 1 ⇒ (14) + 1 = 15
DM DoctorEvil |
Fimbrik's House - Round 2
17 Silverback
17 Fire Beetle 1
12 Ruinor
9 Orovan
7 Willem
6 Maximilian
2 Fire Beetle 2 (1hp dmg)
Silverback's scimitar slashes through the air, chopping through one of the beetles near him, leaving only one foe left.
With the end of Beetle 1, then the rest of the group is up again.
Orovan |
Orovan moves in opposite of Silverback and offers another fierce kick.
unarmed: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15, Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Silverback |
Silverback nods as the beetles are dispatched.
He begins to search the long-abandoned rooms for any clues as to what might have happened to the gnome or other occupants.
perception take 20: 20 + 7 = 27
DM DoctorEvil |
A motion activated summoning circle trap explains the sudden appearance of the beetles near the couch. The rest of this room looks disused, but not abandoned. There is little else of interest here but a set of double doors on the east wall and a pair of single doors in the west wall hold the promise of other rooms.
Which way do you go first?
Orovan |
"I guess when this guy left he was expecting to be gone a while." Orovan remarks as he follows Silverback.
Willim Rupert Stichmund |
Willim watches the others and supports them with comments of good will as they search about.
"Come now, we will find something here to guide us further."
Ruinor Starflame |
As Ruinor follows Silverback towards the double-doors, he suddenly comes to a stop when he sees the two large men flanking the bed.
"Are they real?" he asks with a confused tone.
Aid another(perception): 1d20 + 3 ⇒ (10) + 3 = 13
Aid another(diplomacy): 1d20 ⇒ 10
Orovan |
"Probably trained guards. Better not to make them angry." Orovan says to his companions.
"Ho there! Pardon our intrusion, but we need a word with the master of the house."
-Posted with Wayfinder
Willim Rupert Stichmund |
Good day gentlemen. It is urgent that we speak to your boss. Maybe we can come to an accord."
Willim holding his torch reaches into his belt pouch for a few coins.
diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
Willim tries to understand the true role of the guards, mercenary, or hirelings.
sense motive: 1d20 + 8 ⇒ (10) + 8 = 18
Ruinor Starflame |
Still puzzled by the guards and their lack of response, Ruinor tries something else.
Casts Detect Magic and takes 20 for Know(arcana) +8 = 28.
Turning to his companions, he says "Maybe we should search the rest of the house and then come back to this room. We could possibly find some information that would help explain this situation."
Maximilian Q. Viveiros |
Taking the direct approach, Maximilian approaches one of the guards and taps him on the shoulder. "Ahem"
Silverback |
With the situation looking strange, Silverback enters the room and studies the guards intently for any signs of what is happening here.
Are these even real?
perception take 20: 20 + 7 = 27
DM DoctorEvil |
Ruinor detects a magical aura in the room, and as he's trying to divine more information, Maximilian walks up to one of the guards, trying to tap him on the shoulder.
"I think they are illusory," says the elven wizard, just as Max's hand passes right through the phantasmal guard. This confirms what Silverback is starting to perceive.
Looking more closely, not only are both the guards just complex illusions, but the sleeping gnome is, as well.
Besides the illusions, this room has little more of interest or value.
Which room next, north side of the west wall, or south side?
DM DoctorEvil |
The north room appears to be a meeting room of some kind with chairs, pillows, desks enough to accommodate up to six visitors. Bottles, plates, writing instruments, notes, and books are scattered throughout this room.
The blue-haired gnome who was sleeping in the last room, sits in an easy chair in this room reading the paper. When you enter, he looks your way, smiles, and gives a tip of his cap.
Silverback |
Silverback moves over to what he suspects is another illusion and runs his hand through it.
He also searches the room for any clues as to what has happened to the gnome.
take 20 perception: 20 + 7 = 27
DM DoctorEvil |
Silverback's instincts are correct, the cap-tipping gnome is merely another illusion.
Leaving the image behind, the druid goes on to carefully search the room. On the table in the southwest corner, he finds this neatly penned letter:
"Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume you’re either a petty burglar or someone looking into Eylysia's affairs.
I've left Absalom to look for my friend, for she’s been missing for some time; however, I've attached the name of a particular Pathfinder you’ll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll leave you to figure out why.
Oh, and the password. It’s 'Wiffle'. You’ll find it important, should you learn where to use it.
—The Illustrious Fimbrik
Father down in the stack of papers, penned in the same hand is just one name on a sheet of paper - Hollis "Evil Grin' Thorne
Additionally, the druid turns up two full bottles which look like they could be magical potions.
Orovan |
"Well, this stinks. Yeah, let's check out the thing." Orovan shrugs. "Why not?"
-Posted with Wayfinder
Ruinor Starflame |
Ruinor listens to Silverback read the letter and then the name he found on the other sheet of paper. "That sounds familiar. Wasn't that on one of the papers from the inn? Let's finish searching the rest of the house before we go to the wall. He may have some scrolls that he no longer has need of." Ruinor says with a grin as he moves to the southeast room to search.
aid another(perception): 1d20 + 3 ⇒ (13) + 3 = 16
DM DoctorEvil |
The remaining room in the house turns out to be the library. Another programmed image, this time of the blue-haired gnome perusing books in the library, activates as you enter, but you know enough to ignore and avoid the illusion by now.
No magical scrolls or other treasures are found in the library, and the search of the house is complete.
Assuming you head to the Wall of Names next. I will attach the player Handouts on the Campaign tab in their entirety for ease of your review. Ruinor is correct you have seen that name, and the mention of the Wall before.
DM DoctorEvil |
Created in 4330 AR, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of thick black glass that stands atop a small hill at the western edge of the grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the names and dates of death of every Pathfinder agent who has fallen in the line of duty. Most entries also include a sentence or two summarizing the agent's accomplishments or how they died.
1d10 ⇒ 8
1d10 ⇒ 6
1d10 ⇒ 2
It is only a matter of time before the three false names mentioned by Adolphus are found on the wall. Here is what each entry says:
1) Doulgonlir Caskmail - Deceased 4332 AR - Wrote in solitude for 101 days. Lived a long life of silence and serenity.
2) Hollis "Evil Grin" Thorne - Deceased 4331 AR - Fought up all but one step of the Storval Stairs. Blade shattered at an inopportune moment.
3) Karina Clamp - Deceased 4330 AR - Respectfully resigned after losing a friend. Lost to a life among the fish and the bountiful sea.
Ruinor Starflame |
Ruinor reads the inscriptions regarding the false names trying to make sense of the entries.
Is it possible to take 10 on a knowledge roll? If so, Know History(take 10): 10 + 8 = 18. Otherwise ...
Know History: 1d20 + 8 ⇒ (6) + 8 = 14 doh!
Silverback |
Silverback scowls at the names on the monument. "What are we supposed to see here..."
I don't have any of those knowledge skills...sorry!
aid history untrained: 1d20 - 2 ⇒ (16) - 2 = 14 I think I can still make DC 10 checks untrained, which is the DC for aid another. So does that work for aid?