DM Dr Evil's Curse of the Crimson Throne

Game Master DM DoctorEvil

Book 2 Seven Days to the Grave - A mysterious illness threatens peace and stability in Korvosa.

Orc Attack map

Loot Tracker


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Grand Lodge

Another meat shield for Crux. Sure.


Male Professional Dosser 14/Rules Lawyer6

Not bothered either way. I'll go with the majority decision


1 vote for, 1 abstention, and no nays. Any other votes?

Silver Crusade

Male Human Scribe/0

I say yay


Appearance

Hello everyone!

I'm ready to begin posting whenever you feel it's a good time for me to step in. :)


Appearance

HP Roll for level 2: 1d10 + 4 ⇒ (7) + 4 = 11 (+3 Con, +1 Favoured Class)


Male Professional Dosser 14/Rules Lawyer6

Welcome, Elegad.


Appearance

Thanks Gav!

I'll definitely be able to soak more damage up front. I had a solid build and realised it didn't have my main fighting idea as part of it because I'd focused on surviving way too much, so that's been changed at the expense of Raging Vitality and No Fear.

Still, this build will be a whole lot of fun to play!


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Graxton would be happy with another blade brother, welcome aboard!


Male Professional Dosser 14/Rules Lawyer6

Nice to have another half-elf aboard, too.


Male Human

Welcome to the game.


Appearance

Haha, I love Half-elves but usually end up playing humans.

This guy's easily influenced by those around him and pretty brash most of the time when he actually cares about something, so hopefully he can bring fun to your table!


Male Professional Dosser 14/Rules Lawyer6

Do we have any idea how Elegad will be introduced? How about as a student of Orsini? or would that run afoul of the same problem that Graxton had?


Appearance

I've left it in DoctorEvil's hands, explaining to him already what happened previously and how relationships were formed, so I've been waiting on that. :)


Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

Good another true front liner, now Grax can really strut his stuff as a heavy hitting divine caster rather than a make shift meat shield :D and Kalvin, well, he's too brave and noble to ever move off the front line lol.

Welcome aboard.


Sorry I have neglected you guys. My plan was to introduce Elegad at Eel's End, not sure he fits right as a fencing student. I'll get some posting up for you guys today.


Appearance

Haha, well I've PM'd you with all that's happened to him previously, so hopefully that'll give you a lot to think over and make things easier with the introduction. :)

Saying that though, I can take care of his introduction text when the time comes. It'll leave El in Eel's End alone, but that sets things up okay for him to bump into the new party, or they to him.

I was going to just cameo something from the campaign I used to be in, so the transition in my head seems natural. :)


Male Professional Dosser 14/Rules Lawyer6

Do we have a plan or are we going to just wing it?


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Nothing on my end.


Elegad - you still with us? I'd like you to "bump" into the heroes. And then figure out a way to tag along as they go in to find Barvasi. How you play that is up to you (and them).

You can/should be someone who is scouting Eel's End with an eye towards cleaning it up, etc. Or joining Barvasi or robbing the place, you play it how you will.

Grand Lodge

I guess we follow Lazlo's lead.


Sorry if that was too pushy of me, I noticed that no one was suggesting anything so I thought, couldn't really hurt to try a bluff.

Grand Lodge

No. Not at all. Crux is all talk, He's totally out of his element here.


Appearance

Yea, I've been waiting on your response GM DoctorEvil. I sent you a PM with things I'd like to carry over (story wise, not equipment wise), so have been awaiting a response ever since lol.

I don't want to dot for updates. I'd rather get a hefty post up, but yea, please have a look at the PM I sent! :)


Male Professional Dosser 14/Rules Lawyer6

Marnos is no talk, so he'd rather let you have the lead. He'll cover your back.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Go Lazlo!!!! We got your back!


I apologize for the extremely late post, we had numerous guests over and they left an hour ago. Next time I'll try to give prior notice if I will end up posting late.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Life happens, look at me! So much to do and so little time.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sorry for my inactivity just been really busy with family and friends, let alone work and preparing for a new test. I should be active until Thursday afternoon. Then off to ComicCon for the weekend. I will be back Monday bright and bushytailed!


Have fun at comic con and if you meet any of marvel's writers do ask if they have any plans for x-23, sorry my inner comic nerd got the better of me.


I am sorry, thought if we distracted him with the 'guards' we could at least back out of his proposed game and act like we've been betrayed and get a better price for the info, as we left in a hurry, and the bluff roll isn't too bad...I mean, how high can the sense motive of an over glorified thug like Barvasi be?

Grand Lodge

Oh no. Its fine. I really should have followed that with a smiley or something.


Oh I see, sorry my mistake I misunderstood the whole thing.


Okay so its Devargo and one of the thugs first, looks like we'll really have to kill him.


I am really starting to love the grease spell.


Male Professional Dosser 14/Rules Lawyer6

Probably the most useful 1st level spell for a wizard or sorceror. Enlarge is good, too, but less so.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sorry for my absence everyone, there has been much piling on my plate and I hope to be able to daily keep up on the game again.


Welcome back Grax.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Thanks!

It is amazing I have not been taken down yet, but the fight is still not over. ;)


Grax is just a magnet for blades and sharp things. That's it, we are buying you better armor, I can't stand seeing you get mutilated in a new way whenever we start fighting!


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

LOL, yeah I agree with that!


Blue thug and Barvasi again, tell me when its over I can't look :(


Lazlo Verrgaio wrote:
Blue thug and Barvasi again, tell me when its over I can't look :(

It's over, and you are unconscious and still need saves vs Poison. Things are looking a bit grim for the whole bunch of you indeed...But heroes are up and with some good dice rolls can turn this around fast.


DM DoctorEvil wrote:
Lazlo Verrgaio wrote:
Blue thug and Barvasi again, tell me when its over I can't look :(
It's over, and you are unconscious and still need saves vs Poison. Things are looking a bit grim for the whole bunch of you indeed...But heroes are up and with some good dice rolls can turn this around fast.

They got me! Owwww it hurts!! Make the pain go away doc! Make it go away!!!


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Why would he need to make another save? He saved once and that would stop the poison from what you had posted earlier.

Can I cast defensively with a wand? Just checking before I do it.


Lazlo was re-poisoned, that's why I had to save again, also who's turn is it now?


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Ahh, but would not the poison be expended after the first attack? I am not complaining, just trying to understand it, I don't deal with poisoned weapons that much.

I think we are waiting on DM DoctorEvil and the start of the new round... If I healed Lazlo, most likely, then I believe it would be Lazlo's turn. We shall see...


Poison was expended after the first attack with one gauntlet, but he has two and they were both poisoned. Lazlo has saved against the first, but has not successfully saved against the second weapon's poison yet.

Regarding wands and AoO here is a quote from the PRD: "Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity"

Looks like you don't have to cast defensively or worry about AoO with most wands that have a spell casting time of SA. If it has a full round (or longer) cast time, it may provoke.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Thank you DoctorEvil for clarifying!


Okay it seems that we've still got Crux' turn before the Orange Thug's(Who's hanging for dear life) and finally Graxton.

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